Kuettbullen wrote: »First and foremost the EXP potions I think they arent P2W, because I know it might cause that some people are SLIGHTLY ahead in champion levels I don't think it will be anything major. My reasoning for that is even if you dont have the EXP potion you can still reach the same champion level as someone who is using the potion as without, though it's obviously going to take more time. Quite alot of people simply don't have the alot of time to spend on the game to really get their champion levels up. Consequently there will be some of the high-end min-maxing people that will use it to reach new heights that just some other people have a very hard time reaching. Still I dont concider it P2W.
Kuettbullen wrote: »I've also seen some threads about changing class/race. If hypothetically ZOS implements a race changing feature in the crown store it will neither be a "gamebreaking" nor "P2W" feature. Because you're not paying to (for example) get a set of armor that is better than the best crafted/dropped in the game. Though a class changing feature to much to ask no matter if you are for or against it, simply because in such a game as ESO changing class on a whim will actually create imbalance issues and people will switch back and forth between classes because class X is flavor of the month. Also restrictions on race change (quite obvious but it needs to be said), if you are in faction X you should only be able to change between the races in that faction unless you have the any race for any faction feature unlocked.
I'd say pay 2 win is where paying real money provides some kind of advantage to the player, that simple.
So in the example of EXP potions. You buy them, you accrue exp faster and therefore (this is the bit that's causing all the fuss) you accrue champion points quicker.
Because champion points provide a competitive advantage in the passives they unlock, you are buying a competitive advantage over other players. But the bit that sticks the most in people's throats is that the reality is, if they wish to keep up on a CP front, they will feel obligated to also pay for these potions.
If the extra exp the potions granted weren't tied to CP, no one would care. I certainly wouldn't.
I think a lot of folks are concerned about everyone working just as hard as each other, earning their right to a certain level of prestige and gaining skills through practice. People will always disagree with what constitutes an unfair advantage, but for me it has to be significant to call it P2W. Minor consumable boosts and other convenience items don't really bother me. I don't mind the idea of an item being unique to a store (which always happens) as long as it's not a huge advantage over other players who have no means to earn something comparable.Kuettbullen wrote: »I dont concider things to be P2W unless they create significant imbalance issues or if there are items/skills that you cant obtain anywhere else other then the ingame shop.
starkerealm wrote: »The problem is: right now ESO is effectively an uncapped system. You keep accruing CP until you hit 3600, and that's far enough out that a +50% CP pot for one grinder will give them a direct bonus over someone who did not. It might not be a significant bonus at the outset, but over time it will stack up.
starkerealm wrote: »The problem is: right now ESO is effectively an uncapped system. You keep accruing CP until you hit 3600, and that's far enough out that a +50% CP pot for one grinder will give them a direct bonus over someone who did not. It might not be a significant bonus at the outset, but over time it will stack up.
Can someone please explain to me, why the champion system is effectively uncapped? I always thought that with those sever diminishing returns, kicking in somewhere around 20 CPs spent, it would be exactly the other way round: de facto no hard cap, but effectively soft capped.
kelly.medleyb14_ESO wrote: »Something that gives someone an advantage that is NOT available in game. Such as XP potions that can not be crafted but are instead sold via the guild store.
michael_bimson wrote: »My personal definition of P2W is quite narrow, as others have said above. To me it is spending real money for an advantage unavailable to players who choose not to spend real money. Therefore I don't consider convenience items a P2W item. What I would consider P2W is paying for specific new items that are superior to what is available as lootable/craftable in game.
However, that said, the change from subscription to B2P will most likely lead to more items in the cash store heading toward that imaginary line where they are P2W.
Prior to Tamriel Unlimited (and simplistically) you could argue the player base can be divided by how much time they have to play. The more time you have, the more likely you are to be at the top end of the player base, the less time you have, the more likely you will be at the bottom. This, I would argue, was tied into the subscription system. You pay a flat rate and regulate your own time spent in the game, everyone is treated the same economically.
However by opening up the real money store and changing to B2P ZOS have added a new financial dynamic to the game where people can spend money instead of time. Now there are two dynamics promoting players. Time and Money. Players with only Time will fall toward the middle levels, Players with only Money will rise toward the middle levels, Players with no Money and no Time will be at the bottom of the pile and Players with both Time and Money will rise to the top. This rebalancing of the player base is already happening because of the XP potions and is not necessarily a bad thing, ultimately more players will be competitive, but the top tier will change.
The crux comes when the XP potions bring in more profit than the cosmetic items (buy a cosmetic item once, buy XP potions repeatedly, its going to happen). How ZOS handle this is the issue, will they be happy with their income, or will they look for other items which will add new revenue streams? How about a bigger, better, longer XP potion? How about existing items in the Vet Dungeons? How about items from the trials? We're creeping closer to the P2W line (although I still wouldn't consider these to be P2W because it is opening up existing items to players who might otherwise leave the game when they realise the games expects them to invest more time than they have to progress (although if ZOS went down this route I would much prefer they sell a different version of the trial or vet dungeon etc so players would still have to work at gaining the items)). At some point the line will be crossed.
TLDR: We've already started down the road to P2W , whether you have a narrow or wide definition of P2W, it is just a matter of time.
Since when has P2W meant multiple things?
P2W=Pay to Win, it's that simple really.
I guess there are two legitimate readings of the phrase "pay to win":According to the first reading, spending real cash is a necessary condition on winning the game, whatever the latter might mean in an MMORPG. According to the second reading, spending real cash is a sufficient condition on winning the game.
- You're not payin'? Well, then you're not winning!
- You're payin'? Well, then you're winning!
What might winning in an MMORPG mean? Here are two suggestions:
- Doing well way above average in PvP, i.e. dying much less and killing much more often than the average player in your level segment.
- Completing end game content in PvE.
With that conception of "winning", I doubt that we will ever see P2W articles according to the first reading in the crown store. The only candidates for P2W articles in that sense would have to be items that have a significant impact on ingame performance and cannot be received ingame by any means. If such stuff turned up there, however, that would be a serious issue, most likely a deal breaker for many players. It would certainly not conform to the proclaimed only-convenience-and-fluff-items policy. Neither potions, repair kits, mounts and pets, nor the imperial upgrade seem to be necessary for winning.
Furthermore, I doubt that there can be P2W articles with respect to the second reading. After all, experience and skill do matter in PvP and PvE. Stuff which would be sufficient to win the game would have to be strong enough to compensate an overall lack of skill, something like the "Breastplate of Zero Pain" or the "Dagger of Infinite Sorrow".
As you can see, my conception of P2W is rather narrow. Hence, I'm not worried about the crown store.
Player A plays 6 hours a day and is as competent as Player B
Player B plays 6 hours a day and purchases potions, making him have 50% more Champion Powers, which equals to significant amounts of power.
Player B thus has a huge advantage over Player A, and wins because they were equally competent. What caused Player B to win? $$$. Pay to Win, aka P2W.
That is P2W in my book.Stuff which would be sufficient to win the game would have to be strong enough to compensate an overall lack of skill, something like the "Breastplate of Zero Pain" or the "Dagger of Infinite Sorrow".
Kuettbullen wrote: »@DDukeSince when has P2W meant multiple things?
P2W=Pay to Win, it's that simple really.
Refer to this post by TiamakI guess there are two legitimate readings of the phrase "pay to win":According to the first reading, spending real cash is a necessary condition on winning the game, whatever the latter might mean in an MMORPG. According to the second reading, spending real cash is a sufficient condition on winning the game.
- You're not payin'? Well, then you're not winning!
- You're payin'? Well, then you're winning!
What might winning in an MMORPG mean? Here are two suggestions:
- Doing well way above average in PvP, i.e. dying much less and killing much more often than the average player in your level segment.
- Completing end game content in PvE.
With that conception of "winning", I doubt that we will ever see P2W articles according to the first reading in the crown store. The only candidates for P2W articles in that sense would have to be items that have a significant impact on ingame performance and cannot be received ingame by any means. If such stuff turned up there, however, that would be a serious issue, most likely a deal breaker for many players. It would certainly not conform to the proclaimed only-convenience-and-fluff-items policy. Neither potions, repair kits, mounts and pets, nor the imperial upgrade seem to be necessary for winning.
Furthermore, I doubt that there can be P2W articles with respect to the second reading. After all, experience and skill do matter in PvP and PvE. Stuff which would be sufficient to win the game would have to be strong enough to compensate an overall lack of skill, something like the "Breastplate of Zero Pain" or the "Dagger of Infinite Sorrow".
As you can see, my conception of P2W is rather narrow. Hence, I'm not worried about the crown store.Player A plays 6 hours a day and is as competent as Player B
Player B plays 6 hours a day and purchases potions, making him have 50% more Champion Powers, which equals to significant amounts of power.
Player B thus has a huge advantage over Player A, and wins because they were equally competent. What caused Player B to win? $$$. Pay to Win, aka P2W.
That is exactly the point with my statements in the first post. If Player A and Player B are equally competent both players will still have an equal chance of winning. Because how the game works it promotes teamplay and skill over such small and petty stats. Champion Points are designed in such a way that they give an EDGE not insta-win.That is P2W in my book.Stuff which would be sufficient to win the game would have to be strong enough to compensate an overall lack of skill, something like the "Breastplate of Zero Pain" or the "Dagger of Infinite Sorrow".
In PVE there is no 'win' so you raise a false dichotomy in that context .. and as I don't PVP so I have no interest one way or the other.Kuettbullen wrote: »Do you agree or disagree with the examples and reasons above? Please respond and motivate why you think that way.
fromtesonlineb16_ESO wrote: »In PVE there is no 'win' so you raise a false dichotomy in that context .. and as I don't PVP so I have no interest one way or the other.Kuettbullen wrote: »Do you agree or disagree with the examples and reasons above? Please respond and motivate why you think that way.
Sorry, but you are just wrong. This is not just arguing about opinions, this is arguing about facts.
fromtesonlineb16_ESO wrote: »In PVE there is no 'win' so you raise a false dichotomy in that context .. and as I don't PVP so I have no interest one way or the other.Kuettbullen wrote: »Do you agree or disagree with the examples and reasons above? Please respond and motivate why you think that way.
In fact, rarely even in other P2W MMOs do you see such power disparity granted by $$$ as I linked above.