...each would be in an instanced location removed from the main zone. For example: in Stonefalls or Rivenspire, a secluded mountain pass leads up to an open plateau; in Malabal Tor or Grahtwood, a path through dense trees leads to a clearing; in Alik'r, a track through the dunes leads to a small oasis; in Auridon, a boat at a jetty takes you to a small island; in Stormhaven or Glenumbra, a trail through the hills leads to a quiet valley.
Alternatively, they could be entirely independent of the main zones, and be their own, self-contained instances. In this case, you would go to the Real Estate Office in your capital city to buy a plot of land, at which point you could choose the effective "geographical location" of your land so that it feels like it belongs in one of the zones:Once purchased, your Estate would be visitable via Wayshrine.
- Island: Auridon-style landscape
- Moorland: Rivenspire-style landscape
- Forest: Greenshade-style landscape
- Desert: Alik'r-style landscape
- Swampland: Shadowfen-style landscape
- Lowlands: Stormhaven-style landscape
- Mountain: Eastmarch-style landscape
- Ashlands: Stonefalls-style landscape
- Plains: Reaper's March-style landscape
Regarding cultural styles, I like the idea of having to learn a new style to be able to build in it; using the existing motif books would work for that, since they talk about architecture in them as much as armour/weapon designs, but I can see why they may want to add in a new source for them.
@Xabien not sure what you mean by non-instanced lots around Tamriel; how would you handle different players in the same area if the lot wasn't instanced?I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
@Xabien not sure what you mean by non-instanced lots around Tamriel; how would you handle different players in the same area if the lot wasn't instanced?I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
Instanced houses in town I can understand - I'm assuming it's one building where everyone has the same "front door" but going through it puts you in your own apartment? The difference between that and what is suggested here is that there are limited customisation options if you are forced into the space of "one apartment". I don't see why they couldn't do both though; apartments would be the cheap option, and buying an instanced plot of land to build on would be more expensive, but with more customisation (as you'd get to choose the design of the building as well as the internal furnishings).
Ah fair enough. So would these non-instanced houses just be "the same" for everyone? As in, my guild owns that house, so if you go to it you see our decorations and get access to our guild store? That could work, I guess.@Xabien not sure what you mean by non-instanced lots around Tamriel; how would you handle different players in the same area if the lot wasn't instanced?I'd hate this. Sorry I know you like the idea (it's at least the second time I've seen it posted in recent months) but I'd absolutely hate it. It'd be a total cop-out. The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.
Instanced houses in town I can understand - I'm assuming it's one building where everyone has the same "front door" but going through it puts you in your own apartment? The difference between that and what is suggested here is that there are limited customisation options if you are forced into the space of "one apartment". I don't see why they couldn't do both though; apartments would be the cheap option, and buying an instanced plot of land to build on would be more expensive, but with more customisation (as you'd get to choose the design of the building as well as the internal furnishings).
On the second point - yep instanced with a shared front door, that's exactly what I mean. Maybe have three or four apartment buildings per big city, and three or four instanced houses (slightly more expensive) per big city. On buying a plot to build - not sure how that would work if it's in the main game world, unless the plot has a large wall around it?
On the first point. It'd be allocated spaces in the main world (much like Archeage). Space would be incredibly rare of course, maybe limited to guild halls or something? Honestly I don't think this would be an ideal situation, but non-instanced housing couldn't be done any other way at this point while keeping it within the game world itself.
On the OP, I love some of the mechanical suggestions and functionality, sounds very well thought out. It's just the "we don't live in the real world, we live in Oblivion" bit that I'd hate to happen.
How did Wildstar do it?Simple enough to just do something portal-ey that fits with the lore and have housing mechanics similar to WildStar. IMO they did it right and it wouldn't be overly technical to do. We already portal around the map at will.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Attorneyatlawl wrote: »basically eliminating the majority of the reason you'd want housing in a massively multiplayer game in the first place.
How so? Anyone who's in your group can enter your house instance. Non-instanced would mean there may end up being x-thousand houses cluttering up the world, and besides, I don't want randoms going in my house.Attorneyatlawl wrote: »Instanced personal housing is effectively the worst way to do it in an online game, basically eliminating the majority of the reason you'd want housing in a massively multiplayer game in the first place.
What's the system in DAOC?The solution is to simply take something like DAOC's housing system and adapt it to megaserver tech.
But if we lived in Oblivion, we wouldn't be in Nirn...Why in Nirn would we want to live in oblivion
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Rune_Relic wrote: »I don't see why you couldn't get an instance the same way as a group dungeon.
The only difference being the group dungeon is a village with NPCs.
That way it can be full of life...but you can also bring your friends along
With group leader determining whose village/phase you enter.
All ZOS has to do is the doorways littered around tamriel for different styles of village.
Loading screen....voila
Akira-DarkShadows wrote: »we need player housing because carrying it on your character is hard to do. we need to have a portal like they do for some mmo's or need a bank system or something to keep what we want. but owning houses might be awesome if you want to show your friends.