Why are you people so obsessed with experience boosters and some other stuff like that?
If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.
P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.
Why are you people so obsessed with experience boosters and some other stuff like that?
If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.
P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.
It's simple, P2W is convenience for people who don't play much, sure. But it's also used by every single other player to get a leg up. It widens the gap between the top and the rest to the point where you're either force to participate in P2W to keep up, or have to settle with being an underdog. It isn't fair because it extorts everyone in the long run.
So what? Today we have so called “elite”, and XP potions will not bring you close to them, they just so far away so these boosters/etc are just not relevant. XP won't provide you best gear, won't teach you correct rotation to deal decent damage.
It's simple, P2W is convenience for people who don't play much, sure. But it's also used by every single other player to get a leg up. It widens the gap between the top and the rest to the point where you're either force to participate in P2W to keep up, or have to settle with being an underdog. It isn't fair because it extorts everyone in the long run.
So what? Today we have so called “elite”, and XP potions will not bring you close to them, they just so far away so these boosters/etc are just not relevant. XP won't provide you best gear, won't teach you correct rotation to deal decent damage.
These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?
These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?
I'm fine with it. As I told, “elite” players are far away, they live in another dimension with DSA/Trials and they will be always there. There is a gap already and it's huge, and XP boosters just make it a bit wider. Crafting progression is much more important and even with booster you cannot progress clothing for example to be able craft 8-traits items. Also XP will not give you more skillpoints.
This is the difference between 750 & 500 CPs for a stamina build:
- -5.3% Stamina Costs Spells/Abilities
- +4.5% Stamina Regeneration
- +5.1% more Healing Reduction
- +5.8% Light/Heavy Attack Damage
- +9% Physical Critical Strike damage
- +5.9% Armour Penetration
- +1.2% Spell Resistance
- -6.9% DoT damage taken
- -5% Poison/Disease/Magic damage taken
- -5% Flame/Frost/Shock damage taken.
- When killed, heal Allies within 8m by X
- 50% reduced Gathering times
- Better items from Treasure Chests
- 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown
You don't have to be a genius to notice these aren't small differences.
In fact, these are equal to dozens of set bonuses from gear, which would make purchasing these boosters basicly the same as purchasing some uber gear with billion set bonuses.
How is this not P2W to (some) people?
These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?
I'm fine with it. As I told, “elite” players are far away, they live in another dimension with DSA/Trials and they will be always there. There is a gap already and it's huge, and XP boosters just make it a bit wider. Crafting progression is much more important and even with booster you cannot progress clothing for example to be able craft 8-traits items. Also XP will not give you more skillpoints.
What if the potion only worked for characters below level 50?
That way it could be an alternative to grinding for new players wanting to catch up and those who have levelling several characters and are sick of it, but wouldn't help with getting CPs.
Here, let me just quote myself from another thread:This is the difference between 750 & 500 CPs for a stamina build:
...
- Crafting is ridiculously easy
- 6+ trait sets are garbage
- Competitive players have everything researched already
- Who cares about skill points? Most people at VR14 have more of them than they need.
Just how long have you been playing the game, to make this kind of statements? I would seriously recommend you to atleast research the subject you're talking about, otherwise you can't really be taken seriously.
Here, let me just quote myself from another thread:This is the difference between 750 & 500 CPs for a stamina build:
...
I don't care because currently I have 75 CP and I usually getting just 1 every day. So even 500 CP goal seems unrealistic.
- Crafting is ridiculously easy
- 6+ trait sets are garbage
- Competitive players have everything researched already
- Who cares about skill points? Most people at VR14 have more of them than they need.
Just how long have you been playing the game, to make this kind of statements? I would seriously recommend you to atleast research the subject you're talking about, otherwise you can't really be taken seriously.
Progressing crafting traits consumes time, a lot of time. 6 traits items are great, 8/9 traits are garbage. And again — you are talking from minmax-player point of view. I don't need ideal-perfect-super-shine-crocodile-gold-plated mask from hardest boss of hardest dungeon. And I'm sure most people don't want too, they cost too too much time to obtain and I don't work in this game, I just enjoy playing. My current build (I have just one character, btw) has just 3 items I cannot craft/easily obtain — Dreugh King Slayer head/waist/pendant.
I'm sure everyone who playing this game 8+ hours/day has much better build/CP/etc, but I don't care. Of course, “elite” player groups requirements are too high for most players, and they were too high and will be in the future. Play with your level players, there are much more of them than “elite”-minmaxer.
There is nothing about getting XP faster that is p2w.
They just have to decouple bonus XP from base XP that is used for CP acquisition or deactivate XP bonus once VR14 is hit. Problem solved.
I for one do appreciate any bonus to XP that I can get my alts to VR14 as fast as possible. Otherwise I would have to wait until they remove that stupid system... meaning I would have to quit for like a year...
There is nothing about getting XP faster that is p2w.
They just have to decouple bonus XP from base XP that is used for CP acquisition or deactivate XP bonus once VR14 is hit. Problem solved.
I for one do appreciate any bonus to XP that I can get my alts to VR14 as fast as possible. Otherwise I would have to wait until they remove that stupid system... meaning I would have to quit for like a year...
Not just VR14, but VR1.
Your XP between VR1-14 also counts towards Champion Points (in fact, doing quests on these alts is one of the fastest ways to grind them).
Ok, so clearly you have some deep-rooted hatred against "elite -minmaxers".
Too bad for you, the hardcore audience is required to keep a MMO alive. The moment you introduce P2W to a game, it loses every ounce of respect from competitive gamers, which leads to less subscribers, less youtube/twitch coverage and ultimate failure of the game.
P2W leads to nothing but separating hardcore players & hardcore players with lots of money (much smaller group). Eventually, the bigger group leaves the game due to inability to compete, while the smaller credit card warrior group stays around as demigods, destroying hordes of casual players all by themselves (must be fun for you & your friends to get destroyed by a single player).
If this is an ideal direction for a MMO for you, I don't know what to say.
Ok, so clearly you have some deep-rooted hatred against "elite -minmaxers".
Too bad for you, the hardcore audience is required to keep a MMO alive. The moment you introduce P2W to a game, it loses every ounce of respect from competitive gamers, which leads to less subscribers, less youtube/twitch coverage and ultimate failure of the game.
P2W leads to nothing but separating hardcore players & hardcore players with lots of money (much smaller group). Eventually, the bigger group leaves the game due to inability to compete, while the smaller credit card warrior group stays around as demigods, destroying hordes of casual players all by themselves (must be fun for you & your friends to get destroyed by a single player).
If this is an ideal direction for a MMO for you, I don't know what to say.
I just don't see elite players, they are from another universe. Yes, there is some ratings etc, they are there and I'm fine with that, I'm OK in my universe without Trials/DSA. There must be a place for all kinds and XP boosters definetely won't change anything. Even if I buy that “P2W” potion I will be outside, you cannot buy a place among “elite” who invest skills and time in the game.
Hardcore players are already separated from other players, and that's fine, every game has clusters of players. You can grind CP instead of paying, pay by time not by money.
Why are you people so obsessed with experience boosters and some other stuff like that?
If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.
P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.
I will try this one more time, I promise I'll give up if you still don't get it:
"Casual" Player A - doesn't buy potions or grind -> falls behind drastically in power and becomes a "loser"
"Casual" Player B - buys potions, doesn't grind -> becomes stronger than Player A, but still falls behind in power and becomes a "loser" (not as bad of a loser as Player A though)
"Elite" Player C - doesn't buy potions -> becomes stronger than Player A & stronger/equal with Player B, but still is a loser because of:
"Elite" Played D - buys potions -> becomes a demigod compared to Player A & B, and significantly stronger than Player C. He is the winner.
I hope you can realize after this that it isn't something that only separates casual & hardcore players even more, it also separates hardcore players & rich hardcore players, which is wrong on so many levels.
Only way one could still enjoy the game after this, is if one a) enjoys being a loser or b) happens to be rich
I will try this one more time, I promise I'll give up if you still don't get it:
"Casual" Player A - doesn't buy potions or grind -> falls behind drastically in power and becomes a "loser"
"Casual" Player B - buys potions, doesn't grind -> becomes stronger than Player A, but still falls behind in power and becomes a "loser" (not as bad of a loser as Player A though)
"Elite" Player C - doesn't buy potions -> becomes stronger than Player A & stronger/equal with Player B, but still is a loser because of:
"Elite" Played D - buys potions -> becomes a demigod compared to Player A & B, and significantly stronger than Player C. He is the winner.
I hope you can realize after this that it isn't something that only separates casual & hardcore players even more, it also separates hardcore players & rich hardcore players, which is wrong on so many levels.
Only way one could still enjoy the game after this, is if one a) enjoys being a loser or b) happens to be rich
What do you mean saying “loser”? People are pointing at you shouting “Look, he has just 75 CP, such a loser”? Remember, we're not talking about Cyrodiil, because it's a different pain. And also who is a winner? Trials leaderboard top? Top CP? Top AP?