thelordoffelines wrote: »We are well rid of camps.
Skafsgaard wrote: »thelordoffelines wrote: »We are well rid of camps.
So you like the mindless zerging between Brk and Arrius or 3 hour bridge fights?
Just doesnt seem right that you cannot have a scout far up north / down south to make a surprise attack and be a good guy to put a camp for you faction - fight new places. Now this is only possible with an organized grp/raid
ps. I have organized guild who still has camps - im talking about the 'solo / pug' experience, which is now reduced to mindless zerging back and forth, not to say that any player who likes stealthing now have huge advantages over those who prefer to play for the campaign.
ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
Izanagi.Xiiib16_ESO wrote: »ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
@ZOS_BrianWheeler I think the main contention point with FC's is that they were being used for 2 purposes. The first - As a method of travel across large distances. The second - As a mass revival during a defense / attack.
1. In my eyes if you want to spread players around cyro (to reduce lag) you need to have a method of traveling fast to a location without 'death porting' or 'horse simulator'. Ideally summoning by a certain number of players or rebuilding one of the damaged wayshrines that you see around the map - (these could be siege able to destroy, regardless of the faction that controls them, and controlled by long capture 'flag' like mechanics). Yes making camps only resable at within the radius stops the bloodport but it doesn't solve the 'problem' imo.
2. The mass revive is really OP for such a quick to place thing. I could place a camp with 5 or 6 people hitting me and stop them burning it long enough to have my team of 20 players spawn and kill them. Camp placement should #1 not be possible if you are hit during the placement (a bit like when you try and burn a siege) and #2 take slightly longer.
Aside from these things camps were fine before. Troll camps were easy to deal with as a faction and actually very rarely occurred on EU at least.
Izanagi.Xiiib16_ESO wrote: »ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
@ZOS_BrianWheeler I think the main contention point with FC's is that they were being used for 2 purposes. The first - As a method of travel across large distances. The second - As a mass revival during a defense / attack.
1. In my eyes if you want to spread players around cyro (to reduce lag) you need to have a method of traveling fast to a location without 'death porting' or 'horse simulator'. Ideally summoning by a certain number of players or rebuilding one of the damaged wayshrines that you see around the map - (these could be siege able to destroy, regardless of the faction that controls them, and controlled by long capture 'flag' like mechanics). Yes making camps only resable at within the radius stops the bloodport but it doesn't solve the 'problem' imo.
2. The mass revive is really OP for such a quick to place thing. I could place a camp with 5 or 6 people hitting me and stop them burning it long enough to have my team of 20 players spawn and kill them. Camp placement should #1 not be possible if you are hit during the placement (a bit like when you try and burn a siege) and #2 take slightly longer.
Aside from these things camps were fine before. Troll camps were easy to deal with as a faction and actually very rarely occurred on EU at least.
Or simply add a debuff to players who spawned at a camp such as:
- spawns at 20% HP/Magicka/Stamina
- All regenerations reduced by 75% for 30s
- Damage Output, healing received, shield streanght reduced by 75% for 30s
- Unable to Mount and slowed by 10% for 30s
- all bonuses to sneak are reduced by 90% for 30s
I think you get the idea.
ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
I can't believe that forward camps are still in the game.
I can't believe that forward camps are still in the game.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
@ZOS_BrianWheeler I think the main contention point with FC's is that they were being used for 2 purposes. The first - As a method of travel across large distances. The second - As a mass revival during a defense / attack.
1. In my eyes if you want to spread players around cyro (to reduce lag) you need to have a method of traveling fast to a location without 'death porting' or 'horse simulator'. Ideally summoning by a certain number of players or rebuilding one of the damaged wayshrines that you see around the map - (these could be siege able to destroy, regardless of the faction that controls them, and controlled by long capture 'flag' like mechanics). Yes making camps only resable at within the radius stops the bloodport but it doesn't solve the 'problem' imo.
2. The mass revive is really OP for such a quick to place thing. I could place a camp with 5 or 6 people hitting me and stop them burning it long enough to have my team of 20 players spawn and kill them. Camp placement should #1 not be possible if you are hit during the placement (a bit like when you try and burn a siege) and #2 take slightly longer.
Aside from these things camps were fine before. Troll camps were easy to deal with as a faction and actually very rarely occurred on EU at least.
Or simply add a debuff to players who spawned at a camp such as:
- spawns at 20% HP/Magicka/Stamina
- All regenerations reduced by 75% for 30s
- Damage Output, healing received, shield streanght reduced by 75% for 30s
- Unable to Mount and slowed by 10% for 30s
- all bonuses to sneak are reduced by 90% for 30s
I think you get the idea.
How would this address point 1? The difficulty should be in placing the camp not once you have respawned at it imo.
To spread users over the map there needs to be incentive to actually go do other things than farming players. I mean if you want to get AP where do you go? To the place with NO players or the place with a lot of players? Hint: You don't need a hint. That is pretty much how it works.
If they added small things (like GW2 had caravans) which gave good AP for protecting or killing then people would definitely spread out more even across the map and you would see fights in a lot of different places.
ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
This is really all we were asking for. Well not all, but it's a great start.ZOS_BrianWheeler wrote: »Any FC's currently in the game (from the great FC purchase storm prior to their removal) allows for porting to it when you die. Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one, however this still is not ready for PTS or Live.
I like this idea.ZOS_BrianWheeler wrote: »Internally we have adjusted this behavior so you must be in the radius of the camp to rez at one,