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We need ability cooldowns

Rylana
Rylana
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There someone said it.

It actually needs to happen to save the remaining PvP playerbase.

It will feel awful, it will hurt, but jesus... the lag. The lag would be gone forever.
@rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    in pvp at least.. it would be an improvement to have 5second recast cooldowns..

    wouldnt be the crazy skill spam it is and would actually have some light and heavy attacks.... and targeted blocking them.

    omg and even strategic timing of skills!

    but nope....

    here comes the hate...

    24587d1388717765-so-many-holes-flameshield.jpg
    I play every class in every situation. I love them all.
  • Juraigr
    Juraigr
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    I think we should all quit that way we won't complain about the game
    LOGIC
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • KBKB
    KBKB
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    Nah... It would help with the lags but would require a complete overhaul of the combat system.
  • Soulac
    Soulac
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    Rylana wrote: »
    There someone said it.

    It actually needs to happen to save the remaining PvP playerbase.

    It will feel awful, it will hurt, but jesus... the lag. The lag would be gone forever.

    giphy.gif

    efg4piwisx1tcco4byit.png



    [Moderator Note: Edited spaces per our rules on Spamming]

    Edited by ZOS_ShannonM on March 17, 2015 9:17PM
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Imdrefan
    Imdrefan
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    Go Play WoW if you want cool downs.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Observant
    Observant
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    Don't change things because their server or game engine can't handle it.
    Fix what's broken instead of breaking what's working.

    #StopTheLagNotTheSkills
    Vehemence
  • Rylana
    Rylana
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    Observant wrote: »
    Don't change things because their server or game engine can't handle it.
    Fix what's broken instead of breaking what's working.

    #StopTheLagNotTheSkills

    I dont think any piece of server hardware could handle the magnitude of what ESO is trying to accomplish. It is becoming painfully clear patch after patch that the whole fundamental system is flawed fatally. With every passing update, performance suffers more.

    Button mashing I suspect is the main culprit. The object is to stop button mashing leading to client/server overload.

    There is a reason latency increases precipitously prior to the server itself bogging down. Data transfer on demand is at ridiculously high levels. In no other game I have ever played has there been this much on demand immediate response to completely open ended multiplicative scaling input.

    The games design is the problem, I am suggesting to change the design.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • CMG138
    CMG138
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    No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
    Red or dead!
  • KBKB
    KBKB
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    CMG138 wrote: »
    No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.

    This.

    Actually I've been casually playing swtor with a friend lately nice change to have some closed world PVP with no lag.
  • NukeAllTheThings
    NukeAllTheThings
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    Why not just get rid of spells all together. Turn this into a bare knuckle rumble, that would eliminate lag too. We should eliminate terrain and keeps while we are at it because I am sure that would help with lag. We need a completely flat grey plane to fight on w/ black circles as objectives that we fight bare knuckle over. No spells, no deer, no guards, no torch bugs, no wolves, no hills/rocks/castles. Just wide open spaces of 30's style boxing w/ 500 people duking it out. Available next week in the cash shop for 14,000 crowns
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Attorneyatlawl
    Attorneyatlawl
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    in pvp at least.. it would be an improvement to have 5second recast cooldowns..

    wouldnt be the crazy skill spam it is and would actually have some light and heavy attacks.... and targeted blocking them.

    omg and even strategic timing of skills!

    but nope....

    here comes the hate...

    [*img]http://zx6r.com/attachments/zx6r/24587d1388717765-so-many-holes-flameshield.jpg[/img]

    You already can and should be using all of those.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Rylana wrote: »
    Observant wrote: »
    Don't change things because their server or game engine can't handle it.
    Fix what's broken instead of breaking what's working.

    #StopTheLagNotTheSkills

    I dont think any piece of server hardware could handle the magnitude of what ESO is trying to accomplish. It is becoming painfully clear patch after patch that the whole fundamental system is flawed fatally. With every passing update, performance suffers more.

    Button mashing I suspect is the main culprit. The object is to stop button mashing leading to client/server overload.

    There is a reason latency increases precipitously prior to the server itself bogging down. Data transfer on demand is at ridiculously high levels. In no other game I have ever played has there been this much on demand immediate response to completely open ended multiplicative scaling input.

    The games design is the problem, I am suggesting to change the design.

    So, why were games such as Dark Age of Camelot, Warhammer Online, and heck even Aion, able to handle much higher playercounts without becoming almost completely unresponsive serverside over the past 15 years then in your opinion?

    It's been done before successfully. It can be done again. So I agree, #StopTheLagNotTheSkills. If you're having framerate issues, that's your PC, not server latency. And yes, with a good enough system, you can keep good framerates even in the biggest brawls in keep sieges in Cyrodiil. Source: My own rig.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Sphinx2318
    Sphinx2318
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    i can tell you right now, you will lose MORE of the player base over cool downs than from the lag. period.

    the best thing we can do is to be patient, @ZOS_BrianWheeler and crew are of course working on the lag issues which they naturally must by now KNOW about. not asking you to have faith....but i am asking you to try and be patient.

    that said, im as mad as anyone else about the terri-lag issues in the campaigns (which has now spread outside Thornblade to other camps).
  • RinaldoGandolphi
    RinaldoGandolphi
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    ummm.....

    giphy.gif

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Dreyloch
    Dreyloch
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    Rylana wrote: »
    There someone said it.

    It actually needs to happen to save the remaining PvP playerbase.

    It will feel awful, it will hurt, but jesus... the lag. The lag would be gone forever.

    Ok, I'll go with this if they put in auto attack and make haste a viable thing, so I don't have to get carpal in my fingers from clicking incessantly to light and heavy attack.
    "The fear of Death, is often worse than death itself"
  • Minack
    Minack
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    KBKB wrote: »
    CMG138 wrote: »
    No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.

    This.

    Actually I've been casually playing swtor with a friend lately nice change to have some closed world PVP with no lag.

    Voidstar still lags with only 16 people. The Makeb 4v4 (LOL!) still lags.
  • KBKB
    KBKB
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    Minack wrote: »
    KBKB wrote: »
    CMG138 wrote: »
    No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.

    This.

    Actually I've been casually playing swtor with a friend lately nice change to have some closed world PVP with no lag.

    Voidstar still lags with only 16 people. The Makeb 4v4 (LOL!) still lags.

    I can't recall Voidstar lagging, but yes you are right Makeb 4v4 is horrible.
  • Atreyu
    Atreyu
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    why put cooldowns? People would actually need to light attack even more and EVEN heavy attack (WOAH mindblown)

    manage resource more carefully (with cooldowns skill's cost should be higher)

    Use Block when it is really needed to block since with cooldowns skills would be limited

    Be actually careful that you land your skills, r it would be wasted


    Nah...much, much better to:

    Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow Wrecking blow
    Edited by Atreyu on March 13, 2015 4:37PM
    Atreyu - VR14 - DK
  • Rylana
    Rylana
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    Rylana wrote: »
    Observant wrote: »
    Don't change things because their server or game engine can't handle it.
    Fix what's broken instead of breaking what's working.

    #StopTheLagNotTheSkills

    I dont think any piece of server hardware could handle the magnitude of what ESO is trying to accomplish. It is becoming painfully clear patch after patch that the whole fundamental system is flawed fatally. With every passing update, performance suffers more.

    Button mashing I suspect is the main culprit. The object is to stop button mashing leading to client/server overload.

    There is a reason latency increases precipitously prior to the server itself bogging down. Data transfer on demand is at ridiculously high levels. In no other game I have ever played has there been this much on demand immediate response to completely open ended multiplicative scaling input.

    The games design is the problem, I am suggesting to change the design.

    So, why were games such as Dark Age of Camelot, Warhammer Online, and heck even Aion, able to handle much higher playercounts without becoming almost completely unresponsive serverside over the past 15 years then in your opinion?

    It's been done before successfully. It can be done again. So I agree, #StopTheLagNotTheSkills. If you're having framerate issues, that's your PC, not server latency. And yes, with a good enough system, you can keep good framerates even in the biggest brawls in keep sieges in Cyrodiil. Source: My own rig.

    Because all of this is caused by server side performance degradation and not our machines. Even super rigs experience the slowdowns. In some cases they CAUSE IT for others because their throughput is higher.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Zhoyzu
    Zhoyzu
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    Observant wrote: »
    Don't change things because their server or game engine can't handle it.
    Fix what's broken instead of breaking what's working.

    #StopTheLagNotTheSkills

    sums this thread up. time to move to another.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Rune_Relic
    Rune_Relic
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    Rylana wrote: »
    There someone said it.

    It actually needs to happen to save the remaining PvP playerbase.

    It will feel awful, it will hurt, but jesus... the lag. The lag would be gone forever.

    I think I have a fix.

    At the moment everyones skill gets stuck in a queue somewhere until it does its thing.
    The problem is the more people around in combat the bigger and bigger this queue will get.

    So......

    Have a size limited queue for every player.
    Any incoming beyond the queue size gets dropped
    The person whose skill got dropped gets their magicka/stamina refunded (except AoE).

    Now instead of waiting for all these skills to fire off in sequence or kill the server when overloaded.
    The skill will fire immediately...and you will either hit or be instantly refunded.
    The overload queue is eliminated.
    Server performance can be throttle by the size of the queue.
    If you were dropped - you got the stamina/magicka refunded to try again.
    If you hit - working as expected.
    Either way no more skill lag.
    ..and NO COOLDOWNS
    Edited by Rune_Relic on March 13, 2015 9:15PM
    Anything that can be exploited will be exploited
  • bosmern_ESO
    bosmern_ESO
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    Cool downs + 5 abilities does not work.
    ~Thallen~
  • Gooey
    Gooey
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    monty-python-no-o.gif
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Just play a sorc. We already have cooldowns on our abilities.

    The only ability in the game that punishes you for spamming it. Imagine if flappy wings, impulse, blazing shield, or sap essence, cost 50% more if cast within 4 seconds...
  • Xsorus
    Xsorus
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    Just play a sorc. We already have cooldowns on our abilities.

    The only ability in the game that punishes you for spamming it. Imagine if flappy wings, impulse, blazing shield, or sap essence, cost 50% more if cast within 4 seconds...

    None of those abilities let you shoot across the map and escape fights with ease.

  • tplink3r1
    tplink3r1
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    Just play a sorc. We already have cooldowns on our abilities.

    The only ability in the game that punishes you for spamming it. Imagine if flappy wings, impulse, blazing shield, or sap essence, cost 50% more if cast within 4 seconds...
    Thats a fake cooldown for casuals! People who want real cooldowns should play templar.
    http://forums.elderscrollsonline.com/en/discussion/154551/templars-focused-charge-still-has-global-cool-down
    VR16 Templar
    VR3 Sorcerer
  • Attorneyatlawl
    Attorneyatlawl
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    Rylana wrote: »
    Rylana wrote: »
    Observant wrote: »
    Don't change things because their server or game engine can't handle it.
    Fix what's broken instead of breaking what's working.

    #StopTheLagNotTheSkills

    I dont think any piece of server hardware could handle the magnitude of what ESO is trying to accomplish. It is becoming painfully clear patch after patch that the whole fundamental system is flawed fatally. With every passing update, performance suffers more.

    Button mashing I suspect is the main culprit. The object is to stop button mashing leading to client/server overload.

    There is a reason latency increases precipitously prior to the server itself bogging down. Data transfer on demand is at ridiculously high levels. In no other game I have ever played has there been this much on demand immediate response to completely open ended multiplicative scaling input.

    The games design is the problem, I am suggesting to change the design.

    So, why were games such as Dark Age of Camelot, Warhammer Online, and heck even Aion, able to handle much higher playercounts without becoming almost completely unresponsive serverside over the past 15 years then in your opinion?

    It's been done before successfully. It can be done again. So I agree, #StopTheLagNotTheSkills. If you're having framerate issues, that's your PC, not server latency. And yes, with a good enough system, you can keep good framerates even in the biggest brawls in keep sieges in Cyrodiil. Source: My own rig.

    Because all of this is caused by server side performance degradation and not our machines. Even super rigs experience the slowdowns. In some cases they CAUSE IT for others because their throughput is higher.

    Yes, I know. My point was regarding server tech ;). The listed games had the same design without problems. So why do you feel ESO cannot "due to its design" exactly, was my question.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Yusuf
    Yusuf
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    Put on heavy armor, slot dragonblood and NOTHING else, never die in a small battle. Some builds' regen could take care of the damage taken even :(
  • Deverger
    Deverger
    Soul Shriven
    Cooldowns are not the devil, if used properly they could easily fix multiple balance issues as well as make abilities more attractive for all builds by reducing their resource cost significantly in exchange for a short (<5s) cooldown. also only certain problematic abilities would be given cooldowns
  • Skafsgaard
    Skafsgaard
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    If the torchbug hotfix hasnt fixed the lag, I think we're out of options and would have to consider this 'deal with the devil' that is CDs in ES game. (btw, i know how they work, cos I used to use toppling charge prior 1.6).
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
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