TBH you'll probably want to play on Nutella more now with 1.6, DK is nothing to what it was.DoctorSwampy wrote: »I won't be around a ton for about a week or so btw, my data limit got run up. So you'll just have to troll without me for a bit. Also, I tanked 55-60 blues for a straight minutes today on Azuras, and when you come back well double tank them.
I have a Sap Tank if I want that... my DK needs to kill 60 people at once.
DoctorSwampy wrote: »TBH you'll probably want to play on Nutella more now with 1.6, DK is nothing to what it was.DoctorSwampy wrote: »I won't be around a ton for about a week or so btw, my data limit got run up. So you'll just have to troll without me for a bit. Also, I tanked 55-60 blues for a straight minutes today on Azuras, and when you come back well double tank them.
I have a Sap Tank if I want that... my DK needs to kill 60 people at once.
DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
I say forget Blood Spawn, use Engine Guardian. Or even Valkyn with changing your 2h bar to dual wield axes. Spam Tornado for the 100% chance application of bleed with Disease on both of them. Maybe throw in Caltrops as well, just an idea I had recently. I've got the AP left over to help you get the Walker rings if you want, and I'm always up for running pledges if I'm online and haven't done it.DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
Come 1.6 I may rummage through my bank and try out a Stamina build on Crassus for a little while, I'd never go Stamina NB because they're boring and I'd prefer to go balls deep into a large blob of enemies and Sap Tank them until someone starts spamming heal debuffs on me. But I was thinking for Crassus.... Stick with the usual S&B gameplay with Two-handed on the offbar.[Bar One]:
- 2 Set Shadow Walker
- Rings: Enchanted with Weapon Damage
- 5 Set Twin Sisters
- Five Medium Armor: Enchanted with Stamina/Health
- 2 Set Bloodspawn
- One Light, One Heavy: Enchanted with Stamina/Health
- 3 Set Dominion's Potentate
- Sword, Shield, Necklace: Enchanted with Disease/Stamina/Reduce Cost of Stamina Abilities
Unstable Flame - Reverberating Bash - Burning Breath - Crippling Slash - Absorb Magic - Corrosive Armor
[Bar Two]:
Green Dragon's Blood - Critical Rush - Rally - Carve - Volatile Armor - Ice Comet
Edit: Will probably use Dual Wield instead of 2H, swap out Crit Rush with Flying Blade, Rally with Blood Craze, Carve with Deadly Cloak.
Basically wear down your opponent with a boat-load of DoTs and swap to 2H bar if you need to beat them senseless, was going to use the Dominion's Greatsword for it's absurdly overpowered armor reduction enchantment. So Reverberating Bash for the heal debuff, then Unstable Flame, Burning Breath, Twin Sisters, Volatile Armor, Carve, all DoTs, Absorb Magic up at all times for the nice burst heal it gives, Crippling Slash so they can't run away, and the additional ultimate gain, same reason for Carve, DoT and ultimate gain, Rally for HoT and GDB for actual heal, 2 Piece Bloodspawn for the Ultimate gain and stamina regeneration, Twin Sisters for DoT and stamina boosts. Dominion's Potentate for the reduced Ultimate cost and Stamina regeneration, Shadow Walker for the damage boost, might swap out the 2H on offbar for something else, definitely not Bow, not in a million years will I use a Bow, I won't stoop that low, maybe another Sword/Board, who knows
Copy pasted from another post of mine. Ignore the dual wield comment, staying 2H.
Yeah I'll prolly need your Apz, but I want to keep Bloodspawn because Ult gen is ass in 1.6 and corrosive armor + 2H is basically a death sentence to anything near you. Not to mention regen resources and invulnerability. The fact that Crassus is an Imperial makes it even better, 10% max stamina, and melee attacks heal me. Switch around wrecking blow and volatile armor for the lulz.DoctorSwampy wrote: »I say forget Blood Spawn, use Engine Guardian. Or even Valkyn with changing your 2h bar to dual wield axes. Spam Tornado for the 100% chance application of bleed with Disease on both of them. Maybe throw in Caltrops as well, just an idea I had recently. I've got the AP left over to help you get the Walker rings if you want, and I'm always up for running pledges if I'm online and haven't done it.DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
Come 1.6 I may rummage through my bank and try out a Stamina build on Crassus for a little while, I'd never go Stamina NB because they're boring and I'd prefer to go balls deep into a large blob of enemies and Sap Tank them until someone starts spamming heal debuffs on me. But I was thinking for Crassus.... Stick with the usual S&B gameplay with Two-handed on the offbar.[Bar One]:
- 2 Set Shadow Walker
- Rings: Enchanted with Weapon Damage
- 5 Set Twin Sisters
- Five Medium Armor: Enchanted with Stamina/Health
- 2 Set Bloodspawn
- One Light, One Heavy: Enchanted with Stamina/Health
- 3 Set Dominion's Potentate
- Sword, Shield, Necklace: Enchanted with Disease/Stamina/Reduce Cost of Stamina Abilities
Unstable Flame - Reverberating Bash - Burning Breath - Crippling Slash - Absorb Magic - Corrosive Armor
[Bar Two]:
Green Dragon's Blood - Critical Rush - Rally - Carve - Volatile Armor - Ice Comet
Edit: Will probably use Dual Wield instead of 2H, swap out Crit Rush with Flying Blade, Rally with Blood Craze, Carve with Deadly Cloak.
Basically wear down your opponent with a boat-load of DoTs and swap to 2H bar if you need to beat them senseless, was going to use the Dominion's Greatsword for it's absurdly overpowered armor reduction enchantment. So Reverberating Bash for the heal debuff, then Unstable Flame, Burning Breath, Twin Sisters, Volatile Armor, Carve, all DoTs, Absorb Magic up at all times for the nice burst heal it gives, Crippling Slash so they can't run away, and the additional ultimate gain, same reason for Carve, DoT and ultimate gain, Rally for HoT and GDB for actual heal, 2 Piece Bloodspawn for the Ultimate gain and stamina regeneration, Twin Sisters for DoT and stamina boosts. Dominion's Potentate for the reduced Ultimate cost and Stamina regeneration, Shadow Walker for the damage boost, might swap out the 2H on offbar for something else, definitely not Bow, not in a million years will I use a Bow, I won't stoop that low, maybe another Sword/Board, who knows
Copy pasted from another post of mine. Ignore the dual wield comment, staying 2H.
Personally, generating ult is even better in this patch in my opinion since 1.6, I pop Take Flight every five seconds because I light atack, bash, then hold block and have it going eternally.Yeah I'll prolly need your Apz, but I want to keep Bloodspawn because Ult gen is ass in 1.6 and corrosive armor + 2H is basically a death sentence to anything near you. Not to mention regen resources and invulnerability. The fact that Crassus is an Imperial makes it even better, 10% max stamina, and melee attacks heal me. Switch around wrecking blow and volatile armor for the lulz.DoctorSwampy wrote: »I say forget Blood Spawn, use Engine Guardian. Or even Valkyn with changing your 2h bar to dual wield axes. Spam Tornado for the 100% chance application of bleed with Disease on both of them. Maybe throw in Caltrops as well, just an idea I had recently. I've got the AP left over to help you get the Walker rings if you want, and I'm always up for running pledges if I'm online and haven't done it.DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
Come 1.6 I may rummage through my bank and try out a Stamina build on Crassus for a little while, I'd never go Stamina NB because they're boring and I'd prefer to go balls deep into a large blob of enemies and Sap Tank them until someone starts spamming heal debuffs on me. But I was thinking for Crassus.... Stick with the usual S&B gameplay with Two-handed on the offbar.[Bar One]:
- 2 Set Shadow Walker
- Rings: Enchanted with Weapon Damage
- 5 Set Twin Sisters
- Five Medium Armor: Enchanted with Stamina/Health
- 2 Set Bloodspawn
- One Light, One Heavy: Enchanted with Stamina/Health
- 3 Set Dominion's Potentate
- Sword, Shield, Necklace: Enchanted with Disease/Stamina/Reduce Cost of Stamina Abilities
Unstable Flame - Reverberating Bash - Burning Breath - Crippling Slash - Absorb Magic - Corrosive Armor
[Bar Two]:
Green Dragon's Blood - Critical Rush - Rally - Carve - Volatile Armor - Ice Comet
Edit: Will probably use Dual Wield instead of 2H, swap out Crit Rush with Flying Blade, Rally with Blood Craze, Carve with Deadly Cloak.
Basically wear down your opponent with a boat-load of DoTs and swap to 2H bar if you need to beat them senseless, was going to use the Dominion's Greatsword for it's absurdly overpowered armor reduction enchantment. So Reverberating Bash for the heal debuff, then Unstable Flame, Burning Breath, Twin Sisters, Volatile Armor, Carve, all DoTs, Absorb Magic up at all times for the nice burst heal it gives, Crippling Slash so they can't run away, and the additional ultimate gain, same reason for Carve, DoT and ultimate gain, Rally for HoT and GDB for actual heal, 2 Piece Bloodspawn for the Ultimate gain and stamina regeneration, Twin Sisters for DoT and stamina boosts. Dominion's Potentate for the reduced Ultimate cost and Stamina regeneration, Shadow Walker for the damage boost, might swap out the 2H on offbar for something else, definitely not Bow, not in a million years will I use a Bow, I won't stoop that low, maybe another Sword/Board, who knows
Copy pasted from another post of mine. Ignore the dual wield comment, staying 2H.
DoctorSwampy wrote: »Personally, generating ult is even better in this patch in my opinion since 1.6, I pop Take Flight every five seconds because I light atack, bash, then hold block and have it going eternally.Yeah I'll prolly need your Apz, but I want to keep Bloodspawn because Ult gen is ass in 1.6 and corrosive armor + 2H is basically a death sentence to anything near you. Not to mention regen resources and invulnerability. The fact that Crassus is an Imperial makes it even better, 10% max stamina, and melee attacks heal me. Switch around wrecking blow and volatile armor for the lulz.DoctorSwampy wrote: »I say forget Blood Spawn, use Engine Guardian. Or even Valkyn with changing your 2h bar to dual wield axes. Spam Tornado for the 100% chance application of bleed with Disease on both of them. Maybe throw in Caltrops as well, just an idea I had recently. I've got the AP left over to help you get the Walker rings if you want, and I'm always up for running pledges if I'm online and haven't done it.DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
Come 1.6 I may rummage through my bank and try out a Stamina build on Crassus for a little while, I'd never go Stamina NB because they're boring and I'd prefer to go balls deep into a large blob of enemies and Sap Tank them until someone starts spamming heal debuffs on me. But I was thinking for Crassus.... Stick with the usual S&B gameplay with Two-handed on the offbar.[Bar One]:
- 2 Set Shadow Walker
- Rings: Enchanted with Weapon Damage
- 5 Set Twin Sisters
- Five Medium Armor: Enchanted with Stamina/Health
- 2 Set Bloodspawn
- One Light, One Heavy: Enchanted with Stamina/Health
- 3 Set Dominion's Potentate
- Sword, Shield, Necklace: Enchanted with Disease/Stamina/Reduce Cost of Stamina Abilities
Unstable Flame - Reverberating Bash - Burning Breath - Crippling Slash - Absorb Magic - Corrosive Armor
[Bar Two]:
Green Dragon's Blood - Critical Rush - Rally - Carve - Volatile Armor - Ice Comet
Edit: Will probably use Dual Wield instead of 2H, swap out Crit Rush with Flying Blade, Rally with Blood Craze, Carve with Deadly Cloak.
Basically wear down your opponent with a boat-load of DoTs and swap to 2H bar if you need to beat them senseless, was going to use the Dominion's Greatsword for it's absurdly overpowered armor reduction enchantment. So Reverberating Bash for the heal debuff, then Unstable Flame, Burning Breath, Twin Sisters, Volatile Armor, Carve, all DoTs, Absorb Magic up at all times for the nice burst heal it gives, Crippling Slash so they can't run away, and the additional ultimate gain, same reason for Carve, DoT and ultimate gain, Rally for HoT and GDB for actual heal, 2 Piece Bloodspawn for the Ultimate gain and stamina regeneration, Twin Sisters for DoT and stamina boosts. Dominion's Potentate for the reduced Ultimate cost and Stamina regeneration, Shadow Walker for the damage boost, might swap out the 2H on offbar for something else, definitely not Bow, not in a million years will I use a Bow, I won't stoop that low, maybe another Sword/Board, who knows
Copy pasted from another post of mine. Ignore the dual wield comment, staying 2H.
Actually, use Valkyn with a War Axe 2h as well as something like Carve and Volatile Armor for even extra lawls.
EDIT: I make a lot of redundant statements for some reason because my phone likes to type extra words that I don't even initiate . . .
DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
I didn't say they were only good for ALL magicka DKs, I said for damage as one. ;PSafiyerAmitora wrote: »DoctorSwampy wrote: »I've got a pretty good build right now, I do an okay amount of damage but all you can do with DK anymore is be AoE root and Inhale if you're a magicka build. If you go stamina build you can take a person and absolutely obliterate them because stamina OP.
Pfft. I tanked several meteors, soul assaults, snipes, Templar death beams, and TopTyrant's pet build today quite well (and that's without a gap closer or wings, mind you). Most fights, I lasted 20+ seconds while getting battered by 10+ local reds, and some random DC group at one point, in Had. That's WITH being a magicka build, tyvm. So don't go telling me that all BtP is good for is talons and Inhale; she can do better than that.
@DoctorSwampy @Psilent @vortexman11 @Armitas @Weberda @Roechacca I'm back ***!!!
Going to be spending the next hour or so getting my addons back but I'm back, should be on in about ten minutes after this post. @ZOS_ShannonM you can close this thread now Shannon