Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

So, where were you DC?

Dreyloch
Dreyloch
✭✭✭✭✭
Where were you prime time last night when EP crashed thru Glademist, then Warden, and took off with our scroll? I'm really just in awe how little we had there with a locked pop. on TB NA.

I just don't know how this faction even functions anymore. There are only so many good leaders around to even "try" to get stuff done. The rest of you? I just don't wanna bash my own faction, but...uhhg. Ya all make it really hard to keep logging in. /disgruntled DC grunt
"The fear of Death, is often worse than death itself"
  • Wahee
    Wahee
    ✭✭✭
    I was standing right on the middle of the flag at glade with the rest of my guild, doing nothing at all in the 999 ping. Then we crashed. Then we all had to relog to reset alliance indicators. So yea...thats where DC was. The EP force attacking last night was unstoppable because of the lag they created, it didn't really matter how many we brought to defend they would have flipped it anyway even with all of us still alive. Same with the scroll. Scroll runner can run but no one can attack, guess who wins?

    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • WebBull
    WebBull
    ✭✭✭✭✭
    You must be new or returning after a long time.

    - Most of us were lagged out (crashed or frozen)
    - The other half couldn't get in the doors
    - Don't assume that pop locked means that we are even strength. That is far from the truth. Also the pop locks are broken and need to be looked into.
    - After EP lagged out Ales, many didn't feel like going though the same thing again at Glade


    Edited by WebBull on March 18, 2015 4:09PM
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    WebBull wrote: »
    You must be new or returning after a long time.

    - Most of us were lagged out (crashed or frozen)
    - The other half couldn't get in the doors
    - Don't assume that pop locked means that we are even strength. That is far from the truth. Also the pop locks are broken and need to be looked into.
    - After EP lagged out Ales, many didn't feel like going though the same thing again at Glade


    Couple things, I am not new or returning lol. I've played almost daily since beta. Show me proof that the pop lock is broken. I understand it's not an exact set number across all factions, and no matter wtf is going on, you defend Glade and the scrolls as best you can. People didn't go because of the lag? Seriously? That's how EP wins. Suck it up, and get over there. If it's gonna be a lag fest then let's crash the server with EVERYONE there. There is no surrender. There is no quit.

    "The fear of Death, is often worse than death itself"
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    I have a question for the DC (and AD) on Thorn. Do you think the lag only affects you and never affects EP? Many of you talk as if EP sweeps in, does nothing but lag out the server while being immune to the lag wherein they mop the floor with the crippled enemy faction once the lag kicks in.

    Evidently the NFL has nothing on EP when it comes to the amount of head trauma inflicted on the battlefield.

    Accusing EP of lagsploiting is as ridiculous as me claiming that we put an end to the lag whenever we vanquish DC (or AD). It's amazing how the lag disappears once the number of dead enemies on the ground or floor increases.

    I guess blaming the lag is the new method of diagnosing battle losses.
    Edited by LonePirate on March 18, 2015 6:31PM
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    But but but that "one" group always (zergs, chimp spams, lagsploits, ulti bombs, blah blah blah insert non-witty name calling) and brings the lag with them.

    /sarcasm

    Garbage Megaserver = Garbage Megaserver.....forum PvP is fun while I'm at work but guys let's just blame the real culprits here and stop with the in fighting and false accusations.....ZOS! They should really be fixing the part of the game that has been steadily breaking over the past year.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'll admit that I had just left Cyrodiil intending to log for the night, but then logged back in because I just had a random though to change some crafted gear. I saw the message the scroll had been taken, but was half naked and the other half un-glyphed so didn't even try to queue back up.

    It was like that much of the evening though. Some small groups would take something quickly and hold out while the seemingly huge amount of PUGs just would wipe at a more friendly keep.

    We just need to get better organized outside of just some specific guilds. Need to come up with a way to organize our PUGs. They're not bad, they are just lost.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    That scroll push wasn't DC crashing out. There was less than 20 DC in both keeps combined when we took them. We were all very confused.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Satiar wrote: »
    That scroll push wasn't DC crashing out. There was less than 20 DC in both keeps combined when we took them. We were all very confused.

    It's true. There were no DC even focused on Glade. This is why I don't care about the map anymore :D
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    I know EP lags just as much as us. But I also don't understand why it takes your entire faction in one place to get anything done. This just makes the situation worse. You have enough players to fight out on 2 fronts. Yet you always seem to just pick one or the other. Mainly DC from my observations.

    It's because of this that ZoS is saying we all need to spread out more. Of course since DC had nothing left to really defend or go after, we had..(or should have) rallied at Glademist and Warden to stop the scroll from being taken. Somehow though, it seems the faction wasn't on the same page for that. Granted we also had AD pushing from the south, and yet BOTH your factions typically have more numbers than ours. Pop locked or not. I just don't get it.

    ZoS is the main blame ultimately with incompetence to solve the issue. I also think the map itself favors EP and AD when it comes to defense. Roe and Alessia are always a very tough nut to crack if AD has even 1/4 of it's pop there. I can't say the same for any of the DC Keeps. I still don't know how ZoS thought putting keeps in a hole surrounded by higher vantage points for attackers was done in ANY time in world history. Giving the attackers full advantage. It's seriously quite laughable, and was never done. You just don't build Keeps like that!!!!!!!!! lol.
    "The fear of Death, is often worse than death itself"
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Dreyloch wrote: »
    I know EP lags just as much as us. But I also don't understand why it takes your entire faction in one place to get anything done. This just makes the situation worse. You have enough players to fight out on 2 fronts. Yet you always seem to just pick one or the other. Mainly DC from my observations.

    It's because of this that ZoS is saying we all need to spread out more. Of course since DC had nothing left to really defend or go after, we had..(or should have) rallied at Glademist and Warden to stop the scroll from being taken. Somehow though, it seems the faction wasn't on the same page for that. Granted we also had AD pushing from the south, and yet BOTH your factions typically have more numbers than ours. Pop locked or not. I just don't get it.

    ZoS is the main blame ultimately with incompetence to solve the issue. I also think the map itself favors EP and AD when it comes to defense. Roe and Alessia are always a very tough nut to crack if AD has even 1/4 of it's pop there. I can't say the same for any of the DC Keeps. I still don't know how ZoS thought putting keeps in a hole surrounded by higher vantage points for attackers was done in ANY time in world history. Giving the attackers full advantage. It's seriously quite laughable, and was never done. You just don't build Keeps like that!!!!!!!!! lol.

    The only keeps that appear to be properly situated (on a major trade route, on top of a hill, etc) are:

    Fort Ash (commands the area, 2/3rds of the resources are lower than it)
    Castle Alessia (the farm is an issue, and the castle should really be there, but it's at a MAJOR crossroads, so makes sense)
    Blue Road Keep (another crossroads keep, overlooks 2 of its three resources, with the third being far enough back you can't siege from it)
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • WebBull
    WebBull
    ✭✭✭✭✭
    LonePirate wrote: »
    I have a question for the DC (and AD) on Thorn. Do you think the lag only affects you and never affects EP? Many of you talk as if EP sweeps in, does nothing but lag out the server while being immune to the lag wherein they mop the floor with the crippled enemy faction once the lag kicks in.

    Evidently the NFL has nothing on EP when it comes to the amount of head trauma inflicted on the battlefield.

    Accusing EP of lagsploiting is as ridiculous as me claiming that we put an end to the lag whenever we vanquish DC (or AD). It's amazing how the lag disappears once the number of dead enemies on the ground or floor increases.

    I guess blaming the lag is the new method of diagnosing battle losses.

    There were 30+ of you on the front flag at Glade. All 30 where piled up and just spamming AOE's, not even trying to fight the DC running around. That was clear lagsploiting. Make all the excuses you want but we are all playing the game.
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    WebBull wrote: »
    LonePirate wrote: »
    I have a question for the DC (and AD) on Thorn. Do you think the lag only affects you and never affects EP? Many of you talk as if EP sweeps in, does nothing but lag out the server while being immune to the lag wherein they mop the floor with the crippled enemy faction once the lag kicks in.

    Evidently the NFL has nothing on EP when it comes to the amount of head trauma inflicted on the battlefield.

    Accusing EP of lagsploiting is as ridiculous as me claiming that we put an end to the lag whenever we vanquish DC (or AD). It's amazing how the lag disappears once the number of dead enemies on the ground or floor increases.

    I guess blaming the lag is the new method of diagnosing battle losses.

    There were 30+ of you on the front flag at Glade. All 30 where piled up and just spamming AOE's, not even trying to fight the DC running around. That was clear lagsploiting. Make all the excuses you want but we are all playing the game.

    I think the definition of what a 'lagsploit' is has gotten looser and looser as time has gone on.

    What do you feel that EP should have been doing in that situation? They are there to accomplish capturing Glademist. You are there to stop it. This means both Nave and Apse flags must be flipped.

    Please explain how you accomplish this with the EP forces present.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    I logged on when glade was already lost and helped push (via my guild Northpoint Knights) to Chapman. Took till 1am, but at least we, and other guilds online, gained back some ground.

    The lag will need to be addressed soon, though. It's been increasingly difficult to defend keeps, the lag is felt in all of thornblade (even in our home bases), and somehow it's only when we encounter certain players or groups via EP's side.

    Encounters with AD are thoroughly enjoyable especially keep seiges resulting in both wins or losses.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WebBull
    WebBull
    ✭✭✭✭✭
    WebBull wrote: »
    LonePirate wrote: »
    I have a question for the DC (and AD) on Thorn. Do you think the lag only affects you and never affects EP? Many of you talk as if EP sweeps in, does nothing but lag out the server while being immune to the lag wherein they mop the floor with the crippled enemy faction once the lag kicks in.

    Evidently the NFL has nothing on EP when it comes to the amount of head trauma inflicted on the battlefield.

    Accusing EP of lagsploiting is as ridiculous as me claiming that we put an end to the lag whenever we vanquish DC (or AD). It's amazing how the lag disappears once the number of dead enemies on the ground or floor increases.

    I guess blaming the lag is the new method of diagnosing battle losses.

    There were 30+ of you on the front flag at Glade. All 30 where piled up and just spamming AOE's, not even trying to fight the DC running around. That was clear lagsploiting. Make all the excuses you want but we are all playing the game.

    I think the definition of what a 'lagsploit' is has gotten looser and looser as time has gone on.

    What do you feel that EP should have been doing in that situation? They are there to accomplish capturing Glademist. You are there to stop it. This means both Nave and Apse flags must be flipped.

    Please explain how you accomplish this with the EP forces present.

    I define lagsploit as purposely causing lag to benefit your alliance. In the case above, EP was purposely causing lag, rendering most skills useless damagewise for all player, but allowing them to flip the flags. Nothing new here, been going on for months.
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    I guess he'd rather us go in KILL everything then go flip the flags instead of what we tend to do which is flip the flags then KILL everyone that's still running around.

    See @LonePirate 's response below. I was also there on a V2 DW/Bowtard NB.
    Edited by Huckdabuck on March 18, 2015 8:45PM
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    These lagsploiting accusations amuse me. I was at that Glade battle along with 18-20 of my guild mates. I can count on one hand the number in our group last night who use those AOE skills you're criticizing. Not only that; but using an AOE skill on the guards bunched up on and near the flags is a valid tactic regardless if it doesn't adhere to your preferred method of capturing flags.

    Lagsploiting has definitely become the go to excuse for explaining how and why you were whipped.
  • Roechacca
    Roechacca
    ✭✭✭✭✭
    ✭✭✭
    At my Therapy appointment but after reading this I'm gonna make another one .
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    Huckdabuck wrote: »
    I guess he'd rather us go in KILL everything then go flip the flags instead of what we tend to do which is flip the flags then KILL everyone that's still running around.

    The term really seems to get thrown around a lot here on the forums.

    Lose a keep? Lagsploit.
    Scroll gone? Lagsploit.
    Ganked at the bridge? Lagsploit.
    Got a hang nail? Lagsploit.

    Ultimately, more attention needs to be thrown at the server code and architecture, and less at the players.

    I've been in situations where extreme lag has lost EP Arrius on Thornblade and situations where it gained us Faregyl. The lag sucks, on Thornblade especially so. As long as standing a bunch of bodies on a flag is what determines the ownership of said flag, there will be lag due to dealing with high player concentrations.

    Maybe it's time for ZOS to reconsider adding Keep Lords to castles (a V14 epic level mob, about as tough as a Veteran Mode dungeon final boss like Bogdan) that you have to kill to capture the keep instead of a flag that you have turn with sheer weight of bodies.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • WRX
    WRX
    ✭✭✭✭✭
    The issue with the lag is that you can pick up scrolls regardless and capture keeps because you have numbers, even though your players might be garbage.

    Every fight I've encountered on Thorn in a keep, it has lagged. So definitely not doing that until its improved.
    Decibel GM

    GLUB GLUB
  • Da Sandman
    Da Sandman
    ✭✭✭
    WRX wrote: »
    The issue with the lag is that you can pick up scrolls regardless and capture keeps because you have numbers, even though your players might be garbage.

    Every fight I've encountered on Thorn in a keep, it has lagged. So definitely not doing that until its improved.

    Baby come back!
    Da Sandman

    Havöc
  • Agrippa_Invisus
    Agrippa_Invisus
    ✭✭✭✭✭
    ✭✭✭
    WRX wrote: »
    The issue with the lag is that you can pick up scrolls regardless and capture keeps because you have numbers, even though your players might be garbage.

    Every fight I've encountered on Thorn in a keep, it has lagged. So definitely not doing that until its improved.

    I'm not going to be on Thornblade either for the forseeable future (though I won't rule out ganking there if the server isn't locked). Too much history, too much lag, and too much zerging.

    Before I left, I'd seen groups from all factions get mired in situations (both in and out of keeps) that suddently spiraled into lag. Distance from the game has led me to believe that more likely than not it was completely unintentional. I've both seen other people in those situations and gotten stuck in them myself.

    Ultimately it sucks for everyone involved. I feel the more competitive amongst us are just willing to bear it to win and power through the issues, while their opponents go 'Screw it' and log/quit.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    Huckdabuck wrote: »

    Maybe it's time for ZOS to reconsider adding Keep Lords to castles (a V14 epic level mob, about as tough as a Veteran Mode dungeon final boss like Bogdan) that you have to kill to capture the keep instead of a flag that you have turn with sheer weight of bodies.

    I actually like this idea. Reminds me of Aion. Had to fight an epic totally bad ass boss mob to take control of a keep. Along with a bunch of adds, and all the other enemy players.
    "The fear of Death, is often worse than death itself"
  • umagon
    umagon
    ✭✭✭✭✭
    To me it seems most of dc just care about farming ap more than holding objectives. Chat is filled more wtb wts spam than call outs when our forts are being attacked.
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Dreyloch wrote: »
    WebBull wrote: »
    You must be new or returning after a long time.

    - Most of us were lagged out (crashed or frozen)
    - The other half couldn't get in the doors
    - Don't assume that pop locked means that we are even strength. That is far from the truth. Also the pop locks are broken and need to be looked into.
    - After EP lagged out Ales, many didn't feel like going though the same thing again at Glade


    Couple things, I am not new or returning lol. I've played almost daily since beta. Show me proof that the pop lock is broken. I understand it's not an exact set number across all factions, and no matter wtf is going on, you defend Glade and the scrolls as best you can. People didn't go because of the lag? Seriously? That's how EP wins. Suck it up, and get over there. If it's gonna be a lag fest then let's crash the server with EVERYONE there. There is no surrender. There is no quit.

    this is a game.... when we run into more than a couple lag fights in a night, at least a few of our group log out til the next day, including me sometimes... I'm not interested in playing a game for fun when it's not fun and I'm sure there are plenty that agree
    2013

    rip decibel
  • k1llorbek1lled
    k1llorbek1lled
    ✭✭✭
    Funny part about all this... you can have a 5v5 and as long as people are AoE'ing it will lag. I was in Chillrend waiting for my Q to pop and it was a 7v9-10 maybe?? and it was laggy as heck because everyone was AoE and had good builds. That would be a great small scale fight... Server is just bad, and the game promotes zerging more than ever with nothing to do but zerg back. All of you complaining about people/factions doing it on purpose just sound sooooo noobish its funny to me and my friends. ZoS has no clue how to fix it, it's obvious now, and you all should get used to it or play something else. This is Wabba1 lag all over again.

    Best I can tell some of you is to figure out what skills work in lag like most guilds have. Exp guilds have been dealing with this forever and know what works and don't in lag, because some skills will still hit in lag. If you're on DC, well sorry BOW nation is getting zerged on.
    stop the zerging
  • Dreyloch
    Dreyloch
    ✭✭✭✭✭
    Dreyloch wrote: »
    I know EP lags just as much as us. But I also don't understand why it takes your entire faction in one place to get anything done. This just makes the situation worse. You have enough players to fight out on 2 fronts. Yet you always seem to just pick one or the other. Mainly DC from my observations.

    It's because of this that ZoS is saying we all need to spread out more. Of course since DC had nothing left to really defend or go after, we had..(or should have) rallied at Glademist and Warden to stop the scroll from being taken. Somehow though, it seems the faction wasn't on the same page for that. Granted we also had AD pushing from the south, and yet BOTH your factions typically have more numbers than ours. Pop locked or not. I just don't get it.

    ZoS is the main blame ultimately with incompetence to solve the issue. I also think the map itself favors EP and AD when it comes to defense. Roe and Alessia are always a very tough nut to crack if AD has even 1/4 of it's pop there. I can't say the same for any of the DC Keeps. I still don't know how ZoS thought putting keeps in a hole surrounded by higher vantage points for attackers was done in ANY time in world history. Giving the attackers full advantage. It's seriously quite laughable, and was never done. You just don't build Keeps like that!!!!!!!!! lol.

    The only keeps that appear to be properly situated (on a major trade route, on top of a hill, etc) are:

    Fort Ash (commands the area, 2/3rds of the resources are lower than it)
    Castle Alessia (the farm is an issue, and the castle should really be there, but it's at a MAJOR crossroads, so makes sense)
    Blue Road Keep (another crossroads keep, overlooks 2 of its three resources, with the third being far enough back you can't siege from it)

    I wouldn't say they all have to be up on a hill, but if you look around at any defensive castles and such from the real world you see very very few if any are situated like the ones in this game. In a chasm, or with a high point on one side where siege can come down, but can't make it up top. Like putting a ballista on top of the farm tower at Chalman? (I think).

    Anyway, I think it all needs to be redone or at least adjusted.
    "The fear of Death, is often worse than death itself"
  • nukeemstudiosub17_ESO
    Whats funny is we have had three way fights with hundreds of players and it has not lagged out. You go to any other server (without these certain groups there) and there is NO lag. Why here?? why against these certain players?? Simple they do it on purpose!! they have admitted it!
  • k1llorbek1lled
    k1llorbek1lled
    ✭✭✭
    Btw, not sure who the DC emp was we last dethroned (Riftance or Gondor??) but when it came down to the last keep, DC's whole faction was stacked on the back flag, and it was so laggy and nothing worked you guys just repaired everything while EP was still on the flags and the keep was defended with lag. I think it was Grunt's group maybe, whoever is wearing the white dresses on DC. You didn't see EP come on here and QQ about it, it's just how this game is now, there will never be a whole factionVSfaction battle, the game cant do it.
    stop the zerging
  • k1llorbek1lled
    k1llorbek1lled
    ✭✭✭
    Whats funny is we have had three way fights with hundreds of players and it has not lagged out. You go to any other server (without these certain groups there) and there is NO lag. Why here?? why against these certain players?? Simple they do it on purpose!! they have admitted it!

    NOPE, NEVER. Please show me something in this game where there has EVER been a 3way 100v100 fight with no lag. NEVER in this game. You're complete BS and really butthurt if your saying that LOL
    stop the zerging
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Whats funny is we have had three way fights with hundreds of players and it has not lagged out. You go to any other server (without these certain groups there) and there is NO lag. Why here?? why against these certain players?? Simple they do it on purpose!! they have admitted it!

    this straight up is just not true... even Chillrend is lagging now that the pops are locking and entire factions group up and morph from keep to keep
    2013

    rip decibel
Sign In or Register to comment.