bloodenragedb14_ESO wrote: »easy fix, restrict how many times you can enter them a day. that way it will eliminate the exploiters, and allow to keep the exp buff.
but i suppose easy way isnt best way for zos
OrphanHelgen wrote: »Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.
Stop it, you dummies! Stop wanting us not to earn experience just so you can sell stupid EXP pots in a week or so! Gods, the greed.
Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
OrphanHelgen wrote: »Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.
Or you can give a huge portion of XP upon trial/dungeon completion, not just for mobs/bosses.
Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
pete5210b14_ESO wrote: »Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
This is not WoW, please stop trying to turn this into WoW
Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.pete5210b14_ESO wrote: »Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
This is not WoW, please stop trying to turn this into WoW
You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.pete5210b14_ESO wrote: »Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
This is not WoW, please stop trying to turn this into WoW
You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
pete5210b14_ESO wrote: »This is not WoW, please stop trying to turn this into WoW
Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.pete5210b14_ESO wrote: »Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
This is not WoW, please stop trying to turn this into WoW
You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
I guess you've never heard the phrase "re-inventing the wheel."
pete5210b14_ESO wrote: »This is not WoW, please stop trying to turn this into WoW
and why not? You do realize there is a reason WoW is that popular and many other mmo`s fail/suffer? Because it does so many things right.
Actually, mmo`s that emulate the good things of the genre-primus are the ones doing quite well (Rift/SW:ToR/LotRo).Other MMOs suffer when they play it too safe and try to emulate WoW instead of distance themselves from WoW. It's the same deal in the FPS genre and the COD clones. Why play the clone when you can play the real thing? The answer is you don't and the clones fail miserably time and time again.
Its not about WoW the game, its about WoW`s basic mechanics.Stop trying to turn every game into WoW. If you want WoW go play WoW. The stagnation people complain about in the games industry is as much due to players like you and @valymer as it is due to clueless execs.
OrphanHelgen wrote: »Buff the xp on bosses and nerf xp for small mobs then. Offer me a job pls, its win win.
Actually, mmo`s that emulate the good things of the genre-primus are the ones doing quite well (Rift/SW:ToR/LotRo).Other MMOs suffer when they play it too safe and try to emulate WoW instead of distance themselves from WoW. It's the same deal in the FPS genre and the COD clones. Why play the clone when you can play the real thing? The answer is you don't and the clones fail miserably time and time again.
It´s the mmo`s trying to reinvent the wheel that fail.
If your ranting, at least get your facts straight.Its not about WoW the game, its about WoW`s basic mechanics.Stop trying to turn every game into WoW. If you want WoW go play WoW. The stagnation people complain about in the games industry is as much due to players like you and @valymer as it is due to clueless execs.
Imagine a carproducer trying to build a car without seats, or air condtioning, or three pedals, just for the sake of being "inventive".
Oh, and that stagnation you are talking about is because of rehashed setting/story, not because games use the same mechanics.
Then go play that game and stop trying to get ZOS to turn this game into that game. That game already exists, let ZOS and the rest of the developers in the MMO genre do their own thing for crying out loud. If you want WoW and you like WoW then go play WoW. If you want something different then let it be different and go through its growing pains.pete5210b14_ESO wrote: »Do as other games:
Introduce lockout timers. When the first boss is killed, lock people to that specific instance for x amount of time. Then redistribute xp so that most of it comes from bosses, like 80 % of the total intended xp for doing that trial.
Then introduce token/trial xp system with vendors where you can buy trial gear with said currency. Bosses should drop/award this currency. This is to make up for the less available gear due to lockout.
This is not WoW, please stop trying to turn this into WoW
You mean a game that actually gets a lot of stuff right? Yeah, let's definitely not do that.
I guess you've never heard the phrase "re-inventing the wheel."
The fact that you think that's applicable in this situation, hell this industry really says it all.
bloodenragedb14_ESO wrote: »easy fix, restrict how many times you can enter them a day. that way it will eliminate the exploiters, and allow to keep the exp buff.
but i suppose easy way isnt best way for zos