New XP gains....

Gorthax
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....are amazing! PVP is now a grind spot :) it is awesome! Plus the trial xp boost (just tested it) and the mobs give really nice xp now!! Grind on people, grind on!
  • Robbmrp
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    Gorthax wrote: »
    ....are amazing! PVP is now a grind spot :) it is awesome! Plus the trial xp boost (just tested it) and the mobs give really nice xp now!! Grind on people, grind on!

    How much XP are you getting from a Trial run? Also which one did you try? Thanks!
    NA Server - Kildair
  • Kragorn
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    Sadly nothing for PVEers who don't want forced-grouping simply to level.
  • BlackEar
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    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.
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  • Phinix1
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    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.
    Edited by Phinix1 on March 23, 2015 4:50PM
  • Craven_Killmore
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    Surprise buddy! it's an MMO! that's why they buffed the xp dramatically in the areas that are meant for grouping.

    Very nice thing zos did today for everyone.

    The train is starting to turn around, just need those xp potions added and vet ranks ripped off and we will be just great.
    Edited by Craven_Killmore on March 23, 2015 4:50PM
  • Ashigaru
    Ashigaru
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    Surprise buddy! it's an MMO! that's why they buffed the xp dramatically in the areas that are meant for grouping.

    Very nice thing zos did today for everyone.

    The train is starting to turn around, just need those xp potions and vet ranks ripped off and we will be just great.

    Surprise Buddy! mmo's have ALWAYS had the option to either group for xp, quest for xp or GRIND for xp which this one did for awhile.....
  • Phinix1
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    Surprise buddy! it's an MMO! that's why they buffed the xp dramatically in the areas that are meant for grouping.

    I am so tired of this flawed logic being parroted around as if it were truth.

    This is not just any MMO, and not all MMO's are created equal, hence the irrational simplicity of this statement. This happens to be a game where the progress made in the Champion System directly correlates to an advantage in PVP.
    • Massive PVP was a MAJOR selling point of this game.
    • Play as you want was also a MAJOR selling point.

    The simplistic statement that only rewarding people who play a certain way is somehow correct because "this is an MMO" completely ignores the fact that the MINORITY of players that grind trials in PVE, will (and SHOULD?) have a huge stat advantage over players that quest, complete regular PVE content, and do exploration/achievements.

    Your logic is flawed.
    Edited by Phinix1 on March 23, 2015 4:55PM
  • Potenza
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    Surprise buddy! it's an MMO! that's why they buffed the xp dramatically in the areas that are meant for grouping.

    Very nice thing zos did today for everyone.

    The train is starting to turn around, just need those xp potions added and vet ranks ripped off and we will be just great.

    Leave my V ranks alone thank you.
  • rsiloliveiraub17_ESO
    Can anyone just run a Trial and check the XP/CP gain and post here?

    Unfortunately I'm at work so I can't do it myself.
  • IcyDeadPeople
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    Can anyone just run a Trial and check the XP/CP gain and post here?

    Unfortunately I'm at work so I can't do it myself.

    Sure, I'll just quickly solo Hel-Ra and let you know how that works out.

    If only I could bring some stone trebs in there... :p
    .
    Edited by IcyDeadPeople on March 23, 2015 5:10PM
  • nimander99
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    I myself have not done much in the way of trials and group content but I am glad that trials and pvp are now giving exp at least on par with pve grinding (I hope that is the case), as this is after all an mmo and also trials and pvp are 'End Game' content, it never made sense that it didn't reward much exp.

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  • vovus69
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    Where did you see end game PVE content? We perhaps will have it with first DLC, but not now. All you have silver and gold Cadwell, the rest is for group/pvp mob.
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • rsiloliveiraub17_ESO
    Can anyone just run a Trial and check the XP/CP gain and post here?

    Unfortunately I'm at work so I can't do it myself.

    Sure, I'll just quickly solo Hel-Ra and let you know how that works out.

    If only I could bring some stone trebs in there... :p
    .

    Be sure to grab some of them forward camps also. It is not like they are hard to find these days. :D
  • AlnilamE
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    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    Yeah, but how many of those campers are now going to get their XP running trials and/or in PvP? I'm sure you'll see a difference soon.

    If not, find a nice quiet delve in Cyrodiil and stock up on soul gems!
    The Moot Councillor
  • Robbmrp
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    AlnilamE wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    Yeah, but how many of those campers are now going to get their XP running trials and/or in PvP? I'm sure you'll see a difference soon.

    If not, find a nice quiet delve in Cyrodiil and stock up on soul gems!

    There won't be a "quiet" delve in Cyrodil anymore as people will be farming these for CP. And you thought it was hard BEFORE to get that rare boss kill in the Cyrodil Delves as it was.... So much for completing that achievement! DOH!
    Edited by Robbmrp on March 23, 2015 5:26PM
    NA Server - Kildair
  • pronkg
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    Doesn't anyone remember the xp it gave before on trials? Just multiply by 11.

    If mobs have 500 it would be 5500 now

    If they gave 150 it would be 1650
  • Grapdjan
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    Incentives to play in groups, about time!
  • Phinix1
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    AlnilamE wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    Yeah, but how many of those campers are now going to get their XP running trials and/or in PvP? I'm sure you'll see a difference soon.

    If not, find a nice quiet delve in Cyrodiil and stock up on soul gems!

    Mobs inside dungeons/delves give less XP than mobs in the open world, as a general rule. Sometimes a LOT less.
  • Audigy
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    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    I still don't understand why we get so few for Cadwells and questing in this game. Its an ES game and the things that give highest rewards are 12 men dungeons and silly grind spots.

    Whats with the RP, the housing, the lore and the guilds that offers tasks? Why is this treated so badly?

    On the one hand I am happy that I don't bother with this content, but it seems like a big issue once someone gets to VR 10 and the only XP to gain comes from non typical ES or MMO elements. ZOS really needs to improve that situation, it seems wrong that people in trials gain an edge over the rest.
  • Phinix1
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    By the time they do add new solo "TES-style" content, the grinders will be so far ahead that PVP will no longer be competitive.

    GG.
  • Kragorn
    Kragorn
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    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.
    I was referring to no increase in XP for us, which is after all what this thread is about.
  • IcyDeadPeople
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    Audigy wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    I still don't understand why we get so few for Cadwells and questing in this game. Its an ES game and the things that give highest rewards are 12 men dungeons and silly grind spots.

    Whats with the RP, the housing, the lore and the guilds that offers tasks? Why is this treated so badly?

    On the one hand I am happy that I don't bother with this content, but it seems like a big issue once someone gets to VR 10 and the only XP to gain comes from non typical ES or MMO elements. ZOS really needs to improve that situation, it seems wrong that people in trials gain an edge over the rest.

    I'd say you do receive significant XP from quests, it's just that it's not particularly efficient as you spend a lot of time traveling from place to place, completing all the quest stages, etc.

    I imagine it will always be a bit faster to work one spot quickly killing lots of enemies with no downtime.
  • technohic
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    If this works out to where I don't feel compelled to do some grinding in PvE, I will be a happy camper. At least until such a time where I decide to redo my build again and then have to grind some mats and gold
  • AlnilamE
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    Robbmrp wrote: »
    AlnilamE wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    Yeah, but how many of those campers are now going to get their XP running trials and/or in PvP? I'm sure you'll see a difference soon.

    If not, find a nice quiet delve in Cyrodiil and stock up on soul gems!

    There won't be a "quiet" delve in Cyrodil anymore as people will be farming these for CP. And you thought it was hard BEFORE to get that rare boss kill in the Cyrodil Delves as it was.... So much for completing that achievement! DOH!

    Think of the bright side: You can just camp by the boss you need and wait for the other players who are running around killing everything to kill the other boss(es) when they come up!
    AlnilamE wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    ^^
    BlackEar wrote: »
    Kragorn wrote: »
    Sadly nothing for PVEers who don't want forced-grouping simply to level.

    Not true, simple grinding is actually quite efficient if you have a good spot with very little downtime in terms of respawn and killing.

    There are VERY few places in the open world that give decent XP and those places are camped by so many people you get horrible XP due to diminishing returns for 3+ people hitting mobs.

    Yeah, but how many of those campers are now going to get their XP running trials and/or in PvP? I'm sure you'll see a difference soon.

    If not, find a nice quiet delve in Cyrodiil and stock up on soul gems!

    Mobs inside dungeons/delves give less XP than mobs in the open world, as a general rule. Sometimes a LOT less.

    Yeah, but how does a V12 delve mob in Cyrodiil compare in terms of XP with a V10 overland mob in Gold? And if the concentration of mobs is high enough, will it be comparable/worthwile? I'm sure someone will find out shortly and report.
    The Moot Councillor
  • Kragorn
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    I imagine it will always be a bit faster to work one spot quickly killing lots of enemies with no downtime.
    Because spending hours, days and weeks killing the same mobs in the same place simply in order to be able to play the actual content is what are really about, right?

    Edited by Kragorn on March 23, 2015 5:44PM
  • IcyDeadPeople
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    Kragorn wrote: »
    I imagine it will always be a bit faster to work one spot quickly killing lots of enemies with no downtime.
    Because spending hours, days and weeks killing the same mobs in the same place is what are really about, right?
    Grinding is certainly boring, and if it weren't so slow to level there, I'd spend all my time in Cyrodiil. For some of us, PVP is the only part of the game we enjoy. I don't imagine anyone enjoys grinding.

    If I can grind a new character up to VR1 over the course of a couple days and quickly return to PVP, for me it would be preferable to spending weeks doing PVE quests.

    With 2.0.2, XP for player kills, Cyrodiil quests and Cyrodiil NPCs has been increased a bit - this is a step in the right direction; however, I'm not sure this is sufficient to earn XP at a reasonable rate compared to PVE.
  • Audigy
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    Kragorn wrote: »
    I imagine it will always be a bit faster to work one spot quickly killing lots of enemies with no downtime.
    Because spending hours, days and weeks killing the same mobs in the same place simply in order to be able to play the actual content is what are really about, right?

    He only stated how it is, not that he likes it that way ;) Easy tiger, no need to roar :p

    I think for a game like ESO where a lot is about lore, that lore isn't rewarding enough. You can now argue if lore should be rewarding or not and if the reward should be purely about the "adventure" that you experience or if a few goodies here and there should also be available.

    In my opinion the latter is needed and there ESO is a bit poor. We can get a few costumes, a pet I believe and ya that's it. Besides the trophy´s we don't gain any unique items like those in trials do, we don't get special CP for completing a quest chain, while those in Trials can gain at least 1 or two per run (if rumors are true?).

    Playing through the story also doesn't unlock a housing feature or the ability to run a shop ...

    Its just nothing there and all that matters is the so called "endgame for premades" or if you feel like it, grinding mobs alone for a long time.

    If you ask me, that development of many MMOs away from the rewarding lore & story, to the rewarding endgame is a bit of a nuisance for me. Sure I only say that as I don't do endgame stuff, but its still a viable concern I think. At some other game I got to level x and could raise a farm, that farm got bigger and bigger and I was having a fun time ;)

    Some other game offered me companions during my playthrough, NPC´s that I discovered who became my "friends" and then we moved along and even did dungeons with other players and their "crew".
    If you combine this with the open world atmosphere where a lot of strangers might come together for a big evil somewhere, then this seems much more enjoyable at least to me, than knowing that I must play alone on a grind spot, as premade content isn't mine and the lore / story has no rewards for me.

    I still want to point out that I love the ESO story, I am on half way with my EU account and its great fun more fun than in many other MMOs. Yet knowing what my "game" will be from VR 10 on, is a huge letdown.
  • Gorthax
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    @Kragorn I am max vr14 on three characters, I dont need to grind at all. Unless I am that min/max about getting as many CP as I can get. I do enjoy grinding though as I find it more fun than actual questing. Just figured I would post what I found once the server went live and I could do a quick little test.
    Edited by Gorthax on March 23, 2015 6:14PM
  • ArconSeptim
    ArconSeptim
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    Surprise buddy! it's an MMO! that's why they buffed the xp dramatically in the areas that are meant for grouping.

    I am so tired of this flawed logic being parroted around as if it were truth.

    This is not just any MMO, and not all MMO's are created equal, hence the irrational simplicity of this statement. This happens to be a game where the progress made in the Champion System directly correlates to an advantage in PVP.
    • Massive PVP was a MAJOR selling point of this game.
    • Play as you want was also a MAJOR selling point.

    The simplistic statement that only rewarding people who play a certain way is somehow correct because "this is an MMO" completely ignores the fact that the MINORITY of players that grind trials in PVE, will (and SHOULD?) have a huge stat advantage over players that quest, complete regular PVE content, and do exploration/achievements.

    Your logic is flawed.
    lol I mixed Massive PvP with Massive lag
  • Kragorn
    Kragorn
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    Gorthax wrote: »
    @Kragorn I am max vr14 on three characters, I dont need to grind at all. Unless I am that min/max about getting as many CP as I can get. I do enjoy grinding though as I find it more fun than actual questing. Just figured I would post what I found once the server went live and I could do a quick little test.
    I'm not VR14 on one yet, my highest is VR10 and done 'gold' .. how the hell is she supposed to get to VR14 now the Craglorn XP has been nerfed to Oblivion (as it was last autumn) I loathe forced-grouping simply to level to be able to play end-game content? Craglorn should me made into a normal zone like all the others, if there ever was a useful purpose for it those days have long gone.

    This change does nothing to give me hope my VR10 will ever gain another single XP, let alone 4m needed for VR14.

    Basically 1-VR10 is a normal MMO, VR10+ is a 1990s group-or-die affair.
    Edited by Kragorn on March 23, 2015 6:45PM
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