We talked about this when it was first available on Steam. There was a lot of rage that we can't play it on Steam and those of us that purchased it early were never given the opportunity to migrate over. This was actually the first time many of us felt slighted by ZOS. Even if you like the game, you cannot review it unless you purchased it through Steam so there will continue to not be support from the people who like the game most. It's interesting how that works.Just out of curiosity looked up ESO on Steam, wondered why it isn't featured more often on the front page of the store. Currently the game was reviewed by about 1600 people with only 63% of reviews being positive. Most of the negative reviews being ridiculous bullcrap. But still that very low rate of good reviews is one of the reasons why ESO might not be selling as good on Steam as it could be. In general the rate of good reviews actually does influence a lot of customers on steam in their decision. You want at least a mostly positive average. Mixed is the beginning of the bad quality section people basically stay away from on steam unless they can pick it up for under 10$ and in my view ESO does not belong there at all.
The reason why I bring this up now is because ZOS missed an opportunity at steam launch, that every indie developer happily takes, and pays dearly for it now as it seems. Indie Devs usally give out Steam Keys for free to their existing customers upon Steam launch of their game. Amongst other things to make sure people with experience in the game are able to write good and helpful reviews on steam encouraging further people to buy the game. Most of them also do it because it is the right thing to do really. But ZOS made the super smart decision of not doing this. Not enabling their most loyal customers to leave their opinion on steam.
I wonder if the customer reviews would be higher if they listened to their customer base more.The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
jelliedsoup wrote: »This game would be good if pvp could be more balanced.
f047ys3v3n wrote: »The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.
The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
f047ys3v3n wrote: »The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.
What reasons do the reviews give for being 63%?
If players say it then they must think it. Being angered by it is pointless - instead they need to respond to it.
Ultimately, they want to make money - their strategy is to aim for the widest possible audience. Perhaps this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but leaves a bad aftertaste'.
f047ys3v3n wrote: »The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
Bottom line is it's a huge and gorgeous world filled with interesting things to do but run by people who can't get stability let alone compelling gameplay out of their PVP element and have no idea how to balance classes or anything else.
As you said, it's a huge and gorgeous world - that's just the beautiful curtain but you have to see behind it. As you may know, it's not only about the look and appearance, it's about the intrinsic values. And that's the part where ESO is struggling because it's "inner strengths" tend to be weaknesses in most parts.
Again, audiovisual ESO is a 9/10, amazing graphics, beautiful music, nice voice acting - but there are things that matter more than the audiovisuals.
The Steam reviews are totally fine, look at MetaCritic, it's a similar rating there.
Critics gave the game 71 / 100 (poor rating for an ES game, worst in the whole series)
Customers gave the game 5.7 / 10 (even worse than Steam)
I think ESO console version gets another round of reviews when it launches but I doubt it will be anywhere beyond 75-79 at best.
ESO just isn't a game that deserves a rating beyond 75, that's it. It's not a bad game but it isn't a great one either.
What reasons do the reviews give for being 63%?
If players say it then they must think it.
Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'
When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.
but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.Craven_Killmore wrote: »i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
eventide03b14a_ESO wrote: »What reasons do the reviews give for being 63%?
If players say it then they must think it.
Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'
When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.
I just want it to be more like a TES game.but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.Craven_Killmore wrote: »i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
By other TES games I mean.heroofnoneb14_ESO wrote: »eventide03b14a_ESO wrote: »What reasons do the reviews give for being 63%?
If players say it then they must think it.
Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'
When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.
I just want it to be more like a TES game.but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.Craven_Killmore wrote: »i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
Alright, I'll bit into this argument. You mentioned how it would be better if they listened to their customer base more... which customers? The ones that are casual and want to purchase all their gear with real world dollars? The ones that would have this be a 10 year project making a sandbox mmo that may not provide a story or even leveling and permanently death? There were a lot of suggestions out there that a large vocal minority requested that the majority didn't want, so please clarify which. As for listening to the customers I think ZOS has listened to a LOT of what the community put out there, possibly to its detriment by allowing so many into beta when we called for it and by using the subscription model for the game after we requested it over buy to play. This seems like an argument you're trolling from another topic though...
As for "I want it to be more like a TES game"... in what sense? Hilarious bugs? Dragon shouting? More spells? Nude mods? TGM console command? Does any of this make it a good or bad game that it's just not enough like "x", or is the issue that you can't let go of your expectations to enjoy what you have? If there is something cool that you'd like to see I'm sure most folks will support it, but generic comments like that make it seem more like your upset tonight's dinner of mac n cheese ain't like yesterday's pizza.
Craven_Killmore wrote: »i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
eventide03b14a_ESO wrote: »By other TES games I mean.heroofnoneb14_ESO wrote: »eventide03b14a_ESO wrote: »What reasons do the reviews give for being 63%?
If players say it then they must think it.
Ultimately, ZOS want to make money - their strategy is to aim for the widest possible audience. I think that this is actually the problem - it's bland because it is aimed to please everyone (obviously impossible) and so, sadly, everyone feels as though 'it's ok but not great'
When they introduce a bit of actual risk/reward to the main body of the game then it will become more exciting.
I just want it to be more like a TES game.but 7.8 is still only 78%. That doesn't contradict what people have said and it's really not that good of a score compared to other TES titles.Craven_Killmore wrote: »i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
Alright, I'll bit into this argument. You mentioned how it would be better if they listened to their customer base more... which customers? The ones that are casual and want to purchase all their gear with real world dollars? The ones that would have this be a 10 year project making a sandbox mmo that may not provide a story or even leveling and permanently death? There were a lot of suggestions out there that a large vocal minority requested that the majority didn't want, so please clarify which. As for listening to the customers I think ZOS has listened to a LOT of what the community put out there, possibly to its detriment by allowing so many into beta when we called for it and by using the subscription model for the game after we requested it over buy to play. This seems like an argument you're trolling from another topic though...
As for "I want it to be more like a TES game"... in what sense? Hilarious bugs? Dragon shouting? More spells? Nude mods? TGM console command? Does any of this make it a good or bad game that it's just not enough like "x", or is the issue that you can't let go of your expectations to enjoy what you have? If there is something cool that you'd like to see I'm sure most folks will support it, but generic comments like that make it seem more like your upset tonight's dinner of mac n cheese ain't like yesterday's pizza.
- Sandbox.
- No classes. Skill based only.
- A justice system that is more like the other TES games.
- NPCs that have better AI akin to the Radiant AI used in other games.
Those things would be a nice start.
eventide03b14a_ESO wrote: »By other TES games I mean.
- Sandbox.
- No classes. Skill based only.
- A justice system that is more like the other TES games.
- NPCs that have better AI akin to the Radiant AI used in other games.
Those things would be a nice start.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
eventide03b14a_ESO wrote: »By other TES games I mean.
- Sandbox.
- No classes. Skill based only.
- A justice system that is more like the other TES games.
- NPCs that have better AI akin to the Radiant AI used in other games.
Those things would be a nice start.
- OK, granted. I'd like that too.
- Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
- It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
- Again, I'd like that too.
Actually, in Arena your class determined what skills and other abilities (including spells) you had, and what weapons and armour you could use. Same goes for Daggerfall (although I believe you could learn non-class skills, but it was very difficult to advance them). Actually, I believe Oblivion was the first one that let all classes use spells...eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »By other TES games I mean.
- Sandbox.
- No classes. Skill based only.
- A justice system that is more like the other TES games.
- NPCs that have better AI akin to the Radiant AI used in other games.
Those things would be a nice start.
- OK, granted. I'd like that too.
- Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
- It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
- Again, I'd like that too.
You're right that Skyrim was the only one that officially had no classes, but the others only used classes as a basis for XP and didn't actually give any restriction to spell use. For instance in Oblivion I could create a character that used one handed, heavy armor etc but that didn't mean I couldn't also learn and use mage spells. In ESO sorcerers are the only ones who can summon daedra, nightblades are the only ones with fear and invisibility. That's my issue.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Access to any class skills.eventide03b14a_ESO wrote: »By other TES games I mean.
- Sandbox.
- No classes. Skill based only.
- A justice system that is more like the other TES games.
- NPCs that have better AI akin to the Radiant AI used in other games.
Those things would be a nice start.
- OK, granted. I'd like that too.
- Um, the only one of TES I-VI that didn't have classes was Skyrim. Some were more restrictive in what class dictated than others, but Skyrim is the only one that wasn't class-based.
- It would be incredibly difficult (at best) to make an MMO justice system that worked more like previous TES justice systems (which were actually pretty different from each other), and which allowed for other players in the system at the same time.
- Again, I'd like that too.
heroofnoneb14_ESO wrote: »Similarly you can go anywhere in your faction before 50, but you're probably going to get killed without the right skills.
Craven_Killmore wrote: »i dont care what steam says or what 1600 kids say, I go by ign and they have it at 7.8 which is fair imo. I stopped playing after hitting vr1 because the repetitve combat isn't worth another 500 hours, wb wb, volatile armor, rally, rb rb, it's old.
bosmern_ESO wrote: »You'll notice 90% of the negative reviews, the person either had no hours recorded of play time, or maybe a max of 0.5 hrs.
Its all the children who watch angryjoe and other reviewers and take their opinions as a fact.