I hated the new siege meta at first, but I'm going to let it play out because I have a feeling it may be good for cyrodiil down the road.
The first thing I thought was...this is lame, I want to hit stuff not siege v siege. After wiping a few times we changed our strategies and had a fantastic time without using any siege.
Take Allessia farm for example. It's the high ground for assaulting that keep. AD owned it and had the EP pinned down with siege making it hard to push up the hill. We were tasked with sneaking around back and harassing their sieges so that the main EP force could make it up the hill for the full wipe. It added a whole new layer of tactics to cyrodiil. The high ground makes all the difference.
The right strategy is to put up a few well placed sieges rather than the siege spam meta we have now because siegers are incredibly vulnerable. If you divide your forces into too many siegers you can quickly lose half your troops to a blitzkrieg on siegers. I think once the counter strategies propagate the siege spam will normalize. The damage value we have now may or may not be right (26k is not okay)but I think it's pushing us into deeper strategy and at least that part is good.
kendellking_chaosb14_ESO wrote: »Strategy is not the problem here their is an easy counter to seige, purge and more likely seige shields both are far to expensive for a stamina build to use counter siege use to be my thing but now one shield = no magic so no heal with red circles everywhere not getting hit was not an option so I used the shield and could use no other magic at all
i dont see the issue with it and in fact ENJOY it. There is nothing wrong with the increased damage. it is a actual threat now and it was one of the best things they could of done to pvp. Just today on lunch there was a zerg running around and my group had setup some ballista to take them out. Guess what happened? THEY DIED! No more zerg!
Sure the zerg could scatter then regroup, but it is a giant risk doing that. I say GG ZoS you did fantastic! keep it up. Dont let the people who get killed by siege and complain ruin it for everyone else. I get killed by siege and just shrug it off and learn my lesson. the lesson is SIEGE HURTS finally. Healers have to do their job now with the damage siege is dealing. Try stressing the importance of that next time siege fire is being placed upon you and your group. Just like in a dungeon, bad healers will make your team die.
Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.
Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.NukeAllTheThings wrote: »Higher siege damage didn't bother the group I was running with. Then again we were using different skills and tactics in the game instead of raging on the forums.
Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.
Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
Also,this "avoid the red circle" bs being promoted as some sort of sign of skillful gameplay is getting really old.If there is red circle to be avoided i want it to be from player skills because i know he cannot spam that *** indefinitely due to resource limitation, unlike siege weapon aoe.He uses his resource to put down aoe, i counter it with my dodge using my stamina resource,that is pvp.Running around from siege aoe spamming noobs for 20 minutes is utter crap design, and how anyone can view this as something positive boggles my mind.
Probably L2P issue for people whose only previous PvP game experience are *** pvp games like GW2.
Also,this "avoid the red circle" bs being promoted as some sort of sign of skillful gameplay is getting really old.If there is red circle to be avoided i want it to be from player skills because i know he cannot spam that *** indefinitely due to resource limitation, unlike siege weapon aoe.He uses his resource to put down aoe, i counter it with my dodge using my stamina resource,that is pvp.Running around from siege aoe spamming noobs for 20 minutes is utter crap design, and how anyone can view this as something positive boggles my mind.
Probably L2P issue for people whose only previous PvP game experience are *** pvp games like GW2.
I do like the fact that siege does solid damage, and sieges require good teamwork now but.... im vr1 due to infinite Zos wisdom right now in cyrodil i have less hp (and mana, stamina) than battle levled 48. I have 2 choices now - put everything in hp - gimping myself drasticaly or try to run with 20 k hp. Every damn balista and treb can 1 shot me - i know i know just dont stand in red, but its not always possible to dodge that damage especially when there are amny sieges aiming your area. My time of active pvp has shortened very much and people rarely rez.
I think there must be some middle ground taht would allow non vr14 characters to take part in pvp and i hope ZOS will try to accoplish that.
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
why can't people just move....
Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
Nice selfie.Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it.I mean, i understand that you should get killed when you, for example, run into a keep exactly when enemy player is pooring oil on you but running around trying to avoid red circles for 20 minutes while trying to get to enemy to actually pvp is extremely idiotic."Use siege or GTFO" policy is a *** pvp design,nothing else.
I have no clue what everyone is qq'ing about. Maybe the lag is making hard for others to play. I died to siege Zero times last night with 4 hours of playing and fighting. There is such a long time with siege from when you see the red area of death. Also, most of the QQ is from Vamps, which I am a vamp and have zero problems with these changes.
Also,this "avoid the red circle" bs being promoted as some sort of sign of skillful gameplay is getting really old.If there is red circle to be avoided i want it to be from player skills because i know he cannot spam that *** indefinitely due to resource limitation, unlike siege weapon aoe.
why can't people just move....
markgd88nrb18_ESO wrote: »I love the smell of AP in the morningPlease, continue to not adapt. It doesn't take too much work.