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Forward Camps & ZOS

  • shebali
    shebali
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    Garion wrote: »
    Forward camps need to be reintroduced URGENTLY. Part of the lag problem comes from the fact that everyone is mindlessly zerging (as acknowledged by ZOS staff). Introducing forward camps will help spread people out. Please do it, and do it fast.

    No it does not. It makes more zerging.
  • Gooey
    Gooey
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    Everyone is zerging right now because no one wants to spend 5 minutes auto running to a farther away keep. Forward camps = more spread with players.
  • FMonk
    FMonk
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    Dazin93 wrote: »
    As much as people argued against forward camps, the fact is that PvP populations have been in decline ever since they were removed. Organized guilds don't like them as it adds an aspect to the game they can't control. Without FC's they are free to roam and roll through opposing players with their only risk being of meeting another organized guild. However, this does nothing to further the PvP experience for the casual player which probably constitutes 70% of the campaign pop.

    Almost every organized guild I know of/have been a part of is in favor of returning camps.

    None of the so called "benefits" to removing camps that people talked about before they were removed have actually happened. There's more zerging than there ever has been, lag is worse than ever (and was just as bad prior to 1.6 as it was before the removal of camps), sieges/PvP strategy have become even more stale, and populations have dropped (and took a sharp decline right after camps were removed).
  • Cody
    Cody
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    im glad the camps are gone. it was utterly ridiculous an entire army could blood port and spawn on the other side of the map, behind the enemy, being able to completely disregard the transit lines.

    When they come back, hopefully they are re-worked to be more of a strategical use.
    Edited by Cody on March 20, 2015 7:58PM
  • reagen_lionel
    reagen_lionel
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    FMonk wrote: »
    Dazin93 wrote: »
    As much as people argued against forward camps, the fact is that PvP populations have been in decline ever since they were removed. Organized guilds don't like them as it adds an aspect to the game they can't control. Without FC's they are free to roam and roll through opposing players with their only risk being of meeting another organized guild. However, this does nothing to further the PvP experience for the casual player which probably constitutes 70% of the campaign pop.

    Almost every organized guild I know of/have been a part of is in favor of returning camps.

    None of the so called "benefits" to removing camps that people talked about before they were removed have actually happened. There's more zerging than there ever has been, lag is worse than ever (and was just as bad prior to 1.6 as it was before the removal of camps), sieges/PvP strategy have become even more stale, and populations have dropped (and took a sharp decline right after camps were removed).

    All this right here. I always said I did not see any of those actual benefits people were talking about then actually happening. Its more zerg oriented now than ever without them. Its a large reason I dont participate in cyrodil pvp much anymore.
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