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Steam reviews rant.

  • MW2K
    MW2K
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    Kalman wrote: »

    Although I agree with most of what you said this is wrong. I know TSW is completely freeform. I guess you didn't play it.

    Ability Skill Wheel

    Ultima Online has been freeform since what? 1998?

    However I do admire TSW's attempt at it, I personally think the game was mostly a failure. Funcom's third in a row.
    Lighting braziers and dispelling wards in Tamriel since 1994
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Chrithu wrote: »
    In answer to various posts I don't want to quote for readability's sake.

    Imo the metacritic reviews (especially the user reviews but also some of the "professional" reviews) for a far too big part boil down to: It doesn't look and feel like Skyrim, thus it isn't a true ES game, thus it deserves a 0/10 rating. Same goes for Steam. Sure there are negative reviews that bring up pretty valid points (like the PvP problems). But I can easily see how the average rating for the game without those baseless biased reviews would easily climb by a point or two.

    As far as dull and repetitive combat goes: Go name one MMO or game in general that is not repetitive in it's combat. I think what you are trying to say is that NPCs outside of bosses in the dungeons aren't a real challenge. Especially not before hitting level 50. And even less if you play through the faction content in a group. The learning curve is not steep enough, thus by the time NPCs slowly start to become a bit more of a challenge (and they sure do in the Veteran Rank content) most enthusiast gamers are pretty bored. I have to admit myself that the only thing that kept me hooked was the awesome storyline in the Daggerfall Covenant.

    As far as class and skill system go: Yeah it isn't as freeform as Sykrim. That does NOT make it bad. If there is one thing that ES games should be recognized for then it is that every title so far made changes to the combat mechanics and character progression. Oblivion wasn't Morrowind and Skyrim was different all over again. And if I expect one thing from TES 6 then it is another round of changes to how character progression and combat mechanics work.

    Actually judged from a MMO standpoint (and I think I can make an educated judgement here since I have played I think any major AAA MMO except for GW 2 in the past 8 years) ESO offers the most freeform and encouraging character progression system so far. Yeah there is a framework of classes, but you can (at least as far as PvE goes) make any class a tank, DD or Healer. Which is pretty awesome in my book.

    Another thing that in my view sets ESO apart from the rest of the MMO riff raff is that if you manage to break people out of their mindset you can actually beat dungeons in any group setup. Something the devs were promissing and delivered on. The trinity still makes things easier but it is nowhere near being a necessity. I've beaten any dungeon in 4 DD setups.

    And now upon the sensitive topic of whether ESO is a true ES game or not: Lore shenanigans and the stupid "It isn't Skyrim" (I covered that above: ES games have never been the same compared to each other) argument aside ESO managed to immerse me in the world of Tamriel on a whole other level: The voice work in this game (at least in english, haven't tried german) is superb. Especially when it comes to racial identity. In none of the former ES games could you tell the race of a character by their way of speaking and use of pro-verbs. And in my view that totally makes up for their twist in storytelling away from a world in shades of grey towards more of a black and white world (speaking about the severe lack of good intentioned Daedra worshippers and similar stuff here you found in the other ES games).

    Concluding this wall of text I'd like to name the one thing that really makes me lower the score I'd give ESO to 8.5/10:

    The game has too little group focus before you get to Craglorn.

    Non-endgame, non-dungeon content not being really group-compatible is a problem in most MMOs. But at least you could solve it like SWTOR did. That is my gripe with ESO. My RL friends that used to play with me, stopped because the content was far too easy and dull in a group and on top of it you did all the dialogs and a lot of quests just solo without sharing progress (shared quest progress being fixed for most quests by now though).

    SWTOR pretty much is a similar thing except for the fact that their group dialog system completely makes up for it. Selecting different answers and then seeing who's answer wins is a meta level of fun that shouldn't be underestimated. It became sort of an internal minigame to try and *** up the direction that your group mates want the dialog to take. And any MMO that fails to adopt that in the future will get a 1 to 2 points malus from me for it. MMOs should focus on groups and SWTOR's dialog system is exactly how you do that in the audiovisual presentation part of the game.
    My main point of contention is that the game is focused so much on progression and themepark that I cannot actually enjoy the story lines. If I had the option to do quests at leisurely pace at any level then maybe I could get into the story more. Unfortunately because it's not a sandbox I find myself rushing through content to get to the parts that I want or need. It doesn't need to be more like Skyrim per se but a sandbox would have been really nice.
    :trollin:
  • NadiusMaximus
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    Ahh, the days past..
    When ANYTHING with ElderScrolls in the title was game of the year.
    I swear those games were just as buggy at release as this one, but the mmo crowd is far less forgiving.
    I guess the console crowd will give it an 80,then if the other guilds( thieves and dark brotherhood ) and pvp fixed it would get an 85 to 90. That's if everything works, balanced well, and more content is added, (wrothgar and Imperial City)
    Edited by NadiusMaximus on March 16, 2015 3:13PM
  • Grao
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    Chrithu wrote: »
    Just out of curiosity looked up ESO on Steam, wondered why it isn't featured more often on the front page of the store. Currently the game was reviewed by about 1600 people with only 63% of reviews being positive. Most of the negative reviews being ridiculous bullcrap. But still that very low rate of good reviews is one of the reasons why ESO might not be selling as good on Steam as it could be. In general the rate of good reviews actually does influence a lot of customers on steam in their decision. You want at least a mostly positive average. Mixed is the beginning of the bad quality section people basically stay away from on steam unless they can pick it up for under 10$ and in my view ESO does not belong there at all.

    The reason why I bring this up now is because ZOS missed an opportunity at steam launch, that every indie developer happily takes, and pays dearly for it now as it seems. Indie Devs usally give out Steam Keys for free to their existing customers upon Steam launch of their game. Amongst other things to make sure people with experience in the game are able to write good and helpful reviews on steam encouraging further people to buy the game. Most of them also do it because it is the right thing to do really. But ZOS made the super smart decision of not doing this. Not enabling their most loyal customers to leave their opinion on steam.

    Zenimax consistently wastes good opportunities to make ESO better and more popular, no news there.

    As for poor reviews on Steam, I haven't read them, but it is easy enough to guess what they say. Half truths about the game's shaky release, P2P to B2P transition, etc... Not a surprise, those are echoes of our concerns shown here in the forum. As for why there aren't more positive reviews? ESO wasn't built for Steam, so most of us haven't bothered connecting our ESO to Steam and even fewer of us bothered with posting a review of the game on the Steam Store.
  • TehMagnus
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    Valnas wrote: »

    Toyed with the graphics? Yes,they improved them.If it dropped your FPS then you(like me) aren't running a big enough video card,I had to turn it down to High,my FPS went back to 60 and it looks just like it did before they made the IMPROVEMENTS. I plan on adding another video card to be able to get the added PERK of running it on ultra. This is a NON-ISSUE,unless you see your glass half empty!

    go to youtube, and search for ESO pvp and watch a video from 9 months ago.

    It will include 100's of people on screen without stutter or crashes, with skills being clicked and no dmg appearing or occuring. I get 60 fps, on ultra currently, i see pretty much everything the server can manage. They changed the way lighting renders and neglected to test how it impacted performance in the most taxing place. Visit Farragut keep and go to the front door, and see the sun blind you even in the dead of night. Something is very wrong. When the patch hit, people went to <5 fps in cyrodill and frequent crashing. All subsequent fixes haven't ever corrected the things introduced by this patch as the bizzare rendering elements that are unique to it, still persist. They reduced the crashes, and have removed many npc's and elements that made Cyrodiil perform poorly.

    Yup, I remember clearly 1.3 patch notes where they showed how beautiful the pixels now looked, the lightning in a dark place OMG so nice.
    Incidentally PVP got even worse after that patch and has never recovered. Why they didn't revert that change is beyond me.
  • Seraphyel
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    PeterRJG wrote: »
    Kalman wrote: »

    Although I agree with most of what you said this is wrong. I know TSW is completely freeform. I guess you didn't play it.

    Ability Skill Wheel

    Ultima Online has been freeform since what? 1998?

    However I do admire TSW's attempt at it, I personally think the game was mostly a failure. Funcom's third in a row.

    TSW gives you the best "feeling" in an MMORPG you can get. It's a million miles better than ESO or SW:TOR due to the amazing world-building upon mysteries and horror.

    But besides that... TSW is a mediocre game like ESO. The gameplay is unpolished and boring, the performance of the game is poor and every spell looks like the other.

    Many 0/10 or 1/10 reviews may be very harsh but many "main concerns" haven't been adressed WITHIN THE FIRST YEAR. How can that even happen?
    Edited by Seraphyel on March 16, 2015 5:36PM
  • Arreyanne
    Arreyanne
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    I'd like to know the definition of "a great game" or a game that can be termed "a great game". If there is the so called great game out there I can't figure out why folks would be here wasting their time and obvious mental capacity getting frustrated over a subpar game.

    Would a great game fix you breakfast in the morning? Maybe wash your back in the shower?

    I love the fact that I am easily entertained,makes life sooooooo much more enjoyable!


    My great game

    Tera combat system
    be able to revisit any area/zone at any level
    the end of gear progression

    RvR system like warhammer, loose your capitol city suffer the consequences- Dungeon lockouts, higher vendor prices etc
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