No. Killing the NPC is just sloppy and means you have failed. There are lots of NPCs and not all of them will have full pockets all the time. Part of playing an MMO is realizing you are not the only one there.
Austin.Swiftb14_ESO wrote: »No. Killing the NPC is just sloppy and means you have failed. There are lots of NPCs and not all of them will have full pockets all the time. Part of playing an MMO is realizing you are not the only one there.
How does it mean you failed? If the area is isolated and If i know I can 1-shot them. I kill them so when they respawn they will have full pockets.
AssaultLemming wrote: »If you are going to kill them there is really no reason to pick their pockets at all..
AssaultLemming wrote: »If you are going to kill them there is really no reason to pick their pockets at all..
Yes there is. Picking pockets gives xp in the skill line. It also gives up to 3 items worth of gold which all give xp when sold to fence. Killing the target gives only one 1 and only when you are at level range. Killing makes the npc spawn with full pockets though... I always kill them when I can because I like to be efficient. This is no different than some *** farming nodes but leaving only worm in them so they wont respawn.
AssaultLemming wrote: »If you are going to kill them there is really no reason to pick their pockets at all..
Yes there is. Picking pockets gives xp in the skill line. It also gives up to 3 items worth of gold which all give xp when sold to fence. Killing the target gives only one 1 and only when you are at level range. Killing makes the npc spawn with full pockets though... I always kill them when I can because I like to be efficient. This is no different than some *** farming nodes but leaving only worm in them so they wont respawn.
Still, It is much more convienent that when you see an NPC, you know he is having resources in his pocket waiting to be picked up. Atleast I will keep killing everything I can after pickpoketing so you or anyone else would not have to sneak up to an empty node. It is nice thing to do.AssaultLemming wrote: »If you are going to kill them there is really no reason to pick their pockets at all..
Yes there is. Picking pockets gives xp in the skill line. It also gives up to 3 items worth of gold which all give xp when sold to fence. Killing the target gives only one 1 and only when you are at level range. Killing makes the npc spawn with full pockets though... I always kill them when I can because I like to be efficient. This is no different than some *** farming nodes but leaving only worm in them so they wont respawn.
Alchemy nodes will not respawn until the worms are taken.
Empty pickpocketable NPCs do respawn their items without needing to be killed.
Still, It is much more convienent that when you see an NPC, you know he is having resources in his pocket waiting to be picked up. Atleast I will keep killing everything I can after pickpoketing so you or anyone else would not have to sneak up to an empty node. It is nice thing to do.AssaultLemming wrote: »If you are going to kill them there is really no reason to pick their pockets at all..
Yes there is. Picking pockets gives xp in the skill line. It also gives up to 3 items worth of gold which all give xp when sold to fence. Killing the target gives only one 1 and only when you are at level range. Killing makes the npc spawn with full pockets though... I always kill them when I can because I like to be efficient. This is no different than some *** farming nodes but leaving only worm in them so they wont respawn.
Alchemy nodes will not respawn until the worms are taken.
Empty pickpocketable NPCs do respawn their items without needing to be killed.