Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
Nice selfie.Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
its siege weapons war sim.
Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
Maybe you should just stick to ganking in between keep battles if you don't want to deal with siege.PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it.I mean, i understand that you should get killed when you, for example, run into a keep exactly when enemy player is pooring oil on you but running around trying to avoid red circles for 20 minutes while trying to get to enemy to actually pvp is extremely idiotic."Use siege or GTFO" policy is a *** pvp design,nothing else.
PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it.I mean, i understand that you should get killed when you, for example, run into a keep exactly when enemy player is pooring oil on you but running around trying to avoid red circles for 20 minutes while trying to get to enemy to actually pvp is extremely idiotic."Use siege or GTFO" policy is a *** pvp design,nothing else.
PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it.I mean, i understand that you should get killed when you, for example, run into a keep exactly when enemy player is pooring oil on you but running around trying to avoid red circles for 20 minutes while trying to get to enemy to actually pvp is extremely idiotic."Use siege or GTFO" policy is a *** pvp design,nothing else.
PainfulFAFA wrote: »There are plenty of solutions to this but people refuse to try other things.
If you're attacking a keep after yesterday's IMPROVEMENTS you need to rethink the "standard protocol" of attacking keeps.
Bubbles will need to be placed.
Purges will need to be cast.
Siege weapons will need to be countered by siege weapons.
Walls will need to be brought down much quicker (and they will with the increased damage)
Every individual in that attack must participate in the action whether its through support roles, offensive roles, or defensive roles.
Every group will need to think twice before zerging through a breach.
Every vampire will need to think THRICE before storming through a keep.
Oh you're lagging because they're stacking up? Here you go, enjoy this fire ballista.
It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.
NukeAllTheThings wrote: »Higher siege damage didn't bother the group I was running with. Then again we were using different skills and tactics in the game instead of raging on the forums.
It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.NukeAllTheThings wrote: »Higher siege damage didn't bother the group I was running with. Then again we were using different skills and tactics in the game instead of raging on the forums.
Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.
NukeAllTheThings wrote: »It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.NukeAllTheThings wrote: »Higher siege damage didn't bother the group I was running with. Then again we were using different skills and tactics in the game instead of raging on the forums.
Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.
You don't want to defend yourself then have fun respawning at the nearest keep. You can always go back to bash your face on the keyboard and destroy the weak vet level NPC's now
i dont see the issue with it and in fact ENJOY it. There is nothing wrong with the increased damage. it is a actual threat now and it was one of the best things they could of done to pvp. Just today on lunch there was a zerg running around and my group had setup some ballista to take them out. Guess what happened? THEY DIED! No more zerg!
Sure the zerg could scatter then regroup, but it is a giant risk doing that. I say GG ZoS you did fantastic! keep it up. Dont let the people who get killed by siege and complain ruin it for everyone else. I get killed by siege and just shrug it off and learn my lesson. the lesson is SIEGE HURTS finally. Healers have to do their job now with the damage siege is dealing. Try stressing the importance of that next time siege fire is being placed upon you and your group. Just like in a dungeon, bad healers will make your team die.
PainfulFAFA wrote: »
People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it
sounds like your mad bro.
PainfulFAFA wrote: »
People are getting killed by siege weapons even when they do all of those things,because of multiple sige weapon users spamming aoe on the same spot.Moreover getting one shot by siege weapon aoe damage spamming noob in pvp is just plain wrong and illogical, its a matter of principle,if he wants to kill someone he should actually make some effort and work for it
sounds like your mad bro.
I am mad,but im not your bro, "bro".