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Siege... finally a zerg buster

  • Satiar
    Satiar
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    c0rp wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Glass Cannons actually have to play the role now eh?

    Are you kidding? I'm a *** sustain dps, heavy regen and mitigation..... against things that don't bloody one shot me.

    HP and shield stacking should not be required play, especially as a stam nightblade With No Class Shields.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Huntler
    Huntler
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    Satiar wrote: »
    c0rp wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Glass Cannons actually have to play the role now eh?

    Are you kidding? I'm a *** sustain dps, heavy regen and mitigation..... against things that don't bloody one shot me.

    HP and shield stacking should not be required play, especially as a stam nightblade With No Class Shields.

    Just stay out of the red circles noob, duh :|
  • Agrippa_Invisus
    Agrippa_Invisus
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    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Satiar
    Satiar
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    Huntler wrote: »
    Satiar wrote: »
    c0rp wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Glass Cannons actually have to play the role now eh?

    Are you kidding? I'm a *** sustain dps, heavy regen and mitigation..... against things that don't bloody one shot me.

    HP and shield stacking should not be required play, especially as a stam nightblade With No Class Shields.

    Just stay out of the red circles noob, duh :|

    Heh, yeah. What I wouldn't give for a *** shield right now. Harness magica for 3k is all I have. Bloody hell.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Davadin
    Davadin
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    EIGHTS wrote: »
    How can those sieges destroy Zerg?
    Zerg people don't stay at one place to be hit. XD

    it's hard to coordinate a zerg to move completely together. few groups of people actually capable of doing this.

    for the rest of us? once a siege hits part of your group, everybody *** scatter.

    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Roechacca
    Roechacca
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    Still enjoying it . Even on on my Vamp . The learning curve got raised . Break out a pencil an figure it out .
  • Satiar
    Satiar
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    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Davadin
    Davadin
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    frozywozy wrote: »
    [Defenders should always have the advantage because of walls and height. Not the other way around.

    that reminded me.

    ZOS need to do something with the horrible camera angle for sieges.... ESPECIALLY when deployed on top of wall.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Davadin
    Davadin
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    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Satiar
    Satiar
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    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Davadin
    Davadin
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    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    you contradict yourself a bit there.

    not everyone is/wants to lead a group. some people even love going solo.

    so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.

    but it doesn't mean EVERYONE needs to stick to those builds. not by far.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Satiar
    Satiar
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    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    you contradict yourself a bit there.

    not everyone is/wants to lead a group. some people even love going solo.

    so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.

    but it doesn't mean EVERYONE needs to stick to those builds. not by far.

    Even when not leading I'll need to be able to survive in the thick of things.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • NukeAllTheThings
    NukeAllTheThings
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    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    I am a stam NB too w/ 24k HP in Cyro and 22k stam. Embrace the dodge roll :) You can do it for days, enemies hate it and it looks awesomely stupid.....but very effective at avoiding siege.

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Davadin
    Davadin
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    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    you contradict yourself a bit there.

    not everyone is/wants to lead a group. some people even love going solo.

    so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.

    but it doesn't mean EVERYONE needs to stick to those builds. not by far.

    Even when not leading I'll need to be able to survive in the thick of things.

    and you can do that JUUUUUUUUUST fine, even with Light Armor.

    I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.

    Moderator Note: Edited per our rules on baiting.
    Edited by ZOS_TristanK on March 26, 2015 10:58PM
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • RinaldoGandolphi
    RinaldoGandolphi
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    Huntler wrote: »
    [

    this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.

    @Agrippa_Invisus Said it best so i'll just quote him

    You're right, it's not PvP.

    Here's the kicker: IT NEVER WAS.

    Player Vs Player is just that. You and your tools vs them. It's CoD deathmatching. It's WoW's Warsong Gulch. It's an arena - which this game doesn't have.

    This is AvAvA. Alliance vs. Alliance vs. Alliance. It is a large collection of players simulating a three front war, much like Dark Age of Camelot used to be (this is very much the spiritual successor -- just look at who the heads of the Player Combat team are). That means you have castles and terrain and objectives and, yes, siege equipment.

    As Agrippa said, look at who heads up the Player Combat team. It makes sense for siege to play a big role in the game in Cyrodiil. is is AvAvA after all, and keeps, resources, and map domination is the goal, not arena style pvp.


    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Satiar
    Satiar
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    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    you contradict yourself a bit there.

    not everyone is/wants to lead a group. some people even love going solo.

    so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.

    but it doesn't mean EVERYONE needs to stick to those builds. not by far.

    Even when not leading I'll need to be able to survive in the thick of things.

    and you can do that JUUUUUUUUUST fine, even with Light Armor.

    I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.

    Get back to me when you're in a group, pushing fortified positions that have more than double your total numbers. Surviving solo is easy, and not at all my focus.

    Moderator note: Edited per our rules on baiting.
    Edited by ZOS_TristanK on March 26, 2015 10:59PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Satiar wrote: »
    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    If you lead a group and find yourself in places where taking damage is unavoidable, then you need to adapt your gear, skills, and play style to account for the change in the game so you can continue that role. Why is this a problem?
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
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    Knights of the WhiteWolf
  • RinaldoGandolphi
    RinaldoGandolphi
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    ✭✭✭✭
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    you contradict yourself a bit there.

    not everyone is/wants to lead a group. some people even love going solo.

    so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.

    but it doesn't mean EVERYONE needs to stick to those builds. not by far.

    Even when not leading I'll need to be able to survive in the thick of things.

    and you can do that JUUUUUUUUUST fine, even with Light Armor.

    I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.

    Really? You wanna go there?

    Get back to me when you're in a group, pushing fortified positions that have more than double your total numbers. Surviving solo is easy, and not at all my focus.

    Surviving solo isn't as easy as you think, especially when traveling between locations and you get stuck fighting at least 3 peeps vs just you alone. It becomes an art of either escaping, kiting them, or spreading them out just enough to single them out one at a time using every terrain, tree, and hill you can find to LOS their ranged players to prevent them from having a clear shot at you...even then their are some encounters you simply can't win and must flee. All while hoping their 15 buddies don't come along as well.

    As for pushing a fortified position that has more then double your numbers? Why push a position when your clearly at a huge disadvantage? that doesn't make logical sense to me. Why not wait or call for more reinforcements?

    Moderator note: Edited quote to match moderated version.
    Edited by ZOS_TristanK on March 26, 2015 10:59PM
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • Satiar
    Satiar
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    Bah I'm done. People want their one shots. Groups are going to adapt and the only thing that will suffer is (once again) build diversity.

    I've played every style on this game, solo, small man, raids, 12 mans since beta. The only thing that holds true from than to now is that

    A: 1-shots are a terrible mechanic.
    B: People will defend them to the death.

    Tone em down by 5k damage or so, keep em deadly but not instakill mechanics for anyone under 25k hp.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Grim13
    Grim13
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    The game has just become a lot more tactical.

    Now you have to have a structured siege line in order to be successful against occupied keeps.

    Siege Shields, Purge and Healers are now uber-important.

    ..At long last, the game feels like it should.

    (And I'm a vamp, ffs).
  • Grim13
    Grim13
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    Know what would make this change even better!?

    Reintroduce Forward Camps into the game! Have them operate like they should have operated from the start... so that you can only respawn at them if you were killed in their radius...

    The game would get even better! ..and the siege damage wouldn't seem quite so terrible to the people bothered by it.
    Edited by Grim13 on March 25, 2015 7:18PM
  • Huntler
    Huntler
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    Grim13 wrote: »
    Know what would make this change even better!?

    Reintroduce Forward Camps into the game! Have them operate like they should have operated from the start... so that you can only respawn at them if you were killed in their radius...

    The game would get even better! ..and the siege damage wouldn't seem quite so terrible to the people bothered by it.

    Oh god... No. No. No. No. No. No. No. No.

    Lets give a few more tools that bolsters a zerg.

    Moderator note: Edited per our rules on rude comments.
    Edited by ZOS_TristanK on March 26, 2015 11:00PM
  • booksmcread
    booksmcread
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    A few things I would like to see with the current siege mechanics:
    • Better camera while on siege. Now that situational awareness is of the upmost importance when sieging a keep, I need a better view while on a ballista/treb/etc. Nothing worse than putting down a ballista and all of a sudden I can't see the wall because my camera is in a tree thirty feet above me.
    • Very accurate incoming siege circles. I can be standing outside a red circle when a fire ballista bolt lands and still get hit by it. The circles are not entirely accurate.
    • A way to differentiate between friendly and enemy siege. This should have always been in the game, but now is really important.
  • Soul_Demon
    Soul_Demon
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    A few things I would like to see with the current siege mechanics:
    • Better camera while on siege. Now that situational awareness is of the upmost importance when sieging a keep, I need a better view while on a ballista/treb/etc. Nothing worse than putting down a ballista and all of a sudden I can't see the wall because my camera is in a tree thirty feet above me.
    • Very accurate incoming siege circles. I can be standing outside a red circle when a fire ballista bolt lands and still get hit by it. The circles are not entirely accurate.
    • A way to differentiate between friendly and enemy siege. This should have always been in the game, but now is really important.

    All this and ensure that you have a trajectory line that shows up while using, multiple instances of putting up siege that cannot be used as well as those that have no trajectory lines showing and shoot only directly at ground. At 1800 a pop, gets expensive to loose 8 or so of them in a day.
  • Davadin
    Davadin
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    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Davadin wrote: »
    Satiar wrote: »
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Exactly. A lot of the one shots I've seen on streams via Twitch have been those that are either +0 HP from baseline, vampires, or both. Walk into Cyrodiil with 18K HPs and a 50% bonus damage to fire and you're unlikely to walk back out.

    One thing that could drive the TTL (time to live) back up in actual combat would be the desire to survive siege. As people shed their light and medium armor and stack HPs instead of Magicka/Stamina, you'll see characters less capable of burning another player down in just a few moments. Those that are built like that will have to stay to the periphery of a fight and rely on stealth and speed to get their kills.

    I cannot even with you on this. You always loved your heavy armor but damn that's cold. HP stack or get the *** off the field?

    I lead a group, and my mitigation has been resource based, dodge chance. It was a viable play style along side heavier mitigation builds. I'm not a glass canon.

    Now nothing matters but pure HP and shields.

    I'm VR13 DK with 14k hp medium armor.... that's with Cyrodiil buff. PvE world im around 11k. i get hit by sieges around 11-14k....

    even WITHOUT using GDB or Igneous Shield, dude, i'm having fun. you see area where it's bombarded with huge burning stakes? don't go there. you a red circle on your first expanding around you? tap tap direction.

    i build with stamina, not health. and use 2H, never touched shields.

    everything still matters. just not the same way it was before.

    Things are a bit different when you lead a group, you end up in places where taking damage is unavoidable.

    All this does is ensure that everyone runs shields and puts on more HP. Because the meta where multiple builds were valid was trash for some unknown reason.

    As stamina NB since before it was cool (1.2 wow that was a long time ago) I am disappoint.

    you contradict yourself a bit there.

    not everyone is/wants to lead a group. some people even love going solo.

    so yes, i agree things are different when u lead. PERHAPS when u lead, u need to be, well, buffed up? job's requirement, yknow.

    but it doesn't mean EVERYONE needs to stick to those builds. not by far.

    Even when not leading I'll need to be able to survive in the thick of things.

    and you can do that JUUUUUUUUUST fine, even with Light Armor.

    I'm VR13 with green and blues for Akatosh' sake! And I survived fine just by watching where you're stepping. Running around with 14k health ON THE FRONTLINE. I died a lot, but most of my death is from enemy players, while the rest are when i start ignoring the red circles.... seriously it's not hard.

    Really? You wanna go there?

    Get back to me when you're in a group, pushing fortified positions that have more than double your total numbers. Surviving solo is easy, and not at all my focus.

    Please let's go there.

    I run in groups too.

    Never noticed any difference when my small group is going against a lot of keep defenders. with or without nuclear sieges.

    You still gotta be smart, flank, focus fire, or find some other targets.

    If a small group can go against a keep with double the total numbers, then it needs balancing.

    PS: i ran in group last night too. just need someone to shout "red red red (circle)" and we all moved away. projectile lands, then we group back. not rocket science.
    PPS: that's a PUG group too.
    PPPS: yes, im a guild member of a PvP guild too, so i can tell the difference.
    PPPPS: not trying to argue, just want to shine a ray of hope for you that YES you can survive without altering your gameplay or character or gears or skills THAT much. Just need to be smarter a bit.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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  • Galalin
    Galalin
    ✭✭✭✭✭
    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.

    So what you're trying to say here is that you should be able to take a wall down with max counter-siege up? That doesn't make any sense whatsoever. Any battle in any great movie going on with defenders prepared for it always fail. Because defenders have the advantage of the walls and height. Best example is the battle of helms deep in LOTR - Two towers.

    If you see numerous counter-sieges up dealing massive amount of damage to your group, it could mean two things :

    - You engaged the next keep in line of the transit and defenders were expecting a hit
    - You took too much time to bring the wall down until reinforcements arrived

    Solution :

    - Gear and spec accordingly to mitigate siege damage
    - Redeploy from another angle

    I'm not sure if your point is that you should be able to bring a wall down even with massive counter-siege on the wall but if that's the case, you should reconsider it. Defenders should always have the advantage because of walls and height. Not the other way around.

    It makes sense in real life, but in a game it defeats the purpose. As someone else suggested to me (and as I pointed out) I will need to bring a zerg with me to take a keep now. The point of saying this is that it completely goes against the logic of the changes as mentioned in this thread and ZOS's directive of splitting people up. My only options are to PvDoor or bring a zerg.

    Maybe I'm an idiot for thinking PvP should be between actual players, and the outcome not decided on who has more siege.
    Galalin wrote: »
    Manoekin wrote: »
    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.

    Thats why we 50/50 and get in before 2 bars show up....hitting multiple keeps will be key now as well... making runs longer for the opposition.

    DK SCRUB OUT

    So you are saying you accomplished something by 50/50ing keeps which is basically PvDoor? I can do that too, but it's no fun fighting guards.

    You will have to bring your zerg now? Lmao when dis you not? Like you sidelined half yourzerg in fairness... omg that made me laugh. AD on Haderus do nothing but zerg you can only pop lock the server as you do now as soon as 10 EP show up so please tell me what will change?

    Its not PvD when you have 2 bars and we have 16 ppl... its called strategy... try it

    DK SCRUB OUT
  • Satiar
    Satiar
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    ✭✭✭
    What I have learned from these threads: Give people a one shot ability and they start lecturing people on strategy.
    Edited by Satiar on March 25, 2015 11:24PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Arki
    Arki
    ✭✭✭
    Satiar wrote: »
    What I have learned from these threads: Give people a one shot ability and they start lecturing people on strategy.

    Maybe that is because in a large scale battle there is something called "tactical weapons"? You might not agree with the changes, but you shouldn't be surprised when a call for more strategic play is used as an argument for introducing more heavy artillery into the battlefield.

    I think it's great that players that haven't mastered every art of small group pvp still can contribute by using siege strategically, that does in no way remove the value of a good strike team.

    I don't think siege has become a win-button. To put it another way: Who would you put money on in a skirmish: A good group only using siege or a good group not using siege? Thats a no brainer i'd say.

    ...and the good group using a combination of tactics should decimate the two others, because, you know, strategy ;)

  • Galalin
    Galalin
    ✭✭✭✭✭
    Satiar wrote: »
    What I have learned from these threads: Give people a one shot ability and they start lecturing people on strategy.

    Its not a lecture... what would you say to someone who calls it PvDing when they have 2bars-pop lock and you 50/50 a keep with 8-16 ppl and take it before they can get there? Really? Are ppl just supposed to smash thier face into the closest wall of an enemy keep and send them /w to let them know?

    What did anything i had to say in my last post have to do with 1 shooting ppl?

    DK SCRUB OUT

    Moderator note: Edited per our rules on baiting.
    Edited by ZOS_TristanK on March 26, 2015 11:02PM
  • Orchish
    Orchish
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    Cyrodiil has been a far better experience in my honest opinion since this siege change. Finally zergs and large groups of organised players are easily dispatched. The more organised zergs are still able to deal with it but at much greater difficulty which is exactly how it should be.

    Many people have and will complain rather than learning to adapt, but i feel this change was a good change and i hope it remains that way.
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