Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
When someone sees the "Tamriel Unlimited" tag that's been added they will realize something has changed. It's marketing, plain and simple. Just like when Final Fantasy XIV added the "A Realm Reborn" tagline.
Except FFXIV A Realm Reborn was actually a reborn game. Nothing changes between "Elder Scrolls Online" and "Elder Scrolls Online Tamriel Unlimited" except the addition of a cash shop and a new name.When someone sees the "Tamriel Unlimited" tag that's been added they will realize something has changed. It's marketing, plain and simple. Just like when Final Fantasy XIV added the "A Realm Reborn" tagline.
Excuse me Sir,
FF XIV ARR is an entire new game and totally different from FF XIV.
Tamriel Unlimited is just a new name for the same product.
It was a re-launch, there may have been more changes to the foundation of the game but that doesn't make it any different really. Both games were updated/re-worked/improved and both games did a re-launch with a console version. It's about as similar as a situation can get.
You're seriously fooling yourself if you think A Realm Reborn was just a "few foundation changes". The difference between FFXIV and FFXIV A Realm Reborn was night and day. Taamriel Unlimited is not comparable in ANY way, shape, or form.
When someone sees the "Tamriel Unlimited" tag that's been added they will realize something has changed. It's marketing, plain and simple. Just like when Final Fantasy XIV added the "A Realm Reborn" tagline.
Except FFXIV A Realm Reborn was actually a reborn game. Nothing changes between "Elder Scrolls Online" and "Elder Scrolls Online Tamriel Unlimited" except the addition of a cash shop and a new name.When someone sees the "Tamriel Unlimited" tag that's been added they will realize something has changed. It's marketing, plain and simple. Just like when Final Fantasy XIV added the "A Realm Reborn" tagline.
Excuse me Sir,
FF XIV ARR is an entire new game and totally different from FF XIV.
Tamriel Unlimited is just a new name for the same product.
It was a re-launch, there may have been more changes to the foundation of the game but that doesn't make it any different really. Both games were updated/re-worked/improved and both games did a re-launch with a console version. It's about as similar as a situation can get.
You're seriously fooling yourself if you think A Realm Reborn was just a "few foundation changes". The difference between FFXIV and FFXIV A Realm Reborn was night and day. Taamriel Unlimited is not comparable in ANY way, shape, or form.
A re-launch is a re-launch. Simple as that.
Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
No matter how you want to spin it, there is very little difference. The only reason they had to put more work in was because they f*cked up worse than ZOS at launch. Make no mistake, this is a re-launch. The amount of additional content does not constitute the legitimacy of a re-launch. Changing the business model is by itself enough to call it a re-launch That being said when you look at the game we're playing today it is much, much different than the game we played at launch. Why don't I run down everything for you, huh?
- Champion System
- Justice System
- Cash Shop
- New business model
Again even just the last two bullet points are enough, IMO to consider in a re-launch of the game.
Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
No matter how you want to spin it, there is very little difference. The only reason they had to put more work in was because they f*cked up worse than ZOS at launch. Make no mistake, this is a re-launch. The amount of additional content does not constitute the legitimacy of a re-launch. Changing the business model is by itself enough to call it a re-launch That being said when you look at the game we're playing today it is much, much different than the game we played at launch. Why don't I run down everything for you, huh?
- An entire new zone w/ Craglorn
- 3 Endgame "raids" w/ Trials
- Dye system
- Guild Traders
- Improved Lighting systems
- Revamped delves in about half of the questing zones
- A new "Hard Mode" for Trials(and eventually DSA)
- DSA
- A new weapon and armor trait
- A new craftable gear set
- Instance Scaling
- Revamped facial animation system
- 2 new Veteran dungeons
- Dwemer Crafting style
- Chat Bubbles
- Undaunted Pledges
- Undaunted Gear
- Champion System
- Justice System
- Revamped stats system
- Leaderboard changes
- Revamped mount system
- New collections UI
- Provisioning Revamp
- Revamped animations
- Revamped buff system
- Complete rebalance of every ability in the game
- Removal of old abilities and addition of new abilities/passives
- Revamped Tutorial section
- Cash Shop
- New business model
Again even just the last two bullet points are enough, IMO to consider in a re-launch of the game.
When someone sees the "Tamriel Unlimited" tag that's been added they will realize something has changed. It's marketing, plain and simple. Just like when Final Fantasy XIV added the "A Realm Reborn" tagline.
Except FFXIV A Realm Reborn was actually a reborn game. Nothing changes between "Elder Scrolls Online" and "Elder Scrolls Online Tamriel Unlimited" except the addition of a cash shop and a new name.When someone sees the "Tamriel Unlimited" tag that's been added they will realize something has changed. It's marketing, plain and simple. Just like when Final Fantasy XIV added the "A Realm Reborn" tagline.
Excuse me Sir,
FF XIV ARR is an entire new game and totally different from FF XIV.
Tamriel Unlimited is just a new name for the same product.
It was a re-launch, there may have been more changes to the foundation of the game but that doesn't make it any different really. Both games were updated/re-worked/improved and both games did a re-launch with a console version. It's about as similar as a situation can get.
You're seriously fooling yourself if you think A Realm Reborn was just a "few foundation changes". The difference between FFXIV and FFXIV A Realm Reborn was night and day. Taamriel Unlimited is not comparable in ANY way, shape, or form.
A re-launch is a re-launch. Simple as that.
Best part of a re-launch? Re-reviews. There will be tears.
Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
No matter how you want to spin it, there is very little difference. The only reason they had to put more work in was because they f*cked up worse than ZOS at launch. Make no mistake, this is a re-launch. The amount of additional content does not constitute the legitimacy of a re-launch. Changing the business model is by itself enough to call it a re-launch That being said when you look at the game we're playing today it is much, much different than the game we played at launch. Why don't I run down everything for you, huh?
- An entire new zone w/ Craglorn
- 3 Endgame "raids" w/ Trials
- Dye system
- Guild Traders
- Improved Lighting systems
- Revamped delves in about half of the questing zones
- A new "Hard Mode" for Trials(and eventually DSA)
- DSA
- A new weapon and armor trait
- A new craftable gear set
- Instance Scaling
- Revamped facial animation system
- 2 new Veteran dungeons
- Dwemer Crafting style
- Chat Bubbles
- Undaunted Pledges
- Undaunted Gear
- Champion System
- Justice System
- Revamped stats system
- Leaderboard changes
- Revamped mount system
- New collections UI
- Provisioning Revamp
- Revamped animations
- Revamped buff system
- Complete rebalance of every ability in the game
- Removal of old abilities and addition of new abilities/passives
- Revamped Tutorial section
- Cash Shop
- New business model
Again even just the last two bullet points are enough, IMO to consider in a re-launch of the game.
stop man, you are gonna make him cry... have a pity to the Ignorant soul.
Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
No matter how you want to spin it, there is very little difference. The only reason they had to put more work in was because they f*cked up worse than ZOS at launch. Make no mistake, this is a re-launch. The amount of additional content does not constitute the legitimacy of a re-launch. Changing the business model is by itself enough to call it a re-launch That being said when you look at the game we're playing today it is much, much different than the game we played at launch. Why don't I run down everything for you, huh?
- Champion System
- Justice System
- Cash Shop
- New business model
Again even just the last two bullet points are enough, IMO to consider in a re-launch of the game.
No, Tamriel Unlimited is no re-launch. It's a model change. That's a huge difference.
You can keep saying that it's a re-launch but it isn't.
I deleted all of the normal patch content stuff out of your list. Champion System & Justice System may be some things you usually add with a new addon or expansion, but there is only the Cash Shop and the Business Model left... and those both things are indicators for a model change and not a re-launch.
Just looks so unnecessary on the launcher. It's too much. Elder Scrolls Online Tamriel Unlimited. Really?! It's online and it's unlimited?! Wow!
Sorry for the sarcasm, but was it really necessary? Couldn't we have just stuck with Elder Scrolls Online?
Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
No matter how you want to spin it, there is very little difference. The only reason they had to put more work in was because they f*cked up worse than ZOS at launch. Make no mistake, this is a re-launch. The amount of additional content does not constitute the legitimacy of a re-launch. Changing the business model is by itself enough to call it a re-launch That being said when you look at the game we're playing today it is much, much different than the game we played at launch. Why don't I run down everything for you, huh?
- Champion System
- Justice System
- Cash Shop
- New business model
Again even just the last two bullet points are enough, IMO to consider in a re-launch of the game.
No, Tamriel Unlimited is no re-launch. It's a model change. That's a huge difference.
You can keep saying that it's a re-launch but it isn't.
I deleted all of the normal patch content stuff out of your list. Champion System & Justice System may be some things you usually add with a new addon or expansion, but there is only the Cash Shop and the Business Model left... and those both things are indicators for a model change and not a re-launch.
Thy pulled all old copies of the game from stores and are launching the new copies of the game on Tuesday. That is by definition a re-launch. I'm done arguing at a wall.
Just because they had to change more doesn't make it any different in my eyes. The original version of FFXIV at launch was recognized as one of the worst games ever made, while ESO had( and still does) it's problems it never hit that territory. The only difference is that ESO had a good foundation to build upon and FFXIV did not.
Both games launched with issues and a received lackluster or worse reception at launch. Both games were improved upon immensely and re-launched. I think you're just splitting hairs here honestly. he only real difference is that the devs of FFXIV f*cked up worse at launch than ZOS did.
I think you have no ideas what SquareEnix had to do to make FF XIV (ARR) work.
You are right, FF XIV was a disaster and SE had to do much more, but you can't compare the work they spent on improving FF XIV and the work Zenimax spent on improving ESO. You can't compare it, the whole situation is totally different.
Zenimax did what in the last 11 months? Maybe 1/10 of the things SE need to do and ESO Now is still worse than FF XIV ARR Now. That's it.
Just because you add one zone, a dungeon, a new progression system and some bug fixes you are not "relaunching" your game, you are just updating it. Tamriel Unlimited is by no means a relaunch. FF XIV ARR was a relaunch, ESO TU isn't. It's just renaming a product that's still exactly the same. It's like I would rename my car model just because I added new seat covers.
No matter how you want to spin it, there is very little difference. The only reason they had to put more work in was because they f*cked up worse than ZOS at launch. Make no mistake, this is a re-launch. The amount of additional content does not constitute the legitimacy of a re-launch. Changing the business model is by itself enough to call it a re-launch That being said when you look at the game we're playing today it is much, much different than the game we played at launch. Why don't I run down everything for you, huh?
- Champion System
- Justice System
- Cash Shop
- New business model
Again even just the last two bullet points are enough, IMO to consider in a re-launch of the game.
No, Tamriel Unlimited is no re-launch. It's a model change. That's a huge difference.
You can keep saying that it's a re-launch but it isn't.
I deleted all of the normal patch content stuff out of your list. Champion System & Justice System may be some things you usually add with a new addon or expansion, but there is only the Cash Shop and the Business Model left... and those both things are indicators for a model change and not a re-launch.
Thy pulled all old copies of the game from stores and are launching the new copies of the game on Tuesday. That is by definition a re-launch. I'm done arguing at a wall.
You know why they did that? So that they can get $50-60 again for the same product and that the PC and the upcoming console version have the same packaging. That's the only difference. You can keep being narrow-minded about that topic, but it's not a re-launch.
Final Fantasy XIV ARR Patch 2.5 released few weeks ago:
* More than 10 new questlines with more than 50 new quests
* A whole zone for gambling and Casino games
* A new dungeon
* A dozen bug fixes and a hundred tweaks of existing gameplay mechanics
* Over 150 new endlevel weapons & armors
* New housing stuff
* New hairstyles
* 2 new Hardmode dungeons
* 1 new raid, 1 new outdoor raid boss
* New instance loot
* PvP balancing and improving
* Improving the profession system
* New titles & achievements
* New emotes
* Improved LFG tool
That's more than half of your list and they added all of that with a content patch without calling it a re-launch.
You can look it up here if you won't believe it: http://de.finalfantasyxiv.com/lodestone/topics/detail/25153b771f0cb0a660d891d79d67beec6f82f9a8
This could be the case. We might see new taglines with each major DLC release.I'm OK with it but I do hope it's just a "chapter" and later it will change again.
1: Elder Scrolls Online
2: Tamriel Unlimited
3: Seige on Oblivion
4: Rise of the Divines
5: Heroes of Nirn
Etc...
Etc...
Well, personally, I hope we have DLC.... and then full boxed expansions (but maybe without the box)... I kind of go through that here: http://forums.elderscrollsonline.com/en/discussion/149340/what-i-hope-tamriel-unlimited-means/p1
We're definitely getting DLC, it'll be in the store, that's confirmed. Whether or not they say now that we'll ever get an Xpac, my money would be on it being inevitable eventually. Maybe in a year or two when they need another injection of box sales.
Imperial City
Thieves Guild
Dark Brotherhood
Those are your upcoming "expansion dlc" packs.
Ya, I'm the narrow-minded one. Like I said, I'm done arguing at a wall.
This could be the case. We might see new taglines with each major DLC release.I'm OK with it but I do hope it's just a "chapter" and later it will change again.
1: Elder Scrolls Online
2: Tamriel Unlimited
3: Seige on Oblivion
4: Rise of the Divines
5: Heroes of Nirn
Etc...
Etc...
Well, personally, I hope we have DLC.... and then full boxed expansions (but maybe without the box)... I kind of go through that here: http://forums.elderscrollsonline.com/en/discussion/149340/what-i-hope-tamriel-unlimited-means/p1
We're definitely getting DLC, it'll be in the store, that's confirmed. Whether or not they say now that we'll ever get an Xpac, my money would be on it being inevitable eventually. Maybe in a year or two when they need another injection of box sales.
Imperial City
Thieves Guild
Dark Brotherhood
Those are your upcoming "expansion dlc" packs.
You missed a few. here's a full list:
- Dark Brotherhood
- Thieves Guild
- Imperial City
- Wrothgar
- Murkmire
- Abbah's Landing(sp?)
- Clockwork City
- Mephala's Realm
- A yet to be named zone
There you go
You know why they did that? So that they can get $50-60 again for the same product and that the PC and the upcoming console version have the same packaging. That's the only difference. You can keep being narrow-minded about that topic, but it's not a re-launch.
Final Fantasy XIV ARR Patch 2.5 released few weeks ago:
* More than 10 new questlines with more than 50 new quests
* A whole zone for gambling and Casino games
* A new dungeon
* A dozen bug fixes and a hundred tweaks of existing gameplay mechanics
* Over 150 new endlevel weapons & armors
* New housing stuff
* New hairstyles
* 2 new Hardmode dungeons
* 1 new raid, 1 new outdoor raid boss
* New instance loot
* PvP balancing and improving
* Improving the profession system
* New titles & achievements
* New emotes
* Improved LFG tool
That's more than half of your list and they added all of that with a content patch without calling it a re-launch.
You can look it up here if you won't believe it: http://de.finalfantasyxiv.com/lodestone/topics/detail/25153b771f0cb0a660d891d79d67beec6f82f9a8
This could be the case. We might see new taglines with each major DLC release.I'm OK with it but I do hope it's just a "chapter" and later it will change again.
1: Elder Scrolls Online
2: Tamriel Unlimited
3: Seige on Oblivion
4: Rise of the Divines
5: Heroes of Nirn
Etc...
Etc...
Well, personally, I hope we have DLC.... and then full boxed expansions (but maybe without the box)... I kind of go through that here: http://forums.elderscrollsonline.com/en/discussion/149340/what-i-hope-tamriel-unlimited-means/p1
We're definitely getting DLC, it'll be in the store, that's confirmed. Whether or not they say now that we'll ever get an Xpac, my money would be on it being inevitable eventually. Maybe in a year or two when they need another injection of box sales.
Imperial City
Thieves Guild
Dark Brotherhood
Those are your upcoming "expansion dlc" packs.
You missed a few. here's a full list:
- Dark Brotherhood
- Thieves Guild
- Imperial City
- Wrothgar
- Murkmire
- Abbah's Landing(sp?)
- Clockwork City
- Mephala's Realm
- A yet to be named zone
There you go
They're calling it a relaunch but I'm in agreement with you, there's nothing here that constitutes a relaunch. It's all standard mmo patch stuff. But I guess my original question has been answered because clearly the marketing magic still works on some