Kingdinguhling wrote: »
The Double Standard - Currently on PTS in PVP if you are running a Stamina Build and you run out of magicka no big deal you just hold block and drink a potion till you can reapply a shield. BUT if you are running a magicka build and run out of Stamina you are dead almost immediately.
Kingdinguhling wrote: »I think this simple fact that stacking stamina has a double effect on your defenses and DPS is really breaking this game. Where as the nerf to damage shields probably contributed but I'm not sure.
Kingdinguhling wrote: »How can this be balanced?
Septimus_Magna wrote: »-12% increased weapon damage with MA but no 12% increased spell damage with LA.
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
True balance is going to take a bit to see when it comes live. No game I have ever seen has ever been able to 100 % balance for 1v1, most balance comes when you get into large scale battles. We might find that light armor users will be needed for large scale battles. Without seeing the full picture (and having quite a while for people to test out new builds) we will have trouble telling if everything is balanced.Septimus_Magna wrote: »-12% increased weapon damage with MA but no 12% increased spell damage with LA.
just going to comment on this tho, spell penetration at times can be greater then weapon damage. Depending on who you are fighting you could see a greater DPS increase with the spell penetration (as long as they fix the nirnhoined bug) then you would with weapon damage, primarily heavy armor who have high spell resistence. You could also see a lower increase in dps, damage shields / low spell resistence players, then weapon damage. I am hoping that we will see a place for each of the armor sets in large scale battles now.
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
Look at all the class skills.
Look at how many of them are magicka-based.
There is your drawback.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
byrom101b16_ESO wrote: »True balance is going to take a bit to see when it comes live. No game I have ever seen has ever been able to 100 % balance for 1v1, most balance comes when you get into large scale battles. We might find that light armor users will be needed for large scale battles. Without seeing the full picture (and having quite a while for people to test out new builds) we will have trouble telling if everything is balanced.Septimus_Magna wrote: »-12% increased weapon damage with MA but no 12% increased spell damage with LA.
just going to comment on this tho, spell penetration at times can be greater then weapon damage. Depending on who you are fighting you could see a greater DPS increase with the spell penetration (as long as they fix the nirnhoined bug) then you would with weapon damage, primarily heavy armor who have high spell resistence. You could also see a lower increase in dps, damage shields / low spell resistence players, then weapon damage. I am hoping that we will see a place for each of the armor sets in large scale battles now.
That won't happen until LA gives much greater spell resistance bonus and they increase the armour it gives.
At the moment, it is like wearing tissue paper armour against chainsaws in PvP, and also PvE.
The 1.5 armour numbers were quadrupled for MA and HA. They were only doubled for LA and to add insult to injury, MA and HA are better in most other respects except making magicka skills cheaper.
But then magicka is not as good at stamina for dps now...
On Sorcerers for PvE this has created the perfect storm of class nerf and preferred armour nerf.
There is no reason I can divine for making LIGHT ARMOUR SO MUCH WORSE than the others... perhaps Zenimax would be so good as to explain it?
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
Look at all the class skills.
Look at how many of them are magicka-based.
There is your drawback.
show me just one class ability as expensive in medium/heavy armor as stamina defense abilities are in light armor.
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
Look at all the class skills.
Look at how many of them are magicka-based.
There is your drawback.
show me just one class ability as expensive in medium/heavy armor as stamina defense abilities are in light armor.
Blocking and CC breaking in medium armor is just as expensive as in light armor. .
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
you aint need to block or cc break if you are rolling all day long in combination with 20%++ perma evade in medium armor.
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
Look at all the class skills.
Look at how many of them are magicka-based.
There is your drawback.
show me just one class ability as expensive in medium/heavy armor as stamina defense abilities are in light armor.
Blocking and CC breaking in medium armor is just as expensive as in light armor. .
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
Look at all the class skills.
Look at how many of them are magicka-based.
There is your drawback.
show me just one class ability as expensive in medium/heavy armor as stamina defense abilities are in light armor.
Blocking and CC breaking in medium armor is just as expensive as in light armor. .
Medium gets stamina cost reduction. This applies to everything that cost stamina. This is why you will see some tank using stam cost reduction instead of block cost reduction.
Kingdinguhling wrote: »There is absolutely no Draw backs to Medium Armor Stamina Builds atm on PTS.
Look at all the class skills.
Look at how many of them are magicka-based.
There is your drawback.
show me just one class ability as expensive in medium/heavy armor as stamina defense abilities are in light armor.
Blocking and CC breaking in medium armor is just as expensive as in light armor. .
you aint need to block or cc break if you are rolling all day long in combination with 20%++ perma evade in medium armor.
Kingdinguhling wrote: »... I think this simple fact that stacking stamina has a double effect on your defenses and DPS is really breaking this game. ...
The original post in this thread is one I heavily disagree with.Kingdinguhling wrote: »
The Double Standard - Currently on PTS in PVP if you are running a Stamina Build and you run out of magicka no big deal you just hold block and drink a potion till you can reapply a shield. BUT if you are running a magicka build and run out of Stamina you are dead almost immediately.
What exactly keeps you from chugging a stamina potion while blocking?Kingdinguhling wrote: »I think this simple fact that stacking stamina has a double effect on your defenses and DPS is really breaking this game. Where as the nerf to damage shields probably contributed but I'm not sure.
And someone stacking magicka cannot use this for healing/shielding in addition to offensive use?Kingdinguhling wrote: »How can this be balanced?
For the first time in ESO, stamina builds become viable, on par with magicka builds.
You seem not to be asking for balance, but the good old over the top advantage back that magicka enjoys before patch 1.6.
Kingdinguhling wrote: »... I think this simple fact that stacking stamina has a double effect on your defenses and DPS is really breaking this game. ...
This part of your sentiment is rather interesting considering that, prior to 1.6, Stamina having the double cost of paying for both defense and offense was viewed as game-breaking in a negative manner for Stamina builds.