jnjdun_ESO wrote: »This one bets her crusty socks that this will never come to pass.
Rest easy li'l PvE'rs.….ssshhhhh now, s'ok
agree.. if they implement pvp into the justice system, it will likely means low level can't steal or they will get pwn by high level..
very likely high level character will camp at low level area to kill low level for profit.. which is not good for the game nor anyone...
Taleof2Cities wrote: »agree.. if they implement pvp into the justice system, it will likely means low level can't steal or they will get pwn by high level..
very likely high level character will camp at low level area to kill low level for profit.. which is not good for the game nor anyone...
You could have the enforcer not be more than 5 levels above the intended outlaw for there to be any reward (monetary or XP) ... similar to low level loot.
... just brainstorming ideas here ...
Taleof2Cities wrote: »agree.. if they implement pvp into the justice system, it will likely means low level can't steal or they will get pwn by high level..
very likely high level character will camp at low level area to kill low level for profit.. which is not good for the game nor anyone...
You could have the enforcer not be more than 5 levels above the intended outlaw for there to be any reward (monetary or XP) ... similar to low level loot.
... just brainstorming ideas here ...
Taleof2Cities wrote: »agree.. if they implement pvp into the justice system, it will likely means low level can't steal or they will get pwn by high level..
very likely high level character will camp at low level area to kill low level for profit.. which is not good for the game nor anyone...
You could have the enforcer not be more than 5 levels above the intended outlaw for there to be any reward (monetary or XP) ... similar to low level loot.
... just brainstorming ideas here ...
That actually sounds like a really reasonable idea to me.
This is something I am seeing getting asked for... And I have read the official announcement regarding the Justice System where ZOS say PVP elements like enforcers are in the works. I think its a bad idea, and for several reasons.
A lot of us don't like PVP, for various reasons...and it will give skilled PVP players a huge advantage over people like me. How? I will give an example. Say you are sneaking around, waiting for an NPC to turn away so you can steal some stuff... Only along comes a V14 pvp expert who quietly laughs at you and just steals the stuff right in front of you and the NPC. In comes the enforcer, who is then brutality hit with a Jesus Beam and quickly taken out. They wouldn't have to sneak around at all if they can two hit kill enforcers, and they only have to fight their way to the fence to cash in. See how the system would become unbalanced for people who suck at PVP?
As for the "Don't steal or get caught" argument...the easiest way to get motifs and recipes and lots of stuff is looting in towns. Motifs are already super expensive items...I saw a purple motif going for 100000 in the chat window the other day. Now... Having the system there with an option between invincible guards or enforcers sounds good, and I am open to that idea though it would still leave skilled PVP with a big leg up when dealing with the law. Invincible guards are painful, no doubt...but at least the system is fair for everyone.
Please leave PVP out of the PVE zones... Let bounty hunters have their fun in Cyrodil and the Imperial City (when it is released)
Your post is 100% bs.
You can farm motifs in other locations, not just towns.
100000 purple motif...yah...right. The fact you even listed that as a reason screams nonsense.
This is something I am seeing getting asked for... And I have read the official announcement regarding the Justice System where ZOS say PVP elements like enforcers are in the works. I think its a bad idea, and for several reasons.
A lot of us don't like PVP, for various reasons...and it will give skilled PVP players a huge advantage over people like me. How? I will give an example. Say you are sneaking around, waiting for an NPC to turn away so you can steal some stuff... Only along comes a V14 pvp expert who quietly laughs at you and just steals the stuff right in front of you and the NPC. In comes the enforcer, who is then brutality hit with a Jesus Beam and quickly taken out. They wouldn't have to sneak around at all if they can two hit kill enforcers, and they only have to fight their way to the fence to cash in. See how the system would become unbalanced for people who suck at PVP?
As for the "Don't steal or get caught" argument...the easiest way to get motifs and recipes and lots of stuff is looting in towns. Motifs are already super expensive items...I saw a purple motif going for 100000 in the chat window the other day. Now... Having the system there with an option between invincible guards or enforcers sounds good, and I am open to that idea though it would still leave skilled PVP with a big leg up when dealing with the law. Invincible guards are painful, no doubt...but at least the system is fair for everyone.
Please leave PVP out of the PVE zones... Let bounty hunters have their fun in Cyrodil and the Imperial City (when it is released)
Your post is 100% bs.
You can farm motifs in other locations, not just towns.
100000 purple motif...yah...right. The fact you even listed that as a reason screams nonsense.
dylanjaygrobbelaarb16_ESO wrote: »completely disagree. you only defence is its not fair you cant steal and be immune to pvp?
there is no need to steal in this game, it is added flavour. adding pvp to justice is great. you dont like it, dont be a thief/ dont enforce the law.
motifs are cosmetic and useless otherwise so complaining about that garners no sympathy from me.
Unbalanced for people who suck at pvp? AvA is mostly group builds, so the majority would need to have different builds around justice anyway, in other words, eveyone will need to cater builds for when they are commiting crime and enforcing the law, cater you build or dont partake.
bowmanz607 wrote: »for me its a great way to implement dueling between faction members