Merlin13KAGL wrote: »@andreasv , sheath your weapon.I guess some kind of unwritten codex would help reducing the frustration somewhat. I had two occasions where a lower level enemy attacked me whilst picking up / returning a quest. After a minute of fighting and me grinding down his/her hp he/she realized that there's now winning and simply stood still. When I saw that the player gave up I simply sheathed my weapon and returned questing.
I know there are players who are happy to keep on attacking you for another minute just to get the kill, but those will not ruin my experience and make me not experience this part of the game.
On a side note: WTH has just happened to the forum?!!?
Universal sign of "I'm not here to fight you."
Now disregard that, and I don't care what level you are, it ends with you on your back.
So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.Psychobunni wrote: »Rook_Master wrote: »
No. The game should balance around PvP. Period.
The monsters don't complain when abilities are OP.
And that attitude is why PVE players hope Cyrodiil is never fixed and PVP players move on to the next game.
So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.
So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.
As long as they bought it before they leave...technically - the game isn't out anything "money-wise". You'd have to first do a study of whether PVPers especially would subscribe / pay for crowns before making any argument based on that.
So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.Psychobunni wrote: »Rook_Master wrote: »
No. The game should balance around PvP. Period.
The monsters don't complain when abilities are OP.
And that attitude is why PVE players hope Cyrodiil is never fixed and PVP players move on to the next game.
Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try?
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.
As long as they bought it before they leave...technically - the game isn't out anything "money-wise". You'd have to first do a study of whether PVPers especially would subscribe / pay for crowns before making any argument based on that.
I've done my share of PvP in other games, but as time goes on I realized for numerous reasons, many of which have already been mentioned here, that I just don't enjoy it any more.
One of the biggest reasons for me though, is being forced to listen to people tell me how bad my build is, and that I'm doing it wrong. Well, I didn't create my character to please you. I didn't create it to be an awesome killing machine. I don't care about power-levelling, training missions, build guides, theory-crafting for max DPS, or anything else like that. I care even less that I can be one-shot by a guy 10 levels higher than me, and then get called a noob for my trouble.
I care about having fun with my own wonky build. I don't care if you think my build sucks. It's my build and you don't have to use it.
I do just fine in PvE dungeons, and I have no plans on changing everything about my build just to be "competetive".
It's a nice thread, but PvP will always be for the power-gamers, and I'm afraid I'm just not interested in power-gaming.
Jessica Folsom wrote:It's a very grey area.
Merlin13KAGL wrote: »(I know it's rhetorical) @Rook_Master , only if you consider it a fair fight.Rook_Master wrote: »So you're saying I shouldn't camp Bruma and gank lvl 10s with my legendary geared V14?
Huckdabuck wrote: »I've done my share of PvP in other games, but as time goes on I realized for numerous reasons, many of which have already been mentioned here, that I just don't enjoy it any more.
One of the biggest reasons for me though, is being forced to listen to people tell me how bad my build is, and that I'm doing it wrong. Well, I didn't create my character to please you. I didn't create it to be an awesome killing machine. I don't care about power-levelling, training missions, build guides, theory-crafting for max DPS, or anything else like that. I care even less that I can be one-shot by a guy 10 levels higher than me, and then get called a noob for my trouble.
I care about having fun with my own wonky build. I don't care if you think my build sucks. It's my build and you don't have to use it.
I do just fine in PvE dungeons, and I have no plans on changing everything about my build just to be "competetive".
It's a nice thread, but PvP will always be for the power-gamers, and I'm afraid I'm just not interested in power-gaming.
So after reading the above, I get a sense that you just don't like the competitive part of an MMO (PvE and PvP) instead of a dislike for PvP in general since I know quiet a few folks who have non-optimal builds and still have a great time PvP'ing.
Psychobunni wrote: »So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.Psychobunni wrote: »Rook_Master wrote: »
No. The game should balance around PvP. Period.
The monsters don't complain when abilities are OP.
And that attitude is why PVE players hope Cyrodiil is never fixed and PVP players move on to the next game.
It's plenty well thought out. I'm explaining why there is animosity from PVE players to PVP. You don't see " xxx boss is too hard, nerf my skills to make it harder threads" from PVE players.... No, what you see is "xxx is a faceroll, it's too easy" threads, requesting that the boss, dungeon, etc be scaled a tad bit harder. PVE players don't ask for a skill nerfs that effect both sides of the game.
We know now for a fact that ZOS can stop being developmentally lazy and separate the way certain skills work in PVP vs PVE. The PVP community needs to break out of the "omg I died, nerf it!" tone of the last year, and advocate them continuing making changes based on play, instead of selfishly asking for the game to be all about PVP.
Or continue demanding the whole game be based on your play, and never get support or only minimal interest from the players that came for PVE...whatever floats your goat
Merlin13KAGL wrote: »(I know it's rhetorical) @Rook_Master , only if you consider it a fair fight.Rook_Master wrote: »So you're saying I shouldn't camp Bruma and gank lvl 10s with my legendary geared V14?
There's not much we can do aside from welcoming new players when they enter cyrodil. New players will, and should, get crushed when they start PvP.They will be frustrated. It is up to experienced players to train them, and to turn that frustration into motivation to become better and to start crushing enemies in their turn.
I kill everything in Cyrodil, it's a war, deal with it, and train your newbs.
My point is the game needs both PVE and PVP equally to maximize their profit and improve what we have now. I do have to disagree about no threads from PVE players complaining about "X is too hard". Just saw one this morning about some boss in Coldharbor. Plus, remember the rants about veteran areas being to hard? I wish I could effectively level up in Cyrodiil cause I wouldn't leave but I don't "hope" all PVEers leave the game. That is the difference between us I guess.
Psychobunni wrote: »
My point is the game needs both PVE and PVP equally to maximize their profit and improve what we have now. I do have to disagree about no threads from PVE players complaining about "X is too hard". Just saw one this morning about some boss in Coldharbor. Plus, remember the rants about veteran areas being to hard? I wish I could effectively level up in Cyrodiil cause I wouldn't leave but I don't "hope" all PVEers leave the game. That is the difference between us I guess.
LOL, that guy was in troll form this morning, also complaining abt dying to 2 mobs in CH as a vet, not a fair comparison. Even if it were a true "(boss/dungeon) is too hard" post, its still not a "nerf xxx player skill" post which effects both sides of the game. You are comparing two different things and building a strawman......When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.
Both sides are important and so is balance. However, achieving balance by wrecking one side to appease another simply isn't conducive to forming a hand in hand community.
Not that it matters, but I too wish* there was more play your own way opportunities to level toons than repeating the same story line over and over. Better xp in Cyrodiil, specific grinding locations, etc, etc...which I do believe would result in less animosity from PVP players to PVE.
Psychobunni wrote: »When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »Psychobunni wrote: »When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.
Champion Points....easier mobs = quicker XP = quicker CPs = PVP'ers leaving Cyrodiil to go grind = less people to get that SWEET SWEET AP from.
Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behavior (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.
Anyone that's PVE centric that wants to try some PVP , feel free to send me a tell for help or grouping up ect . I'm pretty laid back about PVP but competitive enough to win some battles .