@ZOS_PaulSage recently released comments concerning gameplay in Cyrodiil saying;
"Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking."
This is the description of ESO PvP is proudly displayed on the Official ESO Website;
"The Elder Scrolls Online features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online is built to accommodate hundreds of players onscreen at once."
The comments from Mr. Sage go against everything we were promised when we purchased the game, expecting the "massive PvP Battles". Now we cant even battle with 40 players onscreen at once without experiencing game killing lag and latency. All of us here represent the PvP community. We spend countless hours battling eachother in Cyrodiil because that is what drew us into the game in the first place. PvP Players are the most overlooked and always get a 'cold shoulder' when it comes to answers from the devs concerning gameplay issues.
If I bought a car, and the seller told me that the car would go 100MPH, but after I bought it I discovered it would only go 10MPH, I'd be pretty ticked off, as im sure anyone would. That is essentially what has happened here,
@ZOS promised us a shiny new car and sold us an old beat up rust bucket...
As a customer I feel a little taken, as a gamer I feel betrayed. The condition of gameplay in Cyrodiil is very broken at the moment, and with every new fix (very few) things actually get worse instead of better. Don't give us empty promises and dance around the tough questions, give us the great game you promised and you will have the most loyal customer base any mmorpg has ever seen...
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar