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Siege damage.

  • Roechacca
    Roechacca
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    So it's safe to say your experience with Seige has not been as positive as other players experience . And you would like everyone to change it back to your favorite play style . Ok . Thanks for sharing ..
  • DHale
    DHale
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    Armitas wrote: »
    I hated the new siege meta at first, but I'm going to let it play out because I have a feeling it may be good for cyrodiil down the road.

    The first thing I thought was...this is lame, I want to hit stuff not siege v siege. After wiping a few times we changed our strategies and had a fantastic time without using any siege.

    Take Allessia farm for example. It's the high ground for assaulting that keep. AD owned it and had the EP pinned down with siege making it hard to push up the hill. We were tasked with sneaking around back and harassing their sieges so that the main EP force could make it up the hill for the full wipe. It added a whole new layer of tactics to cyrodiil. The high ground makes all the difference.

    The right strategy is to put up a few well placed sieges rather than the siege spam meta we have now because siegers are incredibly vulnerable. If you divide your forces into too many siegers you can quickly lose half your troops to a blitzkrieg on siegers. I think once the counter strategies propagate the siege spam will normalize. The damage value we have now may or may not be right (26k is not okay)but I think it's pushing us into deeper strategy and at least that part is good.

    Nice, Someone who "gets it" and one awesome for you, even a Red no less. LOL I was was in the AD group. Also I was in TS telling everyone we are going to get ganked it's what I would do. I am hoping others learn to adapt to the new meta it's not going to be nerfed and it is here to stay. If not best of luck with Camelot Unchained.

    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    No I don't think you get it I actually like stronger seige but with stamina builds having no way to protect our selfies firing a roll away fails when seige is everywhere can pop one shield or two purges cause ZOS gives no *** for stamina builds
    Chaos Shadow-Scale: Shadow Archer
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  • Ezareth
    Ezareth
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    I just stack shields + purge while standing in fire and laugh at all the puny NB corpses around me.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Yes ZOS had about a counter for those that can't shield stack
    Chaos Shadow-Scale: Shadow Archer
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    For the King of Argonia
    May Sithis hold back his Void
  • NukeAllTheThings
    NukeAllTheThings
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    Strategy is not the problem here their is an easy counter to seige, purge and more likely seige shields both are far to expensive for a stamina build to use counter siege use to be my thing but now one shield = no magic so no heal with red circles everywhere not getting hit was not an option so I used the shield and could use no other magic at all

    I would love to see a stam morph of shield. I assume you are a NB? I run a stam NB as well and I had to make a choice. If I am going to counter siege then I take the risk of getting rushed and wrecked while sitting on my treb/cat/ballista, So now I will only counter siege from elevation and instead choose to 1) throw up siege shield and protect the backs and flanks of those sieging or, 2) go full stealth and flank and back rage the enemy siege.

    I have to realize that I cannot do everything on the field so I have to choose. I want to see a stam siege shield but until that time comes I just have to find a way to be effective and aid the group I am with.

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • PainfulFAFA
    PainfulFAFA
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    Gorthax wrote: »
    i dont see the issue with it and in fact ENJOY it. There is nothing wrong with the increased damage. it is a actual threat now and it was one of the best things they could of done to pvp. Just today on lunch there was a zerg running around and my group had setup some ballista to take them out. Guess what happened? THEY DIED! No more zerg!

    Sure the zerg could scatter then regroup, but it is a giant risk doing that. I say GG ZoS you did fantastic! keep it up. Dont let the people who get killed by siege and complain ruin it for everyone else. I get killed by siege and just shrug it off and learn my lesson. the lesson is SIEGE HURTS finally. Healers have to do their job now with the damage siege is dealing. Try stressing the importance of that next time siege fire is being placed upon you and your group. Just like in a dungeon, bad healers will make your team die.

    And you know what that zerg could've done to counter you?

    Set up their own siege line at you.Then you would've had an enjoyable fight under the sun (disregard vamps).

    But they didn't, they resorted to their usual potatoness.


    PC NA
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  • Aminals
    Aminals
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    Khyras wrote: »

    Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.

    Yea I'm right there with you, this really just gives you more options. I only bust mine out when it's appropriate, which basically means large group battles where the enemy team is doing the same thing. And even then I'll fire one shot and leave it for the next man so I can continue healing and using my abilities. The solution in an open range fight against heavy artillery is to bum rush whoever is dumb enough to stand there and take it, if you can't take their ground then you don't deserve to win the fight anyway. And in keep warfare well it just makes sense that those with the walls have an advantage taking a heavily armed castle should be a challenge.
    Edited by Aminals on March 24, 2015 9:55PM
    Apollos
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Or I can just join a gank group
    Seige at a keep = death
    Killing at a keep = ap split between everyone at lease ganking will not have siege open flield and far loss cuts to split get really for the Rush of gankers on all three sides
    Chaos Shadow-Scale: Shadow Archer
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    For the King of Argonia
    May Sithis hold back his Void
  • c0rp
    c0rp
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    Khyras wrote: »
    Get this through your thick skulls:
    When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
    First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.


    Khyras wrote: »
    Aminals wrote: »
    It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.
    Higher siege damage didn't bother the group I was running with. Then again we were using different skills and tactics in the game instead of raging on the forums.


    2c65ada32f31576dcc069e08d8a0600a.jpg

    Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.

    LOL...are you actually complaining that skills with the purpose of protecting siege and players needs to be used? Where is my button again?

    Edited by c0rp on March 24, 2015 10:31PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Phoenix99
    Phoenix99
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    Khyras wrote: »
    Get this through your thick skulls:
    When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
    First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.

    L2P gear and level dependent SCRUB

    There are key words like positioning, and synergies, get them into your skull and think instead of copying builds
    Edited by Phoenix99 on March 24, 2015 10:32PM
  • c0rp
    c0rp
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    Khyras wrote: »
    Also,this "avoid the red circle" bs being promoted as some sort of sign of skillful gameplay is getting really old.If there is red circle to be avoided i want it to be from player skills because i know he cannot spam that *** indefinitely due to resource limitation, unlike siege weapon aoe.He uses his resource to put down aoe, i counter it with my dodge using my stamina resource,that is pvp.Running around from siege aoe spamming noobs for 20 minutes is utter crap design, and how anyone can view this as something positive boggles my mind.
    Probably L2P issue for people whose only previous PvP game experience are *** pvp games like GW2.

    Who is forcing you to dance around siege AOE? You know that you can move to places that DONT have siege carpeting the battlefield? The only person forcing you to be siege target practice is yourself. People need to start adjusting their playstyles and embrace this change instead of QQing. It is doing an amazing job at dispersing blobs of mindless followers zerging around (maybe that is your playstyle?).

    Edited by c0rp on March 24, 2015 10:40PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Durann
    Durann
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    Try boneshield... it is at least a stamina shield, even though it isn't very good :) magicka builds can rolldidge one or two times, that is also a disadvantage.
  • MrGhosty
    MrGhosty
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    Khyras wrote: »
    Also,this "avoid the red circle" bs being promoted as some sort of sign of skillful gameplay is getting really old.If there is red circle to be avoided i want it to be from player skills because i know he cannot spam that *** indefinitely due to resource limitation, unlike siege weapon aoe.He uses his resource to put down aoe, i counter it with my dodge using my stamina resource,that is pvp.Running around from siege aoe spamming noobs for 20 minutes is utter crap design, and how anyone can view this as something positive boggles my mind.
    Probably L2P issue for people whose only previous PvP game experience are *** pvp games like GW2.

    Coming from Planetside 2 where you have to have greater aim than "the general vicinity of target" I'm excited to see these changes, this is also a great way for lower level players hold their own against zergs of V14. PvP is player vs player, nothing more nothing less. When face to face it's about using resources, skills, and player ability to the utmost against your opponent. When one is on siege the one using said siege has to anticipate the movements of an enemy in order to make their hit count or bide their time until that enemy stops to setup their own siege. Sounds to me like PvP was working as intended.

    I wouldn't consider using siege any less "noob" than being a player who comes out of stealth and nukes a player riding a horse to a fight. (I used the quotation marks because I don't actually consider ganking to be noobish, just another way to play the game. See what I did there?) Also, "get it through your thick skulls" and other dismissive comments tend to leave you on very little ground for having a genuine discussion about gameplay as you immediately come from a position of derision.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Dreizopf
    Dreizopf
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    sadownik wrote: »
    I do like the fact that siege does solid damage, and sieges require good teamwork now but.... im vr1 due to infinite Zos wisdom right now in cyrodil i have less hp (and mana, stamina) than battle levled 48. I have 2 choices now - put everything in hp - gimping myself drasticaly or try to run with 20 k hp. Every damn balista and treb can 1 shot me - i know i know just dont stand in red, but its not always possible to dodge that damage especially when there are amny sieges aiming your area. My time of active pvp has shortened very much and people rarely rez.

    I think there must be some middle ground taht would allow non vr14 characters to take part in pvp and i hope ZOS will try to accoplish that.

    This! All the L2P and Dontstandinredcycles advices are correct for V14 ppl. But how should lvl10 to 49 learn to play in the beginners campaigne, when their gear and their skills are insufficiant? Its absolutely impossible to learn anything, if one will be killed by EVERY 1 shot of everything and every NSC. Not to mention, that good and true PVP is something other than jumping between red siege cycles.
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  • Cody
    Cody
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    why can't people just move....
  • Forumer-in-Prison
    Forumer-in-Prison
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    I wonder when will these QQ's in the forums ever learned that it's called


    Alliance WAR



    Not


    Gladiator Battlegrounds
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    Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

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    • Tintinabula
      Tintinabula
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      Cody wrote: »
      why can't people just move....

      do you know how many times I roll only to land with one foot in another red circle? Of course you realize with siege being the FOTM now not only am I dodging the enemies red circles but my own teamates as well?

      Sure ,siege is great for sitting atop a wall and aiming for the breach..I get plenty of kills that way..<<yawns>>..but for actual PvP?..charging an enemy only to realize they have a friend behind a tree(40 - 50 meters away I might add) with a ballista just waiting to aim it at me?.. Its dumbed down PvP and created a cheap one trick pony of a playstyle.
    • Jauriel
      Jauriel
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      Khyras wrote: »
      Get this through your thick skulls:
      When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
      First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.

      Yes yes yes. They gave us siege v siege. I understand the need to up the damage by anti personell siege. But this is over the top IMO. Maybe scale it down 25%???
    • Jauriel
      Jauriel
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      Khyras wrote: »
      FENGRUSH wrote: »
      Khyras wrote: »
      Get this through your thick skulls:
      When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
      First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.

      farkus.jpg
      Nice selfie.

      BAHAHAHAHA
    • Jauriel
      Jauriel
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      There are plenty of solutions to this but people refuse to try other things.

      If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.

      Bubbles will need to be placed.
      Purges will need to be cast.
      Siege weapons will need to be countered by siege weapons.
      Walls will need to be brought down much quicker (and they will with the increased damage)

      Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
      Every group will need to think twice before zerging through a breach.
      Every vampire will need to think THRICE before storming through a keep.

      Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista. :)

      Bubbles aren't working.

      I agree with everything you said. I just also agree it's OP'd. I would like to see a small scaleback. One shot should not be able to take down a player and his siege weapon. Come on. I do agree with purge. Purge purge purge. Heal heal heal.
    • xDOVAHKIINx
      xDOVAHKIINx
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      PvP is no longer PVP. when all players do now is set down siege.
      "According to most of the people on these forums, every organized 16 man guild group is a lagblobbing pulsespamming zerg."-Fmonk
    • Jauriel
      Jauriel
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      shebali wrote: »
      Khyras wrote: »
      There are plenty of solutions to this but people refuse to try other things.

      If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.

      Bubbles will need to be placed.
      Purges will need to be cast.
      Siege weapons will need to be countered by siege weapons.
      Walls will need to be brought down much quicker (and they will with the increased damage)

      Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
      Every group will need to think twice before zerging through a breach.
      Every vampire will need to think THRICE before storming through a keep.

      Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista. :)

      People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it.I mean, i understand that you should get killed when you, for example, run into a keep exactly when enemy player is pooring oil on you but running around trying to avoid red circles for 20 minutes while trying to get to enemy to actually pvp is extremely idiotic."Use siege or GTFO" policy is a *** pvp design,nothing else.


      I have no clue what everyone is qq'ing about. Maybe the lag is making hard for others to play. I died to siege Zero times last night with 4 hours of playing and fighting. There is such a long time with siege from when you see the red area of death. Also, most of the QQ is from Vamps, which I am a vamp and have zero problems with these changes.

      If you didn't die to siege then you're one of those who stand around not helping or sieging. You're a nonparticipant.
    • PeggymoeXD
      PeggymoeXD
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      One shot siege > 400 enemy players roflstomping 2 guys and swarming a keep.
      Kitty DK

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    • PeggymoeXD
      PeggymoeXD
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      Khyras wrote: »
      Also,this "avoid the red circle" bs being promoted as some sort of sign of skillful gameplay is getting really old.If there is red circle to be avoided i want it to be from player skills because i know he cannot spam that *** indefinitely due to resource limitation, unlike siege weapon aoe.

      If your resources don't regen faster than the reload/cooldown rate of siege equipment, then I think it's time for a respec bud.
      Edited by PeggymoeXD on March 25, 2015 2:07AM
      Kitty DK

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    • Jauriel
      Jauriel
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      Cody wrote: »
      why can't people just move....

      Because it isn't as simple as just moving and you know it. Tonight at least twice I was on siege and with one shot both me and my siege went down. This is stupidly OP'd. I agree that siege damage needed to be buffed and I agree peeps need to adapt. But I also agree we need a happy medium. As it stands right now it is too high.
    • Karamis_Vimardon
      Karamis_Vimardon
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      I love the smell of AP in the morning :sunglasses: Please, continue to not adapt. It doesn't take too much work.
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    • PainfulFAFA
      PainfulFAFA
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      I love the smell of AP in the morning :sunglasses: Please, continue to not adapt. It doesn't take too much work.

      I like my vampires medium well done.
      Fried vamps also works
      :sunglasses:





      Edited by PainfulFAFA on March 25, 2015 2:36AM
      PC NA
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    • akredon_ESO
      akredon_ESO
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      @Jauriel how much Hp do you have inquiring minds want to know :smile:
    • sagitter
      sagitter
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      I love sieges now, only 1 thing i'll change, delay creation of siege wep is too short, increasing it a bit will be ok.
      Edited by sagitter on March 25, 2015 2:54AM
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