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Why so much hate on VR?

oRioNoTime
oRioNoTime
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Every day I'm reading tons of posts regarding the VR, why do you hate them so much?
Why they have to be removed?
I really can't understand it.
Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • Nestor
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    It's not the Ranks but what people have to do to level in those ranks. Which is work in the other Alliances they are supposed to be at War with.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • starkerealm
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    Those are actually two separate questions.

    The push to remove them has more to do with the transition to the Champion Point system.

    The hatred for Vet Ranks has more to do with a lack of content. When you finish the main quest, you unlock the next alliance's zones as "Cadwell's Silver." Everything's Vet 1-5, but otherwise it's the same as what you'd get if you ran it as a member of that faction. The reuse of content irks some people. The only other thing to do at Vet is Craglorn, which is... let's call it "divisive," or PvP in Cyrodiil.

    EDIT: Also advancing through Vet Ranks is much slower, so the process feels like a grind for a lot of people.
    Edited by starkerealm on March 25, 2015 3:19PM
  • golfer.dub17_ESO
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    This is one way I think about it:

    The more content they add, the more Veteran levels they would add right? We used to only have 10, then with Craglorn it was raised to 14. Instead of having like V100 by the time the full map is out, why not just make all content level 50 and give people champion points for doing whatever instead? Then people aren't forced to do specific content to reach max level, but all content is still rewarding (but not mandatory) because of the points.
    Edited by golfer.dub17_ESO on March 25, 2015 3:20PM
  • Kingdinguhling
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    lol ....


    I cant wait for the cry fest when they drop everyone back to 50 and they all freak out. sure they will scale everything.

    gear will be scaled so you still have best sets in game if you got trial gear and the best PVP sets.

    and crafting will be scaled so the mats are still tiered.

    but I can see it coming people will be thinking they got shafted. (they got the reward already just not one sees it) your champion points from VR1-14 so they can set you back to lvl 50.
  • doggie
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    The reason why I quit halfway through vet levels last year was that I got tired of questing, dolmens and world bosses. At the end I didn't care about the quests, I was there just for exp so I could move to next zone etc. There was also seriously fewer people as you quested on, at VR 1-4 there were quite a number of people, while Vr5+ had alsmost noone, so was harder to do group dvelves and some world bosses etc.

    I got demotivated because there was very little VR10 content at the time, just 3 dungeons, and most people exploited them to death, and just did the easiest.

    I also knew that VR12 was around the corner, which ment that I couldn't use my Gold materials to craft gear, since I had very few gold crafting materials, there was no chance I could do both Vr10 and Vr12 gold in so short time.

    I also was fed up because people had duped and used lots of hirelings to get materials without their hometown getting nuked på Zenimax.

  • oRioNoTime
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    This is one way I think about it:

    The more content they add, the more Veteran levels they would add right? We used to only have 10, then with Craglorn it was raised to 14. Instead of having like V100 by the time the full map is out, why not just make all content level 50 and give people champion points for doing whatever instead? Then people aren't forced to do specific content to reach max level, but all content is still rewarding (but not mandatory) because of the points.

    What if it was lvl 64 instead of 50+vr14 xD
    It is normal in a MMO to have most of the zones of different level.
    Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • NewBlacksmurf
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    oRioNoTime wrote: »
    Every day I'm reading tons of posts regarding the VR, why do you hate them so much?
    Why they have to be removed?
    I really can't understand it.


    Hate - because it only exists as a limiting factor to content and items

    - because its actually 100 more character levels from VR1-VR10 not counting vr14 grind

    - Because the ZOS lead us to believe they didn't want them there anymore so champion levels would take their place

    Why to remove:
    -there is literally no purpose for them to stay. If we need to level to 120 then the whole game needs re-adjusting but I don't think that's the case. Just adjust champion level skill impact and percentages.

    Ppl are that its hard to just remove them because of item and mob conversions.
    Not true...VR exp relates to champion levels already this the exp conversion when we logged into 2.0

    ZOS could just change the item requirements to champion levels

    For NPC's they could do the same OR use numeric levels.


    That's just what it is
    Edited by NewBlacksmurf on March 25, 2015 3:40PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • smokes
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    oRioNoTime wrote: »
    What if it was lvl 64 instead of 50+vr14 xD
    It is normal in a MMO to have most of the zones of different level.

    it would still be the same grind and fall foul of exactly the same issues. it would change absolutely nothing other than an arbritary numbering system.

    the issue with the VR 1-10 content is the virtual brick wall to any end game
    if you want to play the other factions, you can reroll a new character and see EXACTLY the same content from level 1.
    cadwells silver and gold should have been optional side content for completionists and skillpoint hunters, or something to do whilst waiting fow new content. not mandatory levelling content to see craglorn.
    it created a grind wall for pvp - players who exploited or grinded their way to VR14 dominated cyrodiil for a very long time and most likely still do, leading many players who fell behind the curve by levelling normally to feel they need to grind their way to VR14 in order to be competitive on the battlefield.

    leaving cyrodiil at a level playing field of level 50, would've let everyone feel equal in power once reaching max level - leaving only build and gear separation as the difference in power - but as it was implemented, everyone hit VR1, felt underpowered in comparison to the VR10+ players and quit, as you would either have to midlessly grind mobs to level, exploit, or essentially play the game through to completion 2 more times in order to be on an equal power level - sans gear and build. i know many people who quit at VR1-4 and are awaiting the removal of the vet system before coming back - my girlfriend is one of them.

    if you've never played an mmo before, levelling is the first part on a long journey. endgame is where the game really starts to come into it's own - as in most mmo's, levelling is mostly a single player experience, much like any other RPG game out there, but the real MMO part of the genre doesn't start until you reach level cap.

    many people came into ESO expecting the level cap to be 50, with gear and builds making up the power differentials beyond that. there was not a great deal of information on the endgame announced before launch, other than craglorn and veteran levels. so a lot of people bought into ESO expecting to hit level 50, then pvp on a level playing field until craglorn was released.

    what actually happened, was that a lot of people "rushed" to VR1, started pvp'ing and found lots of people had grinded, botted or otherwise exploited their way to VR10. these VR10's then absolutely annihilated anyone of lower level, not only did the VR ranks make a considerable difference, but also the craftable gear they were able to wear - as you have to remember, with the restricted amounts of high quality armor upgrade materials that drop throughout the levelling process, a lot of people will save their crafting mats until max level - which they thought was 50, but no, it was VR10 - which was 2 more full playthroughs of the game away, through opposing factions, in order to become competitive on the battlefield.

    so yea...

    people tend to only want to play their faction of choice, hit max level, then start the gearing process - either through crafting, pvp or trials/dungeons.

    people generally dont want to feel forced out of their chosen endgame activity (pvp/trials) by having to play the entire game through 2 more times, in order to catch up to those who grinded or exploited their way to VR10-14.

    whilst you could blame the grinders for not playing the game properly, the exploiters for cheating or even zenimax for not rolling back the players - what you really have to blame is the VR system itself and the mandatory inclusion of both other factions storylines in order to reach endgame content. i.e. a level playing field in pvp, trials and craglorn.

    other things worth mentioning:
    yes i know you can get into craglorn at VR1, but in the original ptr build, it was VR10
    cyrodiil was initially balanced at level 50 - mobs, ores, herbs, delves etc and later buffed due to the grinders, exploiters and hardcore never leave the housers
    cadwells silver and gold provisioning mats were all level 50 until a later patch.

    the horrible thing here, is that cadwells silver and gold were not in the original game, it was added near the end of beta at the request of players wanting to experience the other factions without needing to reroll an alt. the problem was, implementing that idea so close to release meant applying the veteran system intended to be tacked onto craglorn, to the cadwells quests instead - which just kinda exacerbated everything.

    i commend the developers for adding that additional content - as it could provide hours of additional content at very little development cost if implemented correctly, but instead it ended up costing them the subscription model.

    honestly though, i think the same problems would've been evident once craglorn was released, but the power creep wouldn't have been so obvious and would've been a lot less daunting to catch up upon.

    edit: i think overall the champion system is a much better player progression system than VR levels - however, i think zenimax need to keep tabs on it and not let those who grind or exploit, specifically for the power gains from CP, get too far ahead of other players.

    if more content is to be released, there should be softcaps in place which can be raised on release of new content - but hopefully, these already exist.
    Edited by smokes on March 25, 2015 4:17PM
  • cozmon3c_ESO
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    the main story ends and you are now questing as another alliance member, the execution was wrong. i dont think anyone would of had a problem if they set up quests for sabotaging the other alliances instead of helping them.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Meshal
    Meshal
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    because i don't really care about the story of EP nor DC. what's the point of being AD when i have to go to EP and do a quest that requires to burn my OWN AD flag. it breaks the immersion for me.
    Edited by Meshal on March 25, 2015 6:11PM
  • golfer.dub17_ESO
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    smokes wrote: »
    -snip-

    All of this is exactly how I feel.

    It's not as bad with the recent buff to V12 update, but used to be if you weren't V14 then you don't even bother with PvP. One of the main reasons I've been grinding so much, aside from Craglorn, is wanting to be able to even compete in PvP.
  • Kalfis
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    My immersion is not broken because I play all my characters neutrally.

    Not loyal to any faction. I do prefer DC, I like Emeric as a friend, but not loyal.




  • Emma_Overload
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    They just need to remap everything to 1-50 and get it over with.

    I don't know about anybody else, but the reason I hate VR levels is because its' SO boring to take an alt through the same content you've already completed with you main. Many people thought VR levels were going to be gone by now, so they quit leveling their (low) VR alts thinking that they'd be able to skip Cadwells Silver and Gold. Well, THAT didn't happen, so now players are mad they have to do all the boring crap with their alts that they thought they had escaped!

    :#
    Edited by Emma_Overload on March 25, 2015 4:22PM
    #CAREBEARMASTERRACE
  • NewBlacksmurf
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    oRioNoTime wrote: »
    This is one way I think about it:

    The more content they add, the more Veteran levels they would add right? We used to only have 10, then with Craglorn it was raised to 14. Instead of having like V100 by the time the full map is out, why not just make all content level 50 and give people champion points for doing whatever instead? Then people aren't forced to do specific content to reach max level, but all content is still rewarding (but not mandatory) because of the points.

    What if it was lvl 64 instead of 50+vr14 xD
    It is normal in a MMO to have most of the zones of different level.

    It would actually be level 150-200 based on how the VR exp works.

    It still wouldn't be normal because most of not all MMOrpg gems don't have each character play all factions or alliances after finishing quests in their original faction or alliance.

    Two problems

    VR levels just were done wrong
    Silver and gold quests should've always been optional with no shards or skill point quests
    Edited by NewBlacksmurf on March 25, 2015 4:24PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Shadesofkin
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    I've said on a few occasions when this conversation comes up. I was never mad at having to do Cadwells Silver or Gold. I was mad that the premise was "you'll relive events".

    It was sloppy writing that gave a shaky premise. If my hero was solving problems throughout Tamriel because of his reputation and his power, that would have been a different story. Silver and Gold could have been a logical step in end-game but came off as trite and rushed. Even though my alliance was at war with the others, just a bit of writing and voice acting to say "We face these struggles, you have proven even handed at the gathering against Molag Bal, please, help us." would have been enough to suspend some of my disbelief. However, that wasn't the case and instead we're forced to "relive events as if we landed somewhere else" and that is what ticks me off.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • NewBlacksmurf
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    I've said on a few occasions when this conversation comes up. I was never mad at having to do Cadwells Silver or Gold. I was mad that the premise was "you'll relive events".

    It was sloppy writing that gave a shaky premise. If my hero was solving problems throughout Tamriel because of his reputation and his power, that would have been a different story. Silver and Gold could have been a logical step in end-game but came off as trite and rushed. Even though my alliance was at war with the others, just a bit of writing and voice acting to say "We face these struggles, you have proven even handed at the gathering against Molag Bal, please, help us." would have been enough to suspend some of my disbelief. However, that wasn't the case and instead we're forced to "relive events as if we landed somewhere else" and that is what ticks me off.

    Interesting. And logical comment

    Why not just have us move into Cyrodil PvE instead? Like a PvE version of the PvP map. Obviously with story continuation and PvE quests etc. heck even dailies, weeklies and alliance PvE efforts

    Thoughts?
    *I get that some want the option to do silver and gold quests but what if I don't....why force it on people due to lack of content?
    Edited by NewBlacksmurf on March 25, 2015 4:34PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Shadesofkin
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    I've said on a few occasions when this conversation comes up. I was never mad at having to do Cadwells Silver or Gold. I was mad that the premise was "you'll relive events".

    It was sloppy writing that gave a shaky premise. If my hero was solving problems throughout Tamriel because of his reputation and his power, that would have been a different story. Silver and Gold could have been a logical step in end-game but came off as trite and rushed. Even though my alliance was at war with the others, just a bit of writing and voice acting to say "We face these struggles, you have proven even handed at the gathering against Molag Bal, please, help us." would have been enough to suspend some of my disbelief. However, that wasn't the case and instead we're forced to "relive events as if we landed somewhere else" and that is what ticks me off.

    Interesting. And logical comment

    Why not just have us move into Cyrodil PvE instead? Like a PvE version of the PvP map. Obviously with story continuation and PvE quests etc. heck even dailies, weeklies and alliance PvE efforts

    Thoughts?
    *I get that some want the option to do silver and gold quests but what if I don't....why force it on people due to lack of content?

    I would have supported a questing zone of Cyrodil as well, a story written to introduce the hero of whichever alliance as the leader of armies and bringer of peace. Quests about Negotiation, the Imperial Armies, Daedra, even the Elder Scrolls...it's all right there.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Tonturri
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    I like alt characters. I see no reason why I should have to quest through two factions worth of zones to get to the content I actually care about. I've already intend to do all the quests, dolmens, delves and whatnot on one character - what makes anyone think I would want to do that -twice-? Or three times? Or 8?

    I have one character who I intend to do everything on - my sorcerer. SHe's just starting on Daggerfall quests, and I'm having a great time doing whatever quest I want when I feel like it. She's already VR14, so there's no rush.

    It was enjoyable the first time, I won't deny that. However, it does in no way mean I want to quest through all three factions zones + Craglorn quests and then a agonizingly painful grind for the remaining VR levels whenever I want to level a new character to play end game with.
    Edited by Tonturri on March 25, 2015 4:41PM
  • smokes
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    Tonturri wrote: »
    I like alt characters. I see no reason why I should have to quest through two factions worth of zones to get to the content I actually care about. I've already intend to do all the quests, dolmens, delves and whatnot on one character - what makes anyone think I would want to do that -twice-? Or three times? Or 8?

    I have one character who I intend to do everything on - my sorcerer. SHe's just starting on Daggerfall quests, and I'm having a great time doing whatever quest I want when I feel like it. She's already VR14, so there's no rush.

    It was enjoyable the first time, I won't deny that. However, it does in no way mean I want to quest through all three factions zones + Craglorn quests and then a agonizingly painful grind for the remaining VR levels whenever I want to level a new character to play end game with.

    indeed, it is damaging to replayability

    i'd play through silver and gold on 1 character to max out skillpoints, lorebooks etc and have him as my main, completionist character - but on alts, i would have no interest at all. i play alts to experience and understand the gameplay of the other classes, not to get the full RPG experience, it's struggle enough questing through my chosen faction for the second time, let alone all 3 factions.

    edit: also, cyrodiil as a quest zone? i'd be down with that... probably a bit late now though. although if cyrodiil was level 50 - not VR14 dominated, i could probably live with it still being a PvP zone with a bunch of PvE quests in it. in fact i think i still have a few delves to explore...
    Edited by smokes on March 25, 2015 4:53PM
  • ItsGlaive
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    oRioNoTime wrote: »
    Every day I'm reading tons of posts regarding the VR, why do you hate them so much?
    Why they have to be removed?
    I really can't understand it.

    In my case is simply because the amount of questing needed to attain level cap is a painful grind. Silver and Gold are slow and while I enjoyed the exploration once, I'd rather poke my eyes out with hot forks than do it all again.

    Levels 1-50 was the perfect amount in terms of time spent reaching a level cap imo, throwing the other two factions in as filler just left the whole experience feeling slow and bloated.
    Allow cross-platform transfers and merges
  • billcage
    billcage
    It is all about Main story and quests.With killing Molaq Bal main story ends and after then story restarts with Cadwell's Almanac.There are many logic error about Cadwell's Almanac. Sometimes you attack your faction's soldiers,keep save enemy faction's castle.All of them are pointless. And i cant see any challange about Cadwell's Almanac.You do other faction's low level quests,world boss,dungeons. My offer is that after 50 level all zones should be like Craglorn .Quests and bosses must be more harder.
  • Naor_Sarethi
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    You're wondering about all the hate on VR and yet you don't read the threads that go into detail about why.
    So you decide to open another thread on VR ranks where the same discussion begings anew.
    Really?
  • Goresnort
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    smokes wrote: »
    oRioNoTime wrote: »
    What if it was lvl 64 instead of 50+vr14 xD
    It is normal in a MMO to have most of the zones of different level.

    it would still be the same grind and fall foul of exactly the same issues. it would change absolutely nothing other than an arbritary numbering system.

    the issue with the VR 1-10 content is the virtual brick wall to any end game
    if you want to play the other factions, you can reroll a new character and see EXACTLY the same content from level 1.
    cadwells silver and gold should have been optional side content for completionists and skillpoint hunters, or something to do whilst waiting fow new content. not mandatory levelling content to see craglorn.
    it created a grind wall for pvp - players who exploited or grinded their way to VR14 dominated cyrodiil for a very long time and most likely still do, leading many players who fell behind the curve by levelling normally to feel they need to grind their way to VR14 in order to be competitive on the battlefield.

    leaving cyrodiil at a level playing field of level 50, would've let everyone feel equal in power once reaching max level - leaving only build and gear separation as the difference in power - but as it was implemented, everyone hit VR1, felt underpowered in comparison to the VR10+ players and quit, as you would either have to midlessly grind mobs to level, exploit, or essentially play the game through to completion 2 more times in order to be on an equal power level - sans gear and build. i know many people who quit at VR1-4 and are awaiting the removal of the vet system before coming back - my girlfriend is one of them.

    if you've never played an mmo before, levelling is the first part on a long journey. endgame is where the game really starts to come into it's own - as in most mmo's, levelling is mostly a single player experience, much like any other RPG game out there, but the real MMO part of the genre doesn't start until you reach level cap.

    many people came into ESO expecting the level cap to be 50, with gear and builds making up the power differentials beyond that. there was not a great deal of information on the endgame announced before launch, other than craglorn and veteran levels. so a lot of people bought into ESO expecting to hit level 50, then pvp on a level playing field until craglorn was released.

    what actually happened, was that a lot of people "rushed" to VR1, started pvp'ing and found lots of people had grinded, botted or otherwise exploited their way to VR10. these VR10's then absolutely annihilated anyone of lower level, not only did the VR ranks make a considerable difference, but also the craftable gear they were able to wear - as you have to remember, with the restricted amounts of high quality armor upgrade materials that drop throughout the levelling process, a lot of people will save their crafting mats until max level - which they thought was 50, but no, it was VR10 - which was 2 more full playthroughs of the game away, through opposing factions, in order to become competitive on the battlefield.

    so yea...

    people tend to only want to play their faction of choice, hit max level, then start the gearing process - either through crafting, pvp or trials/dungeons.

    people generally dont want to feel forced out of their chosen endgame activity (pvp/trials) by having to play the entire game through 2 more times, in order to catch up to those who grinded or exploited their way to VR10-14.

    whilst you could blame the grinders for not playing the game properly, the exploiters for cheating or even zenimax for not rolling back the players - what you really have to blame is the VR system itself and the mandatory inclusion of both other factions storylines in order to reach endgame content. i.e. a level playing field in pvp, trials and craglorn.

    other things worth mentioning:
    yes i know you can get into craglorn at VR1, but in the original ptr build, it was VR10
    cyrodiil was initially balanced at level 50 - mobs, ores, herbs, delves etc and later buffed due to the grinders, exploiters and hardcore never leave the housers
    cadwells silver and gold provisioning mats were all level 50 until a later patch.

    the horrible thing here, is that cadwells silver and gold were not in the original game, it was added near the end of beta at the request of players wanting to experience the other factions without needing to reroll an alt. the problem was, implementing that idea so close to release meant applying the veteran system intended to be tacked onto craglorn, to the cadwells quests instead - which just kinda exacerbated everything.

    i commend the developers for adding that additional content - as it could provide hours of additional content at very little development cost if implemented correctly, but instead it ended up costing them the subscription model.

    honestly though, i think the same problems would've been evident once craglorn was released, but the power creep wouldn't have been so obvious and would've been a lot less daunting to catch up upon.

    edit: i think overall the champion system is a much better player progression system than VR levels - however, i think zenimax need to keep tabs on it and not let those who grind or exploit, specifically for the power gains from CP, get too far ahead of other players.

    if more content is to be released, there should be softcaps in place which can be raised on release of new content - but hopefully, these already exist.

    Well written Mr. Smokes.
    That hit the proverbial nail on the head, and then some. Agree wholehartedly.

    The following is an older post I wrote in another thread about the same subject:

    Personal opinion (No insult intended to any party) - > Vet ranks and their current implementation, need to be tarred, feathered, set on fire, and then stabbed by an angry mob with pitch forks, until it (the vet rank system) dissolves at cellular Level.

    http://forums.elderscrollsonline.com/en/discussion/148100/should-zos-get-rid-of-veteran-ranks/p1

    Having there be any form of xp gap between killing Molag Bal, and then going to viable pvp or the first actual new pve zone in the game, is unfortunately a rather bad and unnecessary design decision.

    Being allowed to - Faction 1 -> PvP/Craglorn = Good. Like.
    Having the opportunity to - Optional -> Faction 2/3 -> Faction 2/3 = Good. Like.
    Being forced to - Faction 1 -> Faction 2/(grind xp total) -> Faction 3/(grind xp total) -> PvP/Craglorn = Bad. Dislike.

    Just converting 14 vet ranks into 14 easy to get levels does not really solve the core issue.

    The main issue is that there is a xp gap between Molag Bal, and then viable PvP/Crag/Vet Dungeons.

    Get rid of the xp gap. (Molag Bal -> PvP/Crag)

    How they scale out the Levels? Does not really matter. As long as new players are in PvP and/or Crag straight after Molag Bal, and in AA after doing lower Crag and some Vet Dungeons, it’s okay by me.

    Should the Level cap increase in the future with new zones/content? It is a character progression based game, the devs stated in one of ESO’s launch letters it would keep both horizontal and vertical character progression in the future, so I would like it to keep progressing. Yes to more levels with new content.

    Matt Frior: “new systems or growth in breadth as well as vertical growth of current systems”
    (Final segment titled The Future)
    http://www.elderscrollsonline.com/en-gb/news/post/2014/03/26/esos-veteran-content

    Being forcibly sent to a starter zone or xp grind after killing Molag Bal = The ultimate sucker punch.
    Giving us some desirable options for what viable content we can choose after killing Molag Bal = Win.
    Paul Sage: “Once you hit level 50, that’s when the game really opens up”
    (Scroll to 6:43 in the video “An Introduction to The Elder Scrolls Online”)
    http://www.elderscrollsonline.com/en-gb/media/videos

    Unfortunatly, the VR system with the way it was implemented, ended up doing everything opposite to having "the game open up at 50".
    The VR system did not give us more options for playstyles at level 50, instead it locks new level 50 players out of pvp and group pve, and forces players either to close the xp gap through grinding or beeing booted back to the starter islands.

    Fortunately, ESO live ep.11 used wording along the lines of “we confirm that vet ranks will be removed from the game. This will occur after console launch”
    (Scroll to 17:18 in Episode 11 of ESO live)

    http://forums.elderscrollsonline.com/en/discussion/151727/media-eso-live-episode-11-with-twitch-chat-1080p-eric-wrobel-1-6

    Hoping they manage to keep to that intention, and actually address the issues that vet ranks causes for new players, and not just somewhat mitigate the issue.

    Vet ranks still being in the game at console launch = Darn.

    Keeping broken systems in the game VS addressing the issue = Good game systems beats keeping stuff I earned under broken systems. Every. Single. Time.

    My current rank and gear = Pixels that belong in the past. Was fun to get it. Will be fun to get new stuff with new content.
    (That gear roundabout will be coming with new content anyway, regardless of what happens with vet ranks)

    New players = Our and ESO's future
  • hamon
    hamon
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    oRioNoTime wrote: »
    This is one way I think about it:

    The more content they add, the more Veteran levels they would add right? We used to only have 10, then with Craglorn it was raised to 14. Instead of having like V100 by the time the full map is out, why not just make all content level 50 and give people champion points for doing whatever instead? Then people aren't forced to do specific content to reach max level, but all content is still rewarding (but not mandatory) because of the points.

    What if it was lvl 64 instead of 50+vr14 xD
    It is normal in a MMO to have most of the zones of different level.

    except it would have to be lvl 150 , cos what your being made to do is lvl to 50 3 times in terms of the content you have to play through. and thats just to get to v10 as it was before craglorn. then lower crag was supposed to get you to v12, or in terms of the amount of xp, that would be like lvl 170, then upper crag was for v12-14. or 170-190.

    that and the fact the whole lack of any meaningfull variation on the fact its just the other faction 1-50 story.

  • nimander99
    nimander99
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    *Pulls out crystal ball* Ranks are not going anywhere, the removal would be an unmitigated disaster which is why imo they are continuing to push removal back further and further...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • technohic
    technohic
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    I could care less about the poorly written motivation on why I am there. To me; it just seemed like a needless grind. You level from 1-50 and then when you finish that, you find out you have to grind out what equates to 100 more levels. That took the wind of my sails and just as I was trying to soldier on; here comes another 2 VR levels eqauting to another 20 levels. If that wasn't enough to sink you; shortly after it was another 2 even after they said they were going away.

    So now, even though I have been told they are going away, and even though I eventually came back after about 4 months and finished them on at least one character; I still hate them. I see them as a major block for me to consider leveling a different class with end game in mind because I absolutely HATED going through them.
    Edited by technohic on March 25, 2015 5:21PM
  • b_archaonpreeb18_ESO
    People hate VR levels so much because they feel the need to cry about something.

    There is this amazingly flawed philosophy in mmo circles that pushes players to reach max level as fast as possible, all the while skipping dialogue, rushing from point A to point B without even thinking and perhaps collecting bear butts along the way.

    Of course some mmos justify this approach.Their story is bland and their creators only bother to put effort in the endgame content, making the levelling experience a 'grind'. ESO is NOT one of those mmos.

    Most of the quests are interesting, in the spirit of the Elder Scrolls series. The world is finely crafted and the NPCs fully voiced.Yet there are still many that play it like a WoW clone: They rush through content like zombies in desperate need of brains, complain it takes too much, because heaven forbid that a game lasts more than 10 hours these days, then complain there is little endgame, afer rushing through the rest of it.

    The VR levels were put there as further character progression after lvl 50. Cadwell's silver and gold were explained as an elaborate and controlled Dragon Break, not that most endgame zombies would care about anything than grind-grind-grind. Faction loyalty means little in the story's grander scheme, but most of those who complain don't even know what that 'story' thing is all about.

    Also keep in mind that VR levels only really block you from doing Trials. The vet dungeons scale to your level.

    Personally, I've enjoyed the veteran levels. The enemies are more challenging and you rarely outlevel content, like it often happens in lvls 1-50. Storywise, you are time-travelling around Tamriel and removing Molag Bals' infuence bit by bit retroactively, which is how you won against him in the first place.

    tl;dr: VR levels are fine. People are in a hurry to finish, so that they can complain about how ESO is a WoW clone, while it's not.
  • Thymos
    Thymos
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    lol ....


    I cant wait for the cry fest when they drop everyone back to 50 and they all freak out. sure they will scale everything.

    gear will be scaled so you still have best sets in game if you got trial gear and the best PVP sets.

    and crafting will be scaled so the mats are still tiered.

    but I can see it coming people will be thinking they got shafted. (they got the reward already just not one sees it) your champion points from VR1-14 so they can set you back to lvl 50.

    What about the people who are now entering the veteran ranks? They didn't have a VR character when 1.6 went live, so they didn't get a "reward."
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • BBSooner
    BBSooner
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    I would be 100% find with VR if I had zones designed for the VR process. As it is now, we have the 1-50 zones just scaled, which is what is so distasteful. Adding insult to injury, you can normally barely squeeze a level out of competing an entire zone.

    I'm not against the concept of VR, just the implementation. Whatever solution they prefer to implement (adding more zones with VR in mind, removing VR, etc.) I'm ok with it, but as of now the VR grind is something I don't particularly enjoy.
  • Robbmrp
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    I don't get the VR hate either. What's the difference in going from 1-50 and then V1-V14 when compared to other MMO's that have 1-100 levels? The experience is always going to be increased with the higher levels you get to. ESO just needs to get rid of the Vx levels and change them to numerical values that people are used to. They can drop the XP between levels to smooth the progression if needed.

    To me, it doesn't matter if I'm a V14 or 63, 64, 85 or what ever. Just give me more content to enjoy!
    NA Server - Kildair
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