Your source of the numbers for this assertion?WrathOfRegicide wrote: »Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
Your source of the numbers for this assertion?WrathOfRegicide wrote: »Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
Uh, this is fantasy game and not a science lab. But i've crafted few hundred armor sets and excluding trait copies one of them were well fitted. I made it for myself. I know of another one and we both used them for farming nirncrux. Now it's deconstructed.Your source of the numbers for this assertion?WrathOfRegicide wrote: »Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
Your source of the numbers for this assertion?WrathOfRegicide wrote: »Because rarely no one uses the trait well fitted, "reduce cost of sprinting"
Only people who don't care about min/max or are using fixed sets are using it. Everyone in endgame PVE/PVP who wants to play at their best uses Reinforced, Divines, Impenetrable, Infused, Nirnhoned. Training has its uses while leveling new skill lines but Exploration, Sturdy and Well-Fitted are mostly ignored and cause great annoyance to the community when they come up on item sets.
OP that idea is actually a fantastic one and I would love to see that change. We could also see Exploration maybe give a speed increase (as a scout armour) and Sturdy give... something.
increase all movement speed by 0.2% per each upgrade on armor? (green 0.4 purple0.6 yellow 0.8)??Id think the sturdy or the exploration traits are less used then this.
Sturdy, sais to me the person should be harder to bring down, therefore, should maybe also reduce the cost of cc break.
Exploration....well I dunno.