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https://forums.elderscrollsonline.com/en/discussion/668861

Way to improve Well Fitted Trait

WrathOfRegicide
WrathOfRegicide
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Because rarely no one uses the trait well fitted, "reduce cost of sprinting" i think it should be changed to "reduces cost to roll dodge" or "break free". As of right now it is one of the most unused armor traits, if changed to one of these it would give almandine stone some purpose.
  • CaptainObvious
    CaptainObvious
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    and or sneaking cost.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • WrathOfRegicide
    WrathOfRegicide
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    and or sneaking cost.

    that works too.
  • Kragorn
    Kragorn
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    Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
    Your source of the numbers for this assertion?

  • olsborg
    olsborg
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    Id think the sturdy or the exploration traits are less used then this.

    Sturdy, sais to me the person should be harder to bring down, therefore, should maybe also reduce the cost of cc break.

    Exploration....well I dunno.

    PC EU
    PvP only
  • Turelus
    Turelus
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    Kragorn wrote: »
    Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
    Your source of the numbers for this assertion?

    Only people who don't care about min/max or are using fixed sets are using it. Everyone in endgame PVE/PVP who wants to play at their best uses Reinforced, Divines, Impenetrable, Infused, Nirnhoned. Training has its uses while leveling new skill lines but Exploration, Sturdy and Well-Fitted are mostly ignored and cause great annoyance to the community when they come up on item sets.

    OP that idea is actually a fantastic one and I would love to see that change. We could also see Exploration maybe give a speed increase (as a scout armour) and Sturdy give... something. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • helediron
    helediron
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    Kragorn wrote: »
    Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
    Your source of the numbers for this assertion?
    Uh, this is fantasy game and not a science lab. But i've crafted few hundred armor sets and excluding trait copies one of them were well fitted. I made it for myself. I know of another one and we both used them for farming nirncrux. Now it's deconstructed.

    Off my head armor trait popularity excluding trait copies is like
    - infused is the defult
    - divines for small pieces or Twice Born Star
    - impenetrable for PvP
    - reinforced sometimes for tanks or single chest in LA set
    - nirnhoned is last weeks hit since 1.6
    - training for the ones in low levels in 5+1+1 sets
    - exploration (low levels)
    - well fitted (one made)
    - sturdy (none made)
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • WrathOfRegicide
    WrathOfRegicide
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    Turelus wrote: »
    Kragorn wrote: »
    Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
    Your source of the numbers for this assertion?

    Only people who don't care about min/max or are using fixed sets are using it. Everyone in endgame PVE/PVP who wants to play at their best uses Reinforced, Divines, Impenetrable, Infused, Nirnhoned. Training has its uses while leveling new skill lines but Exploration, Sturdy and Well-Fitted are mostly ignored and cause great annoyance to the community when they come up on item sets.

    OP that idea is actually a fantastic one and I would love to see that change. We could also see Exploration maybe give a speed increase (as a scout armour) and Sturdy give... something. :tongue:

    I can see Well-Fitted giving reduced roll dodge
    Exploration giving a speed increase (that was a good idea)
    Sturdy giving reduced cost of break free (CC break)
  • keni_harringtonb16_ESO
    olsborg wrote: »
    Id think the sturdy or the exploration traits are less used then this.

    Sturdy, sais to me the person should be harder to bring down, therefore, should maybe also reduce the cost of cc break.

    Exploration....well I dunno.
    increase all movement speed by 0.2% per each upgrade on armor? (green 0.4 purple0.6 yellow 0.8)??
    this might encourage full exploration for those classes that like to move fast and get out of dodge
  • Hogzknuckle
    Please don't mess with my well fitted equipment, I like it exactly the way it is. If you don't use it that's fine, you have 8 other traits to choose from, but don't assume the rest of us have nothing to do with it.
  • Hutuldur
    Hutuldur
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    It comes in some popular medium sets, so I got 7x well fitted on now. I don't mind, I like running around :)
  • HarvesterUT
    HarvesterUT
    Soul Shriven
    Sturdy is by far the most useless of any of the armor traits. Sturdy should do exactly what it sounds like: make you sturdy - i.e. reduce knockdown/CC time by X%. Fixed.
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