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Steam reviews rant.

  • Vahrokh
    Vahrokh
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    Woah, are there people living with thick salami slices over their glasses?

    Game has maybe 1/3 of the launch data population left, and had to go B2P and we still get people who claim negative reviews are baseless?

    I own Dark Souls. A game that had to pass websites scrutiny, opinionated guys, whatever. Yet it scored very high and is widely recognized as awesome.

    The truth is, quality and substance sooner or later get noticed and appropriately judged. So do their lack of.
    Edited by Vahrokh on March 13, 2015 9:45AM
  • jeevin
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    I have to say that just maybe the reason that ESO gets poor ratings on both steam and metacritic is because the game earned those reviews. You can say what you want about time played but it doesn't take long for the games glaring shortcomings to show.

    There are always the haters who review games harshly but there are fanbois too who give a perfect score because they want the game to succeed. In between is the average and that's where the players average score comes in. In my opinion the metacritic players score of 5.7/10 is harsh but accurate.
  • Armitas
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    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    70 to 75 is dead on. This is an 8 or 9 game perpetually held back by crippling bugs, and lack of UI development. I love this game like an 8 or 9 because I can see what it can be, but I could never tell someone it's and 8 or 9 without feeling like I am deceiving them.
    Edited by Armitas on March 13, 2015 10:50AM
    Retired.
    Nord mDK
  • Turelus
    Turelus
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    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    This. I love the game, but it's not yet in the place needed to earn a 90% or 9/10.
    @Turelus - EU PC Megaserver
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  • Winnower
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    STEAM. KEYS. . . WOLFHOUND!

    RAGE, RISING.......
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  • kevlarto_ESO
    kevlarto_ESO
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    Once again good reasons for me to not pay attention to numbers and reviews, like in the past I have played games that were suppose to be awesome, high fan ratings and critics raved they were the best thing since sliced bread, I played them through most of the were terrible, shallow and just not fun, I have played games with less than stellar reviews and found a lot of them of fun and some were bad, but it all comes down to personal taste, I think a lot of the bad reviews on ESO were butt hurt folks over the sub, I like ESO, even with it's issues, it is fun to me, and that's all I care about.
  • P3ZZL3
    P3ZZL3
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    ^^ In a nutshell. Well presented sir :)
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  • Seraphyel
    Seraphyel
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    Once again good reasons for me to not pay attention to numbers and reviews, like in the past I have played games that were suppose to be awesome, high fan ratings and critics raved they were the best thing since sliced bread, I played them through most of the were terrible, shallow and just not fun, I have played games with less than stellar reviews and found a lot of them of fun and some were bad, but it all comes down to personal taste, I think a lot of the bad reviews on ESO were butt hurt folks over the sub, I like ESO, even with it's issues, it is fun to me, and that's all I care about.

    That's personal preference.

    Some points like bug density, gameplay quality, gameplay technique etc. are things that are objective values and that's what most critics value maybe more than guys like you and me.

    ESO earned those mediocre scores because it's missing qualities not (just) because of the sub.
  • HeroOfNone
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    Correct me if I'm wrong as well, but with the release of "The Elder Scrolls Online: Tamriel Unlimited", doesn't the change in title, boxing, etc. Also mean the prior reviews will become disassociated with the previous ones? Not to say people won't tie the two together, but it sort of obligates the companies to rereview it. Similar to when AoC went B2P.
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  • eventide03b14a_ESO
    eventide03b14a_ESO
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    UrQuan wrote: »
    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.
    1. OK, granted. I'd like that too.
    2. Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
    3. It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
    4. Again, I'd like that too.

    You're right that Skyrim was the only one that officially had no classes, but the others only used classes as a basis for XP and didn't actually give any restriction to spell use. For instance in Oblivion I could create a character that used one handed, heavy armor etc but that didn't mean I couldn't also learn and use mage spells. In ESO sorcerers are the only ones who can summon daedra, nightblades are the only ones with fear and invisibility. That's my issue.
    :trollin:
  • Seraphyel
    Seraphyel
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    Correct me if I'm wrong as well, but with the release of "The Elder Scrolls Online: Tamriel Unlimited", doesn't the change in title, boxing, etc. Also mean the prior reviews will become disassociated with the previous ones? Not to say people won't tie the two together, but it sort of obligates the companies to rereview it. Similar to when AoC went B2P.

    No, not really.

    Tamriel Unlimited is still ESO. It's the same product and the same game like ESO 1.0 with the normal patches MMORPGs get.

    Why should they scrap all the initial reviews? They still apply to the game, nothing really changed within its first year.

    There will be new reviews for PS4 & XOne, but why should there be new PC reviews? A model change doesn't justify new reviews.

    I looked it up, AoC: Unchained didn't got new reviews. RIFT, SW:TOR and so on didn't get new reviews either after their model change.
    Edited by Seraphyel on March 13, 2015 1:57PM
  • c0rp
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    nearly all of those negative reviews are from a long, long time ago when the game was pretty broken. If ESO launched now, as is, the reviews would be much better.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • wraith808
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    My rant about steam is that if you didn't buy it through steam, you can't review it- for good or for bad. And they say that you can, no matter where you bought it, but it's just not true.
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  • Chrithu
    Chrithu
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    In answer to various posts I don't want to quote for readability's sake.

    Imo the metacritic reviews (especially the user reviews but also some of the "professional" reviews) for a far too big part boil down to: It doesn't look and feel like Skyrim, thus it isn't a true ES game, thus it deserves a 0/10 rating. Same goes for Steam. Sure there are negative reviews that bring up pretty valid points (like the PvP problems). But I can easily see how the average rating for the game without those baseless biased reviews would easily climb by a point or two.

    As far as dull and repetitive combat goes: Go name one MMO or game in general that is not repetitive in it's combat. I think what you are trying to say is that NPCs outside of bosses in the dungeons aren't a real challenge. Especially not before hitting level 50. And even less if you play through the faction content in a group. The learning curve is not steep enough, thus by the time NPCs slowly start to become a bit more of a challenge (and they sure do in the Veteran Rank content) most enthusiast gamers are pretty bored. I have to admit myself that the only thing that kept me hooked was the awesome storyline in the Daggerfall Covenant.

    As far as class and skill system go: Yeah it isn't as freeform as Sykrim. That does NOT make it bad. If there is one thing that ES games should be recognized for then it is that every title so far made changes to the combat mechanics and character progression. Oblivion wasn't Morrowind and Skyrim was different all over again. And if I expect one thing from TES 6 then it is another round of changes to how character progression and combat mechanics work.

    Actually judged from a MMO standpoint (and I think I can make an educated judgement here since I have played I think any major AAA MMO except for GW 2 in the past 8 years) ESO offers the most freeform and encouraging character progression system so far. Yeah there is a framework of classes, but you can (at least as far as PvE goes) make any class a tank, DD or Healer. Which is pretty awesome in my book.

    Another thing that in my view sets ESO apart from the rest of the MMO riff raff is that if you manage to break people out of their mindset you can actually beat dungeons in any group setup. Something the devs were promissing and delivered on. The trinity still makes things easier but it is nowhere near being a necessity. I've beaten any dungeon in 4 DD setups.

    And now upon the sensitive topic of whether ESO is a true ES game or not: Lore shenanigans and the stupid "It isn't Skyrim" (I covered that above: ES games have never been the same compared to each other) argument aside ESO managed to immerse me in the world of Tamriel on a whole other level: The voice work in this game (at least in english, haven't tried german) is superb. Especially when it comes to racial identity. In none of the former ES games could you tell the race of a character by their way of speaking and use of pro-verbs. And in my view that totally makes up for their twist in storytelling away from a world in shades of grey towards more of a black and white world (speaking about the severe lack of good intentioned Daedra worshippers and similar stuff here you found in the other ES games).

    Concluding this wall of text I'd like to name the one thing that really makes me lower the score I'd give ESO to 8.5/10:

    The game has too little group focus before you get to Craglorn.

    Non-endgame, non-dungeon content not being really group-compatible is a problem in most MMOs. But at least you could solve it like SWTOR did. That is my gripe with ESO. My RL friends that used to play with me, stopped because the content was far too easy and dull in a group and on top of it you did all the dialogs and a lot of quests just solo without sharing progress (shared quest progress being fixed for most quests by now though).

    SWTOR pretty much is a similar thing except for the fact that their group dialog system completely makes up for it. Selecting different answers and then seeing who's answer wins is a meta level of fun that shouldn't be underestimated. It became sort of an internal minigame to try and *** up the direction that your group mates want the dialog to take. And any MMO that fails to adopt that in the future will get a 1 to 2 points malus from me for it. MMOs should focus on groups and SWTOR's dialog system is exactly how you do that in the audiovisual presentation part of the game.
  • Tabbycat
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    Considering that people like free to play and buy to play games and hate the subscription model for the most part, I would not be surprised if you start seeing an increase in positive ratings overall for ESO after the release of Tamriel Unlimited.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Mr.Hmm
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    Once again good reasons for me to not pay attention to numbers and reviews, like in the past I have played games that were suppose to be awesome, high fan ratings and critics raved they were the best thing since sliced bread, I played them through most of the were terrible, shallow and just not fun, I have played games with less than stellar reviews and found a lot of them of fun and some were bad, but it all comes down to personal taste, I think a lot of the bad reviews on ESO were butt hurt folks over the sub, I like ESO, even with it's issues, it is fun to me, and that's all I care about.

    Sorry people but i very much aggre with this one :)
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

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  • Kragorn
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    Correct me if I'm wrong as well, but with the release of "The Elder Scrolls Online: Tamriel Unlimited", doesn't the change in title, boxing, etc. Also mean the prior reviews will become disassociated with the previous ones? Not to say people won't tie the two together, but it sort of obligates the companies to rereview it. Similar to when AoC went B2P.
    Not at all.

    This isn't a relaunch at all, it's simply a revenue stream change, the game itself doesn't change AT ALL on March 17, only your payment method may change.

    All the negative reviews which were valid continue to be so, unaltered: and yes, positive comments are still equally valid (or not) as today.
  • arqe
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    Yeah we talked about it like everyone else says.

    ZoS acted really amateur at this round. All pc gamer base uses Steam. And with the launch of player rating and voting system , people started to make their game purchases according to player reviews.

    All players who enjoyed ESO so far asked migration to Steam so they can get game cards , they can track how many hours they spent on game and other stats. People likes these things. Steam achievements ...

    But ZOS said "NO" to this and missed a great opportunity. Why would people ask for free activation on Steam if they are not going to play or they didnt liked the game in the first place ?

    ESO could've started with %99 of Positive votes at launch that could bring more and more players. But again , they said "NO". And the funny thing is , we people who is playing since beta , who pre-ordered all kinds of editions of game , ZOS just left us out. Steam players who started new did get different and new rewards which we didnt get. And this made people sad.

    So , long story short. ZOS will never get the attention for ESO because how they behave and treat their playerbase.
  • utbackpacker911b14_ESO
    I'd like to know the definition of "a great game" or a game that can be termed "a great game". If there is the so called great game out there I can't figure out why folks would be here wasting their time and obvious mental capacity getting frustrated over a subpar game.

    Would a great game fix you breakfast in the morning? Maybe wash your back in the shower?

    I love the fact that I am easily entertained,makes life sooooooo much more enjoyable!
  • MW2K
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    jeevin wrote: »
    I have to say that just maybe the reason that ESO gets poor ratings on both steam and metacritic is because the game earned those reviews. You can say what you want about time played but it doesn't take long for the games glaring shortcomings to show.

    This post needs to be stickied somewhere just so anyone, anywhere, who has any doubt or misgiving as to the current state of this game can refer to it.
    Lighting braziers and dispelling wards in Tamriel since 1994
  • marcmyb14_ESO
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    In all honesty, there is plenty to be negative about in ESO, regardless of your expectations from previous TES titles. As far as MMOs go, ESO has many issues. The game is unbalanced in many aspects, is riddled with bugs (the disappearing helmet one is back, lol?) and exploits and there were just many bad ideas thrown together (trials for example). It lacks a proper endgame (doesn't scale to VR14), the best gear can either be crafted or bought, dropped gear isn't even that good. The market is chaotic because of no universal auction house, no one knows what anything is worth so you see things like R2 recipes being put up for 50k gold. Everyone keeps talking about the incredible graphics, and yes, while the game is pretty, I can't help but notice that while I'm riding my horse, off in the distance grass/flowers are actually growing out of the ground as I approach. Flora even turns to look at you as you turn your camera. I've never seen that in any other MMOs before until I played this game. Delves are pretty much copy/pasted, uninspired. Bosses (expect for VR dungeon bosses which can be quite challenging) share the same mechanics and often even the same model/skins. The combat does get old, and having to switch bars to access other skills and not being able to because you're stuck in an animation can be infuriating. As a tank, I can't properly tank a group of mobs because there's no AOE taunt, even for a couple seconds would be nice, the game doesn't seem to have a threat table. The animations are cartoony. The game's main story ends at 50 (no other MMO does this) leaving players feeling like they've beaten the game and there's no reason to keep going. There's not much variance in soundtrack music, and while many of the tracks are great it gets old hearing the same ones constantly in every zone and even in dungeons. The game also lacks titles to show off your achievements so you don't feel compelled to really go through with anything that isn't absolutely necessary. Anyways, I could probably go on and on. But despite all this, I've been playing the game consistently since coming back in 1.5, and I do feel like the game has improved a lot since launch. I'm playing with friends again and I suppose I can say I'm enjoying it otherwise I wouldn't really be playing. I even started leveling a Sorc after getting VR14 and it's not bad. I guess that means that despite how bad the game may seem, there's something there that keeps us playing and coming back to it. What it is? I have no idea. But for now, I'll go with it. That is until they really ruin the game, which may or may not happen without level-gated DLCs.

    Edit: You could look at a game like FFXIV which suffer from none of these issues, yet I would still play ESO over that any day of the week because it has a super boring combat and skill/class system.
    Edited by marcmyb14_ESO on March 16, 2015 1:16PM
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  • Valnas
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    well, if our moderators could just be given steam admin privledges, they could edit up those reviews in no time so things looked better on the forum. 1 millon subs b2p's strong
    Edited by Valnas on March 16, 2015 1:06PM
    Fluph Head EP sorc dank magus
    valnäs EP nb
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  • Valnas
    Valnas
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    the combat in this game is/was pretty remarkable at realease. What we lacked in itemization and polish we had in promise and foundation.

    Then the megaservers (RE: WABBAJACK 1.0) crashed and pvp guilds sat in queues. PvE guilds watched as itemezation lagged, no new content came and 3 months in they said fukit. we can't wait for hours in a queue during primetime to pvp, or sit at endgame amassing gold and flowers.

    Game breaking bugs have been introducted or past QA since beta (invulnerability, speed stacking that does not remove, non rendering objects you can wal thru, purge, caltrops vs siege, on, on on)

    and Then you toyed with the visual aspects of the client and dropped our fps.

    None of the pr staff you hire, or eso live carebear discussions will get past any of that besides in ZoS meetings.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • utbackpacker911b14_ESO
    Valnas wrote: »
    the combat in this game is/was pretty remarkable at realease. What we lacked in itemization and polish we had in promise and foundation.

    Then the megaservers (RE: WABBAJACK 1.0) crashed and pvp guilds sat in queues. PvE guilds watched as itemezation lagged, no new content came and 3 months in they said fukit. we can't wait for hours in a queue during primetime to pvp, or sit at endgame amassing gold and flowers.

    Game breaking bugs have been introducted or past QA since beta (invulnerability, speed stacking that does not remove, non rendering objects you can wal thru, purge, caltrops vs siege, on, on on)

    and Then you toyed with the visual aspects of the client and dropped our fps.

    None of the pr staff you hire, or eso live carebear discussions will get past any of that besides in ZoS meetings.

    Toyed with the graphics? Yes,they improved them.If it dropped your FPS then you(like me) aren't running a big enough video card,I had to turn it down to High,my FPS went back to 60 and it looks just like it did before they made the IMPROVEMENTS. I plan on adding another video card to be able to get the added PERK of running it on ultra. This is a NON-ISSUE,unless you see your glass half empty!

  • Cry_Wolfe
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    just as an aside, and i know i should take my rose coloured glasses off...

    City of Heroes/City of Villians

    now there was a game that knew about horizontal progression. Such a basic premise for the setting, Comic books.

    The problem with ESO is that ZOS have tried to make an MMO around Tamriel without first considering what exactly an MMO is. They put an MMO into Tamriel instead of putting Tamriel into an MMO.

    I still remember buying the early release packs and eagerly awaiting to play with my partner. We chose a faction and rolled characters, and happily jumped into a MMO where grouping was broken, quests shoved party members into separate instances, many of the dungeons did so as well. Crafting, which they are belatedly fixing now was actually a hindrance, it just highlighted limited inventory space and that the shared bank account (under these circumstances) was a bad idea. It felt like ZOS wanted to sell you bag space, but somehow forgot to set up an online store to do so, heck if they had it'd almost be forgivable just because bag space really really sucks in ESO.

    As a returning player I cannot get the LFG tool to put me into a group for any of the sub 50 dungeons. Zone chat is mostly filled with vets because Zos forced them to return to lowby maps to access relevant content, thats not a bad thing but it does lead to mis-communication over party spots for dungeons.

    And thats where other games have done it right. Either thru phasing, alternate maps or just making new areas open up for higher level characters, zone chat is kept relevant to the characters on that map.

    Which gets back to my previous point: Zos built an MMO around Tamriel, instead of building an MMO and putting Tamriel into it. Of everything i have or could say (all of which is understandably based on opinion) the one thing i could possibly want anyone to take away from my rant:
    if you are going to build an MMO, then you have to understand that that is what you are trying to build.

    Tamriel is a big place there should have been room to fit an MMO into it, maybe the three factions Lore wasn't such a great way to go about it?
  • TehMagnus
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    Correct me if I'm wrong as well, but with the release of "The Elder Scrolls Online: Tamriel Unlimited", doesn't the change in title, boxing, etc. Also mean the prior reviews will become disassociated with the previous ones? Not to say people won't tie the two together, but it sort of obligates the companies to rereview it. Similar to when AoC went B2P.

    That might not be a good strategy since on top of most of the initial complains that haven't been addressed, you can now say that it has been a year without them being addressed 8).
  • Valnas
    Valnas
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    Toyed with the graphics? Yes,they improved them.If it dropped your FPS then you(like me) aren't running a big enough video card,I had to turn it down to High,my FPS went back to 60 and it looks just like it did before they made the IMPROVEMENTS. I plan on adding another video card to be able to get the added PERK of running it on ultra. This is a NON-ISSUE,unless you see your glass half empty!

    go to youtube, and search for ESO pvp and watch a video from 9 months ago.

    It will include 100's of people on screen without stutter or crashes, with skills being clicked and no dmg appearing or occuring. I get 60 fps, on ultra currently, i see pretty much everything the server can manage. They changed the way lighting renders and neglected to test how it impacted performance in the most taxing place. Visit Farragut keep and go to the front door, and see the sun blind you even in the dead of night. Something is very wrong. When the patch hit, people went to <5 fps in cyrodill and frequent crashing. All subsequent fixes haven't ever corrected the things introduced by this patch as the bizzare rendering elements that are unique to it, still persist. They reduced the crashes, and have removed many npc's and elements that made Cyrodiil perform poorly.
    Edited by Valnas on March 16, 2015 2:47PM
    Fluph Head EP sorc dank magus
    valnäs EP nb
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  • Kalman
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    Chrithu wrote: »
    Actually judged from a MMO standpoint (and I think I can make an educated judgement here since I have played I think any major AAA MMO except for GW 2 in the past 8 years) ESO offers the most freeform and encouraging character progression system so far. Yeah there is a framework of classes, but you can (at least as far as PvE goes) make any class a tank, DD or Healer. Which is pretty awesome in my book.

    Although I agree with most of what you said this is wrong. I know TSW is completely freeform. I guess you didn't play it.

    Ability Skill Wheel
  • Soulshine
    Soulshine
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    Chrithu wrote: »
    Just out of curiosity looked up ESO on Steam, wondered why it isn't featured more often on the front page of the store. Currently the game was reviewed by about 1600 people with only 63% of reviews being positive. Most of the negative reviews being ridiculous bullcrap. But still that very low rate of good reviews is one of the reasons why ESO might not be selling as good on Steam as it could be. In general the rate of good reviews actually does influence a lot of customers on steam in their decision. You want at least a mostly positive average. Mixed is the beginning of the bad quality section people basically stay away from on steam unless they can pick it up for under 10$ and in my view ESO does not belong there at all.

    The reason why I bring this up now is because ZOS missed an opportunity at steam launch, that every indie developer happily takes, and pays dearly for it now as it seems. Indie Devs usally give out Steam Keys for free to their existing customers upon Steam launch of their game. Amongst other things to make sure people with experience in the game are able to write good and helpful reviews on steam encouraging further people to buy the game. Most of them also do it because it is the right thing to do really. But ZOS made the super smart decision of not doing this. Not enabling their most loyal customers to leave their opinion on steam.

    My understanding about Steam is that it is largely a single player title hub far more than it is for MMOs - perhaps that is not the case anymore, but I don't think it matters even if it were. The last several betas for this game were considered some of the largest betas held by any game and they resulted in hundreds of thousands of players coming to the title. I don't see how launching through steam would have done anything to further increase it's player base.
  • Zorvan
    Zorvan
    ✭✭✭✭
    Valnas wrote: »
    well, if our moderators could just be given steam admin privledges, they could edit up those reviews in no time so things looked better on the forum. 1 millon subs b2p's strong

    Yes, that worked for WAR Z and other devs. Noone ever notices when moderators start doctoring and/or silencing the critics.

    If you feel you need your games reviews to be purged, your game failed, not the reviews.

    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
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