Optional and VERY challenging solo content (suggestion&poll)

  • michael_bimson
    michael_bimson
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    Great idea!
    Keep dreaming.....its cute. This isn't meant to be a solo game, it's an MMORPG. Go play Skyrim on the hardest difficulty or Dark Souls if you want to stroke your solo play ego lol.

    However this MMORPG is based on the intellectual property of the Elder Scrolls series of single player games and therefore it is not unreasonable to presuppose that ESO is at least partially aimed at the existing single player fanbase. It is not much of a leap to then realise that there will be some people who like primarily solo play in this hybrid MMORPG and are keen to express that preference and their ideas which would improve their gaming experience, just like everyone else.
  • LEGENDARYYY
    LEGENDARYYY
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    Great idea!
    Kas wrote: »
    very challengening solo content sounds liek a dream. but as solo content it will all come down to finding the build that deals with it perfectly and, once known, can be used for everyone witht the right clas /items to breeze through it. imho it will be super hard to create content that is mechanically challengening and not brken by something like reflect, blink, port, damageshields, magma armor, negate, whatever comes to mind

    that's a valid point right there. but that can be solved I think.

    Let's say every solo trial has multiple very different enemy encounters. Each fight requires something different from you and your character.

    One encounter punishes you for staying close. (Smashing the ground style)
    One encounter punishes you for staying far away (Pulling you with a chain or something)
    One encounter drains your mana
    One encounter drains your stamina
    One encounter etc. etc.

    The draining monsters already exist in some dungeons.

    With proper balancing to it, the different classes and playstyles would have an equal chance of getting the best score. If the score based on deaths and timer is balanced aswell.

    A tank or healer would require more time to complete the trial, but a full dps would run the risk of losing points from dying.

    Balancing will probably never be perfect though, but we do already play end-game trials and pvp with different builds.
    Edited by LEGENDARYYY on March 24, 2015 5:50PM
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  • theweakminded
    theweakminded
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    Other (explain)
    The flaw with this becomes that not all classes and builds are equal. Something like this would works too much against the idea of play as you want. Most people know there is a limit to this (though Jigglypuff the naked Dk on chillrend takes the statement to a whole new lvl), but chances are this 'challenging content' would still end up too easy, and with an mmo slider scale is a bit hard, but damage rebuffs are a possibility so long as they do not make using the rebuffs mandatory for skill points or other 'must have' parts of player progression.
  • timidobserver
    timidobserver
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    This would be nice but this game has alot of the everybody gets a trophie type of player.
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  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    Great idea!
    Anyone who says solo PVE is hard enough is a filthy casual that should be pushed off a bridge.
    Sanguine's Beta Tester

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Great idea!
    Kragorn wrote: »
    How about a Difficulty Slider?


    with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.

    and Hard being Enemies Hitting 200% as hard and only taking 50% damage

    everyone gets something

    but yes, there is going to be something like solo trials in one of the next major PvE zones.
    @Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.

    Adjust to suit.

    The hardest part would be gear drops (esp if you scale it down.)
    This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.
    @Kragorn , sure it can. It's not so much that it would necessarily scale the enemy effectiveness up, but rather scale your effectiveness down.

    Making content harder on your end would scale down your effective Armor Class, Damage output, Healing received and would scale up your damage taken, etc. Positive effects would last shorter durations, negatives longer. Higher skill costs/break free's, etc.

    The base level would be the mob as it currently is now.

    It would be like reverse battle leveling, essentially and would not imbalance the content for anyone else in the room, as the enemies would never be less hard than they are now.

    EDIT: I realize this would only allow upscaling (invalidating part of my earlier post), which would mean there would be no need to modify the drop routines at all.

    Difficulty slider would in effect adjust how much you deal and how much you take from enemy attacks, Not adjust the enemies. In this way, two people in the same location but at differant difficulty settings would have completely different experiences on the exact same mobs.

    In party settings, it would need a option to set to leader tho.
    I play every class in every situation. I love them all.
  • Fox Hunter
    Great idea!
    Good idea! But personally i would prefer a difficulty option in the character creation (just like in a SP game) that automatically set up the difficulty of all solo dungeons for this char. This way I would be "forced" to complete every instance in the hard mode, and not end up falling into the temptation of do it in the faster way just to finish the quest.


    edit: by solo dungeons I mean the ones we do in quests.
    Edited by Fox Hunter on March 25, 2015 12:51AM
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  • mitpeSrebiT
    mitpeSrebiT
    Soul Shriven
    Great idea!
    Sounds like fun to me!
  • Baconlad
    Baconlad
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    Just remember guys, lower zone content already takes so friggin long to complete. Upping difficulty in over world zones is deffinetly a NO in my book. Public delves might use a slight difficulty in read yes but not alot. Public DUNGEONS on the other hand, I don't care what you say there are only one or two builds for each class that could pull off soloing one of those while leveling, even less so when you are lower than the instance. So basically I'm saying that to the op, I don't believe you. And even if you did have the appropriate solo build for these public dungeons, then why would they make it harder for you? You are better than ninety percent of the builds out there for soloing, so why make it harder? Technically at that point I would say "congrats" . Then I would say " wait till you are in craglorn, if you can solo (not duo) those delves, I'll give you a kuta or two" because those are designed for four man teams ( you might need a full team to get to the end of the dungeon for switches and such). So....basically, soloing leveling public dungeons: Meh somewhat doable while on or above with certain builds..... And end game group content: If you can solo a nirncrux mine/ delve or even the much easier magickal anomalies, you deserve a friggin pat on the back
  • LEGENDARYYY
    LEGENDARYYY
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    Great idea!
    Baconlad wrote: »
    Just remember guys, lower zone content already takes so friggin long to complete. Upping difficulty in over world zones is deffinetly a NO in my book. Public delves might use a slight difficulty in read yes but not alot. Public DUNGEONS on the other hand, I don't care what you say there are only one or two builds for each class that could pull off soloing one of those while leveling, even less so when you are lower than the instance. So basically I'm saying that to the op, I don't believe you. And even if you did have the appropriate solo build for these public dungeons, then why would they make it harder for you? You are better than ninety percent of the builds out there for soloing, so why make it harder? Technically at that point I would say "congrats" . Then I would say " wait till you are in craglorn, if you can solo (not duo) those delves, I'll give you a kuta or two" because those are designed for four man teams ( you might need a full team to get to the end of the dungeon for switches and such). So....basically, soloing leveling public dungeons: Meh somewhat doable while on or above with certain builds..... And end game group content: If you can solo a nirncrux mine/ delve or even the much easier magickal anomalies, you deserve a friggin pat on the back

    My suggestion was never to up difficulty in zones. My suggestion was to create optional challenging solo trials for a challenge if ur stomping everything and want to see how strong you really are. The zone difficulty is pretty spot on. My first run when I was new to the game I was actually struggling quite often. They cannot up the difficulty of zones. What they can do is up the difficulty of dolmens when 10+ players enter it, and they can create optional challenging solo content.
    Edited by LEGENDARYYY on March 25, 2015 4:30AM
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    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Ley
    Ley
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    Great idea!
    I think a lot of people would enjoy more end game solo content.
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  • spoqster
    spoqster
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    Other (explain)
    I am fully with you regarding the difficulty level. I also like your idea. But I am afraid that creating new content will be too much work. My suggestion is to bump up existing content such as some side quests, solo dungeons and public dungeons significantly and mark them as "elite". Then everyone who can solo this content will be happy for the challenge and others will have to group up or come back later.
  • Necrelios
    Necrelios
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    Great idea!
    I think the addition of an Oblivion style arena could be a pretty fun way to challenge ones prowess too. Such a small and effortless addition could add so much more re-playability to the game. There's just so much potential here. They wouldn't even have to be solo-only specifically, if you could be teamed up with friends or even random players to face the impossible for fun and for fortune!
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