NadiusMaximus wrote: »Just put your settings on low and play a game that looks worse than a 1996 fps.
Or crank it up to normal and play a power point presentation.
Really? Changing your CLIENT SIDE graphic settings removes the lag?
...so when are you getting a newer more powerful computer that can properly handle complex graphics?
A good lot of you all need to go back and play WoW one year after it's launch.
Then come back and whine some more.
This is extremely complex software -- if you want totally smooth gameplay, go play minecraft.
Sad.
timidobserver wrote: »The OP is why ZOS usually just feeds us canned responses. You get a real response laying the problem out for you and the root cause of it, and you freak out and start feeling "betrayed." He should have just responded "we are working on it" as per ZOS usual.
floorconub17_ESO wrote: »I detect a thread that will be closed rather soon.
How dare you
There is NO lag, and this is NOT the Lag you are looking for (in best Yoda voice).
GorraShatan wrote: »I just wish they'd tell us what it was that changed from 1.5 to 1.6 that is making things worse.
Ive been here since beta son, and no I'm not "freaking out" I want the "WORKING" version of the game I paid for, not the version I get to play. Yeah, they say that they are working on things, but its been a year now, and things have only gotten worse. So the half hearted response from ZOS does make me feel a little betrayed. We have supported this game since launch and what do we get? A broken game with more bugs and exploits than you can count. We all KNOW what the problem is, AND the root cause of it, its poor coding and poor customer service. The "ZOS usual" isn't going to cut it anymore.
NadiusMaximus wrote: »
Does it really matter at this point?
They are "working" on it?
Just put your settings on low and play a game that looks worse than a 1996 fps.
Or crank it up to normal and play a power point presentation.
Ive been here since beta son, and no I'm not "freaking out" I want the "WORKING" version of the game I paid for, not the version I get to play. Yeah, they say that they are working on things, but its been a year now, and things have only gotten worse. So the half hearted response from ZOS does make me feel a little betrayed. We have supported this game since launch and what do we get? A broken game with more bugs and exploits than you can count. We all KNOW what the problem is, AND the root cause of it, its poor coding and poor customer service. The "ZOS usual" isn't going to cut it anymore.
First MMO?
In WoW you couldn't even harvest resource nodes for 6 months after launch.
In Neverwinter Online there are over 100+ bugs in the Foundry Toolset alone TWO YEARS after launch, not even to mention the other 100s of bugs in the main game.
Welcome to online MMOs. I've been playing almost all of them since Meridian59 (the first). They are all like this for the first few years.
IxSTALKERxI wrote: »What upsets me most about this is that at launch I remember having epic 200 man battles fighting over a scroll without lag. It's really frustrating that the pvp experience has degraded overtime instead of improving. Actually I think I might even have footage of a 200 player fight from beta that had no lag.
GorraShatan wrote: »I just wish they'd tell us what it was that changed from 1.5 to 1.6 that is making things worse.
Lava_Croft wrote: »There's two distinct problems here:
- The Alliance War is basically unplayable because of the lag. Any other bugs and balance issues don't even matter because the lag trumps them all.
- ZOS keeps advertising ESO as a game with epic, large scale PvP. The trailer for Tamriel Unlimited contains almost nothing but CGI of epic, large scale battles.
MMO's have bugs. It's a way of life. Nothing will change that.
Maybe I understand because I'm a programmer myself. People don't seem to understand that they fix thousands of things in each patch. Just like any other MMO does. So, for some things to break is understandable to me. I'll take the the 1:5 ration of fixes/breaks any day.
Thanks Zenimax for the hard work.
AhPook_Is_Here wrote: »Goldie,
So you are saying there is some parallax between the marketing perspective and the developer perspective?
MMO's have bugs. It's a way of life. Nothing will change that.
Maybe I understand because I'm a programmer myself. People don't seem to understand that they fix thousands of things in each patch. Just like any other MMO does. So, for some things to break is understandable to me. I'll take the the 1:5 ration of fixes/breaks any day.
Thanks Zenimax for the hard work.
The hard work? This game was better at Beta! NO focus has been put on PvP gameplay, they only care about pushing the crown store on people so they can turn a buck!
If the game is this bad for consoles we are going to see it flop bigger than free willy!
Console gamers will NOT put up with the lag and rollbacks, they will take about 5 minutes to eject the disc and play something else, let alone pay for the trash!
MMO's have bugs. It's a way of life. Nothing will change that.
Maybe I understand because I'm a programmer myself. People don't seem to understand that they fix thousands of things in each patch. Just like any other MMO does. So, for some things to break is understandable to me. I'll take the the 1:5 ration of fixes/breaks any day.
Thanks Zenimax for the hard work.
The hard work? This game was better at Beta! NO focus has been put on PvP gameplay, they only care about pushing the crown store on people so they can turn a buck!
If the game is this bad for consoles we are going to see it flop bigger than free willy!
Console gamers will NOT put up with the lag and rollbacks, they will take about 5 minutes to eject the disc and play something else, let alone pay for the trash!
The game was a completely different game at beta. Add on a years worth of functionality/player requests of class balance, utility changes ( player feedback, bot control, exploit prevention ) etc
Everyone is min/max, everyone has every performance heavy ability going X per second, blah blah
Completely different game.
I believe you'll get a better experience on console than PC/Mac. Not that more worth has been put into the port, but that specific version only will be used with certain configurations.
Don't forget the "in combat" bug. That has been around for >6 months.
AhPook_Is_Here wrote: »"The Elder Scrolls Online features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online is built to accommodate hundreds of players onscreen at once."
and we get this:
1. Unplayable lag
2. Glitched and buggy quests, doors, walls, landscape, critters, sound, music, abilities, lighting, resource nodes, horses, enlightenment, and on and on...
3. Hundreds of exploits.
4. Excuses.
Maybe the Devs see it one way, but ALL of us see it another, so yeah, maybe some sort of Parallax. Marketing and Development are definitely not on the same page.