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ESO 1.6 Sorcerer Detailed guide for, Pvp + Pve

BOLTERITY
BOLTERITY
✭✭✭
Edited by BOLTERITY on March 13, 2015 11:58AM
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  • DODHitman
    DODHitman
    ✭✭✭
    Very informative video and Excellent job! My only concern would be your health for the PvE build, seems really low. Other than that, extremely solid.
    Eager' Skeaver
    AD-NA/PC | HighElf Sorc. V16 - Magicka Sorc 4Life!
    Guilds: Fantasia - ETU
    R.I.P. Dominion Mafia

    Two rules to live by:
    Stay on Crown - Stay out of the Red
  • BOLTERITY
    BOLTERITY
    ✭✭✭
    DODHitman wrote: »
    Very informative video and Excellent job! My only concern would be your health for the PvE build, seems really low. Other than that, extremely solid.

    true, thats why when i run a pve dps build, i change all my armour glyphs to health, and i always make sure to keep my hardened ward at all times on
    Bolterity's Youtube!!
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  • DODHitman
    DODHitman
    ✭✭✭
    Thats one of the things that saddens me about 1.6....... before all you would have to do is change a couple skills over and you were set for both worlds (pvp/pve). Now you have to mess with your attributes or enchants before you can switch over. Or, of course the other option....duplicate sets which is expensive and a real Pita. Anyways, not trying to make this another one of "those" threads....So again, Great Job Bro!!
    Edited by DODHitman on March 13, 2015 2:47PM
    Eager' Skeaver
    AD-NA/PC | HighElf Sorc. V16 - Magicka Sorc 4Life!
    Guilds: Fantasia - ETU
    R.I.P. Dominion Mafia

    Two rules to live by:
    Stay on Crown - Stay out of the Red
  • SoulScream
    SoulScream
    ✭✭✭✭✭
    Thank you!

    Yes I also feel the pinch between pve/pvp. Even in champ points it would be nice to click a left side button for pve and a right side button for pvp point selections. I also don't really want to make separate sets but it seems the best idea.
  • BOLTERITY
    BOLTERITY
    ✭✭✭
    SoulScream wrote: »
    Thank you!

    Yes I also feel the pinch between pve/pvp. Even in champ points it would be nice to click a left side button for pve and a right side button for pvp point selections. I also don't really want to make separate sets but it seems the best idea.

    yep :smiley:
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  • Mumnoch
    Mumnoch
    ✭✭✭
    Could you provide some parses showing what your DPS will be sustained? Everyone know's any class can "burst" high numbers in short fights, but I've yet to see any type of "Sustained" high DPS like the other 3 classes can do.

    Other than that, TY for making this video. The biggest take-away I had from this guide is if you want to even come close to competing against other DPS you must GIMP your health pool and be prepared to have 3x the gear. /sigh
  • Erock25
    Erock25
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    I can't say I agree with everything in the video, but it is great to get different perspectives from different players. I think I saw that in a couple of your PVP builds you were rocking something like 1200 or even 1140 spell damage and that is just entirely too low for me personally. Maybe things are different when you run in a group or something, but I have around 2000 unbuffed, dropped my Seducer/Warlock setup I used in 1.5, and still find I have better sustain in 1.6 than 1.5. I also run into certain builds of other classes that I just don't have the DPS to burn them down even with that 2000 unbuffed spell damage.

    I do wish I morphed into Lightning Flood instead of Liquid Lightning as I'm focusing way more on PVP right now. I tried to add Liquid Lightning to my PVP skill set, and I agree that the radius is entirely too small. I mainly wanted it as a stam drain while I'm in defensive mode.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • BOLTERITY
    BOLTERITY
    ✭✭✭
    Erock25 wrote: »
    I can't say I agree with everything in the video, but it is great to get different perspectives from different players. I think I saw that in a couple of your PVP builds you were rocking something like 1200 or even 1140 spell damage and that is just entirely too low for me personally. Maybe things are different when you run in a group or something, but I have around 2000 unbuffed, dropped my Seducer/Warlock setup I used in 1.5, and still find I have better sustain in 1.6 than 1.5. I also run into certain builds of other classes that I just don't have the DPS to burn them down even with that 2000 unbuffed spell damage.

    I do wish I morphed into Lightning Flood instead of Liquid Lightning as I'm focusing way more on PVP right now. I tried to add Liquid Lightning to my PVP skill set, and I agree that the radius is entirely too small. I mainly wanted it as a stam drain while I'm in defensive mode.

    ik what ur saying, thats why i was using differnt builds that included regen and damage at the same time, for people like you :)
    i personally run mainly in my undaunted build, but i do switch it up from time to time :)
    Bolterity's Youtube!!
    youtube.com/dashboard?o=U
  • Merlin13KAGL
    Merlin13KAGL
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    ✭✭✭✭
    Mumnoch wrote: »
    Could you provide some parses showing what your DPS will be sustained? Everyone know's any class can "burst" high numbers in short fights, but I've yet to see any type of "Sustained" high DPS like the other 3 classes can do.

    Other than that, TY for making this video. The biggest take-away I had from this guide is if you want to even come close to competing against other DPS you must GIMP your health pool and be prepared to have 3x the gear. /sigh

    Figure he's a Major, so it must be enough! (Nice variations of the build, OP)
    Erock25 wrote: »
    I can't say I agree with everything in the video, but it is great to get different perspectives from different players. I think I saw that in a couple of your PVP builds you were rocking something like 1200 or even 1140 spell damage and that is just entirely too low for me personally. Maybe things are different when you run in a group or something, but I have around 2000 unbuffed, dropped my Seducer/Warlock setup I used in 1.5, and still find I have better sustain in 1.6 than 1.5. I also run into certain builds of other classes that I just don't have the DPS to burn them down even with that 2000 unbuffed spell damage.

    I do wish I morphed into Lightning Flood instead of Liquid Lightning as I'm focusing way more on PVP right now. I tried to add Liquid Lightning to my PVP skill set, and I agree that the radius is entirely too small. I mainly wanted it as a stam drain while I'm in defensive mode.

    @Erock25 , do a morph only reset for about $3k and switch it to LL. Figure it's about 15k damage in that small area, and you can plant it point blank for area denial in a pinch.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Erock25
    Erock25
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    ✭✭
    Mumnoch wrote: »
    Could you provide some parses showing what your DPS will be sustained? Everyone know's any class can "burst" high numbers in short fights, but I've yet to see any type of "Sustained" high DPS like the other 3 classes can do.

    Other than that, TY for making this video. The biggest take-away I had from this guide is if you want to even come close to competing against other DPS you must GIMP your health pool and be prepared to have 3x the gear. /sigh

    Figure he's a Major, so it must be enough! (Nice variations of the build, OP)
    Erock25 wrote: »
    I can't say I agree with everything in the video, but it is great to get different perspectives from different players. I think I saw that in a couple of your PVP builds you were rocking something like 1200 or even 1140 spell damage and that is just entirely too low for me personally. Maybe things are different when you run in a group or something, but I have around 2000 unbuffed, dropped my Seducer/Warlock setup I used in 1.5, and still find I have better sustain in 1.6 than 1.5. I also run into certain builds of other classes that I just don't have the DPS to burn them down even with that 2000 unbuffed spell damage.

    I do wish I morphed into Lightning Flood instead of Liquid Lightning as I'm focusing way more on PVP right now. I tried to add Liquid Lightning to my PVP skill set, and I agree that the radius is entirely too small. I mainly wanted it as a stam drain while I'm in defensive mode.

    @Erock25 , do a morph only reset for about $3k and switch it to LL. Figure it's about 15k damage in that small area, and you can plant it point blank for area denial in a pinch.

    Yep but I'm a cheap skate and am kinda waiting until I can hear some sort of time frame on Sorc stamina changes. My preferred play style is stamina (especially since I'm stuck with this Khajit) and would love to swap back to it asap. Daedric Minefield alone is working all right for me currently as my anti-melee tool.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Erock25 wrote: »
    Mumnoch wrote: »
    Could you provide some parses showing what your DPS will be sustained? Everyone know's any class can "burst" high numbers in short fights, but I've yet to see any type of "Sustained" high DPS like the other 3 classes can do.

    Other than that, TY for making this video. The biggest take-away I had from this guide is if you want to even come close to competing against other DPS you must GIMP your health pool and be prepared to have 3x the gear. /sigh

    Figure he's a Major, so it must be enough! (Nice variations of the build, OP)
    Erock25 wrote: »
    I can't say I agree with everything in the video, but it is great to get different perspectives from different players. I think I saw that in a couple of your PVP builds you were rocking something like 1200 or even 1140 spell damage and that is just entirely too low for me personally. Maybe things are different when you run in a group or something, but I have around 2000 unbuffed, dropped my Seducer/Warlock setup I used in 1.5, and still find I have better sustain in 1.6 than 1.5. I also run into certain builds of other classes that I just don't have the DPS to burn them down even with that 2000 unbuffed spell damage.

    I do wish I morphed into Lightning Flood instead of Liquid Lightning as I'm focusing way more on PVP right now. I tried to add Liquid Lightning to my PVP skill set, and I agree that the radius is entirely too small. I mainly wanted it as a stam drain while I'm in defensive mode.

    @Erock25 , do a morph only reset for about $3k and switch it to LL. Figure it's about 15k damage in that small area, and you can plant it point blank for area denial in a pinch.

    Yep but I'm a cheap skate and am kinda waiting until I can hear some sort of time frame on Sorc stamina changes. My preferred play style is stamina (especially since I'm stuck with this Khajit) and would love to swap back to it asap. Daedric Minefield alone is working all right for me currently as my anti-melee tool.
    @Erock25 , Worried about Murphy's Respec Law?
    Edited by Merlin13KAGL on March 13, 2015 6:25PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Aletheion
    Aletheion
    ✭✭✭
    @BOLTERITY , that's an excellent post and I think will help Sorcs who are struggling. I'll contribute to the thread with my (PvE) build. Maybe I'll post a video of the setup, but I run:

    3x Seducer (magicka recovery, max magicka)
    4x Healer (max magicka, magicka recovery, spell damage)
    2x Torugs Pact (spell damage)
    2x Willlow Path (max magicka)

    Magicka glyphs all the way around
    3x Cost Reduction glyphs on jewlery

    47 points into Magicka, 15 into Health
    91 CP
    Shadow Boon

    Sheet ends up with:
    31,706 Max Magicka
    1,923 Spell Damage
    1,076 Magicka Recovery
    49% Spell Crit (no Cyrodiil crit bonus)
    15,162 Health
    (buffed - which lasts the entire fight anyway, so it's essentially the build stats)

    I could drop the rings for Cyrodiil Light and drop the remaining 2x Healers for Adroitness to swap the magicka and regen for spell damage, but I've done it and it's not as good. DPS doesn't go up and recovery/max magicka both go down, so it's not worth it. IMO 4x healer > 2x Cyrodiil and 2 x Adroitness. 2 spell damage bonuses are not better then 1 spell damage bonus, 1 max magicka bonus and 1 magicka regen bonus.

    I'm still working on the balance for increasing DPS while maintaining sustainability because I'm not having any magicka issues, so I think I can drop a little recovery or reduction for a little more damage, but DPS is good.. I have no complaints.

    For PvE solo'ing typical mobs look like this (no use of ultimate):
    Scorpion (4.8s) || 114,208 Total Damage (23,838.0 DPS)
    Spellfiend (6.4s) || 159,344 Total Damage (24,999.1 DPS)
    Spellfiend (5.2s) || 136,128 Total Damage (26,294.8 DPS)
    Scorpion (3.7s) || 116,252 Total Damage (31,832.4 DPS)

    Stupid high DPS with Evil Hunter and a single Meteor drop against zombies in Skyreach Catacombs looks like this:
    Scaled Court Zombie (10.1s) || 607,466 Total Damage (59,907.9 DPS)
    Scaled Court Zombie (10.4s) || 572,777 Total Damage (55,021.8 DPS)
    I've seen over 70k on these mobs. Crazy.

    Long sustained fight of waves of creatures at the chest in Skyreach Catacombs (solo) looks like this:
    Skeleton (94.3s) || 2,377,759 Total Damage (25,226.9 DPS)

    Enviro bosses in upper crag look like
    Vazzanipiz the Queen (49.7s) - 392,293 Total Damage (7890.7 DPS) (she moves around alot)
    Bittermaw (42.3s) || 366,881 Total Damage (8673.3 DPS)
    Bittermaw (36.6s) || 359,749 Total Damage (9829.2 DPS)

    Depending on the boss, how much they move around, and how efficiently I can run the skill rotation depends on that single target damage.

    This guy constantly moves around, spawns ranged attacker adds, uppercuts constantly, etc, so DPS is garbage, but the ability to solo him (to me) is awesome. If a tank held him still DPS would at least double and probably more.
    Inazzur the Mighty (121.9s) || 484,128 Total Damage (3971.6 DPS)

    Lastly (if anyone is actually reading this and cares)
    Main bar is:
    Pulsar, PowerSurge/Evil Huinter, Hardened Ward, Inner Light, Crushing Shock, Shooting Star
    Back Bar is:
    Liquid Lightning, Thundering Presence, Healing Ward, Inner Light, Elemental Drain, Greater Storm Atronach

    For what it's worth...

    -Aletheion
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    nice video,
    stealthers are really kicking my ass right now so i think that defensive rune should help.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • BOLTERITY
    BOLTERITY
    ✭✭✭
    Aletheion wrote: »
    @BOLTERITY , that's an excellent post and I think will help Sorcs who are struggling. I'll contribute to the thread with my (PvE) build. Maybe I'll post a video of the setup, but I run:

    3x Seducer (magicka recovery, max magicka)
    4x Healer (max magicka, magicka recovery, spell damage)
    2x Torugs Pact (spell damage)
    2x Willlow Path (max magicka)

    Magicka glyphs all the way around
    3x Cost Reduction glyphs on jewlery

    47 points into Magicka, 15 into Health
    91 CP
    Shadow Boon

    Sheet ends up with:
    31,706 Max Magicka
    1,923 Spell Damage
    1,076 Magicka Recovery
    49% Spell Crit (no Cyrodiil crit bonus)
    15,162 Health
    (buffed - which lasts the entire fight anyway, so it's essentially the build stats)

    I could drop the rings for Cyrodiil Light and drop the remaining 2x Healers for Adroitness to swap the magicka and regen for spell damage, but I've done it and it's not as good. DPS doesn't go up and recovery/max magicka both go down, so it's not worth it. IMO 4x healer > 2x Cyrodiil and 2 x Adroitness. 2 spell damage bonuses are not better then 1 spell damage bonus, 1 max magicka bonus and 1 magicka regen bonus.

    I'm still working on the balance for increasing DPS while maintaining sustainability because I'm not having any magicka issues, so I think I can drop a little recovery or reduction for a little more damage, but DPS is good.. I have no complaints.

    For PvE solo'ing typical mobs look like this (no use of ultimate):
    Scorpion (4.8s) || 114,208 Total Damage (23,838.0 DPS)
    Spellfiend (6.4s) || 159,344 Total Damage (24,999.1 DPS)
    Spellfiend (5.2s) || 136,128 Total Damage (26,294.8 DPS)
    Scorpion (3.7s) || 116,252 Total Damage (31,832.4 DPS)

    Stupid high DPS with Evil Hunter and a single Meteor drop against zombies in Skyreach Catacombs looks like this:
    Scaled Court Zombie (10.1s) || 607,466 Total Damage (59,907.9 DPS)
    Scaled Court Zombie (10.4s) || 572,777 Total Damage (55,021.8 DPS)
    I've seen over 70k on these mobs. Crazy.

    Long sustained fight of waves of creatures at the chest in Skyreach Catacombs (solo) looks like this:
    Skeleton (94.3s) || 2,377,759 Total Damage (25,226.9 DPS)

    Enviro bosses in upper crag look like
    Vazzanipiz the Queen (49.7s) - 392,293 Total Damage (7890.7 DPS) (she moves around alot)
    Bittermaw (42.3s) || 366,881 Total Damage (8673.3 DPS)
    Bittermaw (36.6s) || 359,749 Total Damage (9829.2 DPS)

    Depending on the boss, how much they move around, and how efficiently I can run the skill rotation depends on that single target damage.

    This guy constantly moves around, spawns ranged attacker adds, uppercuts constantly, etc, so DPS is garbage, but the ability to solo him (to me) is awesome. If a tank held him still DPS would at least double and probably more.
    Inazzur the Mighty (121.9s) || 484,128 Total Damage (3971.6 DPS)

    Lastly (if anyone is actually reading this and cares)
    Main bar is:
    Pulsar, PowerSurge/Evil Huinter, Hardened Ward, Inner Light, Crushing Shock, Shooting Star
    Back Bar is:
    Liquid Lightning, Thundering Presence, Healing Ward, Inner Light, Elemental Drain, Greater Storm Atronach

    For what it's worth...

    -Aletheion
    nice video,
    stealthers are really kicking my ass right now so i think that defensive rune should help.

    Thank you guys :)
    Bolterity's Youtube!!
    youtube.com/dashboard?o=U
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