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Player Housing Idea: Personal Pocket of Oblivion

  • Dyne
    Dyne
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    Enodoc wrote: »
    What's the system in DAOC?

    It's a separate instance with thousands of lots that can be bought and different tiers of houses can be placed on the lot you buy.

    more specific info here:
    http://camelotherald.wikia.com/wiki/Category:Housing
  • Akira-DarkShadows
    we need player housing because carrying it on your character is hard to do. we need to have a portal like they do for some mmo's or need a bank system or something to keep what we want. but owning houses might be awesome if you want to show your friends.

    Umm... you did notice that there is a bank system in the game, right? It doesn't offer huge storage space, and it's expensive to expand, but there is a bank system.

    If you run out of storage (which you will in this game), do what most everyone is doing: start a new "mule" character or two for storage of items you want to keep but won't need to use very often.

    then we need housing lol
    ~AkiraDarkShadows~
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    PC: @Akira-NightWish
  • Attorneyatlawl
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    basically eliminating the majority of the reason you'd want housing in a massively multiplayer game in the first place.

    I wanna know what you think everyone wants in their housing experience 8)
    Cause none of these housing options burst my bubble.
    Except the ones with no yards, I want a yard.

    Something more like this:

    http://forums.elderscrollsonline.com/en/discussion/158619/housing-another-thing-daoc-got-right-and-why-it-should-be-adapted-to-eso-eventually
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  • NewBlacksmurf
    NewBlacksmurf
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    Can it not be in Oblivion ?
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Gidorick
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    Can it not be in Oblivion ?

    I agree.. not in oblivion.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • lihentian
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    yea i would want that.. also they could have some cash shop "theme" which be free to vip~~
  • elowan
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    Just want to point out to people who object to the Oblivion idea that Oblivion != Coldharbour.

    No single Daedric prince rules over all of Oblivion, and not all of "Oblivion" is ruled by an entity. There appear to be an infinite number of planes. While our pocket plane could certainly be granted (or at least the sigil stone you'd need given divine force by) one of the friendly Daedric princes (Azura, Meridia etc.), it need not be the case. There's nothing in game lore that inherently requires pocket planes to be connected to any specific Daedric prince

    A pocket plane of Oblivion could be literally anything you want it to be, assuming you had the magic / force of will / ability to shape it that way. So we're not talking Coldharbour's nasty gray. It could be a bright, beautiful sky with fields of flowers, or an infinite forest or craggy mountains with knife-edged lakes, etc. etc.

    That said, I'm totally thrilled with most of the ideas in this thread. While my least favorite option would be a single, instanced apartment building (look at the lovely crowd of 750 players hanging out on top of each other outside my/their/everybody's door!), any of the other possibilities would be fabulous, including the pocket planes or islands.

    My favorite concept is something that I've always loved in player housing, and hasn't always been done that well - the idea that your actions in the 'real' (tamriel) world influence your housing. Trophies, NPCs (not necessarily shopkeepers, just flavor/ convenience characters), etc.. I would love to enter my personal in-game house on a character, and recognize the shield on the wall (give to me by the High King Emeric!), or the battle axe that the Skald-King gave me, etc.. Maybe a potted glowing mushroom from my time in Deshaan (only give upon full quest completion or some such!), or a bonsai version of those beautiful pink-flowering trees that are all over Auridon.

    I agree with a few posters that it would be counterproductive to have all available services in personal housing, as you'd never see another player in-town again. I think a few things would be nice, though. I'd love some kind of storage system, and maybe some craft-related things.

    What I really just want is my own house/ estate / place :).
  • Endurance
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    If they ever do add player owned houses and land, they better make it instanced based like LOTRO & FFXIV because if its anything like archeage its gonna be very disappointing
    I'm outta here
  • Enodoc
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    elowan wrote: »
    Just want to point out to people who object to the Oblivion idea that Oblivion != Coldharbour.

    No single Daedric prince rules over all of Oblivion, and not all of "Oblivion" is ruled by an entity. There appear to be an infinite number of planes. While our pocket plane could certainly be granted (or at least the sigil stone you'd need given divine force by) one of the friendly Daedric princes (Azura, Meridia etc.), it need not be the case. There's nothing in game lore that inherently requires pocket planes to be connected to any specific Daedric prince

    A pocket plane of Oblivion could be literally anything you want it to be, assuming you had the magic / force of will / ability to shape it that way. So we're not talking Coldharbour's nasty gray. It could be a bright, beautiful sky with fields of flowers, or an infinite forest or craggy mountains with knife-edged lakes, etc. etc.
    Sure, pocket planes do not have to be connected to a Daedric Prince, but gaining access to any part of Oblivion requires Daedric influence of some sort, and according to Liminal Bridges and The Doors of Oblivion is not an easy task. That's the issue here; not just that the popular conception of Oblivion is that it's a horrible place, but that giving easy access to bits of Oblivion to anyone for their own use is contrary to established lore.
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  • elowan
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    Enodoc wrote: »
    Sure, pocket planes do not have to be connected to a Daedric Prince, but gaining access to any part of Oblivion requires Daedric influence of some sort, and according to Liminal Bridges and The Doors of Oblivion is not an easy task. That's the issue here; not just that the popular conception of Oblivion is that it's a horrible place, but that giving easy access to bits of Oblivion to anyone for their own use is contrary to established lore.

    Given the status of the Daedric Princes, e.g. that they're the same order of being as the Aedra, the stars, etc., it certainly wouldn't specifically require a Daedra. Keep in mind that in-game lore is exactly that - written from an in-game perspective. The author of Liminal Bridges may only have been aware of the 'traditional' method. (traditional in the sense that most native inhabitants of Nirn assume that Oblivion = Daedric Prince as well). Also, given the sheer, massive number of sigil stones I've destroyed at this point, at the very least, the Daedra seem really willing to create them.

    That said, yes, I agree that it's not an easy task, not one you could provide to the population as a whole. However, we the players (particularly once you've completed the main quest line) are hardly a 'normal' case. I
    defeated Molag Bal while infused with divine Aedric essence
    ! I personally saved the High King of the Covenant (and the Pact.. and the Dominion...), and am buddies / friends with them. Here, we run into the classic tension between MMO realities and single player quest lines in MMOs - each of us is a unique snowflake, a powerful one, and in personal contact with truly powerful entities (hello, I'm pretty well acquainted with both Meridia and Azura, plus all of the major leadership on Nirn!), but at the same time, there's (in reality) hundreds of thousands of us. While you can argue that a horde of heroes could participate in the invasion of Coldharbour (and in the war in Cyrodil), for most of the story line would be impossible to accommodate multiple heroes. Providing a pocket plane for 500,000 war heroes would be absurd, but providing the single most prominent hero of the age, one who's buddies with a wide variety of powerful entities, isn't nearly as ridiculous.

    Mind you, I'm totally happy with an in-Nirn solution, just trying to play devil's advocate here :).
  • HeroOfNone
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    A thought I had last night while doing blackheart haven: why not house boats? Easy to instance, customizable, can vary in size and design, won't have to take up any land or use any magics to do it.

    Meanwhile, having a house in oblivion may seem nice, but remember oblivion is just what our minds tell us it is, it's not the reality of it. The truth might be a little more like your all sitting in a pool of daedra poop and never know it =s.
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  • Opeline
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    I like the idea, personally, that I don't have to wait outside a door for 1000000000000002 people to stop clicking the "enter" button on it for me to enter. It is pointless. I think the best option, honestly, is to have the pocket plane, but maybe not Oblivion. That is a bit of a stretch. You tried to get out of that place, and you defeated Molag Bal, right? So he is going to be P'd off. Best way to do it would be kinda like Eyevea, instanced unless you teleport to someone already on the island, but definately not that huge.

    Also, another thing. There aren't THAT many rp'ers in the game, but if you made it non-instanced, the trolls would flock to those places and just sit there like they already do in every major guilds rp hub.
    Xabien wrote: »
    The housing I've been waiting for is in the world, either instanced houses and apartments in town (best bet imo) or a mix of that and non-instanced lots spread around Tamriel. I'd be gutted if they gave us this instead.

    Apartments? I have never known an elder scrolls game to do this sort of thing, and it sounds horrid. Elder scrolls has been about personal housing. Look at Skyrim. Sure it wasn't online, but you didn't see any land you purchased from a Jarl being used by 100+ people. It is lore friendly, very lore friendly actually, to make plots of land like this, instanced in an mmo. Also, no trolls. Win-win.

    tumblr_nbrtr7iLmz1tlda4ko1_500.gif
    Edited by Opeline on May 20, 2015 6:31PM
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  • CodyFurlong
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    I would definitely hope that our houses would have all the crafting stations in them to go to. I find that trying to go into one of the big towns, that have all the crafter's and the bank becomes very laggy, with the amount of players that are all compacted into one area.
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  • MercyKilling
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    1)Instanced. Because who wants to "hear" the people next door doing it. (whatever IT may be.) Not only that, but I certainly do not want griefers coming into my house. The only people in there should be those I invite. No unwanted guests. Also, I really don't think there's enough world space for housing lots out in the world.
    2) Base housing(whatever size) for in game currency ONLY. Then be able to collect/craft the interior items/decor. Some special items for the cash shop, because I realize it's not going to be for free. But definitely no real money rent type stuff. Surest way to drive people off is to wall something like this behind a pay gate. If Zenimax wants to LOSE customers? Sure. Make it crown purchasable only.
    3) Don't tie it to anything. Guild membership NOT required. PvP NOT required. All anyone should need is ingame gold and materials to craft the base house unit. Biggest mistake the devs made (in my opinion) with the dye system is gating certain shades/colors behind activities people might not want to do( I'm looking at PvP and most trial content with this one). Would have been MUCH better to simply assign colors a point cost which we would have then been able to USE those damn achievement points they've been giving us for no reason whatsoever since launch to actually BUY what colors we wanted.
    4) Placement/stacking/general building the house. Let us place, size, rotate the items we put in our house along any axis. Vertical, horizontal, on top of, sunk into...whatever. Allow for multiple floors.

    That's pretty much all I want out of housing. Oh...one last thing. Character oriented, not account bound. Makes no sense for my Dunmer to share the house with my Bosmer.....and you can forget about the Redguard sharing her living quarters with filthy elves.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Akira-DarkShadows
    Is there a houses yet? if not please make them .
    ~AkiraDarkShadows~
    PSN: AkiraNightWish
    PC: @Akira-NightWish
  • thepurestone
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    Paul sage has talked about it, I read in another thread. He said that player housing will not even be talked about, at least till after 2 years of the game launch.

    I believe that is way too long, and I hope that it is not so, as housing is a necessary part of any decent mmorpg. This game has a perfect everything, except a gold sink. After getting a decent armour set (which you don't necessarily need to buy and can get from questing/dungeons/pvping etc), buying and upgrading a horse, and buying out all your inventory slots, there isn't much to spend gold on. And even all that doesn't cut it, as none of that gold sink is luxury or leisure, and it's not even much of a gold sink to begin with.

    Housing is also required for the players to have a sense of belonging and pride. You want a home in Tamriel to know you actually exist there, and also to have a place where you can kick back, relax and have a sense of ownership. You're always either in another's house, or a castle owned by someone else etc. Never do you actually feel like the place you're in is your's. Now I know for a 100% that these needs will NOT, I repeat NOT, be satisfied with instanced housing. So you're going to pretend to actually own a make believe house? Where everyone else is also going into to go to their own "home". It's a joke. So this is a game to satisfy our role play needs, but even in the game we have to pretend? That would be pathetic. You go into a separate dimension where somehow no one who was running into the same building is present.

    Housing should start with buying an actual plot of land, and making your house on it, bit by bit with FULL customisation. You pick the land, you pick the size, and full architectural planning. The houses would be VISIBLE to other people the way you decorate it and not be in another dimension. If allowed in, they may enter but otherwise be able to see it from the outside. Or if you want privacy in your lawn, you can make fences or walls. And there should be full cities, and neighbourhoods inhabited by players. And guild halls should be there too. If you really want to make it fun you'll make the houses sellable or auctionable. To have value of plots of land, and days of labour in making it. That would add a whole other element to this wonderful game, with an already extremely fun economy. Real estate agent company guilds would emerge, it would be insane! We would have labourers you could hire, and pay that are actually real people helping you out on your manual work! You could spend days working on a house and sell it. If the house is in a much desired area, it could be priced extremely highly! Yes, I know real estate agent work is extremely highly unlikely, but if they did add it, this would be the single most fun, and realistic mmorpg of all time. That's what everyone wants, right? Realistic and detailed and as close to actually living in the world as you can, isn't it?


    Yes I know there would be a problem of Tamriel being piled up with houses, and I have read some people suggesting a separate Tamriel universe or dimension for housing. Well again that would make it "make believe", you'll have to pretend to actually exist in the world but you'll just be in another universe pretending to actually have a home. One solution to this could be adding large pieces of land to the world of tamriel on it's edges. For example, where there are shorelines, large amounts of land could be added where player cities could be filled up. And once the land is filled up, the land could be increased by the edges further. This way the already existent land, and the story it holds, will not be harmed or affected. Another solution would be to make it so that the land in Tamriel is stretched so there is much more land, and the extra land can be used to house people and their guilds and shops and guild trading shops and meeting centres and bazaars! One more solution to this might be allotting specific areas for player housing, for example in stonefalls there will be a specific area where people can buy land and make houses, and once they fill up they can be only visible to the players who bought land there and for people who haven't, they will see a new empty city where they can again buy the area, but yes this will again add a sense of "make believe" as other people will already live there, but not be visible to you. To prevent that, you could make the areas for housing so large they will only need one more copy, or not even one copy since they should be made large enough to not be copied over and can house enough people.
  • Akira-DarkShadows
    we need houses to put all the quest items in. i hate having to sell them or deconstruct them. i think players would be happy with a house like skyrim:hearthfire houses i think.
    ~AkiraDarkShadows~
    PSN: AkiraNightWish
    PC: @Akira-NightWish
  • deleted008293
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    great ideas, free up

    What I think it will be indeed great is building houses from scratch.
    - exploration quests discover potential housing locations, get a starting pack, etc...
    - get materials: stone, straw, wood, etc...
    - find blueprints
    - craft: walls, doors, windows etc... this part should take time to add some depth
    - build and customize your house or guild house
    - a preview for your projects will be awesome. That way you can tell guildies what to build and where to build for instance
    - invite friends
    - for that to work nicely, the house must be in a new small zone... several zones should be available

    Personally I love building houses from scratch rather than just buy modules like in Skyrim. Also my idea will increase farming even more and that part will definitely worth the time. :)

    Edited by deleted008293 on April 1, 2016 1:59AM
  • Volkodav
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    Mix wrote: »
    Since adding thousands of houses to the game world would be unrealistic and everyone entering "their" house at the same external graphical house isn't very appealing I thought maybe we should have a portal to our home. When I first did Crow's Wood, back near launch, I was quite fascinated by this "pocket of oblivion" idea and combining it with player housing seems a very fun option. Our own little extra-dimensional house and yard:)

    I think you could make this type of housing quite versatile with many options to choose from so each player (account) can customize a home for their characters.

    1. Each pocket of oblivion would be divided into sections and the player could select from a number of options for each section (but not have all the options - possibility to change choices should be at considerable cost - renovations!)

    2. Environment: choose from an overall theme based on the current in-game environments. Marshy, Desert, Coastal, Mountains, Snowy, etc. The weather effects associated with this environment could also be added OR the sky could keep the oblivion-esque swirling and such. It is a magical pocket of oblivion so I don't think modifying the sky would be out of reach.

    3. The House: Allow the players to choose from any racial style seen in the game, from Bosmer tents/giant trees to Argonian Mud-Huts. Also, allow for simple and complex housing choices. For example, let the player choose between having a barracks style bedroom setup or rooms for each character. Simple one room houses with open floorplans to the larger "castles" seen in game. The premise here is that all the floorplans exist (or mostly exist) already in game. For some housing styles larger floorplans would likely need to be added or a modified version. For instance, argonian mud-housing is largely simple, instead of a "castle" a small village-like 'house' would be more appropriate with various small buildings as bedrooms and a larger one as a common room AND/OR allow players to select the more ancient Argonian architecture. (I should say that ancient elf, daedric, dwemer, etc should be included in the racial styles available as this architecture does exist in the game).

    4. Inside the House: Since the house is account bound I thought having rooms/beds for each character would be a very nice feature. Even more interesting if the characters not currently logged in would be sleeping when walking through on another character. This could be an option however, as some players only play with one character and could thus make it just their house, 1 bed etc.
    * As with the outside some features will likely not be available if you choose others.
    * The house should include the basic features such as sleeping areas, kitchen areas and common area.
    * some armor mannequins (function like a small bank, place armor items you want displayed in them and they appear on the model, the race and gender of the mannequins should be selectable - ie. when you purchase the mannequin from your mage-housing-crafter-npc you would select 'altmer-male' or 'khajiit-female'.
    * Quest-Aware displays, one of my favourite features in Skyrim house mods, as your character completes quest (and related achievements in this case) certain displays in the house update. This can be dynamic or you can have the player make notes in a 'diary' that will then update the displays. Since there are multiple characters living in the house, you could have multiple display areas, it could be in their personal bedrooms, or you could have a toggle where you could select which character's achievements are being displayed. For this feature it is neat if the items display randomly, like a book is added to a table or a banner to wall, something to a shelf and such, but perhaps and option to display all the items in one wall display would also be available. I personally prefer the look as if your hero came home and just added the item to the room.
    * A selection of weapon racks should also be available, operating similar to the mannequins.
    * Positioning of furniture etc, I think it would be easiest if the npc you buy from offered a small selection of room layouts, as much as we all would love to place furniture wherever we want I am not sure how easy that would be to implement.
    * Additional Rooms/Features: Trophy room/walls (display collectibles/fish), Armory (add additional mannequins/weapon racks, archery targets/target dummy: useable?), Library (include enchanting lab, some respawning soul gems to loot, and very mage-esque decor, welkynd stones, desks with research notes etc), Laboratory (alchemy lab indoors with a small selection of harvestable plants, purchase planters from npc 'lady's smock planter' etc), Indoor Bathing Room (another fan favourite from Skyrim house mods, a hot pool/tub/shower. this may require more work since I haven't seen too many things like this in game, and each racial style would need their own 'model'. Pantry, for the provisioning fans, has shelves that periodically restock. I LOVE the interactables added in 1.6, such as taking Rabbits and Fowl from their hanging ropes, garlic from strings, etc..it is really fun.
    * Vault: interactable banker for the player to use.
    * Thieves Den: Your personal fence! and some associated decor:p and some lootables such as lockpicks and a practice chest of each difficulty so you can hone your skills if needed.

    5. Outside the House: Again there should be a lot of choices, but you cannot choose them all.
    * stable/farmyard: adds stable and pen where all of your owned mounts will be wandering around. Also adds sheep/goat/pig/chicken/guars/etc that you can slaughter for provisioning ingredients and will respawn periodically. Some apple trees, corn stalks, other harvestable vegetable/fruit plants that occur around the world will also be growing here. As well as your own stablemaster (should you choose to have him/her).
    * Crafting area: choice of a specific set crafting station, clothing, smith, woodworking, pretty much set up like the ones you see in the wild, depending on your environment chosen will vary in layout etc, could have a respawning selection of materials on storage shelves (raw or refined) that the player can pick up, won't be too many mats to make the selection of this section overpowered but will add some flavour to the section. Say a set of shelves with each a "stack" of each ingot visible and player can pick up 5 of them if they loot it, and then the "stack" vanishes.
    * Alchemy Garden/Lab: if you aren't the indoors alchemy type person, grow an alchemy garden outdoors with an outdoor lab under an awning/tent/etc. Has more growing room for plants than the indoor lab.
    * Bathing area/spa: A hot spring/outdoor bath area with decorative garden/surroundings.
    * Market area: adds stalls and npcs for the player to use. Repairs, general merchant, grocer, crafting merchants etc Should be able to choose from a small variety of traders, such as the Baandaari, Dragonstar and such.
    * Fishing Pond: respawning fish pools for the player to fish in, water type depends on environment (some locales may have a river rather than a pond), bait needed to catch the fish can be found in some quantity around the area. Either in cans (worms) or as bugs flying around etc.
    * Smuggling Tent: adds a Fence and some associated decor:p and some lootables such as lockpicks and a practice chest of each difficulty so you can hone your skills if needed. Maybe even a pickpocket "dummy" so you can see how that works/practice.
    * Wayshrine: personal wayshrine to use (free of charge?)

    6. Other:
    * any vanity pets the player owns should be randomly found around the house/yard.
    * as often as possible different elements should be purchased separately to add to customization and different layouts where possible.
    * should not be able to build in a day, player has to invest some time into building/creating the house and yard areas. Same with renovating, removal of old stuff takes 1 day, new addition takes a day. Adding furniture and such should not take so long.
    * options to bring npcs into your home (although may need a "servant's quarters" addition to make that logical. (ie chef, brewer, house cleaner, dancers, bards, etc)
    * accessible via portal in cities?
    * add some general options like "outdoor lighting," adding wildlife (appropriate to environment)

    7. The general idea is to take elements that already exist in the world (mostly) and combine them based on the player's choice into a custom home. This should decrease the amount of new artwork/animation/etc that needs to be done to make the home/yard.

    I am sure I missed some points people find important in a house/yard, but this would be my dream ESO player housing!

    In Morrowind there are mods for Pocket homes.One in particular is a Jeannie Bottle you take out of your inventory and put it on the ground,.Click on it and poof.,You're inside it.There are containers,.shelves,and mannequins for your armor. When you want out,there is a small shrine you click on.Then,once out,you pick it up and put it back into your inventory.
  • Seraseth
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    FFXIV's system has instanced 'wards' with dozens of houses inside for player and guilds to own.

    But the memory costs of these wards are high, since if even 1 person is anywhere in a ward, the whole thing needs to be loaded into memory, that they don't have nearly enough wards. So a ton of people can't get access to housing at all, or any of the activities related to them. Which has led to people abusing it by buying up the plots, and offering to vacate them for millions of gold.

    And FFXIV has individual servers, not a mega server.

    I don't know the technology behind eso's servers, but considering the lag issues in cyrodiil alone, non-instanced housing communities might bog it down.


    That aside, any housing in game I would want access to the outside as well as the inside. I want porches and gardens and maybe a stable. Not to mention it having the racial style of my choice.
  • Volkodav
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    Seraseth wrote: »
    FFXIV's system has instanced 'wards' with dozens of houses inside for player and guilds to own.

    But the memory costs of these wards are high, since if even 1 person is anywhere in a ward, the whole thing needs to be loaded into memory, that they don't have nearly enough wards. So a ton of people can't get access to housing at all, or any of the activities related to them. Which has led to people abusing it by buying up the plots, and offering to vacate them for millions of gold.

    And FFXIV has individual servers, not a mega server.

    I don't know the technology behind eso's servers, but considering the lag issues in cyrodiil alone, non-instanced housing communities might bog it down.


    That aside, any housing in game I would want access to the outside as well as the inside. I want porches and gardens and maybe a stable. Not to mention it having the racial style of my choice.

    Thing is,if everyone had an outside home,with gardens,porches and a stable,there would no longer be a place to walk or run.There would so many homes that the entirety of Tamriel would be taken up with private housing.
  • Seraseth
    Seraseth
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    Volkodav wrote: »
    Thing is,if everyone had an outside home,with gardens,porches and a stable,there would no longer be a place to walk or run.There would so many homes that the entirety of Tamriel would be taken up with private housing.

    Oh I know, that's why I'd be perfectly happy with rift or wildstar's totally instanced housing, as someone mentioned earlier in the thread 'pockets', oblivion or otherwise.
  • Volkodav
    Volkodav
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    Seraseth wrote: »
    Volkodav wrote: »
    Thing is,if everyone had an outside home,with gardens,porches and a stable,there would no longer be a place to walk or run.There would so many homes that the entirety of Tamriel would be taken up with private housing.

    Oh I know, that's why I'd be perfectly happy with rift or wildstar's totally instanced housing, as someone mentioned earlier in the thread 'pockets', oblivion or otherwise.

    What I wonder is why no one ever seems interested in my idea of the bottle home.I mean,it takes up no real space,and fits right into your inventory.Put all your stuff that wont fit into the bank there,and your inventory is freed up,but you can get to your stuff quickly without having to go to a town where a bank is.It kind of gives you two banks this way.It's quite lovely to look at too.Right out of the tv show,I Dream of Jeannie.
  • Morimizo
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    I hope ZOS' idea of housing is very close to this.

    Would especially like to see my mounts in a custom stable, pets wandering around the premises, my other characters lounging about or practicing their archery/swordplay, and the ability to invite any other player currently in my group.

    A pocket of Oblivion would let you customize the color of the sky, the overall lighting...even have a night sky like the Shivering Isles. Maybe choose the music as well?

    Great fun to see what everyone designs.
  • phreatophile
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    I think this is a wonderful idea. It could be a gift of a Daedric Prince we do something nice for; or depending on the prince, something nasty. Ideally there would be an associated quest or several different ones for different princes with different atmospherics to the Oblivion pockets we use as a a base for our homes.

    The idea of our other characters idling around the place is intriguing; potentially a little weird, but intriguing nonetheless. As features go, it could be avoided by not leaving characters there.

    It avoids the ridiculous spectacle of a gazillion houses turning someplace in the game into some sort of ghetto, and it avoids the smaller but still ridiculous spectacle of hundreds of players per hour going home through the same door. It should be something where we use an item or cast a spell and a portal appears. That would fit perfectly in the game world, as we quest through the game folks are opening portals for us all the time.
  • Ichnaea
    Ichnaea
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    AD
    Mishi - V16 Wood Elf Nightblade
    Zach Vane - V16 Imperial Nightblade
    Clara Bonny - V16 Breton Templar
    Sherman Bradley - V16 Imperial Templar
    One Knight Standard - V16 Imperial Dragonknight
    Unemployed Merlin - V16 High Elf Sorcerer
    Ice Hinged Mice Elf - V16 Dunmer Dragonknight
  • altemriel
    altemriel
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    Mix wrote: »
    Since adding thousands of houses to the game world would be unrealistic and everyone entering "their" house at the same external graphical house isn't very appealing I thought maybe we should have a portal to our home. When I first did Crow's Wood, back near launch, I was quite fascinated by this "pocket of oblivion" idea and combining it with player housing seems a very fun option. Our own little extra-dimensional house and yard:)

    I think you could make this type of housing quite versatile with many options to choose from so each player (account) can customize a home for their characters.

    1. Each pocket of oblivion would be divided into sections and the player could select from a number of options for each section (but not have all the options - possibility to change choices should be at considerable cost - renovations!)

    2. Environment: choose from an overall theme based on the current in-game environments. Marshy, Desert, Coastal, Mountains, Snowy, etc. The weather effects associated with this environment could also be added OR the sky could keep the oblivion-esque swirling and such. It is a magical pocket of oblivion so I don't think modifying the sky would be out of reach.

    3. The House: Allow the players to choose from any racial style seen in the game, from Bosmer tents/giant trees to Argonian Mud-Huts. Also, allow for simple and complex housing choices. For example, let the player choose between having a barracks style bedroom setup or rooms for each character. Simple one room houses with open floorplans to the larger "castles" seen in game. The premise here is that all the floorplans exist (or mostly exist) already in game. For some housing styles larger floorplans would likely need to be added or a modified version. For instance, argonian mud-housing is largely simple, instead of a "castle" a small village-like 'house' would be more appropriate with various small buildings as bedrooms and a larger one as a common room AND/OR allow players to select the more ancient Argonian architecture. (I should say that ancient elf, daedric, dwemer, etc should be included in the racial styles available as this architecture does exist in the game).

    4. Inside the House: Since the house is account bound I thought having rooms/beds for each character would be a very nice feature. Even more interesting if the characters not currently logged in would be sleeping when walking through on another character. This could be an option however, as some players only play with one character and could thus make it just their house, 1 bed etc.
    * As with the outside some features will likely not be available if you choose others.
    * The house should include the basic features such as sleeping areas, kitchen areas and common area.
    * some armor mannequins (function like a small bank, place armor items you want displayed in them and they appear on the model, the race and gender of the mannequins should be selectable - ie. when you purchase the mannequin from your mage-housing-crafter-npc you would select 'altmer-male' or 'khajiit-female'.
    * Quest-Aware displays, one of my favourite features in Skyrim house mods, as your character completes quest (and related achievements in this case) certain displays in the house update. This can be dynamic or you can have the player make notes in a 'diary' that will then update the displays. Since there are multiple characters living in the house, you could have multiple display areas, it could be in their personal bedrooms, or you could have a toggle where you could select which character's achievements are being displayed. For this feature it is neat if the items display randomly, like a book is added to a table or a banner to wall, something to a shelf and such, but perhaps and option to display all the items in one wall display would also be available. I personally prefer the look as if your hero came home and just added the item to the room.
    * A selection of weapon racks should also be available, operating similar to the mannequins.
    * Positioning of furniture etc, I think it would be easiest if the npc you buy from offered a small selection of room layouts, as much as we all would love to place furniture wherever we want I am not sure how easy that would be to implement.
    * Additional Rooms/Features: Trophy room/walls (display collectibles/fish), Armory (add additional mannequins/weapon racks, archery targets/target dummy: useable?), Library (include enchanting lab, some respawning soul gems to loot, and very mage-esque decor, welkynd stones, desks with research notes etc), Laboratory (alchemy lab indoors with a small selection of harvestable plants, purchase planters from npc 'lady's smock planter' etc), Indoor Bathing Room (another fan favourite from Skyrim house mods, a hot pool/tub/shower. this may require more work since I haven't seen too many things like this in game, and each racial style would need their own 'model'. Pantry, for the provisioning fans, has shelves that periodically restock. I LOVE the interactables added in 1.6, such as taking Rabbits and Fowl from their hanging ropes, garlic from strings, etc..it is really fun.
    * Vault: interactable banker for the player to use.
    * Thieves Den: Your personal fence! and some associated decor:p and some lootables such as lockpicks and a practice chest of each difficulty so you can hone your skills if needed.

    5. Outside the House: Again there should be a lot of choices, but you cannot choose them all.
    * stable/farmyard: adds stable and pen where all of your owned mounts will be wandering around. Also adds sheep/goat/pig/chicken/guars/etc that you can slaughter for provisioning ingredients and will respawn periodically. Some apple trees, corn stalks, other harvestable vegetable/fruit plants that occur around the world will also be growing here. As well as your own stablemaster (should you choose to have him/her).
    * Crafting area: choice of a specific set crafting station, clothing, smith, woodworking, pretty much set up like the ones you see in the wild, depending on your environment chosen will vary in layout etc, could have a respawning selection of materials on storage shelves (raw or refined) that the player can pick up, won't be too many mats to make the selection of this section overpowered but will add some flavour to the section. Say a set of shelves with each a "stack" of each ingot visible and player can pick up 5 of them if they loot it, and then the "stack" vanishes.
    * Alchemy Garden/Lab: if you aren't the indoors alchemy type person, grow an alchemy garden outdoors with an outdoor lab under an awning/tent/etc. Has more growing room for plants than the indoor lab.
    * Bathing area/spa: A hot spring/outdoor bath area with decorative garden/surroundings.
    * Market area: adds stalls and npcs for the player to use. Repairs, general merchant, grocer, crafting merchants etc Should be able to choose from a small variety of traders, such as the Baandaari, Dragonstar and such.
    * Fishing Pond: respawning fish pools for the player to fish in, water type depends on environment (some locales may have a river rather than a pond), bait needed to catch the fish can be found in some quantity around the area. Either in cans (worms) or as bugs flying around etc.
    * Smuggling Tent: adds a Fence and some associated decor:p and some lootables such as lockpicks and a practice chest of each difficulty so you can hone your skills if needed. Maybe even a pickpocket "dummy" so you can see how that works/practice.
    * Wayshrine: personal wayshrine to use (free of charge?)

    6. Other:
    * any vanity pets the player owns should be randomly found around the house/yard.
    * as often as possible different elements should be purchased separately to add to customization and different layouts where possible.
    * should not be able to build in a day, player has to invest some time into building/creating the house and yard areas. Same with renovating, removal of old stuff takes 1 day, new addition takes a day. Adding furniture and such should not take so long.
    * options to bring npcs into your home (although may need a "servant's quarters" addition to make that logical. (ie chef, brewer, house cleaner, dancers, bards, etc)
    * accessible via portal in cities?
    * add some general options like "outdoor lighting," adding wildlife (appropriate to environment)

    7. The general idea is to take elements that already exist in the world (mostly) and combine them based on the player's choice into a custom home. This should decrease the amount of new artwork/animation/etc that needs to be done to make the home/yard.

    I am sure I missed some points people find important in a house/yard, but this would be my dream ESO player housing!




    oh some nice pocket plane of oblivion with a portal right from my cellar, that would be awesome, could lead to a nice meridia`s plane, with a nice tower and garden and field and lake and some how female naked elves :smiley: !!
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