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Suggestion: Player Owned Lockboxes

Froggmann5
Froggmann5
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I got this idea the other day, and I know of a couple of other games that pull this off really well.

Essentially, a lockbox is an item in which a player can store one item, or a set amount of gold. With this, they can bury it anywhere they would like to in the realm of Tamriel to "hide" it or store it away, with risk of other players randomly digging it up. It is signified by the dirt being raised over the area it is buried, and will disappear in after a set amount of time.

I don't suggest this for the storage capabilities, but more for Role Players. Just the other day I saw a bunch of RPers together and one of them sent a lower level off on a "Quest" to go find an item and bring it back to him. I think it would be cool for RPers to take the box, bury it some tomb, and send others off to find it. Or for something like a giveaway, where someone puts a random item (Deadric Motif or something) and hides it in a zone for a group of players to try and find.

Let me know what you think, I think this would be a nice little thing to add a bit of immersion for RPers and other small things.
  • WraithAzraiel
    WraithAzraiel
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    I think @Gidorick had an idea similar to this one as well, with his player-made treasure maps.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • WraithAzraiel
    WraithAzraiel
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    Would be awesome for player-made events. Scavenger hunts and treasure hunts, races. The list goes on.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Gidorick
    Gidorick
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    Thanks @WraithAzraiel. I did indeed have an idea similar to this! My idea involves XP and Gold gain so I didn't include the idea of giving maps to friends. Instead the maps drop randomly. This was to try to cut down on abuse.

    http://forums.elderscrollsonline.com/en/discussion/150629/player-driven-treasure-hunting-concept

    Having a loot-box that doesn't have XP or gold gain would be cool... and calling them lock-boxes, instead of treasures, would differentiate the two types of loot-boxes.

    I could totally seeing guilds having guild quests with lock-boxes! I hope @ZOS is listening!

    I really think there is room in the world for both types of concepts... your idea is much more "friend friendly" and mine is pretty competitive.

    Lock Boxes = fun with friends
    Treasures = XP & Gold boost mechanic

    Thanks for posting @Froggmann5! Cool idea. :smiley:
    Edited by Gidorick on March 15, 2015 1:02AM
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  • Grapdjan
    Grapdjan
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    This will be great in housing
  • kewl
    kewl
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    I want mine to look like this.

    image-totetfdcptx-0-watermark.jpg
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