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Blazing Shield (damage type)

Skafsgaard
Skafsgaard
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Hi,

I was wondering what type of damage the blazing shield returns is classified as? The tooltip doesnt say - and Im guessing it's either magic or fire, does someone know for sure?
Edited by Skafsgaard on March 16, 2015 8:27AM
The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

Yes, I am ready...


Source:
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Cinbri
    Cinbri
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    Magic dot damage
  • Sharee
    Sharee
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    Cinbri wrote: »
    Magic dot damage

    Are you sure about the dot part? It seems to be a DD aoe to me. (it actually makes a difference, since there's a champion passive to decrease incoming dot damage).

    (Maybe you just confused it with radiant destruction?)
  • Francescolg
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    Right, it is a magic dmg AE which can proc a spear-tree passive for some extra damage but not a DoT. It scales with melee crit, the damage depends on how much HP you got, 3k+ HP work best if you really want to use it in 1.6. With only 2-2,5 k HP I would always reconsider it's worthyness compared to healing ward and similar shields (healing ward can get up to 16000k shield, while for a 10000 blazing shield you really need to allocate all attribute points in HP, which many Templars don't want to do atm cause everyone is testing max-spell/weapon dmg builds.
    Edited by Francescolg on March 16, 2015 1:19PM
  • Skafsgaard
    Skafsgaard
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    Thanks for answers. i have between 26-30 and have considered stacking health, but tbh since 15% nerf to damage shield + health nerf with the INCREASED cost of the shield, it's not really a good option. Im considering running the radiant morph (which also does a little dmg) but get stronger pr hit, but still seems kinda *** as melee defense. ½ wrecking blow / shard will clear it
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • technohic
    technohic
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    Skafsgaard wrote: »
    Thanks for answers. i have between 26-30 and have considered stacking health, but tbh since 15% nerf to damage shield + health nerf with the INCREASED cost of the shield, it's not really a good option. Im considering running the radiant morph (which also does a little dmg) but get stronger pr hit, but still seems kinda *** as melee defense. ½ wrecking blow / shard will clear it

    You get the 15% nerf, but you also get a health boost in Cyrodiil as well. That said, the other morphs big thing really is it is cheaper. It doesn't get enough more in strength to be very noticeable.
  • Cinbri
    Cinbri
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    It is same dot mechanic as disease damage. Procs once when dealing damage. (And yes, it can proc Valkyn meteors) and it is only reason why this *** skill still on my skill bar
    Edited by Cinbri on March 16, 2015 4:30PM
  • Skafsgaard
    Skafsgaard
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    technohic wrote: »
    Skafsgaard wrote: »
    Thanks for answers. i have between 26-30 and have considered stacking health, but tbh since 15% nerf to damage shield + health nerf with the INCREASED cost of the shield, it's not really a good option. Im considering running the radiant morph (which also does a little dmg) but get stronger pr hit, but still seems kinda *** as melee defense. ½ wrecking blow / shard will clear it

    You get the 15% nerf, but you also get a health boost in Cyrodiil as well. That said, the other morphs big thing really is it is cheaper. It doesn't get enough more in strength to be very noticeable.

    I had the cyro buff before as well, nothing new. Im talking about the way health pools are smaller and dmg bigger = not a good system for blazing :/
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • AbraXuSeXile
    AbraXuSeXile
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    Melee bomb templars got screwed really hard. Blazing got bukkaked.
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • technohic
    technohic
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    Skafsgaard wrote: »
    technohic wrote: »
    Skafsgaard wrote: »
    Thanks for answers. i have between 26-30 and have considered stacking health, but tbh since 15% nerf to damage shield + health nerf with the INCREASED cost of the shield, it's not really a good option. Im considering running the radiant morph (which also does a little dmg) but get stronger pr hit, but still seems kinda *** as melee defense. ½ wrecking blow / shard will clear it

    You get the 15% nerf, but you also get a health boost in Cyrodiil as well. That said, the other morphs big thing really is it is cheaper. It doesn't get enough more in strength to be very noticeable.

    I had the cyro buff before as well, nothing new. Im talking about the way health pools are smaller and dmg bigger = not a good system for blazing :/


    Yeah, health pools are proportionally smaller from stats in 1.6 from 1.5 but didn't they up how much Cyrodiil gives there?

    Regardless; looking at the numbers I am running around 30k Health with food while in Cyrodiil. That gives me around 9000 hitpoints on blazing shield assuming I hit no targets nearby on activation. Minus the 15% effectiveness that takes it down to 7650. Assuming it bursts from reaching its damage limit; I would do 50% of that to enemies. So 3825 damage. This gives me 3825 damage along with enough protection for around 3 smallis hits or 1 big hit and a small light along with a pretty good sized AOE hit for around 2500 magicka, again simplifying and not taking spell cost reduction or the likes into account.


    The thing is; if you are not going to be in the thick of things with enemies to hit, I could argue that 10% extra cost would be wasted to where Radiant probably would be better. I've actually been using radiant for the reduced cost lately because I have been running heals and its more to protect me a bit from snipes or other ranged attacks. but now that I am looking at the numbers, I'm actually tempted to go back to blazing as 3825 damage seems worth 250 magicka, even if it is wasted at times and especially if I start getting into my cost reductions.
    Edited by technohic on March 16, 2015 5:30PM
  • Skafsgaard
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    Yes, I hear what you say. And nice considerations. I've now dropped my magicka templar temporarily, so probably wont be testing a lot. To me, it's silly that the blast radius is smaller than what a wrecking blow can hit.

    I've used to play a magicka 'melee' temp, s&s + resto/destro. I still love melee templar, but since I have no stamina related passive / physical passive, I just dont want to 'just' be a healer or range dps 'sunmage' type. I want to go in the thick of things, but I cannot except as pure tank, and even then - as tank - the shield is also problematic. You want you armour to do mitgation along with block - with a shield up you get zero mitigation and block has no effect other than countering CC. So there's a lot of stuff that makes blazing less viable.

    But please do update with new insights, ideas or concerns about templar shields.
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • technohic
    technohic
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    Skafsgaard wrote: »
    Yes, I hear what you say. And nice considerations. I've now dropped my magicka templar temporarily, so probably wont be testing a lot. To me, it's silly that the blast radius is smaller than what a wrecking blow can hit.

    I've used to play a magicka 'melee' temp, s&s + resto/destro. I still love melee templar, but since I have no stamina related passive / physical passive, I just dont want to 'just' be a healer or range dps 'sunmage' type. I want to go in the thick of things, but I cannot except as pure tank, and even then - as tank - the shield is also problematic. You want you armour to do mitgation along with block - with a shield up you get zero mitigation and block has no effect other than countering CC. So there's a lot of stuff that makes blazing less viable.

    But please do update with new insights, ideas or concerns about templar shields.

    Haha I was going to update this today as I really got to looking at it. Basically, my health is not as high now as it was the other day as I try not to hit like a wet noodle and get my heals stronger. Even if it was, I also saw a problem with me over simplifying the damage and percentages, mainly in the fact that the shield doesn't have any mitigation, so even at 7k strength, that is one hit. 1 hit you don't take but, I can crit a BOL, while healing 2 other people for just a little more magicak, and armor mitigation would make that 7k hit a little less.

    Just a bunch of in practice type things that really make it not add up. Its radius is one of them. I also think that when you get hit on your shield when it is very low, you somehow take more damage than if you would have been hit by the same attack with no shield at all. I don't know how to test to be sure on that one. Then if you are putting it up and not taking damage, it just becomes a waste of magicka and second of cast since it likes to take a second to animate.


    Have fun with melee. I really like it when I have specced as a more melee fighter, but when I do, my groups always seem to need heals and are looking for the Templars to do it.
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