I was referring to no increase in XP for us, which is after all what this thread is about.
actually, the trials ARE pve. Get a group lol the trials xp I tested with was the flame atros in Archives. First set of mobs. 1650 per mob. go in kill reset repeat.
I was referring to no increase in XP for us, which is after all what this thread is about.
actually, the trials ARE pve. Get a group lol the trials xp I tested with was the flame atros in Archives. First set of mobs. 1650 per mob. go in kill reset repeat.
1650 is with the 1100% increase?
Saucy_Jack wrote: »Wait, they just upped exp by a bunch in dozens of places and you're complaining about the lack of exp your character will be getting?
*I am heartily confused*
I'm not VR14 on one yet, my highest is VR10 and done 'gold' .. how the hell is she supposed to get to VR14 now the Craglorn XP has been nerfed to Oblivion (as it was last autumn) I loathe forced-grouping simply to level to be able to play end-game content? Craglorn should me made into a normal zone like all the others, if there ever was a useful purpose for it those days have long gone.@Kragorn I am max vr14 on three characters, I dont need to grind at all. Unless I am that min/max about getting as many CP as I can get. I do enjoy grinding though as I find it more fun than actual questing. Just figured I would post what I found once the server went live and I could do a quick little test.
This change does nothing to give me hope my VR10 will ever gain another single XP, let alone 4m needed for VR14.
Basically 1-VR10 is a normal MMO, VR10+ is a 1990s group-or-die affair.
actually, the trials ARE pve. Get a group lol the trials xp I tested with was the flame atros in Archives. First set of mobs. 1650 per mob. go in kill reset repeat.
m.stollb16_ESO wrote: »actually, the trials ARE pve. Get a group lol the trials xp I tested with was the flame atros in Archives. First set of mobs. 1650 per mob. go in kill reset repeat.
Is that 1650 XP without Enlightenment or with the Enlightenment bonus?
Also, could anyone post how much XP a single regular VR 12 monster in Cyrodiil gives now
EU player here
Thanks in advance
I'm not VR14 on one yet, my highest is VR10 and done 'gold' .. how the hell is she supposed to get to VR14 now the Craglorn XP has been nerfed to Oblivion (as it was last autumn) I loathe forced-grouping simply to level to be able to play end-game content? Craglorn should me made into a normal zone like all the others, if there ever was a useful purpose for it those days have long gone.@Kragorn I am max vr14 on three characters, I dont need to grind at all. Unless I am that min/max about getting as many CP as I can get. I do enjoy grinding though as I find it more fun than actual questing. Just figured I would post what I found once the server went live and I could do a quick little test.
This change does nothing to give me hope my VR10 will ever gain another single XP, let alone 4m needed for VR14.
Basically 1-VR10 is a normal MMO, VR10+ is a 1990s group-or-die affair.
If you don't do trials or PVP and you completed all the silver/gold quests...what are you supposed to do for XP?
jluceyub17_ESO wrote: »
jluceyub17_ESO wrote: »
Well there could be other quests for V14 but there aren't. There could be dungeons and delvs but the XP is beyond terrible there. There could be daily quests outside of the crafting ones or Cyrodiil but there aren't. Craglorn could be viable for questing solo or grinding but it isn't.
IcyDeadPeople wrote: »jluceyub17_ESO wrote: »
Well there could be other quests for V14 but there aren't. There could be dungeons and delvs but the XP is beyond terrible there. There could be daily quests outside of the crafting ones or Cyrodiil but there aren't. Craglorn could be viable for questing solo or grinding but it isn't.
Curious as to what your goal would be in grinding the XP - is it for Champion Points? Are you planning to use them for a new character? If so, you can earn them more quickly on VR1-VR10.
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AlienDiplomat wrote: »There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.
Yeah, but how does a V12 delve mob in Cyrodiil compare in terms of XP with a V10 overland mob in Gold? And if the concentration of mobs is high enough, will it be comparable/worthwile? I'm sure someone will find out shortly and report.
jluceyub17_ESO wrote: »
rsiloliveiraub17_ESO wrote: »IcyDeadPeople wrote: »rsiloliveiraub17_ESO wrote: »Can anyone just run a Trial and check the XP/CP gain and post here?
Unfortunately I'm at work so I can't do it myself.
Sure, I'll just quickly solo Hel-Ra and let you know how that works out.
If only I could bring some stone trebs in there...
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Be sure to grab some of them forward camps also. It is not like they are hard to find these days.
m.stollb16_ESO wrote: »Since I haven't seen this info posted on the forums yet, here's some info I've personally gathered regarding the PvE part of Cyrodiil in game version 2.0.2:A VR 14 character with ESO Plus will gain:
393 XP from regular monsters (main map, dungeons, and dark anchors)
787 XP from bosses
8,233 XP for completing daily PvE quests and Fighters Guild Bounty Missions
All enemies are VR 12 (including Dark Anchors).
Regular treasure chests are still VR 14 but may only include non set items or green items of the sets Martial Knowledge, Way of Air, and Way or Fire, as far as I know.
Dark Anchor reward chests are VR 12.
Material nodes still offer mostly lv 50 materials with the exception of a few nodes that include VR 1-3 materials, just as before, so no change there.