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"Experience disabler" potion/jewelry

AngryNord
AngryNord
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One of the good Things in LoTRO, is if you don't want to overlevel quests, you can purchase a token that disables the gaining of XP while it is activated (the bad thing is that it isn't account bound so you have to purchase it for each of Your characters...). I'd really like something similar for ESO, at least for starter characters, since I keep being up to 3 Levels above the quests I'm doing.
  • wOOOOt_of_SD
    wOOOOt_of_SD
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    You would be regretting that when you hit veteran levels.
  • AngryNord
    AngryNord
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    You would be regretting that when you hit veteran levels.

    Obviously would only be used when you don't want to be overleveled, would otherwise be disabled. It is similar With the 'stone of the tortoise' (I think it is called) in LoTRO - it only Works as long as it is actually equipped on Your character.
  • Troneon
    Troneon
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    Tbh in this game it does not matter if you are over levelled / under levelled before vet ranks.

    At lvl 35 if you know what your doing etc you can kill over lvl 45+ groups of mobs solo....the game is super easy.
    Edited by Troneon on March 17, 2015 9:01AM
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  • bellanca6561n
    bellanca6561n
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    Keep in mind that it took Lord of the Rings Online 7 years before they offered an XP disabler.

    I wanted one because I preferred to play Blackwater Blade and I wanted at least one character to be able to opt out of all the game ordained advancement systems.

    But I don't really blame the developers for not offering it. Very, very few people agreed with the idea that a level limited PvP game would be better.

    To really experience that, however, you'd need a level cap of 20 and a skill point cap of 40. This would be a very different game though.
  • Enodoc
    Enodoc
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    Anyone who subs to ESO Plus and gets the 10% XP bonus will be even more over-levelled for the 1-50 content. Something like this is really needed to counter the extreme over-levelling that ESO Plus will cause for anyone who wants to stay subbed.
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  • Kragorn
    Kragorn
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    But I don't really blame the developers for not offering it.
    To be honest, I would.

    Given the trivial nature of implementing an "if (!CharacterHasXPDisabler)" before the "XP += newXP" then I see no objective reason for not providing an option that more than a few players would likely make use of.

  • Kragorn
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    Enodoc wrote: »
    Anyone who subs to ESO Plus and gets the 10% XP bonus will be even more over-levelled for the 1-50 content. Something like this is really needed to counter the extreme over-levelling that ESO Plus will cause for anyone who wants to stay subbed.
    I've never been overleveled 1-50 on the 5 I have at VR1+ and they'd got all or nearly all the non-group-only achievements for all faction zones.

    I have no idea where this supposed rampant over-leveling happens.

    I'm not arguing against it, as I posted above, but I really don't get the dire need some people say exists for it either.
  • Mos-De-Atmo
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    Kragorn wrote: »
    I have no idea where this supposed rampant over-leveling happens.

    Backwater Blade non-Vet PVP. I sometimes get hooked and then level a couple of levels easily before returning home.
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  • Avindra
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    Keep in mind that it took Lord of the Rings Online 7 years before they offered an XP disabler.

    I wanted one because I preferred to play Blackwater Blade and I wanted at least one character to be able to opt out of all the game ordained advancement systems.

    game though.

    I can see how that would be appealing as you could essentially keep a non vet 49 in blackwater pvp and play a vet character to earn that level 49 CPs which would give a massive advantage to any newer players trying out pvp that have never earned a CP in their life.

  • eliisra
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    Enodoc wrote: »
    Anyone who subs to ESO Plus and gets the 10% XP bonus will be even more over-levelled for the 1-50 content. Something like this is really needed to counter the extreme over-levelling that ESO Plus will cause for anyone who wants to stay subbed.

    Not sure 10% extra will make a huge difference. You will already over-level loads if you try to complete entire zones. To much exp from 1-50. My level 25+ alts get more exp per kill than my VR14 :astonished:

    But if I look at it differently, clearing a full zone, hunting hidden side-quests, it's the same thing as working on achievements for titles and dyes really. Maybe we're not supposed to be in a perfect 5 level range and get gold and exp, when grinding achievements?

    Exp disablers: I dont mind it really. Just a bit worried that people will find way to abuse the hell out of the system.There are actual financial advantages to not level up in ESO (sometimes). One example is loot scaling to your your level, has been a headache for many in the past, everything from warlock- and sunshine rings to easy dwemer pages. I guess I'm afraid we get scenarios with players using disablers to milk farm spots for easy money. But if that can be avoided, I'm all for it.
  • karmamule
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    Enodoc wrote: »
    Anyone who subs to ESO Plus and gets the 10% XP bonus will be even more over-levelled for the 1-50 content. Something like this is really needed to counter the extreme over-levelling that ESO Plus will cause for anyone who wants to stay subbed.

    Exactly. I posted on this a few weeks ago when they first mentioned the 10% XP bonus. Other people said it was the rate we were currently getting xp at (at that time) and in effect new non-prime players would be getting 10% less. Still, even if that's true, as someone who likes to take his time and explore every nook and cranny I'd like it if I could maintain some semblance of challenge with an option to slow down or temporarily halt XP gain.
  • karmamule
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    eliisra wrote: »
    Enodoc wrote: »
    Anyone who subs to ESO Plus and gets the 10% XP bonus will be even more over-levelled for the 1-50 content. Something like this is really needed to counter the extreme over-levelling that ESO Plus will cause for anyone who wants to stay subbed.

    Not sure 10% extra will make a huge difference. You will already over-level loads if you try to complete entire zones. To much exp from 1-50. My level 25+ alts get more exp per kill than my VR14 :astonished:

    But if I look at it differently, clearing a full zone, hunting hidden side-quests, it's the same thing as working on achievements for titles and dyes really. Maybe we're not supposed to be in a perfect 5 level range and get gold and exp, when grinding achievements?

    Exp disablers: I dont mind it really. Just a bit worried that people will find way to abuse the hell out of the system.There are actual financial advantages to not level up in ESO (sometimes). One example is loot scaling to your your level, has been a headache for many in the past, everything from warlock- and sunshine rings to easy dwemer pages. I guess I'm afraid we get scenarios with players using disablers to milk farm spots for easy money. But if that can be avoided, I'm all for it.

    That's a good point, and I suspect that is the main reason they haven't actually done something: they're worried about how it could lead to exploitative behavior. But, if they can figure it out I'd be all for it. Some of the most fun I've had adventuring in ESO were those moments when I did enter an area prematurely and actually had to THINK to win my battles!
  • bellanca6561n
    bellanca6561n
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    Avindra wrote: »
    Keep in mind that it took Lord of the Rings Online 7 years before they offered an XP disabler.

    I wanted one because I preferred to play Blackwater Blade and I wanted at least one character to be able to opt out of all the game ordained advancement systems.

    game though.

    I can see how that would be appealing as you could essentially keep a non vet 49 in blackwater pvp and play a vet character to earn that level 49 CPs which would give a massive advantage to any newer players trying out pvp that have never earned a CP in their life.

    That's precisely what I meant to avoid but I was pushing this before the Champion Point system. Otherwise it would be a trap for new players not a full, alternative game.

    The idea is to turn off inward focused achievement entirely and have a community development focused game that doesn't motivate people by separating them. It's not changing the game as it is, but offering an alternative.

    This may seem a Utopian view, especially for people who got their start in EverQuest and World of Warcraft whose core motive forces are envy and avarice. These lay just beneath the surface no matter how friendly your guild is. Scripted challenges are like that and require rewards of gear or increased individual character power to keep you playing them.

    Yes, you form bonds with members of your team but your primary interest is what drops for YOU. When your teammate gets the rare drop your emotions are mixed. There's an old saying, "You want your friends to do well, but not too well."

    There's nothing evil in that. It's normal. And some groups will grind the heck out of a place until every member of that group has every important item. But it's still grinding and it's still item focused. If you like that, good. But for most players it's the only system they know and, thus, is the correct one.

    Yet in Eve Online you have players with 7 or 8 years in still preferring combat in limited low level class ships. And Eve is a throwback to earlier online games. It simply didn't draw over a million subscribers.

    What keeps people playing these games? Because PvP is not a scripted experience. Human nature keeps it dynamic and keeps players motivated.

    Plus, as Kragorn noted, turning off XP isn't hard. All that's needed to offer this option is there. There are simply too many very legitimate and higher priorities for the development team right now than offering a persistent sub-VR PvP option.

    Experiments such as this don't happen during the first year of an online game.
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