My counterquestion is, what is there not to like?
My counterquestion is, what is there not to like?
* Missing logic behind it
* Missing story behind it
* Dull implementation of VR (zones/story)
* Overall approach
* Copy & Paste quests in all three factions (even copy&paste NPCs)
* Slow progression
* Missing diversity
* Plain and bland design
Those are exactly the points that make it unenjoyable.
MornaBaine wrote: »
-I love questing. In an ideal world for me an mmo would never ever run out of quests,they would just continue indefinitely until there is nothing left to do for my character, at all. I hate grinding, I dont even kill enemies that dont belong to a quest or stand in the way of my objective.
-I would have never ever ever started a character in another realm. There for I would have never experienced any of the storylines of DC or AD. Thats something I hate in other games (like ToR or WoW).
-I love exploring. With Cadwell the continent triples in size and excitement.
My counterquestion is, what is there not to like?
As a roleplayer none of that concerns me. In my head the moment Cadwell sent me to my first new encounter I already made up my own multiverse-theory with my characters soul splitting and getting suspended in Oblivion for as long as the journey takes. Ever played Bioshock:Infinite? Kinda like that, infinite Comstocks in infinite realities doing different things, yet somehow get connected through Elizabeths magic/technology.
* Missing logic behind it
* Missing story behind it
* Dull implementation of VR (zones/story)
?* Overall approach
I can`t confirm that. Sure, with that many quests some objctives are bound to repeat itself. But thats very rare in comparison to most other mmo`s (which 99% dont have near that many quests). And the NPCs cpy and paste? They aren`t even the same races....* Copy & Paste quests in all three factions (even copy&paste NPCs)
I dont care progression, I dont even have an exp-bar. And the world in ESO makes me even forget that there is such a thing as Levels.* Slow progression
* ? (you kinda say the same thing over and over, only in different words)* Missing diversity
* Plain and bland design
As of now you didnt name one that I can even remotely support.You want more? There is an indefinite list of things that make the Veteran System bad.
eventide03b14a_ESO wrote: »Get rid of the themepark. Sandbox FTW.MornaBaine wrote: »
Concept theory: when you later go to play for that side, you realise that they are actually not that bad, and see that someone like Ruuvitar is not representative of what the entire faction is like. You then end up with a better background into the Dominion's plight as a whole, and are not bogged down by your hatred of one of their operatives (who they would probably execute if they knew what he was doing).bellanca6561n wrote: »The merits of that are one thing. But nobody would have created such extreme scenarios like Ruuivatar if they intended you to play FOR that side later. I came to the Dominion with but one thing in mind: murdering its ruler in a slow and gruesome way.
Let me counter these counters:
Seeing the events that led up to the invasion of Coldharbour from all angles, not just the one-sided view of your own faction, in an attempt to understand them better.* Missing logic behind it
As above. Meridia specifically wants you to see this so that you understand your faction was an accident of circumstance.* Missing story behind it
Allows for someone with one character to experience everything, so a good implementation if that's what you want. (Needs to be optional though.)* Dull implementation of VR (zones/story)
Yes, as a means to "level in Veteran" (which shouldn't even be a thing), it's a bad approach, but in relation to allowing one character to see everything, it's not so bad.* Overall approach
Well sure, but with 1,200+ quests that's going to happen. It's the case with any RPG.* Copy & Paste quests in all three factions (even copy&paste NPCs)
Essentially covered already.* Slow progression
* Missing diversity
* Plain and bland design
The poll options are slightly limited. Why is there no answer somewhere between "great" and "makes no sense"?
Concept theory: when you later go to play for that side, you realise that they are actually not that bad, and see that someone like Ruuvitar is not representative of what the entire faction is like. You then end up with a better background into the Dominion's plight as a whole, and are not bogged down by your hatred of one of their operatives (who they would probably execute if they knew what he was doing).bellanca6561n wrote: »The merits of that are one thing. But nobody would have created such extreme scenarios like Ruuivatar if they intended you to play FOR that side later. I came to the Dominion with but one thing in mind: murdering its ruler in a slow and gruesome way.
Naor_Sarethi wrote: »Do NOT bring *any* real life references into this thread, because they will shut it down.
Happened before and will happen again.
A fair assessment. But maybe Pelidil was his superior officer? (I won't say any more than that in case you or anyone else hasn't got very far though the Dominion storyline yet.)bellanca6561n wrote: »Concept theory: when you later go to play for that side, you realise that they are actually not that bad, and see that someone like Ruuvitar is not representative of what the entire faction is like. You then end up with a better background into the Dominion's plight as a whole, and are not bogged down by your hatred of one of their operatives (who they would probably execute if they knew what he was doing).bellanca6561n wrote: »The merits of that are one thing. But nobody would have created such extreme scenarios like Ruuivatar if they intended you to play FOR that side later. I came to the Dominion with but one thing in mind: murdering its ruler in a slow and gruesome way.
Good point. Problem is they do know. You come across a request for transfer that's been denied by a higher level of command, stressing the importance of Ruuivatar's mission while acknowledging that his methods are "unconventional."
You encounter a soldier at the Hatching Pools who is actively objecting to the entire mission. I'm sure you remember him. He's comparing the Argonian Keepers to the Bosmer Spinners "back home." His Captain replies, "What about 'no survivors' do you fail to understand?"
And when I encounter the Queen it would be hard to believe she ordered such a thing. But that means she shouldn't be the ruler. It's difficult to feel any esteem or loyalty for anyone that out of touch. Rather this Queen is wholly self absorbed, clinging to fanciful ideals she expresses ad nauseum.
But I digress. My point is that these stories would have been written differently had the authors and developers known the game would be played this way.
This is my objection to the whole Silver and Gold thing. It feels more like desperation than intent to me.
WillhelmBlack wrote: »I hate it, I just got VR14 without doing silver and gold and now I have to grind CP's there. At least there's somewhere to do it.
LawfulEvil wrote: »I hate it. Leveled to VR1 and waiting for DLCs. I do not care about getting to VR14, getting CP or min/maxing. I play the game for adventure and RP not grinding the same crap over and over or replaying other factions.
As a roleplayer none of that concerns me. In my head the moment Cadwell sent me to my first new encounter I already made up my own multiverse-theory with my characters soul splitting and getting suspended in Oblivion for as long as the journey takes. Ever played Bioshock:Infinite? Kinda like that, infinite Comstocks in infinite realities doing different things, yet somehow get connected through Elizabeths magic/technology.