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Do you think ZOS is giving more priority to their console ESO TU product or to their PC/MAC product?

Messy1
Messy1
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Edited by Messy1 on March 12, 2015 6:22AM

Do you think ZOS is giving more priority to their console ESO TU product or to their PC/MAC product? 66 votes

They are giving both platforms equal attention
9%
tallennKhajitFurTraderVandrilTandorFroggmann5Curragraigue 6 votes
It seems as if Console is taking priority
90%
kewlObscureSythiasYolokin_SwagonbornLtCrunchPsychobunniSaltypretzelsJandoLionxoftMessy1LonePiratePraseodymeTehMagnusZigoSidJD2013MuizerVegarothstefan.gustavsonb16_ESONebthet78Seraphyel 60 votes
  • KontrolledKhaos
    KontrolledKhaos
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    spammy mc-spams-a-lot says yes
  • Audigy
    Audigy
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    It seems as if Console is taking priority
    I want to point out however, that anything developed for consoles will sooner or later also get onto the PC. Diablo 3 is a good example for this, without consoles who knows where it would stand today.

    Right now they are working hard on releasing it at the consoles and this shouldn't be seen as a bad thing, we will all profit from it someday I am sure.
  • NadiusMaximus
    NadiusMaximus
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    It seems as if Console is taking priority
    Depends on sales.
  • Messy1
    Messy1
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    It seems as if Console is taking priority
    Audigy wrote: »
    I want to point out however, that anything developed for consoles will sooner or later also get onto the PC. Diablo 3 is a good example for this, without consoles who knows where it would stand today.

    Right now they are working hard on releasing it at the consoles and this shouldn't be seen as a bad thing, we will all profit from it someday I am sure.

    I really really hope so . . . But it can't hurt to remind them that there is some rage in the community about the perceived lack of responsiveness to the PC/MAC community.
  • Mr.Hmm
    Mr.Hmm
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    It seems as if Console is taking priority
    Bah if they put things in console version and want to put it in PC version, god i hope it works correctly in PC version because PC and console have different codes... different programming..
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Troneon
    Troneon
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    It seems as if Console is taking priority
    This game was always gimped from the beginning and made for consoles in mind. It's obvious. Now they are just taking it to the next step.
    Edited by Troneon on March 12, 2015 7:11AM
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  • Cogo
    Cogo
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    It seems as if Console is taking priority
    It seams?

    Matt Firor said out right at the Reddit AMA that ZoS now must use resources and personell for the console launch. "Since they now releasing content on 4 platforms and not just 2."

    Also one of several reasons why PC/Mac would get less updates was because of consoles. They didn't hide it.

    This poll is moot. What did you want with it?
    Edited by Cogo on March 12, 2015 7:15AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Seraphyel
    Seraphyel
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    It seems as if Console is taking priority
    The answer is obvious and really nobody can deny it.

    Console launch > everything.

    Console playerbase > PC playerbase.

    If anything is obvious, it's the fact that Zenimax only cares for their console playerbase.

    The most interesting thing would be the "aftermath" of console launch, when it fails like PC launch and the playerbase is quite unreasonable - who will then be the "master race" in ESO? I think Zenimax doesn't do any good with their current PC playerbase treatment.
    Edited by Seraphyel on March 12, 2015 7:20AM
  • Cogo
    Cogo
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    It seems as if Console is taking priority
    This is what most likely will happen:

    June-July = 10 times console ESO sales then PC/Mac
    Aug-sep = Lots of DLC sales for ESO! (Expect lots of zones etc)
    Oct+ = ESO with similar population on PC/Mac as today. Console pop about the same (10 times less then sales).

    I see consoles as a speedbump ESO needs to get over. A speedbump that will bring cash and publicity to ESO. ESO will not be a long term console game. But with the help of the console sales, ESO may continue to deliver quality on PC/Mac.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • kewl
    kewl
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    It seems as if Console is taking priority
    Yes, and they will continue to, as long as console revenue outpaces pc revenue.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    It seems as if Console is taking priority
    You don't need to do the poll to tell this is a fact.
  • NadiusMaximus
    NadiusMaximus
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    It seems as if Console is taking priority
    If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.

    (closes bunker door, locks it, Chambers round in 12 gauge.)

    It's gonna be nuclear.
  • AshySamurai
    AshySamurai
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    It seems as if Console is taking priority
    I thought ZOS said that console release have main priority now.
    Make sweetrolls, not nerfs!
  • LtCrunch
    LtCrunch
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    It seems as if Console is taking priority
    Console is obviously the priority for them right now, as it should be. They will have been waiting for this game to deploy on their platforms for over a year by the time June 9th comes around. It sucks that it means a large content gap for us, but ZOS needs to get this out on console ASAP. It's already lost enough interest with the long delay.
    NerdSauce Gaming
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    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    It seems as if Console is taking priority
    Cogo wrote: »
    This is what most likely will happen:

    June-July = 10 times console ESO sales then PC/Mac
    Aug-sep = Lots of DLC sales for ESO! (Expect lots of zones etc)
    Oct+ = ESO with similar population on PC/Mac as today. Console pop about the same (10 times less then sales).

    I see consoles as a speedbump ESO needs to get over. A speedbump that will bring cash and publicity to ESO. ESO will not be a long term console game. But with the help of the console sales, ESO may continue to deliver quality on PC/Mac.

    An interesting thought.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
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    It seems as if Console is taking priority
    Mr.Hmm wrote: »
    Bah if they put things in console version and want to put it in PC version, god i hope it works correctly in PC version because PC and console have different codes... different programming..

    This current generation of consoles are basically extreme budget PC's. Consoles have never been this similar to PC in terms of required coding and hardware architecture. Yes they're still different but not by much anymore.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Bloodystab
    Bloodystab
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    It seems as if Console is taking priority
    If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.

    (closes bunker door, locks it, Chambers round in 12 gauge.)

    It's gonna be nuclear.


    Can You let me in? I can bring some canned food :wink:
  • NadiusMaximus
    NadiusMaximus
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    It seems as if Console is taking priority
    Bloodystab wrote: »
    If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.

    (closes bunker door, locks it, Chambers round in 12 gauge.)

    It's gonna be nuclear.


    Can You let me in? I can bring some canned food :wink:

    How many A. D. have you killed?
    How many people have you killed?
    Why?

    (if you can answer where those questions come from, I'll let you in.)
    Edited by NadiusMaximus on March 12, 2015 9:50AM
  • TehMagnus
    TehMagnus
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    It seems as if Console is taking priority
    Skryim Sales By Platform
    XBox 360 59 %
    Playstation 3 27 %
    PC 14 %

    Total Skyrim units sold 20,270,000
    Total Skyrim sales revenue $1,290,000,000

    Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.

    This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.

    Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).

    They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.

    As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.
  • Egonieser
    Egonieser
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    It seems as if Console is taking priority
    Bloodystab wrote: »
    If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.

    (closes bunker door, locks it, Chambers round in 12 gauge.)

    It's gonna be nuclear.


    Can You let me in? I can bring some canned food :wink:

    How many A. D. have you killed?
    How many people have you killed?
    Why?

    (if you can answer where those questions come from, I'll let you in.)

    Walking dead obviously.

    P.S. Can you let me in too? I can contribute and stand on my own feet! You won't even notice me there.
    And if i start to turn into a console peasant, don't hesitate...

    Edited by Egonieser on March 12, 2015 9:55AM
    Sometimes, I dream about...cheese...

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  • TehMagnus
    TehMagnus
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    It seems as if Console is taking priority
    Cogo wrote: »
    I see consoles as a speedbump ESO needs to get over. A speedbump that will bring cash and publicity to ESO. ESO will not be a long term console game. But with the help of the console sales, ESO may continue to deliver quality on PC/Mac.

    This could be a possibility but the fact you put the words "Continue to deliver " and "Quality" in the same sentence killed it.

  • Tandor
    Tandor
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    They are giving both platforms equal attention
    In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.
    Edited by Tandor on March 12, 2015 10:47AM
  • Seraphyel
    Seraphyel
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    It seems as if Console is taking priority
    Tandor wrote: »
    In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.

    Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.

    If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.
    TehMagnus wrote: »
    Skryim Sales By Platform
    XBox 360 59 %
    Playstation 3 27 %
    PC 14 %

    Total Skyrim units sold 20,270,000
    Total Skyrim sales revenue $1,290,000,000

    Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.

    This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.

    Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).

    They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.

    As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.

    As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.
  • TehMagnus
    TehMagnus
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    It seems as if Console is taking priority
    Seraphyel wrote: »
    Tandor wrote: »
    In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.

    Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.

    If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.
    TehMagnus wrote: »
    Skryim Sales By Platform
    XBox 360 59 %
    Playstation 3 27 %
    PC 14 %

    Total Skyrim units sold 20,270,000
    Total Skyrim sales revenue $1,290,000,000

    Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.

    This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.

    Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).

    They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.

    As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.

    As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.

    And how many skyrym fanboys will buy ESO thinking it's more of the same just like they did for PC version?
  • Seraphyel
    Seraphyel
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    It seems as if Console is taking priority
    TehMagnus wrote: »
    Seraphyel wrote: »
    Tandor wrote: »
    In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.

    Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.

    If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.
    TehMagnus wrote: »
    Skryim Sales By Platform
    XBox 360 59 %
    Playstation 3 27 %
    PC 14 %

    Total Skyrim units sold 20,270,000
    Total Skyrim sales revenue $1,290,000,000

    Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.

    This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.

    Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).

    They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.

    As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.

    As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.

    And how many skyrym fanboys will buy ESO thinking it's more of the same just like they did for PC version?

    I think the number will be smaller than estimated. You know why? ESO / Zenimax built up a reputation over the last 11 months. Last year many naive players bought ESO but 15 months after the initial release I don't see any naive guys buying it.
  • LonePirate
    LonePirate
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    It seems as if Console is taking priority
    The answer to the question is an obvious one. PC players are starving for new quest content (nothing new since November) to earn Champion Points; but ZOS is ignoring those pleas in order to focus on UI changes and the code conversion that comprise the console release.

    That being said, Tamriel Unlimited is an appropriate name as PC players have an unlimited amount of waiting to endure before receiving any new content.
    Edited by LonePirate on March 12, 2015 1:44PM
  • TehMagnus
    TehMagnus
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    It seems as if Console is taking priority
    Seraphyel wrote: »
    TehMagnus wrote: »
    Seraphyel wrote: »
    Tandor wrote: »
    In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.

    Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.

    If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.
    TehMagnus wrote: »
    Skryim Sales By Platform
    XBox 360 59 %
    Playstation 3 27 %
    PC 14 %

    Total Skyrim units sold 20,270,000
    Total Skyrim sales revenue $1,290,000,000

    Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.

    This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.

    Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).

    They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.

    As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.

    As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.

    And how many skyrym fanboys will buy ESO thinking it's more of the same just like they did for PC version?

    I think the number will be smaller than estimated. You know why? ESO / Zenimax built up a reputation over the last 11 months. Last year many naive players bought ESO but 15 months after the initial release I don't see any naive guys buying it.

    You underestimate the power of PR, money and people's incapacity to wait for the next solo TES ^^.

    In any case I hope you're right, the MMO shouldn't have shipped to consoles in the first place and after all the suffering PC players had to endure because of consoles, it doesn't deserve to succeed there.
  • ZOS_AlanG
    ZOS_AlanG
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