Great idea. Some more challenging solo content would be welcome. But there should also be more challenging group content added, too. This is an MMO after all, and grouping is an integral part of any MMO.
LEGENDARYYY wrote: »My suggestion is for ZOS to add optional and very challenging scalable solo "dungeons" in every zone. It doesn't have to be massive and take a lot of work to make. 1-2 bosses and/or a huge amount of enemies stacked up in a cave would be sufficient enough. We just need some sort of challenge!! Noobs won't be forced to play it. And because it's scalable they can go back and do it when they have reached veteran ranks and become better at the game.
LEGENDARYYY wrote: »My suggestion is for ZOS to add optional and very challenging scalable solo "dungeons" in every zone. It doesn't have to be massive and take a lot of work to make. 1-2 bosses and/or a huge amount of enemies stacked up in a cave would be sufficient enough. We just need some sort of challenge!! Noobs won't be forced to play it. And because it's scalable they can go back and do it when they have reached veteran ranks and become better at the game.
Don't add skill points in there then... As soon as there is a skill point or quests, players will "need" it. And of course, they will complain about the difficulty. And then the content will be nerfed and we are back where we started
Also, there already is challenging solo content. Soloing craglorn (delves and dailies) is pretty challenging. But oh well, it's not "marked" as solo content.
And well, at last there is Wrothgar. The new solo zone will hopefully have some sort of solo-trials as well as other challenging solo stuff.
I want delves or caves that take hours to explore or complete, that reward a skill point for finding and killing all the bosses or better yet, for finding the objectives that are guarded by traps, puzzles, lava AND bosses.
...If people complain about it then their voice shouldn't be considered valid imo.
LEGENDARYYY wrote: »Great idea. Some more challenging solo content would be welcome. But there should also be more challenging group content added, too. This is an MMO after all, and grouping is an integral part of any MMO.
I agree that more group content would be nice, but as it stands both challenging solo content and PvP should be of higher priority. Groups got both vet dungeons and trials, but PvP is laggy as *** and solo has no challenge to it and theres truly nothing competetive about it.
...If people complain about it then their voice shouldn't be considered valid imo.
Ah nah man...you didn't just ask for input then say that didya?sad kyti
@Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.Hypertionb14_ESO wrote: »How about a Difficulty Slider?
with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.
and Hard being Enemies Hitting 200% as hard and only taking 50% damage
everyone gets something
but yes, there is going to be something like solo trials in one of the next major PvE zones.
LEGENDARYYY wrote: »...If people complain about it then their voice shouldn't be considered valid imo.
Ah nah man...you didn't just ask for input then say that didya?sad kyti
well he did put it like if he wasn't of that same mindset himself.
It's like the other day I saw a guy review eso complained about all spells using magicka, like stamina morphs didn't even exist. He had 3 hours played. It aint valid feedback if it's totally wrong. And saying you "need" skill points in a challenging optional solo trials when theres 1000 other skill points around is wrong isn't it?
This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.Merlin13KAGL wrote: »@Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.Hypertionb14_ESO wrote: »How about a Difficulty Slider?
with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.
and Hard being Enemies Hitting 200% as hard and only taking 50% damage
everyone gets something
but yes, there is going to be something like solo trials in one of the next major PvE zones.
Adjust to suit.
The hardest part would be gear drops (esp if you scale it down.)
@Kragorn , sure it can. It's not so much that it would necessarily scale the enemy effectiveness up, but rather scale your effectiveness down.This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.Merlin13KAGL wrote: »@Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.Hypertionb14_ESO wrote: »How about a Difficulty Slider?
with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.
and Hard being Enemies Hitting 200% as hard and only taking 50% damage
everyone gets something
but yes, there is going to be something like solo trials in one of the next major PvE zones.
Adjust to suit.
The hardest part would be gear drops (esp if you scale it down.)
Okay, I see where you're coming from .. it's just that the suggestion for a 'slider' gets raised often and mostly talked about affecting mob 'power' rather than that of the player's character, hence my comments.Merlin13KAGL wrote: »@Kragorn , sure it can. It's not so much that it would necessarily scale the enemy effectiveness up, but rather scale your effectiveness down.This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.Merlin13KAGL wrote: »@Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.Hypertionb14_ESO wrote: »How about a Difficulty Slider?
with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.
and Hard being Enemies Hitting 200% as hard and only taking 50% damage
everyone gets something
but yes, there is going to be something like solo trials in one of the next major PvE zones.
Adjust to suit.
The hardest part would be gear drops (esp if you scale it down.)

jasonquigley646_ESO wrote: »Keep dreaming.....its cute. This isn't meant to be a solo game, it's an MMORPG. Go play Skyrim on the hardest difficulty or Dark Souls if you want to stroke your solo play ego lol.