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Please add non-lethal options when caught pick pocketing.

Gidorick
Gidorick
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When someone catches me pick-pocketing them, sometimes they go off and attack me... understandably. :lol: It would be nice, however, to have an ability to talk the person down. Perhaps this would be a legerdemain active skill That could be "cast" when being attacked.

Blandishmemt: 25%/50%/75% chance of calming an attacking NPC.

This would have no effect of bounty or heat, it would just calm the NPC down. It should also only work if you have NOT hit the NPC.
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

Want more crazy ideas? Check out my Concept Repository!
  • AshySamurai
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    You can't just kill or run away? Drink invisibility pot and NPC will calm down himself. Just don't break invisibility.
    Make sweetrolls, not nerfs!
  • Kalman
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    Or hog tie em
  • Gidorick
    Gidorick
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    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!
    Edited by Gidorick on March 9, 2015 5:07PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Mettaricana
    Mettaricana
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    latley having great luck stealing the lock box next to the owner and guards
  • Stella75
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    yes for real allow me to open door also.
  • Gidorick
    Gidorick
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    Stella75 wrote: »
    yes for real allow me to open door also.

    this would be the simplest option!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • zeuseason
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    Yea, I don't think this is a good idea.
  • AshySamurai
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    Gidorick wrote: »
    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!

    It also work if guard caught you inside any building.
    Make sweetrolls, not nerfs!
  • WarrioroftheWind_ESO
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    If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster.
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!

    It also work if guard caught you inside any building.

    I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest. :neutral:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster.

    I too am hoping for more varied skills in the future. I would love some more skills that aren't "magical". I have one character that abhors magic so he's limited to weapon skills, food buffs and potions. He doesn't even use wayshrines.

    Would really like some non-mage classes. Warrior/knight/thief/ranger... leaving all the Classes we currently have to be "battle-mages"... but that's for another thread. Lol.
    Edited by Gidorick on March 9, 2015 5:29PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • theweakminded
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    Gidorick wrote: »
    Gidorick wrote: »
    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!

    It also work if guard caught you inside any building.

    I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest. :neutral:

    You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.
  • Soulshine
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    Gidorick wrote: »
    When someone catches me pick-pocketing them, sometimes they go off and attack me... understandably. :lol: It would be nice, however, to have an ability to talk the person down. Perhaps this would be a legerdemain active skill That could be "cast" when being attacked.

    Blandishmemt: 25%/50%/75% chance of calming an attacking NPC.

    This would have no effect of bounty or heat, it would just calm the NPC down. It should also only work if you have NOT hit the NPC.

    I was wondering about something like this actually. We have the Fighter's Guild and Mage's Guild passives for conversation; it seems like they would have worked in something similar here... not sure what to call it exactly.... but some sort of conversation passive which would give you the option to sometimes, not always of course (depending on the level of offense) allow you to talk your way out of it. Or maybe making it somehow RNG based off a proc percentage could also make it more fun.
    Edited by Soulshine on March 9, 2015 5:37PM
  • Nazon_Katts
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    Well, they've got to save something for Thieves Guild and Dark Brotherhood skill trees.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.
    :trollin:
  • Gidorick
    Gidorick
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    Gidorick wrote: »
    Gidorick wrote: »
    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!

    It also work if guard caught you inside any building.

    I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest. :neutral:

    You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.

    if it were a Passive it could work like this.

    NPC catches you, you go into a conversation (like when a guard catches you). You have the option to smooth talk ( if you've unlocked it) or run. You run and THEN they attack you....

    I like that idea.

    Oh and I like the term Blandishmemt. It's like "sweet-talk".
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Well, they've got to save something for Thieves Guild and Dark Brotherhood skill trees.

    Hmm.. good point.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Stella75
    Stella75
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    Gidorick wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!

    It also work if guard caught you inside any building.

    I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest. :neutral:

    You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.

    if it were a Passive it could work like this.

    NPC catches you, you go into a conversation (like when a guard catches you). You have the option to smooth talk ( if you've unlocked it) or run. You run and THEN they attack you....

    I like that idea.

    Oh and I like the term Blandishmemt. It's like "sweet-talk".


    to much like an rpg for this game
  • Gidorick
    Gidorick
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    If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.

    I totally agree! There should be Zone, Faction, and World level of infamy.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Soulshine
    Soulshine
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    Gidorick wrote: »
    If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.

    I totally agree! There should be Zone, Faction, and World level of infamy.

    So would you have bigger bounties based on your level in "World Infamy" ?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Soulshine wrote: »
    Gidorick wrote: »
    If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.

    I totally agree! There should be Zone, Faction, and World level of infamy.

    So would you have bigger bounties based on your level in "World Infamy" ?

    Why not? The point is we thought of a couple ideas in less than 10 minutes. Image if we had a year....
    :trollin:
  • Gidorick
    Gidorick
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    Stella75 wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    Gidorick wrote: »
    I was inside a building. Couldn't escape! I'll try the invisibly potion. Thanks for the protip!

    It also work if guard caught you inside any building.

    I tried the night blade skill. That failed. Didn't consider the potions. Seems like an easy out to be honest. :neutral:

    You need to somewhat trick the guards, the nb skill works fine, I use it, but if they are standing on you its not going to help. Mix some dodgeroll in a time or two right before you cloak.

    if it were a Passive it could work like this.

    NPC catches you, you go into a conversation (like when a guard catches you). You have the option to smooth talk ( if you've unlocked it) or run. You run and THEN they attack you....

    I like that idea.

    Oh and I like the term Blandishmemt. It's like "sweet-talk".


    to much like an rpg for this game

    Too much like an rpg for an mmoRPG? :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Soulshine
    Soulshine
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    Soulshine wrote: »
    Gidorick wrote: »
    If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.

    I totally agree! There should be Zone, Faction, and World level of infamy.

    So would you have bigger bounties based on your level in "World Infamy" ?

    Why not? The point is we thought of a couple ideas in less than 10 minutes. Image if we had a year....

    Hehe. :)

    I was not trying to be critical...I asked cause I think it would be more fun. It would also be really cool if when the Enforcer side of this ever get put in other players could get special bonuses or loot for capturing you based off that same scale.
    Edited by Soulshine on March 9, 2015 6:01PM
  • Gidorick
    Gidorick
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    Soulshine wrote: »
    Gidorick wrote: »
    If we are caught we could just have the option to give the item back. What bothers me more is the invincible guards. I also want to know why killing all the witnesses to a crime doesn't prevent a bounty like it does in other TES games. I would also like to know why DC cares if I killed someone in AD or EP. The world wide tracking system of crime is pretty efficient for a pre industrialized world. I think the system needs some serious tweaking and I honestly can't believe it left PTS like this.

    I totally agree! There should be Zone, Faction, and World level of infamy.

    So would you have bigger bounties based on your level in "World Infamy" ?

    Why not? The point is we thought of a couple ideas in less than 10 minutes. Image if we had a year....

    I think this idea would work in conjunction with the thieves guild. The justice system is an awesome foundation for a whole world of game play.

    I'm excited.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Merlin13KAGL
    Merlin13KAGL
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    -25% Movement speed, reduced by 5% each day until normal (No speed buff counter).

    This way you get a fine, a limp, and a nice story to tell at the bar for the next five days...?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • derpsticks
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    I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.
  • Soulshine
    Soulshine
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    derpsticks wrote: »
    I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.

    Well, maybe we can hope to see something like this implemented in a Thieves Guild line of passives and gameplay. I personally am not too thrilled with the Justice System since it seems pretty limited, but perhaps it will make more sense and get augmented once the Thieves Guild is here. It makes sense that if you actually become a master criminal as opposed to mere thief, verbal ability would rank faiirly high in the tools arsenal.
    Edited by Soulshine on March 9, 2015 6:24PM
  • derpsticks
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    There are a limitations to the justice system but I won't go into it here. My thinking is that the justice system is "phase 1" of a few updates tailored towards the theives guild and dark brotherhood.

    Im thinking phase 2 might be the pvp aspects and then phase 3 puts the quest lines in on top of that. I think we might see some more active skills in the respective skill lines. Itll just be a while till then.
  • Gidorick
    Gidorick
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    derpsticks wrote: »
    There are a limitations to the justice system but I won't go into it here. My thinking is that the justice system is "phase 1" of a few updates tailored towards the theives guild and dark brotherhood.

    Im thinking phase 2 might be the pvp aspects and then phase 3 puts the quest lines in on top of that. I think we might see some more active skills in the respective skill lines. Itll just be a while till then.

    After the discussion in this thread, I'll agree to your thoughts on this.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • TheShadowScout
    TheShadowScout
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    If they happen to expand the Legerdemain tree I'd love them to add some of the 'illusion' type spells like calm, frenzy, rally, fear, or even command (yes I realize NBs have some of these). I always felt they missed an opportunity to expand on spellcasting by limiting the schools to strictly destro and resto and sprinkling the other schools among the classes. That's why you have some classes that feel misjointed when they try to be pure caster.
    derpsticks wrote: »
    I wouldn't want that kind of skill to work like the fighters and mages guild passives do. They are too simple and really don't add much fun to the game. I'd like to see something like this, but implemented as a sort of mini game like lock picking a persons personality. Maybe something like what oblivion did with npc personalities but less about pleasing an npc and more about trickery, deception, and cunning.
    ...I sense a "Skullduggery" skill tree idea taking shape... ;)

    Since the very same "personality lockpick minigame" idea could be used for a lot of other mischief. Sell snake oil or counterfeint goods? Convince an citizen it was an innocent stumble and not a pickpocketing attempt? Swindle with changing currencies? Distract one NPC while your buddy robs them blind? Talk a guard into thinking they have caught the wrong one? Get better price for buying stuff, or better coin for selling?

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