Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Misisng Transparency of Difficulty

spoqster
spoqster
✭✭✭✭✭
One thing I miss in this game is a clear sense of what content is how difficult, how good individual players are.

The most drastic example are trials or dungeon runs, that range from very easy (when players run good builds and know what they are doing) via tiresome to virtually impossible.
  • The same veteran dungeon can be a 15 min piece of cake with a good group, but may drag out to take hours upon hours with a mediocre PUG, even if you are a good player yourself. I like helping less experienced players a lot, but sometimes I just don't have that much time, and I would like to have some kind of guarantee that the run will be done in 20 mins.
  • The opponents in the questing part of the game are generally very easy, but on my first run through I found a few opponents that were very hard to overcome.
  • Cyrodiil can be either pretty straight forward when you're in a good group, but if you get left behind alone and stampeded by an enemy group or ganked by a gang of gankers, then it's virtually insta death. There seems to be little middle ground there.

I wish there was a bit more transparency, like some kind of league system in which you advance not by leveling up, but by completing achievements, so that it will be easier to pick group members for runs.

And for quests I wish there would be multiple difficulty levels. When you go skiing there are black, red and blue pistes, to denote different difficulty levels. That way families and groups of friends can all go skiing together, but then skiers of different levels will go down different pistes. This could work really well, as you could have areas of different difficulties inside the zones.

Just wanted to throw this out and see if other players have also thought about this or have opinions on it.
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    There's enough elitism in MMOs like ESO already I'd have said, the game doesn't need to provide any more mechanics to help it: it certainly could have done without the CP system providing a 'tariff' where a given threshold is the passport to being 'accepted'.

    Guild runs are for those who want to avoid the 'noobs' (pre-mades as they're known elsewhere).
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    Achievements are good indicators of experience. Certain veteran dungeon and trial achievements are hard to come by without putting in the effort. Running CoH no death, speed in BC or killing 50 lurkers in EH all good bets that the player has some ideas on the dungeon. Similar for trials.

    Not sure about PvP cause hardly doing it, but it has it's own ranking system anyway. I would love to see campaigns restricted by PvP ranks rather than character level, so noob like me not getting humiliated by pros all the time.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • tinythinker
    tinythinker
    ✭✭✭✭✭
    ✭✭✭✭✭
    SickDuck wrote: »
    I would love to see campaigns restricted by PvP ranks rather than character level, so noob like me not getting humiliated by pros all the time.

    You mean adding a special rules campaign like a Blackwater Blade (which is non-vet only) for people below, say, the Alliance Rank of Lieutenant? That would include Volunteer up to First Sergent.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • spoqster
    spoqster
    ✭✭✭✭✭
    Kragorn wrote: »
    There's enough elitism in MMOs like ESO already I'd have said, the game doesn't need to provide any more mechanics to help it: it certainly could have done without the CP system providing a 'tariff' where a given threshold is the passport to being 'accepted'.

    Guild runs are for those who want to avoid the 'noobs' (pre-mades as they're known elsewhere).
    I am no advocate of elitism. I hate it in fact. To me it really is more about transparency. If I wanna run a dung with good players it is usually because I have limited time, not because I am elitist. There is nothing wrong with that.

    And for noobs it is better to not be taken in the first place then to be cursed at and left in the middle of a dungeon. I have never done that but I've seen that.
  • SickDuck
    SickDuck
    ✭✭✭✭✭
    SickDuck wrote: »
    I would love to see campaigns restricted by PvP ranks rather than character level, so noob like me not getting humiliated by pros all the time.

    You mean adding a special rules campaign like a Blackwater Blade (which is non-vet only) for people below, say, the Alliance Rank of Lieutenant? That would include Volunteer up to First Sergent.

    Exactly, something like that. Non-veteran campaing is quite meaningless anyway.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • skavenapsb16_ESO
    spoqster wrote: »
    One thing I miss in this game is a clear sense of what content is how difficult, how good individual players are.

    The most drastic example are trials or dungeon runs, that range from very easy (when players run good builds and know what they are doing) via tiresome to virtually impossible.
    • The same veteran dungeon can be a 15 min piece of cake with a good group, but may drag out to take hours upon hours with a mediocre PUG, even if you are a good player yourself. I like helping less experienced players a lot, but sometimes I just don't have that much time, and I would like to have some kind of guarantee that the run will be done in 20 mins.
    • The opponents in the questing part of the game are generally very easy, but on my first run through I found a few opponents that were very hard to overcome.
    • Cyrodiil can be either pretty straight forward when you're in a good group, but if you get left behind alone and stampeded by an enemy group or ganked by a gang of gankers, then it's virtually insta death. There seems to be little middle ground there.

    I wish there was a bit more transparency, like some kind of league system in which you advance not by leveling up, but by completing achievements, so that it will be easier to pick group members for runs.

    And for quests I wish there would be multiple difficulty levels. When you go skiing there are black, red and blue pistes, to denote different difficulty levels. That way families and groups of friends can all go skiing together, but then skiers of different levels will go down different pistes. This could work really well, as you could have areas of different difficulties inside the zones.

    Just wanted to throw this out and see if other players have also thought about this or have opinions on it.

    1-Don't PUG. If you PUG you will find good and bad players. Do runs with your guild.
    2-I agree that some simbol on the HP to identify "hard" enemies will be nice.
    3-I don't pvp, so i don't any solution opinion for you.
  • Contraptions
    Contraptions
    ✭✭✭✭✭
    I mostly PVE and so can only speak for that half of the game, and I agree the difficulty of vet dungeons depends wildly on the quality of the group. The main difficulty of a vet dungeon boss comes from either

    1. the fact that most of them are thinly veiled stat checks
    2. or they are mechanics intensive. This second type of boss usually kills PUG groups.

    In my opinion,

    DPS check
    • Maw of the Infernal
    • Keeper Imiril
    • Blood Spawn
    • Praxin Douare
    • Vorenor Winterbourne HM
    • Garron the Returned
    • Bogdan the Nightflame HM
    • Transmuted Hive Lord
    • Grobul the Transmuted
    • Engine Guardian
    • Illambris Amalgam
    • Nerien'eth
    • Horvantud the Fire Maw
    • Valkyn Skoria HM

    Heal check
    • Spawn of Mephala
    • Vila Theran HM
    • Garron the Returned
    • Transmuted Hive Lord
    • Engine Guardian HM
    • Illambris Amalgam
    • Ash Titan
    • Valkyn Skoria

    Tank check
    • Maw of the Infernal
    • High Kinlord Rilis HM
    • Nerien'eth HM
    • Ash Titan
    • Valkyn Skoria

    Mechanics
    • Gamyne Bandu
    • Spawn of Mephala
    • Praxin Douare
    • Malubeth the Scourger
    • Murklight
    • Bogdan the Nightflame
    • Engine Guardian
    • Ruzozuzalpamaz
    • Nerien'eth
    • Ash Titan
    • Valkyn Skoria
    Patroller and Editor at UESP
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Would be nice to team with peers of equivalent skill.
    I think that applies for good and bad players.
    No one wants to be ridiculed....no one feel like they are carrying the whole team.
    Anything that can be exploited will be exploited
Sign In or Register to comment.