

danno816_ESO wrote: »I think when the lag gets this bad the game should automatically settle the keep by a 200 way game of paper-rock-scissors, randomly matching 2 opponents until only 1 is left, and that alliance caps.
It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.

It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.
No offense Grim but it's people like you that ruin the player-base...
X cheated because unexplained event Y happened!
Cyrodiil is unbelievably glitched lagged and broken, and you guys blame it on each other when the fault is on ZOS's end, grow up... Really. If Cyrodiil is like this at console release then the game will be a laughing stock... At least on the PvP end, you guys gotta stop yelling at each other and yell at the problems.
It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.
It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.
No offense Grim but it's people like you that ruin the player-base...
X cheated because unexplained event Y happened!
Cyrodiil is unbelievably glitched lagged and broken, and you guys blame it on each other when the fault is on ZOS's end, grow up... Really. If Cyrodiil is like this at console release then the game will be a laughing stock... At least on the PvP end, you guys gotta stop yelling at each other and yell at the problems.
I'm to the point I rarely even bother with messing with keeps anymore. .
It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.
No offense Grim but it's people like you that ruin the player-base...
X cheated because unexplained event Y happened!
Cyrodiil is unbelievably glitched lagged and broken, and you guys blame it on each other when the fault is on ZOS's end, grow up... Really. If Cyrodiil is like this at console release then the game will be a laughing stock... At least on the PvP end, you guys gotta stop yelling at each other and yell at the problems.
LOL
Yeah, I'm the kind of person who ruins the player base... it certainly couldn't have anything to do with a well known group of EP lagspoiters...
You keep telling yourself that, though, Panda. Whatever helps you rationalize your Faction's cheese.
EskimoBrother wrote: »Yeah thornblade In the afternoon is a waste of time, time to start playing on chill or had.
Also annoys me when you work hard all week then wake up to no scrolls and a red map to destroy 7 days of hard work in a few hours, would be close to the number one reason following lag as to why AD/DC players are leaving.
LonePirate wrote: »Also annoys me when you work hard all week then wake up to no scrolls and a red map to destroy 7 days of hard work in a few hours, would be close to the number one reason following lag as to why AD/DC players are leaving.
I know exactly how you feel! My guild helped crown the EP emp on Thorn last night in addition to capturing Faregyl, Bloodmayne and Black Boot along with joining the successful captures of the Mnem and Altadoon scrolls. I woke up this morning and all we had left was Farragut, Ghartok and Chim. A full pop-locked evening's work was wiped out overnight. It's frustrating!
You keep telling yourself that, though, Panda. Whatever helps you rationalize your Faction's cheese.
It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.
No offense Grim but it's people like you that ruin the player-base...
X cheated because unexplained event Y happened!
Cyrodiil is unbelievably glitched lagged and broken, and you guys blame it on each other when the fault is on ZOS's end, grow up... Really. If Cyrodiil is like this at console release then the game will be a laughing stock... At least on the PvP end, you guys gotta stop yelling at each other and yell at the problems.
mike.gaziotisb16_ESO wrote: »
It's a pity that EP cannot play this game without exploiting. Just watched the *** lag repair the postern at Aless. They lag the game on purpose.... it's sad to see.
No offense Grim but it's people like you that ruin the player-base...
X cheated because unexplained event Y happened!
Cyrodiil is unbelievably glitched lagged and broken, and you guys blame it on each other when the fault is on ZOS's end, grow up... Really. If Cyrodiil is like this at console release then the game will be a laughing stock... At least on the PvP end, you guys gotta stop yelling at each other and yell at the problems.
LOL
Yeah, I'm the kind of person who ruins the player base... it certainly couldn't have anything to do with a well known group of EP lagspoiters...
You keep telling yourself that, though, Panda. Whatever helps you rationalize your Faction's cheese.
Panda is right. DC used to be the "exploiters" and AD before them. They get rid of Deer and Glowing Insects, and yet these lags still happen because they don't know how to process the amount of integers we shell out en masse.
But no, it's the "group of well-known exploiters"(sorry, lagsploiters; cute name btw) who have figured out how to make the game break in their favor. It must be, as there is a science to this exploit. Right? Spam AOE at a specific place! It maths the server until the opposing team lags out! Oh no, wait. It must be the MIGHTY DEE TICK!
No. It's allocated network space being processed under a limited filter between multiple servers that keep the game going. There is no single "MEGA SERVER", but several parts of a larger network that communicate using servers. Read this:
http://www.mmorpg.com/blogs/FaceOfMankind/052013/25185_A-Journey-Into-MMO-Server-Architecture
That explains the basics. Can we please stop throwing our *** at each other about this?
ZOS_PaulSage wrote: »Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
You keep telling yourself that, though, Panda. Whatever helps you rationalize your Faction's cheese.
Uhm, Panda is AD.
We actually had a long conversation about this last night in TS. There were quite a few blues last night getting into outposts with the walls @ 100% with a broken ass mechanic that we have reported 100x and now they made even easier for a DK to do.
One of my guildmates had screenshots of the people actually doing it, like full on proof of them exploiting through walls and the forum police shut it down.
It comes down to the fact that ZOS does not enforce any type of rules in PvP, so the kiddies are going to cheat to win.
Same way they will go to the FoTM every time and use bugs like nirnhorn and lag the server to "win". The server technology is bad enough without people spamming spells to slow it down, but they will do anything to get that advantage over their 'enemies' cause *** real yo.
LonePirate wrote: »Also annoys me when you work hard all week then wake up to no scrolls and a red map to destroy 7 days of hard work in a few hours, would be close to the number one reason following lag as to why AD/DC players are leaving.
I know exactly how you feel! My guild helped crown the EP emp on Thorn last night in addition to capturing Faregyl, Bloodmayne and Black Boot along with joining the successful captures of the Mnem and Altadoon scrolls. I woke up this morning and all we had left was Farragut, Ghartok and Chim. A full pop-locked evening's work was wiped out overnight. It's frustrating!
Admitting that there is a problem. Good.ZOS_PaulSage wrote: »Hello everyone,
... Performance drags when there are numerous players in the same place at the same time...
Admitting that they don't know how to fix it. Disheartening, but commendably honest.... We added in some features for Update 6 which we hoped would help, but ultimately did not...
This says that they are probably not going to be able to fix it, ever, and that if people don't start playing the game differently they will try to force them to change. Fine, it's a redesign that tries to work from what they have instead of chasing a distant goal that seems impossible to reach. Given the circumstances, I think it's their only choice.... Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area...
The Elder Scrolls Online supports hundreds of players on screen at once in an open world fight for control of Cyrodiil.
...
Massive, Epic Battles
The Elder Scrolls Online features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online is built to accommodate hundreds of players onscreen at once.