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I guess it was too much to expect Trials to give good Experience

Grao
Grao
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So, less than 24 hours after buffing the exp gain in trials you nerf it all the way to the ground again @ZoS?

I am PvE leader of a rather large guild in ESO and at the moment I need over 40 minutes to convince players to come into a Trial run, but hey, nerf it away. Give us a glimpse of hope that the efforts we put in completing your Raids will actually have some slightly meaningful reward just to take it away a few hours later because people are "exploiting" it.

Stop it, you dummies! Stop wanting us not to earn experience just so you can sell stupid EXP pots in a week or so! Gods, the greed.

Right now your Trials give us NOTHING! The gear for AA and Hel Ra Citadel are CRAP. Let me say it again, your Trial Gear is CRAP! Almost no one is interested in completing a content you guys made it harder and far less rewarding! Experience wasn't enough of a buff, but at least it was SOMETHING! A glimpse of hope that maybe, maybe you guys will make it worth the time to do the late game content of this game. I guess it isn't happening though. It is too exploitable! May damage your profits with EXP Pots...
  • talon_vib14_ESO
    talon_vib14_ESO
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    They nerfed it because people were "exploiting". They were going into hel ra and killing the first few mobs before the first boss then resetting and doing it again over and over to grind for champion points.
  • bloodenragedb14_ESO
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    easy fix, restrict how many times you can enter them a day. that way it will eliminate the exploiters, and allow to keep the exp buff.

    but i suppose easy way isnt best way for zos
    Edited by bloodenragedb14_ESO on March 25, 2015 2:58AM
  • SteveCampsOut
    SteveCampsOut
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    Stop exploiting the game maybe?
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  • Sinthrax
    Sinthrax
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    What should happen is ban them...period. As usual all suffer for the few.
  • OrphanHelgen
    OrphanHelgen
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    Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.
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  • Xjcon
    Xjcon
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    easy fix, restrict how many times you can enter them a day. that way it will eliminate the exploiters, and allow to keep the exp buff.

    but i suppose easy way isnt best way for zos

    That is not a fix. They should make the completion reward be a very large chunk of exp. Change the loot up so it's not the same gear as in 1.5.
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  • sagitter
    sagitter
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    Buff the xp given from bosses and the trial quest, simple.
    Edited by sagitter on March 25, 2015 5:11AM
  • sigsergv
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    Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.

    Or you can give a huge portion of XP upon trial/dungeon completion, not just for mobs/bosses.
  • Rhazmuz
    Rhazmuz
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    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
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  • whsprwind
    whsprwind
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    Grao wrote: »

    Stop it, you dummies! Stop wanting us not to earn experience just so you can sell stupid EXP pots in a week or so! Gods, the greed.

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  • arqe
    arqe
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    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    Nope , no token , no special xp for getting gears.
  • Derra
    Derra
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    Easiest solution is to buff xp on bosses. I don´t get why trash was buffed in the first place. You´d have to take into account for speed farming only one boss then though - so maybe tie the xp to completing the trial (quest idk).
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  • Necrelios
    Necrelios
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    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This system has been around for a long time in many different games, it has a proven track record of success and I would be all for it in ESO. I'm not so sure the answer is nerfing any EXP gains to the ground. We've seen this happening a lot. I am a giant floating eyeball, so I see everything. I will be waiting and watching. Intently. VERY intently. You might not see me, but I will see you.
    Edited by Necrelios on March 25, 2015 6:21AM
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  • Nifty2g
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    guys pls, just wait till potions are out so we can use our real life money and get the xp we deserve

    zeni strats
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  • Audigy
    Audigy
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    sigsergv wrote: »
    Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.

    Or you can give a huge portion of XP upon trial/dungeon completion, not just for mobs/bosses.

    The issue with this is that Players will just skip all trash and only do bosses. A solution are daily lockouts, let everyone do a dungeon or raid just once a day / week.
    This however would feel mandatory for players to actually do that content within a week to not lose the super XP.

    As with many things in this and other games, you have to rule out the exploiting potential first, players will use every loophole they get to increase their power over other games.

    Many games introduced diminishing returns because of this, this however can also be exploited in such a huge MMO as we have tons of zones, dungeons or mobs. Players will just need to travel to a new, untouched zone.
  • Petros
    Petros
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    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW
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  • Valymer
    Valymer
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    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
  • kongkim
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    Give all the xp for completion of the trials
    If they just up the xp on bosses people just farm the first boss.
    Change it to only be able to do it a few times per. day only give people less to do.
  • LtCrunch
    LtCrunch
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    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.
    Edited by LtCrunch on March 25, 2015 7:39AM
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  • Valymer
    Valymer
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    Brandalf wrote: »
    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.

    I guess you've never heard the phrase "re-inventing the wheel."
  • Uviryth
    Uviryth
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    This is not WoW, please stop trying to turn this into WoW

    and why not? You do realize there is a reason WoW is that popular and many other mmo`s fail/suffer? Because it does so many things right.

    OnTopic:
    I agree, they need to do something about EXPgain after completing Cadwells Gold, and they need to do it fast.
    But I fear they are really tuning the EXPgain around that friggin EXPpotion.
  • LtCrunch
    LtCrunch
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    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.

    I guess you've never heard the phrase "re-inventing the wheel."

    The fact that you think that's applicable in this situation, hell this industry really says it all.
    Edited by LtCrunch on March 25, 2015 7:48AM
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  • LtCrunch
    LtCrunch
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    Uviryth wrote: »
    This is not WoW, please stop trying to turn this into WoW

    and why not? You do realize there is a reason WoW is that popular and many other mmo`s fail/suffer? Because it does so many things right.

    Other MMOs suffer when they play it too safe and try to emulate WoW instead of distance themselves from WoW. It's the same deal in the FPS genre and the COD clones. Why play the clone when you can play the real thing? The answer is you don't and the clones fail miserably time and time again.

    Stop trying to turn every game into WoW. If you want WoW go play WoW. The stagnation people complain about in the games industry is as much due to players like you and @valymer as it is due to clueless execs.
    Edited by LtCrunch on March 25, 2015 7:55AM
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  • Uviryth
    Uviryth
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    Brandalf wrote: »
    Other MMOs suffer when they play it too safe and try to emulate WoW instead of distance themselves from WoW. It's the same deal in the FPS genre and the COD clones. Why play the clone when you can play the real thing? The answer is you don't and the clones fail miserably time and time again.
    Actually, mmo`s that emulate the good things of the genre-primus are the ones doing quite well (Rift/SW:ToR/LotRo).
    It´s the mmo`s trying to reinvent the wheel that fail.
    If your ranting, at least get your facts straight.
    Stop trying to turn every game into WoW. If you want WoW go play WoW. The stagnation people complain about in the games industry is as much due to players like you and @valymer as it is due to clueless execs.
    Its not about WoW the game, its about WoW`s basic mechanics.
    Imagine a carproducer trying to build a car without seats, or air condtioning, or three pedals, just for the sake of being "inventive".
    Oh, and that stagnation you are talking about is because of rehashed setting/story, not because games use the same mechanics.
  • WhiskyBob
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    Hey easy fix:

    GIVE MORE XP FOR REPEATABLE QUEST IN TRIALS how f* hard is that.

    there is no way of "exploiting" this.

    Problem with Hel Ra was simple: first packs can be done solo with proper gear and skill (valkyn skoria set, masters sword, ravaging + morag tong DK with magma shell, pull around the corner, cast eruption, pop magma shell, spam brawler). People were doing it in pairs only because it gave more XP.

    There is no way you could do the whole Trial solo.
  • Frenkthevile
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    Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.

    It's clearly the right thing to do, like i.e.= 1 first boss should give X exp, second boss gives 2X exp, third boss gives 3X and final boss gives the ''best gear drop''.



    And please put a random reward for people using LFG to play with strangers...it's the only way to make it work and we all saw it on FF14...
  • LtCrunch
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    Uviryth wrote: »
    Brandalf wrote: »
    Other MMOs suffer when they play it too safe and try to emulate WoW instead of distance themselves from WoW. It's the same deal in the FPS genre and the COD clones. Why play the clone when you can play the real thing? The answer is you don't and the clones fail miserably time and time again.
    Actually, mmo`s that emulate the good things of the genre-primus are the ones doing quite well (Rift/SW:ToR/LotRo).
    It´s the mmo`s trying to reinvent the wheel that fail.
    If your ranting, at least get your facts straight.
    Stop trying to turn every game into WoW. If you want WoW go play WoW. The stagnation people complain about in the games industry is as much due to players like you and @valymer as it is due to clueless execs.
    Its not about WoW the game, its about WoW`s basic mechanics.
    Imagine a carproducer trying to build a car without seats, or air condtioning, or three pedals, just for the sake of being "inventive".
    Oh, and that stagnation you are talking about is because of rehashed setting/story, not because games use the same mechanics.

    LOTRO is on the decline, and Rift and SWTOR converted business models because they were not meeting.g their expected revenue. None of those games can be considered success stories by any stretch, they just exist at this point
    Nobody talks about them and they're not doing anything to get people to talk about them, at least not in positive ways.

    WoW's basic mechanics are exactly the problem when talking about games that try to emulate them. WoW's combat is terribly outdated and extremely boring. One of the biggest complaints about SWTOR for example is that it's WoW in the Star Wars universe. The only reason people stick around for any length of time is because they enjoy the storylines/universe. Nobody praises the combat or base mechanics, those are the points against the game.

    If we use your analogy it would be like a car manufacturer that refuses to keep up with the times. Why invest i vehicles that run on alternative e resources such as electricity or ethanol when gasoline has done the job so well for so long?
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  • Valymer
    Valymer
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    Brandalf wrote: »
    Valymer wrote: »
    Brandalf wrote: »
    Valymer wrote: »
    Rhazmuz wrote: »
    Do as other games:

    Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.

    Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.

    This is not WoW, please stop trying to turn this into WoW

    You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
    Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.

    I guess you've never heard the phrase "re-inventing the wheel."

    The fact that you think that's applicable in this situation, hell this industry really says it all.

    The fact that you think that you know what you are talking about is amusing.

    But feel free to keep lobbying against tried-and-true game mechanics...I hope that works out for you.
  • daemonios
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    easy fix, restrict how many times you can enter them a day. that way it will eliminate the exploiters, and allow to keep the exp buff.

    but i suppose easy way isnt best way for zos

    Nope. That would be a terrible idea. Why would restricting the ability to do trials be a good thing? It makes much more sense to award the XP at the end (either final boss or by handing in the quest) so that it can't be exploited, but let people run as many trials as they like.
  • Vahrokh
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    Yes, the easiest way that does not involve long-to-code and database heavy changes is to put the XP on the bosses. Little on the first so people won't just perma-farm it.
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