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Please add non-lethal options when caught pick pocketing.

  • Gidorick
    Gidorick
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    If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster.
    derpsticks wrote: »
    I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.
    ...I sense a "Skullduggery" skill tree idea taking shape... ;)

    Since the very same "personality lockpick minigame" idea could be used for a lot of other mischief. Sell snake oil or counterfeint goods? Convince an citizen it was an innocent stumble and not a pickpocketing attempt? Swindle with changing currencies? Distract one NPC while your buddy robs them blind? Talk a guard into thinking they have caught the wrong one? Get better price for buying stuff, or better coin for selling?

    The trick would be to actually involve skill and luck in a way that makes it fun without making it so easy you can always sweet talk your way out of situations or npcs out of their coin. Unlike lockpicking, which is entirely too easy.

    Edited by Gidorick on March 12, 2015 4:43PM
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  • Durann
    Durann
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    How about good old: "Hey there, handsome"?
  • Xjcon
    Xjcon
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    Yes a NPC should totally be ok with you steeling from their pockets....
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  • Grim13
    Grim13
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    Xjcon wrote: »
    Yes a NPC should totally be ok with you steeling from their pockets....

    That's not really the issue. The issue is NPCs being willing to die over their paltry item... surely they'd give up prior to losing their life s well.
    Edited by Grim13 on March 12, 2015 4:51PM
  • wookiefriseur
    wookiefriseur
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    Yeah, I put that in as /feedback during my 1.6 PTS session. There should be a way to knock some civilians unconscious or make others flee when dropping below 10% health, maybe a synergy (X) or use (E) prompt when their health is down, to scare them off or knock them out.

    Or just give us the calm spell as a weapon enchant ;) , uploaded an ancient TESIII video just for this thread:

    https://youtu.be/nsXm5hqRpoc
  • Blade_07
    Blade_07
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    Gidorick wrote: »
    When someone catches me pick-pocketing them, sometimes they go off and attack me... understandably. :lol: It would be nice, however, to have an ability to talk the person down. Perhaps this would be a legerdemain active skill That could be "cast" when being attacked.

    Blandishmemt: 25%/50%/75% chance of calming an attacking NPC.

    This would have no effect of bounty or heat, it would just calm the NPC down. It should also only work if you have NOT hit the NPC.

    Agree 100%! Some way to surrender would be awesome!
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

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