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Pay2Win obsession

sigsergv
sigsergv
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Why are you people so obsessed with experience boosters and some other stuff like that?

If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.

P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.
  • jeevin
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    I agree @sigsergv xp boosters should only affect a small portion of the player base. Cyrodiil has so few players globally that it's really irrelevant. And are there really that many of us that give a toss about trials and leader boards? Nobody needs Champion Points for any regular content. My advice is pretend Champion Points don't exist and DO NOT purchase these boosters. Don't pay Zos anything until we get real content.
  • ItsGlaive
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    sigsergv wrote: »
    Why are you people so obsessed with experience boosters and some other stuff like that?

    If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.

    P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.

    It's simple, P2W is convenience for people who don't play much, sure. But it's also used by every single other player to get a leg up. It widens the gap between the top and the rest to the point where you're either force to participate in P2W to keep up, or have to settle with being an underdog. It isn't fair because it extorts everyone in the long run.
    Allow cross-platform transfers and merges
  • Ashigaru
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    sigsergv wrote: »
    Why are you people so obsessed with experience boosters and some other stuff like that?

    If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.

    P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.

    I swear people just whine to whine, its something new each week and now with everyone being able to post here its going to get worse, any troll with an account, its open season....
  • sigsergv
    sigsergv
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    Xabien wrote: »
    sigsergv wrote: »
    It's simple, P2W is convenience for people who don't play much, sure. But it's also used by every single other player to get a leg up. It widens the gap between the top and the rest to the point where you're either force to participate in P2W to keep up, or have to settle with being an underdog. It isn't fair because it extorts everyone in the long run.

    So what? Today we have so called “elite”, and XP potions will not bring you close to them, they just so far away so these boosters/etc are just not relevant. XP won't provide you best gear, won't teach you correct rotation to deal decent damage.
  • ItsGlaive
    ItsGlaive
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    sigsergv wrote: »
    Xabien wrote: »
    sigsergv wrote: »
    It's simple, P2W is convenience for people who don't play much, sure. But it's also used by every single other player to get a leg up. It widens the gap between the top and the rest to the point where you're either force to participate in P2W to keep up, or have to settle with being an underdog. It isn't fair because it extorts everyone in the long run.

    So what? Today we have so called “elite”, and XP potions will not bring you close to them, they just so far away so these boosters/etc are just not relevant. XP won't provide you best gear, won't teach you correct rotation to deal decent damage.

    These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?
    Edited by ItsGlaive on March 20, 2015 10:39AM
    Allow cross-platform transfers and merges
  • sigsergv
    sigsergv
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    Xabien wrote: »
    These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?

    I'm fine with it. As I told, “elite” players are far away, they live in another dimension with DSA/Trials and they will be always there. There is a gap already and it's huge, and XP boosters just make it a bit wider. Crafting progression is much more important and even with booster you cannot progress clothing for example to be able craft 8-traits items. Also XP will not give you more skillpoints.
  • Danikat
    Danikat
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    If they work like the XP boosters in GW2 I think it would be ok.

    They give +50% XP from kills, which sounds amazing and/or P2W (depending on your opinion) at first. But in practice...they're nice to have if you get them free but not worth buying because they're simply too much hassle to use vs. free methods of levelling.

    The best way to use them is to go into some out of the way corner of a high level map and kill random things no one would usually bother touching. But the reason no one would normally bother fighting them is the only thing they give you is XP. Alternatively you can go to World vs. World (their version of Cyrodiil) and get XP at about the same rate, whilst also getting drops and doing something much more interesting. Or stay in PvE and do world bosses or maps with long event chains. (Most of the XP from these methods comes from completing events rather than from kills. Doing WvW or PvE maps with the booster might be slightly better than normal, but not enough to make a noticeable difference.)

    So in practice the only difference between people who buy boosters and people who don't is that the first group spent money to get less loot for their time.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • DDuke
    DDuke
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    sigsergv wrote: »
    Xabien wrote: »
    These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?

    I'm fine with it. As I told, “elite” players are far away, they live in another dimension with DSA/Trials and they will be always there. There is a gap already and it's huge, and XP boosters just make it a bit wider. Crafting progression is much more important and even with booster you cannot progress clothing for example to be able craft 8-traits items. Also XP will not give you more skillpoints.

    Perhaps you don't understand, but this affects these "elite" players as well. There will be "elite" players who use the potions & "elite" players who don't. This will lead to enormous gap between the two groups, where other is left utterly uncompetitive.

    Not good for game health, nor is widening the gap between new & old players, thus preventing any would-be "elite" (sorry, I
    just find that term funny) from entering the game at all.


    And it's not just bit wider. What if they sold you "epic armour of awesome" on Cash Shop that was exponentially stronger than anything else? Because that is pretty much the case in terms of power sold.

    Here, let me just quote myself from another thread:
    This is the difference between 750 & 500 CPs for a stamina build:
    • -5.3% Stamina Costs Spells/Abilities
    • +4.5% Stamina Regeneration
    • +5.1% more Healing Reduction
    • +5.8% Light/Heavy Attack Damage
    • +9% Physical Critical Strike damage
    • +5.9% Armour Penetration
    • +1.2% Spell Resistance
    • -6.9% DoT damage taken
    • -5% Poison/Disease/Magic damage taken
    • -5% Flame/Frost/Shock damage taken.
    • When killed, heal Allies within 8m by X
    • 50% reduced Gathering times
    • Better items from Treasure Chests
    • 15% chance to return X damage to attacker when blocking a melee attack, 5 second cooldown

    You don't have to be a genius to notice these aren't small differences.
    In fact, these are equal to dozens of set bonuses from gear, which would make purchasing these boosters basicly the same as purchasing some uber gear with billion set bonuses.

    How is this not P2W to (some) people?


    Also, I'm not we're on the same page here. Why are you bringing crafting & skill points up?
    1. Crafting is ridiculously easy
    2. 6+ trait sets are garbage
    3. Competitive players have everything researched already
    4. Who cares about skill points? Most people at VR14 have more of them than they need.


    Just how long have you been playing the game, to make this kind of statements? I would seriously recommend you to atleast research the subject you're talking about, otherwise you can't really be taken seriously.
  • istateres
    istateres
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    sigsergv wrote: »
    Xabien wrote: »
    These "elite" will also be using these, widening the gap, which is what my post was saying and you know it is. So you think we should just say "to hell with it" and let the gap become a chasm?

    I'm fine with it. As I told, “elite” players are far away, they live in another dimension with DSA/Trials and they will be always there. There is a gap already and it's huge, and XP boosters just make it a bit wider. Crafting progression is much more important and even with booster you cannot progress clothing for example to be able craft 8-traits items. Also XP will not give you more skillpoints.

    What game are you playing?? Crafting progression (except Enchanting) is easy. Do the daily writ, deconstruct everything, done! I've hit level 50 in mutiple crafts on multiple characters no problem.

    I am 100% against P2W - i.e. items in the crown store that are better than in game.
    I am not against P2L (pay to level) - i.e. items in the crown store that expidite your game progress; however, anything that increases the rate of experience gained post VR1 will marginalize the Champion System. So ask yourself, do you want the store to sell VR14, 3600 CP characters?? If not, then XP buffs post VR1 are just the slipery slope to that.
  • Danikat
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    What if the potion only worked for characters below level 50?

    That way it could be an alternative to grinding for new players wanting to catch up and those who have levelling several characters and are sick of it, but wouldn't help with getting CPs.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Naor_Sarethi
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    Danikat wrote: »
    What if the potion only worked for characters below level 50?

    That way it could be an alternative to grinding for new players wanting to catch up and those who have levelling several characters and are sick of it, but wouldn't help with getting CPs.

    That is even worse. Pre Veteran questing is actually the part of the game that is enjoyable without grinding.
    I would make it V1+ only because *that* is the part where you sink a lot of time into leveling and the quests are boring as hell.
    Edited by Naor_Sarethi on March 20, 2015 11:25AM
  • Regoras
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    If it irritates the "hard-core players"... I'm all for it.
  • Tandor
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    I imagine it's often the same people who were predicting the game would fail who are now predicting it will go P2W. A hater's got to have something to hate...
  • sigsergv
    sigsergv
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    DDuke wrote: »

    Here, let me just quote myself from another thread:
    This is the difference between 750 & 500 CPs for a stamina build:
    ...

    I don't care because currently I have 75 CP and I usually getting just 1 every day. So even 500 CP goal seems unrealistic.
    1. Crafting is ridiculously easy
    2. 6+ trait sets are garbage
    3. Competitive players have everything researched already
    4. Who cares about skill points? Most people at VR14 have more of them than they need.


    Just how long have you been playing the game, to make this kind of statements? I would seriously recommend you to atleast research the subject you're talking about, otherwise you can't really be taken seriously.

    Progressing crafting traits consumes time, a lot of time. 6 traits items are great, 8/9 traits are garbage. And again — you are talking from minmax-player point of view. I don't need ideal-perfect-super-shine-crocodile-gold-plated mask from hardest boss of hardest dungeon. And I'm sure most people don't want too, they cost too too much time to obtain and I don't work in this game, I just enjoy playing. My current build (I have just one character, btw) has just 3 items I cannot craft/easily obtain — Dreugh King Slayer head/waist/pendant.

    I'm sure everyone who playing this game 8+ hours/day has much better build/CP/etc, but I don't care. Of course, “elite” player groups requirements are too high for most players, and they were too high and will be in the future. Play with your level players, there are much more of them than “elite”-minmaxer.
  • Skjoldur
    Skjoldur
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    There is nothing about getting XP faster that is p2w.

    They just have to decouple bonus XP from base XP that is used for CP acquisition or deactivate XP bonus once VR14 is hit. Problem solved.

    I for one do appreciate any bonus to XP that I can get my alts to VR14 as fast as possible. Otherwise I would have to wait until they remove that stupid system... meaning I would have to quit for like a year...
  • DDuke
    DDuke
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    sigsergv wrote: »
    DDuke wrote: »

    Here, let me just quote myself from another thread:
    This is the difference between 750 & 500 CPs for a stamina build:
    ...

    I don't care because currently I have 75 CP and I usually getting just 1 every day. So even 500 CP goal seems unrealistic.
    1. Crafting is ridiculously easy
    2. 6+ trait sets are garbage
    3. Competitive players have everything researched already
    4. Who cares about skill points? Most people at VR14 have more of them than they need.


    Just how long have you been playing the game, to make this kind of statements? I would seriously recommend you to atleast research the subject you're talking about, otherwise you can't really be taken seriously.

    Progressing crafting traits consumes time, a lot of time. 6 traits items are great, 8/9 traits are garbage. And again — you are talking from minmax-player point of view. I don't need ideal-perfect-super-shine-crocodile-gold-plated mask from hardest boss of hardest dungeon. And I'm sure most people don't want too, they cost too too much time to obtain and I don't work in this game, I just enjoy playing. My current build (I have just one character, btw) has just 3 items I cannot craft/easily obtain — Dreugh King Slayer head/waist/pendant.

    I'm sure everyone who playing this game 8+ hours/day has much better build/CP/etc, but I don't care. Of course, “elite” player groups requirements are too high for most players, and they were too high and will be in the future. Play with your level players, there are much more of them than “elite”-minmaxer.

    Ok, so clearly you have some deep-rooted hatred against "elite -minmaxers".

    Too bad for you, the hardcore audience is required to keep a MMO alive. The moment you introduce P2W to a game, it loses every ounce of respect from competitive gamers, which leads to less subscribers, less youtube/twitch coverage and ultimate failure of the game.

    P2W leads to nothing but separating hardcore players & hardcore players with lots of money (much smaller group). Eventually, the bigger group leaves the game due to inability to compete, while the smaller credit card warrior group stays around as demigods, destroying hordes of casual players all by themselves (must be fun for you & your friends to get destroyed by a single player).

    If this is an ideal direction for a MMO for you, I don't know what to say.
    Edited by DDuke on March 20, 2015 11:40AM
  • SwampRaider
    SwampRaider
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    Hey. At least its not Archeage.


    -Archeage P2W palyer who may return to ESO
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • DDuke
    DDuke
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    Skjoldur wrote: »
    There is nothing about getting XP faster that is p2w.

    They just have to decouple bonus XP from base XP that is used for CP acquisition or deactivate XP bonus once VR14 is hit. Problem solved.

    I for one do appreciate any bonus to XP that I can get my alts to VR14 as fast as possible. Otherwise I would have to wait until they remove that stupid system... meaning I would have to quit for like a year...

    Not just VR14, but VR1.

    Your XP between VR1-14 also counts towards Champion Points (in fact, doing quests on these alts is one of the fastest ways to grind them).
  • Skjoldur
    Skjoldur
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    DDuke wrote: »
    Skjoldur wrote: »
    There is nothing about getting XP faster that is p2w.

    They just have to decouple bonus XP from base XP that is used for CP acquisition or deactivate XP bonus once VR14 is hit. Problem solved.

    I for one do appreciate any bonus to XP that I can get my alts to VR14 as fast as possible. Otherwise I would have to wait until they remove that stupid system... meaning I would have to quit for like a year...

    Not just VR14, but VR1.

    Your XP between VR1-14 also counts towards Champion Points (in fact, doing quests on these alts is one of the fastest ways to grind them).

    Yep, but it is not important how fast you get them, because the amount will be the same. Potentially even less, because with bonus XP you will finish it with less Enlightenment.

    The only way to "exploit" this, would be to level alts to vr1 just to get the vr1-14 CP... that seems somewhat time consuming. Deactivating XP bonuses for this would be stupid: After all, VR leveling still does take to long, especially from 10-14.

  • sigsergv
    sigsergv
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    istateres wrote: »
    What game are you playing?? Crafting progression (except Enchanting) is easy. Do the daily writ, deconstruct everything, done! I've hit level 50 in mutiple crafts on multiple characters no problem.

    Crafting progression is all about traits, not level itself.


  • sigsergv
    sigsergv
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    DDuke wrote: »
    Ok, so clearly you have some deep-rooted hatred against "elite -minmaxers".

    Too bad for you, the hardcore audience is required to keep a MMO alive. The moment you introduce P2W to a game, it loses every ounce of respect from competitive gamers, which leads to less subscribers, less youtube/twitch coverage and ultimate failure of the game.

    P2W leads to nothing but separating hardcore players & hardcore players with lots of money (much smaller group). Eventually, the bigger group leaves the game due to inability to compete, while the smaller credit card warrior group stays around as demigods, destroying hordes of casual players all by themselves (must be fun for you & your friends to get destroyed by a single player).

    If this is an ideal direction for a MMO for you, I don't know what to say.

    I just don't see elite players, they are from another universe. Yes, there is some ratings etc, they are there and I'm fine with that, I'm OK in my universe without Trials/DSA. There must be a place for all kinds and XP boosters definetely won't change anything. Even if I buy that “P2W” potion I will be outside, you cannot buy a place among “elite” who invest skills and time in the game.

    Hardcore players are already separated from other players, and that's fine, every game has clusters of players. You can grind CP instead of paying, pay by time not by money.
  • DDuke
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    sigsergv wrote: »
    DDuke wrote: »
    Ok, so clearly you have some deep-rooted hatred against "elite -minmaxers".

    Too bad for you, the hardcore audience is required to keep a MMO alive. The moment you introduce P2W to a game, it loses every ounce of respect from competitive gamers, which leads to less subscribers, less youtube/twitch coverage and ultimate failure of the game.

    P2W leads to nothing but separating hardcore players & hardcore players with lots of money (much smaller group). Eventually, the bigger group leaves the game due to inability to compete, while the smaller credit card warrior group stays around as demigods, destroying hordes of casual players all by themselves (must be fun for you & your friends to get destroyed by a single player).

    If this is an ideal direction for a MMO for you, I don't know what to say.

    I just don't see elite players, they are from another universe. Yes, there is some ratings etc, they are there and I'm fine with that, I'm OK in my universe without Trials/DSA. There must be a place for all kinds and XP boosters definetely won't change anything. Even if I buy that “P2W” potion I will be outside, you cannot buy a place among “elite” who invest skills and time in the game.

    Hardcore players are already separated from other players, and that's fine, every game has clusters of players. You can grind CP instead of paying, pay by time not by money.

    I will try this one more time, I promise I'll give up if you still don't get it:

    "Casual" Player A - doesn't buy potions or grind -> falls behind drastically in power and becomes a "loser"

    "Casual" Player B - buys potions, doesn't grind -> becomes stronger than Player A, but still falls behind in power and becomes a "loser" (not as bad of a loser as Player A though)

    "Elite" Player C - doesn't buy potions -> becomes stronger than Player A & stronger/equal with Player B, but still is a loser because of:

    "Elite" Played D - buys potions -> becomes a demigod compared to Player A & B, and significantly stronger than Player C. He is the winner.


    I hope you can realize after this that it isn't something that only separates casual & hardcore players even more, it also separates hardcore players & rich hardcore players, which is wrong on so many levels.

    Only way one could still enjoy the game after this, is if one a) enjoys being a loser or b) happens to be rich
    Edited by DDuke on March 20, 2015 12:10PM
  • Ballzy321
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    sigsergv wrote: »
    Why are you people so obsessed with experience boosters and some other stuff like that?

    If you are not a part of 20-min-trial elite minmaxers you most probably will never be among them. It's actually doesn't matter how much XP/CP do you have if you cannot play effectively. Experience boosters just lift some limits but don't change proportions. There is a lot of places where you can play and enjoy even without XP/CP that elite minority people have. There will be always some kind of grind, and there will be always players using grind spots.

    P.S. I'm not talking about Cirodiil because it's so broken right now, even without CP-overpowered players and XP-boosters.

    I love when guys like this tell me how I should be thinking and how I should be playing a game. Must be from wow
  • Brasseurfb16_ESO
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    I think those potions can be nice to speed the leveling process up from VR12-14, but if you want to use them for CP farm be ready to have a very deep wallet because with a 50% exp for about 2h, you can't farm that much CPs.
  • sigsergv
    sigsergv
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    DDuke wrote: »
    I will try this one more time, I promise I'll give up if you still don't get it:

    "Casual" Player A - doesn't buy potions or grind -> falls behind drastically in power and becomes a "loser"

    "Casual" Player B - buys potions, doesn't grind -> becomes stronger than Player A, but still falls behind in power and becomes a "loser" (not as bad of a loser as Player A though)

    "Elite" Player C - doesn't buy potions -> becomes stronger than Player A & stronger/equal with Player B, but still is a loser because of:

    "Elite" Played D - buys potions -> becomes a demigod compared to Player A & B, and significantly stronger than Player C. He is the winner.


    I hope you can realize after this that it isn't something that only separates casual & hardcore players even more, it also separates hardcore players & rich hardcore players, which is wrong on so many levels.

    Only way one could still enjoy the game after this, is if one a) enjoys being a loser or b) happens to be rich

    What do you mean saying “loser”? People are pointing at you shouting “Look, he has just 75 CP, such a loser”? Remember, we're not talking about Cyrodiil, because it's a different pain. And also who is a winner? Trials leaderboard top? Top CP? Top AP?
  • AleriSadasIndoril
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    I do not understand this, let the people play as they want !!!
    Aleri Sadas Indoril: - Sorcerer - Dunmer- Ebonheart Pact
    Aléri Sadas Indoril: - Templar -Dunmer- Ebonheart Pact
    Valérie Sadas Indoril: - Templar - Dunmer- Daggerfall Covenant
    Valérie Colomba: - Dragonknight - Redguard- Daggerfall Covenant
    S'sháni: - Nightblade - Khajiit - Aldmeri Dominion
    Shánij: - Templar - Khajiit - Aldmeri Dominion - Werewolf (immer einen Biss frei)
    Valéri Indoril - Templar - Dunmer - Aldmeri Dominion
  • AshySamurai
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    sigsergv wrote: »
    DDuke wrote: »
    I will try this one more time, I promise I'll give up if you still don't get it:

    "Casual" Player A - doesn't buy potions or grind -> falls behind drastically in power and becomes a "loser"

    "Casual" Player B - buys potions, doesn't grind -> becomes stronger than Player A, but still falls behind in power and becomes a "loser" (not as bad of a loser as Player A though)

    "Elite" Player C - doesn't buy potions -> becomes stronger than Player A & stronger/equal with Player B, but still is a loser because of:

    "Elite" Played D - buys potions -> becomes a demigod compared to Player A & B, and significantly stronger than Player C. He is the winner.


    I hope you can realize after this that it isn't something that only separates casual & hardcore players even more, it also separates hardcore players & rich hardcore players, which is wrong on so many levels.

    Only way one could still enjoy the game after this, is if one a) enjoys being a loser or b) happens to be rich

    What do you mean saying “loser”? People are pointing at you shouting “Look, he has just 75 CP, such a loser”? Remember, we're not talking about Cyrodiil, because it's a different pain. And also who is a winner? Trials leaderboard top? Top CP? Top AP?

    I think @DDuke means that you'll be asked for how many CP you have? Less than 500? Too bad, you're not strong enough to complete this challange and group with you probably wipe multiple times before killing final boss. Who want group which wipes in every minor boss?
    Make sweetrolls, not nerfs!
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