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A plea to the PvP community (And PvE'ers too)…

  • CitraBenzoet_ESO
    CitraBenzoet_ESO
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    andreasv wrote: »
    I guess some kind of unwritten codex would help reducing the frustration somewhat. I had two occasions where a lower level enemy attacked me whilst picking up / returning a quest. After a minute of fighting and me grinding down his/her hp he/she realized that there's now winning and simply stood still. When I saw that the player gave up I simply sheathed my weapon and returned questing.

    I know there are players who are happy to keep on attacking you for another minute just to get the kill, but those will not ruin my experience and make me not experience this part of the game.

    On a side note: WTH has just happened to the forum?!!?
    @andreasv , sheath your weapon.

    Universal sign of "I'm not here to fight you."

    Now disregard that, and I don't care what level you are, it ends with you on your back.

    I thought the universal sign of "i'm not here to fight you" was hold block and jump up and down?
    DC- Sir Citra Benzoet v15
    The Psijic Order - 0.016%
    LoM
    UESP
    IBOB
    Mara's Moxie
  • Chillic
    Chillic
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    No. The game should balance around PvP. Period.

    The monsters don't complain when abilities are OP.


    And that attitude is why PVE players hope Cyrodiil is never fixed and PVP players move on to the next game.

    So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.
  • dawnhawk
    dawnhawk
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    Chillic wrote: »
    So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.

    As long as they bought it before they leave...technically - the game isn't out anything "money-wise". You'd have to first do a study of whether PVPers especially would subscribe / pay for crowns before making any argument based on that.

  • Chillic
    Chillic
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    dawnhawk wrote: »
    Chillic wrote: »
    So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.

    As long as they bought it before they leave...technically - the game isn't out anything "money-wise". You'd have to first do a study of whether PVPers especially would subscribe / pay for crowns before making any argument based on that.

    DLC, we will pay for that. I already spent $40 on crowns and I am a filthy PVPer!!!
  • Roechacca
    Roechacca
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    The game was launched inviting pvp and pve players equally . Both were marketed for these groups with deliberate intent by ZOS . Just stop saying one is more important then the other . It's irrelevant .
  • dawnhawk
    dawnhawk
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    Now now, I never called you filthy or otherwise. I'm the one who said I'm content to leave the pvpers to their business and everyone should be allowed to play however.

    I also didn't say that pvpers WOULDN'T pay for other things - I said you'd have to do an analysis over whether they would in comparison to everything else before there was any sort of argument based on whether the game would "lose" all that much money wise. (And note - I only commented on money wise - I think the game would lose a lot more than that without pvpers.)
  • Psychobunni
    Psychobunni
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    Chillic wrote: »

    No. The game should balance around PvP. Period.

    The monsters don't complain when abilities are OP.


    And that attitude is why PVE players hope Cyrodiil is never fixed and PVP players move on to the next game.

    So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.

    It's plenty well thought out. I'm explaining why there is animosity from PVE players to PVP. You don't see " xxx boss is too hard, nerf my skills to make it harder threads" from PVE players.... No, what you see is "xxx is a faceroll, it's too easy" threads, requesting that the boss, dungeon, etc be scaled a tad bit harder. PVE players don't ask for a skill nerfs that effect both sides of the game.

    We know now for a fact that ZOS can stop being developmentally lazy and separate the way certain skills work in PVP vs PVE. The PVP community needs to break out of the "omg I died, nerf it!" tone of the last year, and advocate them continuing making changes based on play, instead of selfishly asking for the game to be all about PVP.

    Or continue demanding the whole game be based on your play, and never get support or only minimal interest from the players that came for PVE...whatever floats your goat ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Vahrokh
    Vahrokh
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    An appeal to PvE'ers.
    This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try?

    1) Remove cheese bullcrap I win (often spammable) buttons.

    2) Turn it from BvB (blob vs blob) to PvP. Loved 6v6 and similar in other RvR games, hate laggy blobs here.

    3) Make it possible to have 1 PvP spec and PvE spec. I am not going to waste tons of money every 2 days tops just to not be a gimp in PvP.

    4) Stop filling PvE concerns threads with NERF THIS NAO, BECAUSE IN PVP IT'S OP.
    Edited by Vahrokh on March 17, 2015 4:03PM
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?

    My typical PvP experience.

    -Enter Cyrodiil
    -See some V14 with a million damage shields tanking attacks from like four different players, as my jaw hits the floor as I wonder both "how is he doing that, how can I do that" and "how the f*** do I counter that?"
    -Get touched by people way above my level and die.
    -Spend ten minutes running back to the fight, or thirty just waiting for a new fight to happen.
    -Have my group requests get ignored.
    -Repeat.

    Also people that lurk around towns ganking questers make me sad.

    Edited by golfer.dub17_ESO on March 17, 2015 4:03PM
  • Samadhi
    Samadhi
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    dawnhawk wrote: »
    Chillic wrote: »
    So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.

    As long as they bought it before they leave...technically - the game isn't out anything "money-wise". You'd have to first do a study of whether PVPers especially would subscribe / pay for crowns before making any argument based on that.

    PvP probably would have been a good source of income from Crown potions, if Crown potions were actually worth using.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Miszou
    Miszou
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    I've done my share of PvP in other games, but as time goes on I realized for numerous reasons, many of which have already been mentioned here, that I just don't enjoy it any more.

    One of the biggest reasons for me though, is being forced to listen to people tell me how bad my build is, and that I'm doing it wrong. Well, I didn't create my character to please you. I didn't create it to be an awesome killing machine. I don't care about power-levelling, training missions, build guides, theory-crafting for max DPS, or anything else like that. I care even less that I can be one-shot by a guy 10 levels higher than me, and then get called a noob for my trouble.

    I care about having fun with my own wonky build. I don't care if you think my build sucks. It's my build and you don't have to use it.

    I do just fine in PvE dungeons, and I have no plans on changing everything about my build just to be "competetive".

    It's a nice thread, but PvP will always be for the power-gamers, and I'm afraid I'm just not interested in power-gaming.
  • Huckdabuck
    Huckdabuck
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    Miszou wrote: »
    I've done my share of PvP in other games, but as time goes on I realized for numerous reasons, many of which have already been mentioned here, that I just don't enjoy it any more.

    One of the biggest reasons for me though, is being forced to listen to people tell me how bad my build is, and that I'm doing it wrong. Well, I didn't create my character to please you. I didn't create it to be an awesome killing machine. I don't care about power-levelling, training missions, build guides, theory-crafting for max DPS, or anything else like that. I care even less that I can be one-shot by a guy 10 levels higher than me, and then get called a noob for my trouble.

    I care about having fun with my own wonky build. I don't care if you think my build sucks. It's my build and you don't have to use it.

    I do just fine in PvE dungeons, and I have no plans on changing everything about my build just to be "competetive".

    It's a nice thread, but PvP will always be for the power-gamers, and I'm afraid I'm just not interested in power-gaming.

    So after reading the above, I get a sense that you just don't like the competitive part of an MMO (PvE and PvP) instead of a dislike for PvP in general since I know quiet a few folks who have non-optimal builds and still have a great time PvP'ing.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Dazin93
    Dazin93
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    In my opinion, the number of people participating in PvP has dropped for just a few of the following reasons.

    Game breaking lag
    Unbalanced classes/builds
    Lack of meaningful objectives for the casual player
    Lack of PvP rewards
    Lengthy travel times
    Poor experience compared to PvE
    Too few dynamic events/fights
    PvE time sink required for competitive PvP
    Player attitudes/zone chat

    While I applaud the OP for trying to think outside the box, the reality is that there is only one issue listed above that players have the ability to control and change. Even if Cyrodiil suddenly became a player nirvana overnight, it's not going to outweigh and surpass all the other issues.

    I understand how the OP feels as I am sure he has invested a significant amount of time into the game, sees the potential of what it can be, and wants to see it succeed. Sometimes though, your better off cutting your loses and moving on. This happens all the time in business investments and in sports. Ryan Leaf showed all the potential in the world, the Chargers made a significant investment into him, and then they came to the understanding that his potential would never be realized and moved on.

    For reasons players have no control over, people will continue to move on from PvP and ESO.
  • Etaniel
    Etaniel
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    So you're saying I shouldn't camp Bruma and gank lvl 10s with my legendary geared V14?
    (I know it's rhetorical) @Rook_Master , only if you consider it a fair fight. :|

    There's not much we can do aside from welcoming new players when they enter cyrodil. New players will, and should, get crushed when they start PvP.They will be frustrated. It is up to experienced players to train them, and to turn that frustration into motivation to become better and to start crushing enemies in their turn.

    I kill everything in Cyrodil, it's a war, deal with it, and train your newbs.

    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Miszou
    Miszou
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    Huckdabuck wrote: »
    Miszou wrote: »
    I've done my share of PvP in other games, but as time goes on I realized for numerous reasons, many of which have already been mentioned here, that I just don't enjoy it any more.

    One of the biggest reasons for me though, is being forced to listen to people tell me how bad my build is, and that I'm doing it wrong. Well, I didn't create my character to please you. I didn't create it to be an awesome killing machine. I don't care about power-levelling, training missions, build guides, theory-crafting for max DPS, or anything else like that. I care even less that I can be one-shot by a guy 10 levels higher than me, and then get called a noob for my trouble.

    I care about having fun with my own wonky build. I don't care if you think my build sucks. It's my build and you don't have to use it.

    I do just fine in PvE dungeons, and I have no plans on changing everything about my build just to be "competetive".

    It's a nice thread, but PvP will always be for the power-gamers, and I'm afraid I'm just not interested in power-gaming.

    So after reading the above, I get a sense that you just don't like the competitive part of an MMO (PvE and PvP) instead of a dislike for PvP in general since I know quiet a few folks who have non-optimal builds and still have a great time PvP'ing.

    Quite possibly.

    I play to relax, not rage.

    Like I said, I used to PvP all the time (in various other games), but I just can't stomach it any more. It's always the same in every game... gankers, power-gamers, griefers, ***, rage-inducing roots and stuns, laughable balance, and a monumental struggle to gear up and build "properly". More power to you if you enjoy it, but I've got better things to do with my time than suffer through that.
  • Chillic
    Chillic
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    Chillic wrote: »

    No. The game should balance around PvP. Period.

    The monsters don't complain when abilities are OP.


    And that attitude is why PVE players hope Cyrodiil is never fixed and PVP players move on to the next game.

    So, you hope many players that support the game you enjoy... leave? Didn't think that one through. Angry money is still money.

    It's plenty well thought out. I'm explaining why there is animosity from PVE players to PVP. You don't see " xxx boss is too hard, nerf my skills to make it harder threads" from PVE players.... No, what you see is "xxx is a faceroll, it's too easy" threads, requesting that the boss, dungeon, etc be scaled a tad bit harder. PVE players don't ask for a skill nerfs that effect both sides of the game.

    We know now for a fact that ZOS can stop being developmentally lazy and separate the way certain skills work in PVP vs PVE. The PVP community needs to break out of the "omg I died, nerf it!" tone of the last year, and advocate them continuing making changes based on play, instead of selfishly asking for the game to be all about PVP.

    Or continue demanding the whole game be based on your play, and never get support or only minimal interest from the players that came for PVE...whatever floats your goat ;)

    My point is the game needs both PVE and PVP equally to maximize their profit and improve what we have now. I do have to disagree about no threads from PVE players complaining about "X is too hard". Just saw one this morning about some boss in Coldharbor. Plus, remember the rants about veteran areas being to hard? I wish I could effectively level up in Cyrodiil cause I wouldn't leave but I don't "hope" all PVEers leave the game. That is the difference between us I guess.
  • Clutch
    Clutch
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    Etaniel wrote: »
    So you're saying I shouldn't camp Bruma and gank lvl 10s with my legendary geared V14?
    (I know it's rhetorical) @Rook_Master , only if you consider it a fair fight. :|

    There's not much we can do aside from welcoming new players when they enter cyrodil. New players will, and should, get crushed when they start PvP.They will be frustrated. It is up to experienced players to train them, and to turn that frustration into motivation to become better and to start crushing enemies in their turn.

    I kill everything in Cyrodil, it's a war, deal with it, and train your newbs.

    Yeah and while that's all well said and done, do not assume every player has the gumption to just jump into PVP.

    Speaking from personal experience, PVP in MMOs have always been a turn off to me mainly because of the dynamics involved. I'm an FPS player at heart (CS, BF, CoD, etc) someone wants to talk about "skill" in an MMO and all I see are proper timing of CDs and min-maxing. However, with that being said, ESO was the one MMO that I actually enjoyed PVPing in - mainly because at the time I was playing EQ and all I heard about DAoC was just that... word of mouth. So to actually experience it gave me a huge brush of nostalgia. Finally I could sit down and recall the mentions my friends had about how exciting those skirmishes were on a war front and how some platoon snuck behind enemy lines to effectively cut off the opposition.

    See I look at TOR, FF14, WoW, WildStar... and it's all the same. The person who gets the drop and clicks the skill first usually has the better chance.

    Problem is though that, some people just don't like PVP nor do they have the desire to look into it like I have had. To each their own, you can't force someone to like apples because you hate oranges and they love them.
  • Rune_Relic
    Rune_Relic
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    Step 1...organise a cross alliance truce in all PVE towns / delves / dolmens.
    Many of these are new players making their 1st tiny steps in Cyrodiil.

    Step 2 ...there is no training. No one conducts extensive research in best tactics and then trains the troops at the barracks. We then get all the new players out to be wiped with no training and no experience. lfg.....accept...wiped

    Ask not what they can do for you, but what you can do for them.
    Perhaps the less selfish ones will return the favour instead of take it for granted.
    Edited by Rune_Relic on March 17, 2015 4:39PM
    Anything that can be exploited will be exploited
  • Caroloces
    Caroloces
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    Nicely articulated presentation from OP.

    As a PVEer who has dipped his toes into cyrodil from time to time, all I can say is that I want MORE! Cyrodil is a magnificent place, and aside from dying quite frequently, I have not had any "bad" experiences from other players. My intention is to make PVP a significant part of my ESO experience in the future, and I look forward to developing my PVP skills and abilities to become a more effective player.

    A couple of things to keep in mind: As one poster stated, it's only a game! Don't take it personally. Another thing that I learned fairly recently - unlike in PVE, your armor does not degrade when you are killed by other players! The only downside to death in Cyrodil is the trek back to the battle, but it's a beautiful place so enjoy the hike!

    One suggestion I would add: ESO needs training arenas where beginner PVP players can go 1v1 (or other limited v iterations) where they can test and practice and modify their skills before entering Cyrodil. It could be set up in a similar manner as the undaunted hubs. Near the main city of your alliance, you have a training arena where you can pvp against other players (without dying). The player whose health sinks to a certain percentage would acquiesce (head bowed, swirly white things around their head), and the winner might gain a few xp, or other rewards or achievements (You have defeated 50 champions! You are Battle Ready for Cyrodil!).
  • Psychobunni
    Psychobunni
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    Chillic wrote: »

    My point is the game needs both PVE and PVP equally to maximize their profit and improve what we have now. I do have to disagree about no threads from PVE players complaining about "X is too hard". Just saw one this morning about some boss in Coldharbor. Plus, remember the rants about veteran areas being to hard? I wish I could effectively level up in Cyrodiil cause I wouldn't leave but I don't "hope" all PVEers leave the game. That is the difference between us I guess.

    LOL, that guy was in troll form this morning, also complaining abt dying to 2 mobs in CH as a vet, not a fair comparison. Even if it were a true "(boss/dungeon) is too hard" post, its still not a "nerf xxx player skill" post which effects both sides of the game. You are comparing two different things and building a strawman......When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.

    Both sides are important and so is balance. However, achieving balance by wrecking one side to appease another simply isn't conducive to forming a hand in hand community.

    Not that it matters, but I too wish* there was more play your own way opportunities to level toons than repeating the same story line over and over. Better xp in Cyrodiil, specific grinding locations, etc, etc...which I do believe would result in less animosity from PVP players to PVE.
    Edited by Psychobunni on March 17, 2015 4:45PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Chillic
    Chillic
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    Chillic wrote: »

    My point is the game needs both PVE and PVP equally to maximize their profit and improve what we have now. I do have to disagree about no threads from PVE players complaining about "X is too hard". Just saw one this morning about some boss in Coldharbor. Plus, remember the rants about veteran areas being to hard? I wish I could effectively level up in Cyrodiil cause I wouldn't leave but I don't "hope" all PVEers leave the game. That is the difference between us I guess.

    LOL, that guy was in troll form this morning, also complaining abt dying to 2 mobs in CH as a vet, not a fair comparison. Even if it were a true "(boss/dungeon) is too hard" post, its still not a "nerf xxx player skill" post which effects both sides of the game. You are comparing two different things and building a strawman......When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.

    Both sides are important and so is balance. However, achieving balance by wrecking one side to appease another simply isn't conducive to forming a hand in hand community.

    Not that it matters, but I too wish* there was more play your own way opportunities to level toons than repeating the same story line over and over. Better xp in Cyrodiil, specific grinding locations, etc, etc...which I do believe would result in less animosity from PVP players to PVE.

    But it was a thread :wink: LOL I didn't read it. I agree about the "NERF THIS" crap needs to go but that is not all PVPers, not even close I would hope. People die and can't understand it was probably because they did something wrong or were just not as good as their opponent. I die all the time but the skill I want nerf'd will not show in the death recap... for it is Lag and it has no soul.
  • Huckdabuck
    Huckdabuck
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    When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.

    Champion Points....easier mobs = quicker XP = quicker CPs = PVP'ers leaving Cyrodiil to go grind = less people to get that SWEET SWEET AP from.

    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Psychobunni
    Psychobunni
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    Huckdabuck wrote: »
    When PVE players ask for boss/dungeon nerfs...it has ZERO effect on Cyrodiil. None. But skill changes effect everyone in the game.

    Champion Points....easier mobs = quicker XP = quicker CPs = PVP'ers leaving Cyrodiil to go grind = less people to get that SWEET SWEET AP from.

    True, but that can't be helped really bc PVP'ers want max champion points for pwnage as well

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Roechacca
    Roechacca
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    Anyone that's PVE centric that wants to try some PVP , feel free to send me a tell for help or grouping up ect . I'm pretty laid back about PVP but competitive enough to win some battles .
  • Xjcon
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    I've been playing AvA recently to farm points for gear. It's not terrible, and a simple ignore relieves you of those /z trolls.

    I'd like to see a smaller scale pvp. While the thought of these epic large scale battles is badass, I still run in to lag issues. I was a huge fan of arena in another game, and I would love to see new types of pvp in this game.

    The AvA skills take way to long to farm imo. There is no other skills that take this long to get, and some of these skills are very strong.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • madnesslurksb16_ESO
    madnesslurksb16_ESO
    Soul Shriven
    First, I appreciate the attempt to have a conversation on this. Though I must say, while your original post seems to indicate anaemic replies from PVE players, there seem to be an equal number of PVP players offering the same (though more so “suck it up pretty boy, and die”).

    As someone who has done both PVP and PVE in other games, and briefly touched on PVP here, I don’t really see any possibility for dramatic or even minor change in the engagement of PVP.

    As previously stated by other posters, for many PVE players the challenges of PVP are often tedious at best, and frustrating at worst.

    - Extreme power difference- especially considering more casual PVE-only players. There is no way you’re going to solve this. This has to come from ZOS, and frankly I don’t think it is possible. Hardcore PVP players want to feel awesome and powerful; justly rewarded for their efforts. Any attempt to put all players on equal footing will be stymied. Creating a more horizontal power plain is equally unlikely, as evident with the Champion Point and Veteran Point system. Power imbalance is not going anywhere.

    - Optimising for PVP and PVE at the same time often requires a heavy investment of gold to swap stat and skill points. This is less problematic for the ‘play how I want, outcome be damned’ type of player, but speaks to the above point. It also is a major hurdle for possibly new PVP players who could have limited skill points, or wish to retain efficacy in PVE, over PVP. Even those who play ‘how they want’ are affected by less optimal skill/skill combinations in PVP- and this can lead to disinterest.

    - EXP granted in Cyrodiil is quite low; for many primary PVE players, with limited play time, deciding what to do with that time is going to depend on ‘what is going to be the most fun’ and ‘what is going to be the most rewarding’. If PVP isn’t fun (for the points here), and the EXP reward is minimal, PVP is going to be seen as a kind of timeout. This, again, is something only ZOS can adjust. Hopefully done so on a sliding scale, where lower level individuals gain more experience, over higher level ones, to reduce extreme power creep.

    - Extreme travel distances between objectives. Skyshard hunting, Lorebook hunting, questing, and delve exploring, all in the realm of ‘why would a PVE only person come to Cyrodiil’, are so vastly far apart, and when you do die, you’re forced to walk from an extreme distance away, it does become very discouraging. Not everyone has the time/energy to sneak across the entire map for one objective- die though ganking, or other means- and then have to repeat the process. There have been many times I’ve thought to myself “Hey, I should go try to get some Skyshards in Cyrodiil” but then quickly remember the time I already tried to do this, and then decided to do something else. This can always be acquired by tagging along with a zerg, or scroll party, but that requires being in the right place, at the right time- which means investment of time and hanging around Cyrodiil. For a PVE focused player, that’s not really an enjoyable part of your ESO time. I don’t really see a way to sort this, I don’t know if this point should be- but it is another reason PVE people may be reticent to even bother coming to Cyrodiil for its PVE orientated objectives.

    - Skill rewards are not received in a timely fashion; even if those skills are very useful in PVE (I would agree, they are), the time a PVE person has to invest draws near monumental for these tasks. That does not encourage, but rather becomes a daunting grind the likes of which PVP players moan on trying to receive Veteran Rank through PVP. Now I am sure there are frequent PVP players who would disagree, so I shall present my own direct experience here. I had started a Nightblade healer, before the latest few rounds of skill rebalancing, and felt the PVP support ultimate would be the best/most useful PVE ability. So over the course of three weekends I spent the whole of my play time (14 or so hours each weekend) in Cyrodiil, healing whatever party was kind enough to invite me. I managed to unlock the first skill in the support tree. For an ultimate (and possibly purge), this felt a bit ridiculous. There were no useful PVE passives to fill up the gap, and in the end I just called it. By contrast, both the Fighter’s and Mage’s guild skill trees open up quicker than this for a PVP player looking to snag some hearty Vampire or Werewolf killing abilities, or assorted Mage guild abilities.

    Again, I don’t really see these as having solutions in the community, and the community- at least as I remembered it- was no more visceral than Glenumbra. Perhaps this has changed as the power imbalance has grown. My recollection was that the community itself was the least problematic aspect of PVP. To be fair though, I don't play AD or EP (DC here), so the experience on the more heavy populated alliances could be different.

    Anyways good attempt to try to talk about PVP and PVE areas of the game. As it is, I don’t see anything improving, only worsening as time goes on. The community may or may not improve, and a good community can always help soften the blow. Discussion on the subject, however, is worthwhile- and I hope at the very least the divide between PVP and PVE can be recognised, and if possible lessened.

  • civilizedsavage
    civilizedsavage
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    This is a really great post. I have two loves in MMOs; RPing and PvPing. (I'll pause while everyone laughs.) The PvE is something I have to do in order to gain clothing for RP and skills/levels for PvP. To me PvE is just a vehicle and a necessary and dull evil. My biggest downfall, and I've been here since launch, is having multiple alts because the repetitive leveling process is killing me. I just want to PvP but the experience gains are terrible and the gaps between levels are brutal.

    I'm not a great PvP'er, but I'm a decent PvP'er. I understand the strategies, and the importance of communication, I work hard to understand my classes and builds, I have gotten all of my crafting up to help give myself the best advantages that I can without being able to do end game content, but it's not even close to enough. I expect to get trolled by the enemy, but when your own alliance is trolly and snide and generally incredibly unhelpful, researching gear and builds and practicing every day seems futile. It's really little things that make a difference. Example: "Plz hit the wall not the door!" vs "OMFG you stupid *** noooooob WTF?!?!?!?!?"

    Sure, some people won't care and they'll continue to rage, but really, that's just going to lead to lower numbers overall. Encouraging people that put up with the obvious and numerous flaws in PvP will get them to lend their voice to getting the things in PvP that we need to be fixed actually fixed. Otherwise, it's just going to be a handful of trash talking e-peens whipping out the rulers every single day and night.

    I want to help foster growth in the PvP community, and as a guild leader, I encourage PvP in my guild and a couple of us who are not total noobs to PvP try to be very encouraging and helpful in training, making gear, practicing, crafting builds, etc...but honestly its almost like the blind leading the blind. Still, I have to say, one of my favorite moments in this game was helping to siege a keep, claim it, keep a watchful eye on it and then defend it multiple times over the course of a couple of days. This made my little guild of amazing, PvP amateur RP'ers feel like they were being a useful part of the world and the gaming experience.
    Guild Leader | The Ashen Hand
  • Rook_Master
    Rook_Master
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    If I see anyone with a character in the teens, I'll be sure to get the perfect rotation on them from stealth and completely demoralize them.

    I played this game for a whole year damn right my V14 is gonna run you over like a train.
  • MercyKilling
    MercyKilling
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    Kragorn wrote: »
    An appeal to PvE'ers.
    This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
    Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.

    I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behavior (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.

    No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.

    I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.

    I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.

    I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.

    This person sums up my feelings on the matter of PvP quite well. You, Kragorn, have all my +1's.

    PvP is simply something I don't wish to engage in. It's not why I play MMORPG's. There are plenty of other PvP-centric games out there to play....and I do play some of them. War Thunder. Used to play World of Tanks. DayZ. H1Z1. If I want to fight other people....those are the games I play. Games with ONLY PvP in them. It's my firm contention that PvP has no place in a game that features PvE, for the two mechanics simply do not mesh. Mobs will NEVER equal players, and trying to balance game mechanics to one play style will inevitably cause the other to suffer from massive imbalances.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Streega
    Streega
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    Roechacca wrote: »
    Anyone that's PVE centric that wants to try some PVP , feel free to send me a tell for help or grouping up ect . I'm pretty laid back about PVP but competitive enough to win some battles .

    Yeah, right - so you can fishslap me, kill me with your pinky and teabag my cold, smelly face? Awesome! Btw, it's time to change your slapping device, 'cos the fishy one is so overused that it stinks like a dead horker in the Alik'r desert :smiley:

    But seriously, give me a reason to visit Cyro other then poking each other with a sharp pointy things, with some fireworks involved and imminent death following. I had a slow day at work today, so I was thinking: what could be fun for me as PvE'er in the ESO PvP community? Well, I'm not good at fighting and hate crowd. But I like to travel, pick some rocks and pretty flowers, craft sharp pointy things, stare at the ocean or listen to the rivers while fishing... help my fellow travellers in need... doing writs... Bingo! If there was a second option to deliver the survey stuff straight to Cyrodill in exchange for some additonal AP together with usual rewards? It would be fun and a good reason to risk my sorry... ekhem, bum, and maybe meet some nice PvP'ers like @Roechacca and @Yolokin_Swagonborn :wink:

    As for my "truce" idea: I know it may sound stupid, but really - give the newbs like me some air, some time to learn how to PvP without thrashing my PC in frustration after 5 min. And the second thing I would like to see are arenas - you want PvP outside Cyro, don't you? I'm all in, I would gladly pay a crown or two to watch some real champions fighting 1x1 in the arena and maybe learn from them. Well, we don't have arenas as for now, but why not make something similar somewhere in Cyro? Like a weekly event somewhere on the neutral ground: small scale PvP tournament, six best fighters from each alliance, just for fun, everyone's invited, weapons sheated for two hours or so (exept the contestants, of course).

    Well, that's all from me for now. Please don't laugh, mighty PvP Champions, I really like the game and would like to meet you. Just don't kill me as soon as I set my foot in Cyro.
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
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