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I guess it was too much to expect Trials to give good Experience

  • Morvul
    Morvul
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    like previous posters, I'd suggest the following solution:

    1) tie a significant chunk of the XP you want a trial to give to it's completion quest (I would suggest 40% of the total "XP-goal" for the trial)
    2) Spread another 40-50% of the "total XP goal" among the Bosses.
    3) leaving the thrash-XP as is, should then account for the remaining 10-20% of the XP a trial gives

    4) give daily Veteran dungeons the same treatment
    (for a lesser total XP value, obviously)
  • LtCrunch
    LtCrunch
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    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.

    I guess you've never heard the phrase "re-inventing the wheel."

    The fact that you think that's applicable in this situation, hell this industry really says it all.

    The fact that you think that you know what you are talking about is amusing.

    But feel free to keep lobbying against tried-and-true game mechanics...I hope that works out for you.

    I believe the words you're looking for are "outdated" and "tired". But sure keep trying to convince people that WoW's mechanics are the end all be all and that devs shouldn't try to innovate or improve upon them. Sometimes those attempts lead to misfires, other times they lead to truly revolutionary ideas. We should all just live in a world of horse-drawn carriages, iceboxes, rotary phones and wood burning stoves. Because those are "tried and true" and totally weren't succeeded by much better/more convenient things.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • byrom101b16_ESO
    byrom101b16_ESO
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    If people could work out an exploit in the first hours of the patch going live, one wonders why the 'MMO experts' at Zenimax couldn't see it coming...

    ... I do wonder if anyone at Zenimax has a clue, really...

    Add to this that just a little 'back of a cigarette packet' theorising and the people on this thread have already come up with better, non-exploitable ways of rewarding trial runs and the level of cluelessness at Zenimax becomes even more apparent.

    The fixes are OBVIOUS.

    Keep the CP xp at pre-patch levels, increase each boss kill CP xp by 1000%, increase quest completion reward by the same amount and then award CP xp by 10x the score for completion.

    Trash give something, but not exploitable. Each boss downed gives appropriate reward. Completing the quest is worth it, and getting a good score likewise.

    On repeatable quests, do the same thing!

    HOW HARD IS THIS PEOPLE!!!???

    Footnote.

    Currently, I can get 1.5K CP xp per pull of Vet 10 mobs in an area I use for grinding where the route I take sees the mobs respawning as I approach, endlessly, and with no more than a few seconds between group pulls, and groups die in about 5-6 seconds. With Enlightenment it takes about 20 minutes to get 1 CP. An hour and a half or so for a CP without Enlightenment.

    Compared this to a Gold Pledge run, or a repeatable Craglorn Quest and it is 4-5 times faster gain with less of a repair bill and more saleable loot. Around 2K of stuff per 20 mins...

    This is a stupid, stupid ratio.

    The only faster way to get CP xp is to do DSA over and over, and I can't do that solo or with one other can I?

    The game currently rewards the most boring and repetitive activities with the greatest gain.

    BAD design...
    Edited by byrom101b16_ESO on March 25, 2015 9:12AM
  • ahstin2001nub18_ESO
    lock outs are NOT tried and true mechanics, its a major pain in the ass. getting locked out of raids means you play a game only on the weekends and thats if you can get the people for it. i would have played WoW and LoTRO a MUCH larger amount of time throughout the week if not for the stupid lock outs. heroic dungeons were stupid too for the same reason. if im willing to put in the effort i should get the reward. not be forced to be like "everyone else" because everyone else is a weekend warrior. the more players play, the more they pay. more so with a F2P/B2P model.

    i would rather they just put more experience on the bosses- people participate on the event, not a handful of mobs, you don't have to wait for a weekend lock out, and you are free to have spur-of-the-moment raids.
    Edited by ahstin2001nub18_ESO on March 25, 2015 9:03AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Valymer
    Valymer
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    Brandalf wrote: »
    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.

    I guess you've never heard the phrase "re-inventing the wheel."

    The fact that you think that's applicable in this situation, hell this industry really says it all.

    The fact that you think that you know what you are talking about is amusing.

    But feel free to keep lobbying against tried-and-true game mechanics...I hope that works out for you.

    I believe the words you're looking for are "outdated" and "tired". But sure keep trying to convince people that WoW's mechanics are the end all be all and that devs shouldn't try to innovate or improve upon them. Sometimes those attempts lead to misfires, other times they lead to truly revolutionary ideas. We should all just live in a world of horse-drawn carriages, iceboxes, rotary phones and wood burning stoves. Because those are "tried and true" and totally weren't succeeded by much better/more convenient things.

    You do realize that you are talking about an MMO without a working group finder, don't you?

    And you are aware that the largest change to this game's systems to date, the champion system, was very heavily inspired by the AA system from Everquest...as admitted by ESO developers?

    And also that Cyrodiil is pretty much an amalgamation of every large-scale AvA system that came before it (including DAOC influences which are to be expected)?

    So no, the developers are apparently not interested in your unrealistic design philosophies. And in the few cases where they tried to stray from what is already known to work well--such as global auction houses--large portions of their playerbase complained, and continue to do so here on the forums on practically a daily basis.

    Innovation is one thing, but fixing things that aren't broken (especially when combined with the inability to fix things that are broken) is and never will be a solid design strategy.

    And it seems that although you can't grasp this concept, luckily most modern game developers can...or else the majority of games would probably be downright unplayable.
  • Grao
    Grao
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    They nerfed it because people were "exploiting". They were going into hel ra and killing the first few mobs before the first boss then resetting and doing it again over and over to grind for champion points.

    There are about 10 easy solutions for that, the easiest one being to increase the boss exp further and decrease the mobs exp.

    My question is, WHY DO IT? This is freaking MMO, grinding levels is... It is just normal. Why is ZoS so intent on keeping us from grinding? Is it because they failed absurdly to balance out Champion Points or is it just their corporatist greed peaking its head out again? Is it just me or all this nerfs to exp gain coincide with their intention to release a exp potion??
  • LtCrunch
    LtCrunch
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    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.

    I guess you've never heard the phrase "re-inventing the wheel."

    The fact that you think that's applicable in this situation, hell this industry really says it all.

    The fact that you think that you know what you are talking about is amusing.

    But feel free to keep lobbying against tried-and-true game mechanics...I hope that works out for you.

    I believe the words you're looking for are "outdated" and "tired". But sure keep trying to convince people that WoW's mechanics are the end all be all and that devs shouldn't try to innovate or improve upon them. Sometimes those attempts lead to misfires, other times they lead to truly revolutionary ideas. We should all just live in a world of horse-drawn carriages, iceboxes, rotary phones and wood burning stoves. Because those are "tried and true" and totally weren't succeeded by much better/more convenient things.

    You do realize that you are talking about an MMO without a working group finder, don't you?

    And you are aware that the largest change to this game's systems to date, the champion system, was very heavily inspired by the AA system from Everquest...as admitted by ESO developers?

    And also that Cyrodiil is pretty much an amalgamation of every large-scale AvA system that came before it (including DAOC influences which are to be expected)?

    So no, the developers are apparently not interested in your unrealistic design philosophies. And in the few cases where they tried to stray from what is already known to work well--such as global auction houses--large portions of their playerbase complained, and continue to do so here on the forums on practically a daily basis.

    Innovation is one thing, but fixing things that aren't broken (especially when combined with the inability to fix things that are broken) is and never will be a solid design strategy.

    And it seems that although you can't grasp this concept, luckily most modern game developers can...or else the majority of games would probably be downright unplayable.


    I have no problem with a developer taking something and making it their own or improving upon it. That's exactly what I'm expressing my support for. I do have a problem when people don't understand that if everything was taken from the leaders of the pack as is with no improvements or unique implementation then the industry stagnates because everything becomes the same and nothing is innovative or interesting anymore.

    The specific mechanic suggested that triggered this series of posts was time outs. This is a system that's hated by just as many if not more people than those that support it. Yet since WoW did it it somehow becomes a "tried and true" mechanic. There are much, much better solutions to the issue at hand than how WoW handles it. Look at Wildstar to see how well it works out when developers try too hard to be like WoW.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Islyn
    Islyn
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    I don't want all loot gone - I just got to EU server and would like Mender set first :-P
    Member of the Old Guard - Closed Betas 2013
  • Genomic
    Genomic
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    Grao wrote: »
    Is it just me or all this nerfs to exp gain coincide with their intention to release a exp potion??

    It seems to be the case. Most other MMOs have spots/mobs that you can grind for massive results, almost an exploit. The reason why these MMOs keep these in the game, is because some people like to play the game like this, but most others don't. So it gives their players a choice, how they want to play the game. The only real reason to remove this choice is because it will generate money from their cash shop. Expect to see more of these kinds of decisions in the future.

  • LtCrunch
    LtCrunch
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    Genomic wrote: »
    Grao wrote: »
    Is it just me or all this nerfs to exp gain coincide with their intention to release a exp potion??

    It seems to be the case. Most other MMOs have spots/mobs that you can grind for massive results, almost an exploit. The reason why these MMOs keep these in the game, is because some people like to play the game like this, but most others don't. So it gives their players a choice, how they want to play the game. The only real reason to remove this choice is because it will generate money from their cash shop. Expect to see more of these kinds of decisions in the future.
    The other reason is they don't want people grinding CP all day at a rate that forces others to grind if they want to stay on pace with the grinders. Also keep in mind most of the popular grind spots were full blown exploits(Kardala, Shadow, Scorpin, Rkund). XP gains across the board need to be as close to true parity as possible regardless of preferred playstyle due to the champion system.

    *This reasoning does not require a tinfoil hat*

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Genomic
    Genomic
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    Valymer wrote: »
    Brandalf wrote: »

    Innovation is one thing, but fixing things that aren't broken (especially when combined with the inability to fix things that are broken) is and never will be a solid design strategy.

    I agree. Some people auto-reject anything that WoW does on principle alone, which is absurd. "WoW car has round wheels, so darn it ESO car is going to have square wheels."
  • Enodoc
    Enodoc
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    Lockouts I think are the best way to handle this, but they can work in such a way that they prevent the exploiting while still allowing raid groups to do what they like to do.
    • Lock entry by numbers. Only a group with 5+ members is allowed into the instance.
    • Lockout Timer. Once your group has entered the instance, you are unable to enter the instance again until the timer expires. This will stop exploiters from resetting the instance. To allow for raid groups to keep doing what they do without restriction, the timer is cleared when you kill the last boss.

    I don't think the current setup will allow for more XP to be given from the Trial quest. 11227 XP is the most that can be gained from one "event".
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  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    I really don't get why people keep holding up WoW as a paragon for MMO game design. I played WoW for 10 years before ESO launched. I haven't played it in over a year because ESO launched. WoW is a fraud run by con artists. It's been reduced to a Facebook app that charges money for recycled and alfhassed content the developers try to pass off as new when in reality they've been bilking their cash cow flushing literally tens of millions of dollars in time and resources into vaporware then admitting it was a failure then releasing a trailer for a TF2 ripoff and claiming its revolutionary.

    I see people like the OP screaming and bellowing about xp and why don't they have 1200 out of the 3600 CP cap yet since 1.6 launched. You're not SUPPOSED to. The system is in place to work on over time, not so you can speedhack your way into being a god monster. One thing I do remember in WoW is when ICC first launched people used to grind only the trash in the first pulls up to Marrowgar to get rep for Ashen Verdict so they could work towards their epic signet rings. Well guess what Blizzard did. Did they let that fly? Did they increase the xp given? Nope. They nerfed the rep hardcore, because ICC was MEANT to be cleared. You were MEANT to kill the bosses. If anything they should increase xp from bosses several times, and retain the re-reduction to mob xp, because you are MEANT to complete the encounters.

    I see so many people bawling and squalling. I'd been trying for weeks if not MONTHS to get a Shada's Tear run. The closest I'd gotten was 8% after like 20 tries before that group called it quits. I finally got a friend of mine to help me, and we blazed through it in less than an hour and from start to finish with all 3 quests, the one for each wing and the main one, it knocked out well over half a xp bar. Same thing with Trials of Rahni-za. A big chunk of xp fairly fast. Same thing with Seeker's Archive. The content is there to be done, you are meant to do it, so do it and stop whining about why you don't have your 120pt star yet.

    This isn't players complaining about a broken system it's broken players complaining about a good system because they're die-hard adherents of the instant gratification system.

    The thing about WoW is it isn't doing as well as people claim it is. I've had friends who've been playing in the meantime while I've been in ESO telling me how boring its gotten, because they've stripped the content down to the bare bones and fooled a large portion of their remaining playerbase into thinking the hogwash they're being fed is new and exciting. WoW is teetering on its last legs. It's not just a dead horse it's a dead horse Blizz keeps inflating with a bike pump.

    ESO in contrast has gorgeous visuals, engaging dialogue, and honest to god tough as balls encounters that force me to adapt and think on the fly. I've been challenging myself to solo-clear Crag delves lately. I can't do all of them, but I can do some, and I try to work out strategies to do more beyond that. This game forces me to think and that's good. That's alot better than logging in to a facebook that costs $15 a month to check on your garrison or do LFR with a bunch of dumbnads who don't know basic raid strategy like don't stand in the fire or DPS burn at 30%.

    I have played LotRo and the only reason I don't anymore is because ESO is that much more engaging. I feel bad because I do feel LotRO is a good game, but for me there isn't enough hours in a day to devote to all the games I'd like to play, and the time I do have I want to spend playing ESO.

    This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.
  • ElliottXO
    ElliottXO
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    sigsergv wrote: »
    Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.

    Or you can give a huge portion of XP upon trial/dungeon completion, not just for mobs/bosses.

    Bad idea. Parties that don't manage the last the last boss will suffer.

    Bosses should yield the major XP rewards, and the last boss should bring the most XP to avoid exploit runs.
  • Genomic
    Genomic
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    Sniperino....This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    Heh. After that long winded wall of text (it seems you're the one who's doing the "screaming and bellowing" friend), you completely misunderstood what people were saying regarding this. Hint: no-one is saying ESO should be WoW, just that we should avoid putting square wheels on our car because other cars have round wheels.
  • wOOOOt_of_SD
    wOOOOt_of_SD
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    OP Nailed it.

    ZOS way of balancing xp is totally FUBAR
    A teenager with some logical sense would do a better job.
  • Uviryth
    Uviryth
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    Brandalf wrote: »
    I have no problem with a developer taking something and making it their own or improving upon it. That's exactly what I'm expressing my support for.
    Thats the same point we are trying to make. No one is saying ESO should do something exactly like WoW, but they should most definitely use it as an inspiration. The group/raidfinder of WoW for instance is awesome. Its in fact the number one reason so many players stich with WoW rater then playing another mmo. So are the difficultysettings and the attention to "noncombat"-content.
    The specific mechanic suggested that triggered this series of posts was time outs. This is a system that's hated by just as many if not more people than those that support it. Yet since WoW did it it somehow becomes a "tried and true" mechanic.
    Thats indeed a mechanic I dont like either, yet I understand the reason behind it. In WoW the best gear you can get is inside the Raids. Without Raidlocks many players would consume the whole thing in a week or two by playing the Raid over and over and over, leaving them without anything to do, months before new content comes. Blizzard simply cant put out a new Raidtier every month.
    There are much, much better solutions to the issue at hand than how WoW handles it. Look at Wildstar to see how well it works out when developers try too hard to be like WoW.
    Ehm, Wildstar is as much away from WoW than anything can be. I can´t think of a single thing similar to WoW (other than RaidLocks).

  • LtCrunch
    LtCrunch
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    Genomic wrote: »
    Sniperino....This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    Heh. After that long winded wall of text (it seems you're the one who's doing the "screaming and bellowing" friend), you completely misunderstood what people were saying regarding this. Hint: no-one is saying ESO should be WoW, just that we should avoid putting square wheels on our car because other cars have round wheels.
    It's more like the tires on the "WoW car" are cracked, slightly deflated and bald. Yet some people want ZOS to take the same cracked, slightly deflated, bald tires and put them on the "ESO car". Instead we're advocating ZOS goes and finds a new set of tires that are as good if not better now than the tires on the "WoW car" were at the time.
    Edited by LtCrunch on March 25, 2015 10:17AM
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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
    Genomic wrote: »
    Sniperino....This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    Heh. After that long winded wall of text (it seems you're the one who's doing the "screaming and bellowing" friend), you completely misunderstood what people were saying regarding this. Hint: no-one is saying ESO should be WoW, just that we should avoid putting square wheels on our car because other cars have round wheels.

    I've played WoW long enough to know where the first guy was coming from and long enough to know that is a bad road to go down. The more you expect the developers to cater to your own needs, the gimmie gimmie attitude, the more you shoot yourself in the foot in the long run and before you know it you're hating the game because the content has lost its challenge. There's nothing to do past x point. Everything is boring.Compare TImeless Isle to Craglorn if you will. I'll take Crag anyday because alot of the quests and events require thinking and co-operation. Timeless was just who could zerg the fastest and facemash themselves against a rare elite mob. Or the "bosses' which was just dps the heck out of them then run back if you died, instead of following specific tactics.

    The people doing the complaining ARE expecting ESO to be WoW, because they've been brainwashed into instant gratification and having content spoonfed to them on a daily basis. That is a horrible crowd to cater to, and players that demand that sort of special treatment will never be satisfied.
  • LtCrunch
    LtCrunch
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    Uviryth wrote: »
    Thats the same point we are trying to make. No one is saying ESO should do something exactly like WoW, but they should most definitely use it as an inspiration. The group/raidfinder of WoW for instance is awesome. Its in fact the number one reason so many players stich with WoW rater then playing another mmo. So are the difficultysettings and the attention to "noncombat"-content.

    While that group finder may be awesome for WoW, it's also a tool that's for a very different beast(IMO). We can all agree a working group finger would be great for when you need to do a quick run before work/school/before bed. At the same time a group finder is at direct odds with the goals ZOS has with ESO. They want it to be more social and organic , which is great but also flawed. I think they need to fix the group finder and place some types of restrictions, so they can maintain their goal but give those in the late-game who just wanna do a quick run for a pledge or gear grind a more convenient option to do so.


    Uviryth wrote: »
    Thats indeed a mechanic I dont like either, yet I understand the reason behind it. In WoW the best gear you can get is inside the Raids. Without Raidlocks many players would consume the whole thing in a week or two by playing the Raid over and over and over, leaving them without anything to do, months before new content comes. Blizzard simply cant put out a new Raidtier every month.
    That hits the nail on the head really. It's a way to artificially extend the lifespan of instanced group content. The problem is that doesn't really work with a B2P/F2P model quite as well because the more time people spend in-game is the more potential money ZOS will earn through the cash shop. In a subscription environment it doesn't matter because they're getting their $15 a month no matter if someone plays 3 hours a week or 30 hours a week.
    Uviryth wrote: »
    Ehm, Wildstar is as much away from WoW than anything can be. I can´t think of a single thing similar to WoW (other than RaidLocks).

    I never had any interest in playing Wildstar because it marketed itself to the WoW crowd and looked like WoW 2.0 to many. So that may simply be misconception on my part.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Genomic
    Genomic
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    Brandalf wrote: »
    Genomic wrote: »
    Sniperino....This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    Heh. After that long winded wall of text (it seems you're the one who's doing the "screaming and bellowing" friend), you completely misunderstood what people were saying regarding this. Hint: no-one is saying ESO should be WoW, just that we should avoid putting square wheels on our car because other cars have round wheels.
    It's more like the tires on the "WoW car" are cracked, slightly deflated and bald. Yet some people want ZOS to take the same cracked, slightly deflated, bald tires and put them on the "ESO car". Instead we're advocating ZOS goes and finds a new set of tires that are as good if not better now than the tires on the "WoW car" were at the time.

    No, you're advocating against ESO using round tyres because WoW also has them. It's perverse. You're advocating using a broken system out of sheer mindless fear of somehow being similar in some small way to the most successful MMO of all time (which, as was pointed out is absurd because ESO is not a stand alone MMO, but borrowed and outright mimicked aspects of several other MMOs, WoW included).

    ...and here's where you again miss the point and feel the need to go off onto a tangent of how WoW isn't actually successful, as measured by your own 'special' criteria and not the primary and meaningful ones of subs and profits.
  • Grao
    Grao
    ✭✭✭✭✭
    Brandalf wrote: »
    Genomic wrote: »
    Grao wrote: »
    Is it just me or all this nerfs to exp gain coincide with their intention to release a exp potion??

    It seems to be the case. Most other MMOs have spots/mobs that you can grind for massive results, almost an exploit. The reason why these MMOs keep these in the game, is because some people like to play the game like this, but most others don't. So it gives their players a choice, how they want to play the game. The only real reason to remove this choice is because it will generate money from their cash shop. Expect to see more of these kinds of decisions in the future.
    The other reason is they don't want people grinding CP all day at a rate that forces others to grind if they want to stay on pace with the grinders. Also keep in mind most of the popular grind spots were full blown exploits(Kardala, Shadow, Scorpin, Rkund). XP gains across the board need to be as close to true parity as possible regardless of preferred playstyle due to the champion system.

    *This reasoning does not require a tinfoil hat*

    If their leveling system is so flawed not to allow people to reach max level without becoming gods, the problem is with their system, not with experience gain or with players that prefer leveling through grinding.

    In addition, by nerfing exp gain so hard Zenimax is making nearly impossible to level up skills at late game. Considering the amount of changes to morphs we had with 1.6 that policy is just stupid.

  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Genomic wrote: »
    Brandalf wrote: »
    Genomic wrote: »
    Sniperino....This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    Heh. After that long winded wall of text (it seems you're the one who's doing the "screaming and bellowing" friend), you completely misunderstood what people were saying regarding this. Hint: no-one is saying ESO should be WoW, just that we should avoid putting square wheels on our car because other cars have round wheels.
    It's more like the tires on the "WoW car" are cracked, slightly deflated and bald. Yet some people want ZOS to take the same cracked, slightly deflated, bald tires and put them on the "ESO car". Instead we're advocating ZOS goes and finds a new set of tires that are as good if not better now than the tires on the "WoW car" were at the time.

    No, you're advocating against ESO using round tyres because WoW also has them. It's perverse. You're advocating using a broken system out of sheer mindless fear of somehow being similar in some small way to the most successful MMO of all time (which, as was pointed out is absurd because ESO is not a stand alone MMO, but borrowed and outright mimicked aspects of several other MMOs, WoW included).

    ...and here's where you again miss the point and feel the need to go off onto a tangent of how WoW isn't actually successful, as measured by your own 'special' criteria and not the primary and meaningful ones of subs and profits.

    I'm opposed to a time out system because it's a terrible and artificial way to extend content longevity. It has nothing to do with it being in WoW or not. It's a bad mechanic and doesn't belong in this game, period. I think you're completely missing the points I'm making. I never once said WoW isn't successful, that's probably one of the most absurd things someone could say, almost as absurd as trying to assert that it's mechanics aren't terribly outdated.

    Sure there are some mechanics that ZOS could take inspiration from, but WoW and ESO are very different games with very different goals. So what works for WoW isn't necessarily going to work for ESO. You should try to understand that.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Genomic
    Genomic
    ✭✭✭✭✭
    Brandalf wrote: »
    I'm opposed to a time out system because it's a terrible and artificial way to extend content longevity. It has nothing to do with it being in WoW or not. It's a bad mechanic and doesn't belong in this game, period. I think you're completely missing the points I'm making. I never once said WoW isn't successful, that's probably one of the most absurd things someone could say, almost as absurd as trying to assert that it's mechanics aren't terribly outdated.

    Sure there are some mechanics that ZOS could take inspiration from, but WoW and ESO are very different games with very different goals. So what works for WoW isn't necessarily going to work for ESO. You should try to understand that.

    Maybe we're talking at crossed purposes then. I don't think a time out system is necessarily the way to go either. Thing is though, if ZOS continues to stick with broken or flawed systems, simply for the sake of these systems being 'different', they'll lose revenue. It's already happened or they wouldn't have gone B2P, and you would have thought they'd learn from that experience, else history will repeat itself with ultimately F2P and closure, or perhaps limping along with minimal profitability. They've been given what many business don't: a second chance, with TU and the console release. Hopefully they won't squander it (though the signs suggest they are).
  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    Grao wrote: »
    Brandalf wrote: »
    Genomic wrote: »
    Grao wrote: »
    Is it just me or all this nerfs to exp gain coincide with their intention to release a exp potion??

    It seems to be the case. Most other MMOs have spots/mobs that you can grind for massive results, almost an exploit. The reason why these MMOs keep these in the game, is because some people like to play the game like this, but most others don't. So it gives their players a choice, how they want to play the game. The only real reason to remove this choice is because it will generate money from their cash shop. Expect to see more of these kinds of decisions in the future.
    The other reason is they don't want people grinding CP all day at a rate that forces others to grind if they want to stay on pace with the grinders. Also keep in mind most of the popular grind spots were full blown exploits(Kardala, Shadow, Scorpin, Rkund). XP gains across the board need to be as close to true parity as possible regardless of preferred playstyle due to the champion system.

    *This reasoning does not require a tinfoil hat*

    If their leveling system is so flawed not to allow people to reach max level without becoming gods, the problem is with their system, not with experience gain or with players that prefer leveling through grinding.

    In addition, by nerfing exp gain so hard Zenimax is making nearly impossible to level up skills at late game. Considering the amount of changes to morphs we had with 1.6 that policy is just stupid.

    The champion system has it's flaws but let's be real for a second. If all XP gains across all playstyles are given a sort of parity that's better for the game as a whole. Take the champion system out and look at the XP gains. Why should grinding mobs be so much more efficient than doing PVP or questing? If you ask me that never should have been the case. XP gain should not play favorites with people's preferred playstyles.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Grao
    Grao
    ✭✭✭✭✭
    I really don't get why people keep holding up WoW as a paragon for MMO game design. I played WoW for 10 years before ESO launched. I haven't played it in over a year because ESO launched. WoW is a fraud run by con artists. It's been reduced to a Facebook app that charges money for recycled and alfhassed content the developers try to pass off as new when in reality they've been bilking their cash cow flushing literally tens of millions of dollars in time and resources into vaporware then admitting it was a failure then releasing a trailer for a TF2 ripoff and claiming its revolutionary.

    I see people like the OP screaming and bellowing about xp and why don't they have 1200 out of the 3600 CP cap yet since 1.6 launched. You're not SUPPOSED to. The system is in place to work on over time, not so you can speedhack your way into being a god monster. One thing I do remember in WoW is when ICC first launched people used to grind only the trash in the first pulls up to Marrowgar to get rep for Ashen Verdict so they could work towards their epic signet rings. Well guess what Blizzard did. Did they let that fly? Did they increase the xp given? Nope. They nerfed the rep hardcore, because ICC was MEANT to be cleared. You were MEANT to kill the bosses. If anything they should increase xp from bosses several times, and retain the re-reduction to mob xp, because you are MEANT to complete the encounters.

    I see so many people bawling and squalling. I'd been trying for weeks if not MONTHS to get a Shada's Tear run. The closest I'd gotten was 8% after like 20 tries before that group called it quits. I finally got a friend of mine to help me, and we blazed through it in less than an hour and from start to finish with all 3 quests, the one for each wing and the main one, it knocked out well over half a xp bar. Same thing with Trials of Rahni-za. A big chunk of xp fairly fast. Same thing with Seeker's Archive. The content is there to be done, you are meant to do it, so do it and stop whining about why you don't have your 120pt star yet.

    This isn't players complaining about a broken system it's broken players complaining about a good system because they're die-hard adherents of the instant gratification system.

    The thing about WoW is it isn't doing as well as people claim it is. I've had friends who've been playing in the meantime while I've been in ESO telling me how boring its gotten, because they've stripped the content down to the bare bones and fooled a large portion of their remaining playerbase into thinking the hogwash they're being fed is new and exciting. WoW is teetering on its last legs. It's not just a dead horse it's a dead horse Blizz keeps inflating with a bike pump.

    ESO in contrast has gorgeous visuals, engaging dialogue, and honest to god tough as balls encounters that force me to adapt and think on the fly. I've been challenging myself to solo-clear Crag delves lately. I can't do all of them, but I can do some, and I try to work out strategies to do more beyond that. This game forces me to think and that's good. That's alot better than logging in to a facebook that costs $15 a month to check on your garrison or do LFR with a bunch of dumbnads who don't know basic raid strategy like don't stand in the fire or DPS burn at 30%.

    I have played LotRo and the only reason I don't anymore is because ESO is that much more engaging. I feel bad because I do feel LotRO is a good game, but for me there isn't enough hours in a day to devote to all the games I'd like to play, and the time I do have I want to spend playing ESO.

    This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    If we are not supposed to max out our champion points, why were they implemented all at once? Bait?

    If Zenimax is not prepared to handle a number of players with maxed CPs, why are they in place in the first place? I agree, we are not supposed to reach 3600 CPs, so that possibility shouldn't be available in the game at all, instead they are very much available, Zenimax is just making it impossible to reach them, while at the same time making most of their end game content (tat is extremely limited and will be so for several months) even less rewarding. Not to mention they are making it nearly impossible for players at max level to rank up their skills and new weapons. Yup, ZoS is doing a great job.
  • Grao
    Grao
    ✭✭✭✭✭
    Brandalf wrote: »
    Genomic wrote: »
    Sniperino....This game is not WoW. It should not be WoW. WoW is not a game any other new MMO's or new IP's should aspire to be, unless they want to be a dull rehash of rehashes coated in crap and wrapped in gold leaf.

    Heh. After that long winded wall of text (it seems you're the one who's doing the "screaming and bellowing" friend), you completely misunderstood what people were saying regarding this. Hint: no-one is saying ESO should be WoW, just that we should avoid putting square wheels on our car because other cars have round wheels.
    It's more like the tires on the "WoW car" are cracked, slightly deflated and bald. Yet some people want ZOS to take the same cracked, slightly deflated, bald tires and put them on the "ESO car". Instead we're advocating ZOS goes and finds a new set of tires that are as good if not better now than the tires on the "WoW car" were at the time.

    Unfortunately ZoS current inventive solution are "square tires", not something that works better than WoW's old, bald solution.
    Edited by Grao on March 25, 2015 10:48AM
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
    ✭✭✭✭
    Grao wrote: »
    If we are not supposed to max out our champion points, why were they implemented all at once? Bait?

    If Zenimax is not prepared to handle a number of players with maxed CPs, why are they in place in the first place? I agree, we are not supposed to reach 3600 CPs, so that possibility shouldn't be available in the game at all, instead they are very much available, Zenimax is just making it impossible to reach them, while at the same time making most of their end game content (tat is extremely limited and will be so for several months) even less rewarding. Not to mention they are making it nearly impossible for players at max level to rank up their skills and new weapons. Yup, ZoS is doing a great job.

    They're not making them impossible to get, they're making it impossible to get them all in a short span of time. The patch hasn't even been out more than a month. It's designed to be there for the long haul. I'm currently at 90. I didn't join in any grindfests. I didn't xploit my way up. I just *played* the game. Did writs. Did dungeons. Did pledges. Did PVP. I didn't say I'm going to get x points per day. I said I'm going to do this dungeon with a friend, and knock out this quest because I haven't before, and kill these mobs because they're in the way of me getting a resource node.

    The point flying over alot of people's heads is that this is meant to be paced out over a large span of time. If you do get super powerful, it should come at the end of a journey, not be over and done with in a month or even a year.

  • Grao
    Grao
    ✭✭✭✭✭
    Brandalf wrote: »
    Grao wrote: »
    Brandalf wrote: »
    Genomic wrote: »
    Grao wrote: »
    Is it just me or all this nerfs to exp gain coincide with their intention to release a exp potion??

    It seems to be the case. Most other MMOs have spots/mobs that you can grind for massive results, almost an exploit. The reason why these MMOs keep these in the game, is because some people like to play the game like this, but most others don't. So it gives their players a choice, how they want to play the game. The only real reason to remove this choice is because it will generate money from their cash shop. Expect to see more of these kinds of decisions in the future.
    The other reason is they don't want people grinding CP all day at a rate that forces others to grind if they want to stay on pace with the grinders. Also keep in mind most of the popular grind spots were full blown exploits(Kardala, Shadow, Scorpin, Rkund). XP gains across the board need to be as close to true parity as possible regardless of preferred playstyle due to the champion system.

    *This reasoning does not require a tinfoil hat*

    If their leveling system is so flawed not to allow people to reach max level without becoming gods, the problem is with their system, not with experience gain or with players that prefer leveling through grinding.

    In addition, by nerfing exp gain so hard Zenimax is making nearly impossible to level up skills at late game. Considering the amount of changes to morphs we had with 1.6 that policy is just stupid.

    The champion system has it's flaws but let's be real for a second. If all XP gains across all playstyles are given a sort of parity that's better for the game as a whole. Take the champion system out and look at the XP gains. Why should grinding mobs be so much more efficient than doing PVP or questing? If you ask me that never should have been the case. XP gain should not play favorites with people's preferred playstyles.

    While I agree with you to a certain extent, this is still an MMO. Grinding is traditionally a fast, efficient way of reaching the max level and enjoy late game content. Why is that important? Because players want and sometimes need more than one character and they shouldn't be forced to go over every quest again for it.

    If the story changed every time you played, that would be ok, but the story is the same, so you are being forced to read the same book multiple times. No matter how great the story is, eventually, it gets old, stale and boring, which are all horrible adjectives to associate with a game.

    I think questing and PvPing and Raiding and Dungeon Diving should give more exp instead of having grinds give NO EXP. And that is exactly what we have right now... DSA is the new grind (because seriously, Normal DSA is grind) while other contents offer no rewards. There is nothing attractive about AA and Hel Ra Citadel right now, the gear is horrible, the exp gain is laughable, the difficulty is considerably higher... The result, last week's weekly challenge didn't have 100 groups up...

    Another result, PvE guilds all over are dying, going inactive...
    Edited by Grao on March 25, 2015 10:59AM
  • Genomic
    Genomic
    ✭✭✭✭✭
    Grao wrote: »
    If we are not supposed to max out our champion points, why were they implemented all at once? Bait?

    If Zenimax is not prepared to handle a number of players with maxed CPs, why are they in place in the first place? I agree, we are not supposed to reach 3600 CPs, so that possibility shouldn't be available in the game at all, instead they are very much available, Zenimax is just making it impossible to reach them, while at the same time making most of their end game content (tat is extremely limited and will be so for several months) even less rewarding. Not to mention they are making it nearly impossible for players at max level to rank up their skills and new weapons. Yup, ZoS is doing a great job.

    They're not making them impossible to get, they're making it impossible to get them all in a short span of time. The patch hasn't even been out more than a month. It's designed to be there for the long haul. I'm currently at 90. I didn't join in any grindfests. I didn't xploit my way up. I just *played* the game. Did writs. Did dungeons. Did pledges. Did PVP. I didn't say I'm going to get x points per day. I said I'm going to do this dungeon with a friend, and knock out this quest because I haven't before, and kill these mobs because they're in the way of me getting a resource node.

    The point flying over alot of people's heads is that this is meant to be paced out over a large span of time. If you do get super powerful, it should come at the end of a journey, not be over and done with in a month or even a year.

    It's a cheap method to keep the hamster running on the wheel for as long as possible. It needs serious reworking or people will leave in droves again, as they did when they hit the original VR wall. It almost pains me to see a company be given an incredibly rare second chance like this and keep making the same mistakes that hurt them last time. We need a game that appeals to more than the happily skinner-boxed, obsessive compulsives. Dynamic content would be a good start (and no 'programming is hard' arguments please, ZOS has a huge team of devs, billion dollar parent company and also plenty of other smaller MMOs have managed to produce much more regular and dynamic content).
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