Optional and VERY challenging solo content (suggestion&poll)

LEGENDARYYY
LEGENDARYYY
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Ok, like many others have pointed out, the solo PVE of this game is waaaay too easy for experienced players. I know that the game has to be easy for those new to it, just bad at it, or very casual players. I've got no problem with that.

But, I have veteran rank char that can solo dolmens 3 levels higher then me. Dolmens my level doesn't make me lose more then 10% hp. I can solo public dungeons way higher than me. Everything is a stomp out of proportions. I created an alt yesterday (now lvl 20) and I literally oneshot EVERYTHING, it's like attacking pieces of paper.

My suggestion is for ZOS to add optional and very challenging scalable solo "dungeons" in every zone. It doesn't have to be massive and take a lot of work to make. 1-2 bosses and/or a huge amount of enemies stacked up in a cave would be sufficient enough. We just need some sort of challenge!! Noobs won't be forced to play it. And because it's scalable they can go back and do it when they have reached veteran ranks and become better at the game.

These solo caves or dungeons or whatever could have leaderboards like trials, give 1 skill point, and drop nice loot scaled to your level.

And, before you come here whining about zos' focus on solo content. NO, I don't want this "instead" of better PvP, I want BOTH challenging solo and great PvP (better performance, arena ++).

if u support this and wanna help, please make a comment or something with ur answer so that this post doesn't dissappear from front page within minutes.
Edited by LEGENDARYYY on March 24, 2015 9:05AM
CP capped.

EP - Nord - Eystein Blodsbringar - Tristat DK Tank
EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
EP - Khajit - Cutepaws - Banker
EP - Redguard - Jathod Trearan - Stamina DK DD
EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
EP - Altmer - Haqsin - Magicka Sorc DD
EP - Altmer - Minia Feaine - Templar Healer

+ about 20 deleted alts

GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

All part of the "Akatosh Imperium".

Want competitive Cyrodiil? Support THIS thread.

Me soloing Veteran Elden Hollow and AA: HERE

Optional and VERY challenging solo content (suggestion&poll) 103 votes

Great idea!
68%
IcyDeadPeoplecozmon3c_ESOHagbard_OMArmitasHypertionb14_ESOEsha76SLy_KytiSublimebrindemavieb16_ESOTaonnorGigasaxGeneric_08_15BerylAzuriel02mb-pepeb16_ESOZaeniddJD2013AlienSlofeserras7b16_ESOSiguno 71 votes
Nope, solo PVE is challenging enough
8%
ArgoniawindThymosLawfulEvilDilarnAngryNorddennissomb16_ESORunhentzeuseasonEnemy-of-Coldharbour 9 votes
I don't care
13%
bloodenragedb14_ESOApokhOlysjaThe_SpAwNkursteinjasonquigley646_ESOaltmer_mageub17_ESOEllaRielleSotha_SilDazin93SarevoccVostornSyldayankishin75 14 votes
Other (explain)
8%
Kaslolo_01b16_ESOShinraspoqsterMantic0r3theweakmindedFolkbImmorta1izedlihentian 9 votes
  • LEGENDARYYY
    LEGENDARYYY
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    Great idea!
    maybe solo trials would be a proper name for it
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Great idea!
    How about a Difficulty Slider?


    with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.

    and Hard being Enemies Hitting 200% as hard and only taking 50% damage

    everyone gets something

    but yes, there is going to be something like solo trials in one of the next major PvE zones.
    Edited by Hypertionb14_ESO on March 24, 2015 10:37AM
    I play every class in every situation. I love them all.
  • JD2013
    JD2013
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    Great idea!
    Great idea. Some more challenging solo content would be welcome. But there should also be more challenging group content added, too. This is an MMO after all, and grouping is an integral part of any MMO.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • SLy_Kyti
    SLy_Kyti
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    Great idea!
    I want delves or caves that take hours to explore or complete, that reward a skill point for finding and killing all the bosses or better yet, for finding the objectives that are guarded by traps, puzzles, lava AND bosses. But hours to go through, feeling like a whole new area, rewards unobtainable unless you complete the whole thing.
    Available to a group as small as two, rewards leveled to one of three difficulties : hard, very hard, Impossible.
    And no special gear sets dropping, no. No white crappoloa either.
    A skill point for each mode hard, very hard, impossible. And a achievement dye for the impossible mode. White. Real white.
    And a set of Ginsu knives. Just because.

    [Edited to take out skill points, cause... ya know...I heard it's lame]
    Edited by SLy_Kyti on March 24, 2015 11:38AM
    Master Crafter: Almost all motifs
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    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • LEGENDARYYY
    LEGENDARYYY
    ✭✭✭✭
    Great idea!
    JD2013 wrote: »
    Great idea. Some more challenging solo content would be welcome. But there should also be more challenging group content added, too. This is an MMO after all, and grouping is an integral part of any MMO.

    I agree that more group content would be nice, but as it stands both challenging solo content and PvP should be of higher priority. Groups got both vet dungeons and trials, but PvP is laggy as *** and solo has no challenge to it and theres truly nothing competetive about it.
    Edited by LEGENDARYYY on March 24, 2015 11:15AM
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Shinra
    Shinra
    ✭✭✭
    Other (explain)
    My suggestion is for ZOS to add optional and very challenging scalable solo "dungeons" in every zone. It doesn't have to be massive and take a lot of work to make. 1-2 bosses and/or a huge amount of enemies stacked up in a cave would be sufficient enough. We just need some sort of challenge!! Noobs won't be forced to play it. And because it's scalable they can go back and do it when they have reached veteran ranks and become better at the game.

    Don't add skill points in there then... As soon as there is a skill point or quests, players will "need" it. And of course, they will complain about the difficulty. And then the content will be nerfed and we are back where we started :/

    Also, there already is challenging solo content. Soloing craglorn (delves and dailies) is pretty challenging. But oh well, it's not "marked" as solo content.

    And well, at last there is Wrothgar. The new solo zone will hopefully have some sort of solo-trials as well as other challenging solo stuff.
    Edited by Shinra on March 24, 2015 11:15AM
  • LEGENDARYYY
    LEGENDARYYY
    ✭✭✭✭
    Great idea!
    Shinra wrote: »
    My suggestion is for ZOS to add optional and very challenging scalable solo "dungeons" in every zone. It doesn't have to be massive and take a lot of work to make. 1-2 bosses and/or a huge amount of enemies stacked up in a cave would be sufficient enough. We just need some sort of challenge!! Noobs won't be forced to play it. And because it's scalable they can go back and do it when they have reached veteran ranks and become better at the game.

    Don't add skill points in there then... As soon as there is a skill point or quests, players will "need" it. And of course, they will complain about the difficulty. And then the content will be nerfed and we are back where we started :/

    Also, there already is challenging solo content. Soloing craglorn (delves and dailies) is pretty challenging. But oh well, it's not "marked" as solo content.

    And well, at last there is Wrothgar. The new solo zone will hopefully have some sort of solo-trials as well as other challenging solo stuff.

    Skill points aint needed, theres already crazy amounts of skyshards and skill points in the game. If people complain about it then their voice shouldn't be considered valid imo.

    Yeah, I really hope wrothgar will bring challenging solo content to the table:)
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    ✭✭
    Other (explain)
    SLy_Kyti wrote: »
    I want delves or caves that take hours to explore or complete, that reward a skill point for finding and killing all the bosses or better yet, for finding the objectives that are guarded by traps, puzzles, lava AND bosses.

    I want that, but as group content. At them moment you don't have to care about any boss mechanic in vet dungeons as they are dead before anything can happen.
  • SLy_Kyti
    SLy_Kyti
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    Great idea!
    ...If people complain about it then their voice shouldn't be considered valid imo.

    Ah nah man...you didn't just ask for input then say that didya?
    :/ sad kyti
    Master Crafter: Almost all motifs
    GM~ Blades of Old Tamriel NA/AD
    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • pppontus
    pppontus
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    Never gonna happen, sorry. Everything in this game is getting nerfed to the lowest possible difficulty :/
  • JD2013
    JD2013
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    Great idea!
    JD2013 wrote: »
    Great idea. Some more challenging solo content would be welcome. But there should also be more challenging group content added, too. This is an MMO after all, and grouping is an integral part of any MMO.

    I agree that more group content would be nice, but as it stands both challenging solo content and PvP should be of higher priority. Groups got both vet dungeons and trials, but PvP is laggy as *** and solo has no challenge to it and theres truly nothing competetive about it.

    Whilst I do agree that the solo content is no real challenge in the game, There is a wealth of solo content in the game. 1 - 50 and all of the VR levels I did mostly by myself. Group content is few dungeons, PVP and Craglorn. Anchors I can solo easily. Same with the Mage and Fighters Guild quest lines.

    I am not disagreeing that some more challenging solo content would be a great thing though. It certainly would.
    Edited by JD2013 on March 24, 2015 11:32AM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • LEGENDARYYY
    LEGENDARYYY
    ✭✭✭✭
    Great idea!
    SLy_Kyti wrote: »
    ...If people complain about it then their voice shouldn't be considered valid imo.

    Ah nah man...you didn't just ask for input then say that didya?
    :/ sad kyti

    well he did put it like if he wasn't of that same mindset himself.

    It's like the other day I saw a guy review eso complained about all spells using magicka, like stamina morphs didn't even exist. He had 3 hours played. It aint valid feedback if it's totally wrong. And saying you "need" skill points in challenging optional solo trials when theres 1000 other skill points around is wrong isn't it? :persevere:
    Edited by LEGENDARYYY on March 24, 2015 11:42AM
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Merlin13KAGL
    Merlin13KAGL
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    How about a Difficulty Slider?


    with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.

    and Hard being Enemies Hitting 200% as hard and only taking 50% damage

    everyone gets something

    but yes, there is going to be something like solo trials in one of the next major PvE zones.
    @Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.

    Adjust to suit.

    The hardest part would be gear drops (esp if you scale it down.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SLy_Kyti
    SLy_Kyti
    ✭✭✭✭
    Great idea!
    SLy_Kyti wrote: »
    ...If people complain about it then their voice shouldn't be considered valid imo.

    Ah nah man...you didn't just ask for input then say that didya?
    :/ sad kyti

    well he did put it like if he wasn't of that same mindset himself.

    It's like the other day I saw a guy review eso complained about all spells using magicka, like stamina morphs didn't even exist. He had 3 hours played. It aint valid feedback if it's totally wrong. And saying you "need" skill points in a challenging optional solo trials when theres 1000 other skill points around is wrong isn't it? :persevere:

    Well...yeahhh....but...well...yeah. B)

    Ok edited my original post...but I still insist on the knives.
    Edited by SLy_Kyti on March 24, 2015 11:39AM
    Master Crafter: Almost all motifs
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    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • michael_bimson
    michael_bimson
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    Great idea!
    How about a massive increase in the freedom to approach the game? A scaling / difficulty slider so that you can make everything (including vet dungeons and trials) a challenging solo experience or able to increase the challenge for dungeons to allow twelve man groups into them as a 'mini trial' and everything in between. Literally make it play your way.

    Want to take a 6 man group through Fungal Grotto? No problem, the dungeon is scaled to your group leader's rank and the group size. Want to try and two man or solo AA? Go for it, it won't be a walk-over but you will have a chance.

    It always surprises me that, in a game intended to appeal to as broad a section of players as possible, content is made specifically for individual sections of the player base*.

    Edit
    *I don't mean PvE and PvP here, just that there's PvE content not intended for some PvE players.
    Edited by michael_bimson on March 24, 2015 12:16PM
  • sigsergv
    sigsergv
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    There is another option — skills you are using are too overpowered and need to be slightly balanced.
  • Mountain_Dewed
    Mountain_Dewed
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    I see a lot of great ideas on the forums but has anyone seen Zen use any of them? What I mean is that I'm thinking Zen has a ton of their own ideas and can't even use a third of them due to time and the main reason...money.

    I bet this game(and many others) could be absolutely mind blowing if it wasn't backed by a major business minded corporation.
  • eserras7b16_ESO
    eserras7b16_ESO
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    Great idea!
    I love the idea :) But I would love Arenas even more, PvP arenas with 1v1, 2v2, 3v3... This would add to solo content never ending.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • AlienSlof
    AlienSlof
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    Great idea!
    More options are always good for any game's longevity. :)
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • lihentian
    lihentian
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    Other (explain)
    well, it could be fun~~ though it might be better to give player the option to bring one friend to help..

    hmm how about making it a solo difficulty instance that you can group for it? so people want challenge can solo through, ,while people not that confident could grab a friend or two~~
  • Kragorn
    Kragorn
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    How about a Difficulty Slider?


    with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.

    and Hard being Enemies Hitting 200% as hard and only taking 50% damage

    everyone gets something

    but yes, there is going to be something like solo trials in one of the next major PvE zones.
    @Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.

    Adjust to suit.

    The hardest part would be gear drops (esp if you scale it down.)
    This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.

  • Merlin13KAGL
    Merlin13KAGL
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    Kragorn wrote: »
    How about a Difficulty Slider?


    with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.

    and Hard being Enemies Hitting 200% as hard and only taking 50% damage

    everyone gets something

    but yes, there is going to be something like solo trials in one of the next major PvE zones.
    @Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.

    Adjust to suit.

    The hardest part would be gear drops (esp if you scale it down.)
    This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.
    @Kragorn , sure it can. It's not so much that it would necessarily scale the enemy effectiveness up, but rather scale your effectiveness down.

    Making content harder on your end would scale down your effective Armor Class, Damage output, Healing received and would scale up your damage taken, etc. Positive effects would last shorter durations, negatives longer. Higher skill costs/break free's, etc.

    The base level would be the mob as it currently is now.

    It would be like reverse battle leveling, essentially and would not imbalance the content for anyone else in the room, as the enemies would never be less hard than they are now.

    EDIT: I realize this would only allow upscaling (invalidating part of my earlier post), which would mean there would be no need to modify the drop routines at all.

    Edited by Merlin13KAGL on March 24, 2015 2:10PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • jasonquigley646_ESO
    I don't care
    Keep dreaming.....its cute. This isn't meant to be a solo game, it's an MMORPG. Go play Skyrim on the hardest difficulty or Dark Souls if you want to stroke your solo play ego lol.
  • Kragorn
    Kragorn
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    Kragorn wrote: »
    How about a Difficulty Slider?


    with Normal being the current levels, Easy being enemies only doing 50% damage and taking 50% more damage.

    and Hard being Enemies Hitting 200% as hard and only taking 50% damage

    everyone gets something

    but yes, there is going to be something like solo trials in one of the next major PvE zones.
    @Hypertionb14_ESO , I don't know why this one keeps getting beat into the ground. Programmatically, it would be one of the easiest things to implement and it would cover all content.

    Adjust to suit.

    The hardest part would be gear drops (esp if you scale it down.)
    This is an MMO, a 'difficulty slider' can't work in areas where you're not on your own .. that means only exclusively solo dungeons .. apart from the Main Story and Fighters/Mages Guild quests those don't exist in ESO.
    @Kragorn , sure it can. It's not so much that it would necessarily scale the enemy effectiveness up, but rather scale your effectiveness down.
    Okay, I see where you're coming from .. it's just that the suggestion for a 'slider' gets raised often and mostly talked about affecting mob 'power' rather than that of the player's character, hence my comments.

    There is still an issue though, even if it's aimed at making your character less effective, many will then say they want more XP or better rewards and at that point my comments come back into view.

  • Mantic0r3
    Mantic0r3
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    Other (explain)
    There is no solo content which is challanging to everyone and at the same time rewarding to do.


    Waste of dev time!
  • Folkb
    Folkb
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    Other (explain)
    solo-round.jpg

    Seriously though I'd like mobs to be a bit more challenging not just by making them dmg sponges though I'd like to see them do more of the moves associating with the classes they are and weapons they're using and perform them as quick as a player character does; make it feel more like I'm fighting a player.
  • Jitterbug
    Jitterbug
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    Great idea!
    I would like some form of atunement bosses you can test yourself out on, various hard mechanics, rage timer etc.
    Extra awesome would be if they were player classes (DK, NB, temp, Sorc) or variations there of.
  • LEGENDARYYY
    LEGENDARYYY
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    Great idea!
    Keep dreaming.....its cute. This isn't meant to be a solo game, it's an MMORPG. Go play Skyrim on the hardest difficulty or Dark Souls if you want to stroke your solo play ego lol.

    The game is meant to be played in many different ways isnt it.... Solo is one very important part of that. So yeah, it's meant to be a solo game, + PvP and grouping.

    All parts of the game should be rewarding, competetive and challenging imo (in my DREAM) :neutral:
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

    GM of Pact Veteran Trade (Craglorn), Traders of the Ebonheart (Mournhold), Pact Veteran Trade II (Mournhold)

    All part of the "Akatosh Imperium".

    Want competitive Cyrodiil? Support THIS thread.

    Me soloing Veteran Elden Hollow and AA: HERE
  • Kas
    Kas
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    Other (explain)
    very challengening solo content sounds liek a dream. but as solo content it will all come down to finding the build that deals with it perfectly and, once known, can be used for everyone witht the right clas /items to breeze through it. imho it will be super hard to create content that is mechanically challengening and not brken by something like reflect, blink, port, damageshields, magma armor, negate, whatever comes to mind
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Emma_Overload
    Emma_Overload
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    Great idea!
    Great Idea!

    Solo Trials should have been a part of Craglorn from Day 1.
    #CAREBEARMASTERRACE
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