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Steam reviews rant.

Chrithu
Chrithu
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Just out of curiosity looked up ESO on Steam, wondered why it isn't featured more often on the front page of the store. Currently the game was reviewed by about 1600 people with only 63% of reviews being positive. Most of the negative reviews being ridiculous bullcrap. But still that very low rate of good reviews is one of the reasons why ESO might not be selling as good on Steam as it could be. In general the rate of good reviews actually does influence a lot of customers on steam in their decision. You want at least a mostly positive average. Mixed is the beginning of the bad quality section people basically stay away from on steam unless they can pick it up for under 10$ and in my view ESO does not belong there at all.

The reason why I bring this up now is because ZOS missed an opportunity at steam launch, that every indie developer happily takes, and pays dearly for it now as it seems. Indie Devs usally give out Steam Keys for free to their existing customers upon Steam launch of their game. Amongst other things to make sure people with experience in the game are able to write good and helpful reviews on steam encouraging further people to buy the game. Most of them also do it because it is the right thing to do really. But ZOS made the super smart decision of not doing this. Not enabling their most loyal customers to leave their opinion on steam.
  • AshySamurai
    AshySamurai
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    Haha! Too late. We already had Steam Crisis aka Woolfhound Crisis.
    Make sweetrolls, not nerfs!
  • Seraphyel
    Seraphyel
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    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Chrithu wrote: »
    Just out of curiosity looked up ESO on Steam, wondered why it isn't featured more often on the front page of the store. Currently the game was reviewed by about 1600 people with only 63% of reviews being positive. Most of the negative reviews being ridiculous bullcrap. But still that very low rate of good reviews is one of the reasons why ESO might not be selling as good on Steam as it could be. In general the rate of good reviews actually does influence a lot of customers on steam in their decision. You want at least a mostly positive average. Mixed is the beginning of the bad quality section people basically stay away from on steam unless they can pick it up for under 10$ and in my view ESO does not belong there at all.

    The reason why I bring this up now is because ZOS missed an opportunity at steam launch, that every indie developer happily takes, and pays dearly for it now as it seems. Indie Devs usally give out Steam Keys for free to their existing customers upon Steam launch of their game. Amongst other things to make sure people with experience in the game are able to write good and helpful reviews on steam encouraging further people to buy the game. Most of them also do it because it is the right thing to do really. But ZOS made the super smart decision of not doing this. Not enabling their most loyal customers to leave their opinion on steam.
    We talked about this when it was first available on Steam. There was a lot of rage that we can't play it on Steam and those of us that purchased it early were never given the opportunity to migrate over. This was actually the first time many of us felt slighted by ZOS. Even if you like the game, you cannot review it unless you purchased it through Steam so there will continue to not be support from the people who like the game most. It's interesting how that works.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
    I wonder if the customer reviews would be higher if they listened to their customer base more.
    :trollin:
  • jelliedsoup
    jelliedsoup
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    This game would be good if pvp could be more balanced.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • f047ys3v3n
    f047ys3v3n
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    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • WebBull
    WebBull
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    This game would be good if pvp could be more balanced.

    From just a PvP viewpoint, based on what was promised in PvP and what has been delivered in PvP, the rating should be a 4 out 10 at best.

    PvP is far worse now than at release. Performance being the primary problem.
  • McDoogs
    McDoogs
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    f047ys3v3n wrote: »
    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.

    It's nice looking, but I don't know if i'd call it 'huge', and honestly I don't think that there is really a lot to differentiate it from the other B2P/F2P themepark MMOS available. ~75/100 seems fair.
  • Robbmrp
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    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    I agree with you there. ESO has such great potential with all it's spectacular graphics and build choices. One of the main problems is there is little class balance and with the Champion System people are going to be pushed more and more into one single role. The CP system is a great idea but not for an MMO imo as it separates players drastically from new people to the game.
    NA Server - Kildair
  • Seraphyel
    Seraphyel
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    f047ys3v3n wrote: »
    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.

    As you said, it's a huge and gorgeous world - that's just the beautiful curtain but you have to see behind it. As you may know, it's not only about the look and appearance, it's about the intrinsic values. And that's the part where ESO is struggling because it's "inner strengths" tend to be weaknesses in most parts.

    Again, audiovisual ESO is a 9/10, amazing graphics, beautiful music, nice voice acting - but there are things that matter more than the audiovisuals.
    Edited by Seraphyel on March 12, 2015 7:24PM
  • Frawr
    Frawr
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    What reasons do the reviews give for being 63%?

    If players say it then they must think it.

    Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'

    When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.




    Edited by Frawr on March 12, 2015 7:42PM
  • Seraphyel
    Seraphyel
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    Frawr wrote: »
    What reasons do the reviews give for being 63%?

    If players say it then they must think it. Being angered by it is pointless - instead they need to respond to it.

    Ultimately, they want to make money - their strategy is to aim for the widest possible audience. Perhaps this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but leaves a bad aftertaste'.


    Some reasons most reviewers share:

    * Missing content
    * Missing balance
    * Dated gameplay
    * Clunky combat
    * VR is horrible
    * Cyrodiil is still a lag fest
    * No motivation past 50
    * No real ES feeling

    The sadest part about all those things is that nothing changed within the last year. All of those reasons are still in the game.
    Edited by Seraphyel on March 12, 2015 7:36PM
  • Rune_Relic
    Rune_Relic
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    Seraphyel wrote: »
    f047ys3v3n wrote: »
    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.

    As you said, it's a huge and gorgeous world - that's just the beautiful curtain but you have to see behind it. As you may know, it's not only about the look and appearance, it's about the intrinsic values. And that's the part where ESO is struggling because it's "inner strengths" tend to be weaknesses in most parts.

    Again, audiovisual ESO is a 9/10, amazing graphics, beautiful music, nice voice acting - but there are things that matter more than the audiovisuals.

    Yeah.... so much agreement with this.
    I enjoyed many of the quests too...some are boring but there is loads of gem story lines in there too.
    They spin a good yarn to go with the audio-visual eye candy too.
    Watching random NPC arguments and fights break out is also entertaining to eavesdrop and watch.

    It really all comes down to number crunching being the issue for me.
    If it was me I would go MIT...find a maths guru and say...write an equation to auto-balance this for me.

    Why pay for some of the best actors in the business for the eye candy....and then go cheap on the core mechanics. It sticks out like a sore thumb and just drags the game down.
    Edited by Rune_Relic on March 12, 2015 7:54PM
    Anything that can be exploited will be exploited
  • Samadhi
    Samadhi
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    Can only imagine how low the Steam rating would be if everyone who has left since launch had the option of going on Steam and blasting the game.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Craven_Killmore
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    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.

  • kewl
    kewl
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    Seraphyel wrote: »
    The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.

    Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)

    Customers gave the game 5.7 / 10 (even worse than Steam)

    I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.

    ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.

    Nailed it!
  • HeroOfNone
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    There are a variety of reasons why it has low reviews, other than the folks that hyper focus on one aspect they don't like. A few months ago I even put out a call to question reviews folks put out mainly cause I kept getting folks in stream about it. Most of the reviews were generic, had no substance, we're done by blogophiles that seem to play a lot of games for a few hours and put up a review that seem to steal from multiple locations their positives and negatives. Others complained about technical issues with steam or that they had poor PC specs...

    Now, for the majority playing here, we don't have access to comment on steam reviews, we go our copies through ZOS and they didn't bother linking us through steam, so nothing we can do but leave comments questioning the review or reporting the folks obviously trolling. I'm sure if we could review there would be some bad reviews, but hopefully the good ones would be descriptive enough players come in knowing what to expect.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Frawr wrote: »
    What reasons do the reviews give for being 63%?

    If players say it then they must think it.

    Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'

    When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.




    I just want it to be more like a TES game.
    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
    but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.

    :trollin:
  • HeroOfNone
    HeroOfNone
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    Frawr wrote: »
    What reasons do the reviews give for being 63%?

    If players say it then they must think it.

    Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'

    When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.




    I just want it to be more like a TES game.
    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
    but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.

    Alright, I'll bit into this argument. You mentioned how it would be better if they listened to their customer base more... which customers? The ones that are casual and want to purchase all their gear with real world dollars? The ones that would have this be a 10 year project making a sandbox mmo that may not provide a story or even leveling and permanently death? There were a lot of suggestions out there that a large vocal minority requested that the majority didn't want, so please clarify which. As for listening to the customers I think ZOS has listened to a LOT of what the community put out there, possibly to its detriment by allowing so many into beta when we called for it and by using the subscription model for the game after we requested it over buy to play. This seems like an argument you're trolling from another topic though...


    As for "I want it to be more like a TES game"... in what sense? Hilarious bugs? Dragon shouting? More spells? Nude mods? TGM console command? Does any of this make it a good or bad game that it's just not enough like "x", or is the issue that you can't let go of your expectations to enjoy what you have? If there is something cool that you'd like to see I'm sure most folks will support it, but generic comments like that make it seem more like your upset tonight's dinner of mac n cheese ain't like yesterday's pizza.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Frawr wrote: »
    What reasons do the reviews give for being 63%?

    If players say it then they must think it.

    Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'

    When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.




    I just want it to be more like a TES game.
    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
    but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.

    Alright, I'll bit into this argument. You mentioned how it would be better if they listened to their customer base more... which customers? The ones that are casual and want to purchase all their gear with real world dollars? The ones that would have this be a 10 year project making a sandbox mmo that may not provide a story or even leveling and permanently death? There were a lot of suggestions out there that a large vocal minority requested that the majority didn't want, so please clarify which. As for listening to the customers I think ZOS has listened to a LOT of what the community put out there, possibly to its detriment by allowing so many into beta when we called for it and by using the subscription model for the game after we requested it over buy to play. This seems like an argument you're trolling from another topic though...


    As for "I want it to be more like a TES game"... in what sense? Hilarious bugs? Dragon shouting? More spells? Nude mods? TGM console command? Does any of this make it a good or bad game that it's just not enough like "x", or is the issue that you can't let go of your expectations to enjoy what you have? If there is something cool that you'd like to see I'm sure most folks will support it, but generic comments like that make it seem more like your upset tonight's dinner of mac n cheese ain't like yesterday's pizza.
    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.
    :trollin:
  • WhiskyBob
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    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.

    IGN didnt give a single honest review on any AAA title in years. 7.8 means "they only paid us (the reviewers) that much".
  • HeroOfNone
    HeroOfNone
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    Frawr wrote: »
    What reasons do the reviews give for being 63%?

    If players say it then they must think it.

    Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'

    When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.




    I just want it to be more like a TES game.
    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
    but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.

    Alright, I'll bit into this argument. You mentioned how it would be better if they listened to their customer base more... which customers? The ones that are casual and want to purchase all their gear with real world dollars? The ones that would have this be a 10 year project making a sandbox mmo that may not provide a story or even leveling and permanently death? There were a lot of suggestions out there that a large vocal minority requested that the majority didn't want, so please clarify which. As for listening to the customers I think ZOS has listened to a LOT of what the community put out there, possibly to its detriment by allowing so many into beta when we called for it and by using the subscription model for the game after we requested it over buy to play. This seems like an argument you're trolling from another topic though...


    As for "I want it to be more like a TES game"... in what sense? Hilarious bugs? Dragon shouting? More spells? Nude mods? TGM console command? Does any of this make it a good or bad game that it's just not enough like "x", or is the issue that you can't let go of your expectations to enjoy what you have? If there is something cool that you'd like to see I'm sure most folks will support it, but generic comments like that make it seem more like your upset tonight's dinner of mac n cheese ain't like yesterday's pizza.
    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.

    sandbox as in a tes editor Or with the illusion of "go anywhere" in skyrim? In reality in skyrim you had certain areas you could go to early on but the skills needed to survive you'd constantly find yourself killed. Similarly you can go anywhere in your faction before 50, but you're probably going to get killed without the right skills. The level progression I do like, and it makes the story flow like a lot of TES games. When they remove VR levels; cause, ya know, they listened to us; you will probably see the area difficulty levels match and they will also remove the level cap. So much more "go and do what you want". As for the editor thing, it's a tricky topic, but maybe you'd like to help hype up this suggestion for allowing player made content . Keep in mind that even skyrim took a while before the tes editor was released

    I like the class system myself, so they musta listenee to mmo players like me. It makes an interesting blend of builds to go with the weapons and armor. I could see them handling it more like a training route that could be charged for a cost. maybe with the crown store.

    This is the first portion of the justice system. With player gaurds on the horizon I think it may actually has the potential to be more. I think more things like jails and prisons might be ok as well, but would cause issues because unlike other TES games we don't have a wait tool, so forcing your character to wait in a cell for that time would turn off a lot of people. A decaying bounty is a compromise I can support. As for the tameril wide APB for stealing something I find annoying, however until those player gaurds are implemented I don't see there is a way it couldn't be abused too easily without penalty.

    The AI here is pretty good depending where you go, but not sure what specific issue you had with them compared to skyrim npcs that would just let you snipe them while staring at you up on a rock.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • UrQuan
    UrQuan
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    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.
    1. OK, granted. I'd like that too.
    2. Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
    3. It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
    4. Again, I'd like that too.
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    Someone stole my sweetroll
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    UrQuan wrote: »
    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.
    1. OK, granted. I'd like that too.
    2. Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
    3. It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
    4. Again, I'd like that too.

    You're right that Skyrim was the only one that officially had no classes, but the others only used classes as a basis for XP and didn't actually give any restriction to spell use. For instance in Oblivion I could create a character that used one handed, heavy armor etc but that didn't mean I couldn't also learn and use mage spells. In ESO sorcerers are the only ones who can summon daedra, nightblades are the only ones with fear and invisibility. That's my issue.
    :trollin:
  • bosmern_ESO
    bosmern_ESO
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    You'll notice 90% of the negative reviews, the person either had no hours recorded of play time, or maybe a max of 0.5 hrs.

    Its all the children who watch angryjoe and other reviewers and take their opinions as a fact.
    ~Thallen~
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.
    1. OK, granted. I'd like that too.
    2. Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
    3. It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
    4. Again, I'd like that too.

    You're right that Skyrim was the only one that officially had no classes, but the others only used classes as a basis for XP and didn't actually give any restriction to spell use. For instance in Oblivion I could create a character that used one handed, heavy armor etc but that didn't mean I couldn't also learn and use mage spells. In ESO sorcerers are the only ones who can summon daedra, nightblades are the only ones with fear and invisibility. That's my issue.
    Actually, in Arena your class determined what skills and other abilities (including spells) you had, and what weapons and armour you could use. Same goes for Daggerfall (although I believe you could learn non-class skills, but it was very difficult to advance them). Actually, I believe Oblivion was the first one that let all classes use spells...
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • jelliedsoup
    jelliedsoup
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    UrQuan wrote: »
    By other TES games I mean.
    1. Sandbox.
    2. No classes. Skill based only.
    3. A justice system that is more like the other TES games.
    4. NPCs that have better AI akin to the Radiant AI used in other games.

    Those things would be a nice start.
    1. OK, granted. I'd like that too.
    2. Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
    3. It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
    4. Again, I'd like that too.
    Access to any class skills.

    The existence of classes in previous ES is a red herring.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Vizier
    Vizier
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    Give me a steam key. I'd put this on steam no problem.. And put in a good review. Just sayin.
  • Woolenthreads
    Woolenthreads
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    Similarly you can go anywhere in your faction before 50, but you're probably going to get killed without the right skills.

    This is actually easier to do than you'd think. My EP Templar managed to access all the other areas before L15 (deliberately) when I was looking for L10/L15 recipes. You actually don't need skills unless you are looking to adventure there.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Seraphyel
    Seraphyel
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    i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.

    They have played the game for what, 50 hours?
    You'll notice 90% of the negative reviews, the person either had no hours recorded of play time, or maybe a max of 0.5 hrs.

    Its all the children who watch angryjoe and other reviewers and take their opinions as a fact.

    So, all of those negative reviews are made by liars? Interesting.

    You know that nearly everything they mentioned in a negative way is based on facts and reality? Go check my list a few posts up there, all of that is a current issue and hasn't changed over the last year.
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