I want to point out however, that anything developed for consoles will sooner or later also get onto the PC. Diablo 3 is a good example for this, without consoles who knows where it would stand today.
Right now they are working hard on releasing it at the consoles and this shouldn't be seen as a bad thing, we will all profit from it someday I am sure.
This is what most likely will happen:
June-July = 10 times console ESO sales then PC/Mac
Aug-sep = Lots of DLC sales for ESO! (Expect lots of zones etc)
Oct+ = ESO with similar population on PC/Mac as today. Console pop about the same (10 times less then sales).
I see consoles as a speedbump ESO needs to get over. A speedbump that will bring cash and publicity to ESO. ESO will not be a long term console game. But with the help of the console sales, ESO may continue to deliver quality on PC/Mac.
Bah if they put things in console version and want to put it in PC version, god i hope it works correctly in PC version because PC and console have different codes... different programming..
NadiusMaximus wrote: »If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.
(closes bunker door, locks it, Chambers round in 12 gauge.)
It's gonna be nuclear.
Bloodystab wrote: »NadiusMaximus wrote: »If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.
(closes bunker door, locks it, Chambers round in 12 gauge.)
It's gonna be nuclear.
Can You let me in? I can bring some canned food
NadiusMaximus wrote: »Bloodystab wrote: »NadiusMaximus wrote: »If they think we the PC players are venomous when it comes to bugs and lag, huh huh, wait till they get the console guys in the forums.
(closes bunker door, locks it, Chambers round in 12 gauge.)
It's gonna be nuclear.
Can You let me in? I can bring some canned food
How many A. D. have you killed?
How many people have you killed?
Why?
(if you can answer where those questions come from, I'll let you in.)
I see consoles as a speedbump ESO needs to get over. A speedbump that will bring cash and publicity to ESO. ESO will not be a long term console game. But with the help of the console sales, ESO may continue to deliver quality on PC/Mac.
In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.
Skryim Sales By Platform
XBox 360 59 %
Playstation 3 27 %
PC 14 %
Total Skyrim units sold 20,270,000
Total Skyrim sales revenue $1,290,000,000
Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.
This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.
Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).
They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.
As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.
In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.
Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.
If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.Skryim Sales By Platform
XBox 360 59 %
Playstation 3 27 %
PC 14 %
Total Skyrim units sold 20,270,000
Total Skyrim sales revenue $1,290,000,000
Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.
This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.
Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).
They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.
As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.
As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.
In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.
Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.
If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.Skryim Sales By Platform
XBox 360 59 %
Playstation 3 27 %
PC 14 %
Total Skyrim units sold 20,270,000
Total Skyrim sales revenue $1,290,000,000
Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.
This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.
Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).
They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.
As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.
As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.
And how many skyrym fanboys will buy ESO thinking it's more of the same just like they did for PC version?
In terms of the overall game over time, I'd say the attention is equally divided. The PC version had the bulk of the attention when it launched, and in the run-up to the launch of the console version it's natural that efforts will be focused on that. Once the launch has settled down, it will be the game that will get the attention, not one specific version or another. Different teams will handle different aspects.
Excuse me, but you can't neglect one part of your playerbase due to another part that most likely will come into the game.
If you already have a child and your wife is pregnant you don't focus on the unborn and neglect the child you must take care for. But that's exactly what Zenimax is doing, they put PC version on life support to focus totally on console version.Skryim Sales By Platform
XBox 360 59 %
Playstation 3 27 %
PC 14 %
Total Skyrim units sold 20,270,000
Total Skyrim sales revenue $1,290,000,000
Source: http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
So 86% of the money they made on Skyrim AKA 1,109,400,000$ was made thanks to consoles.
This is why console was delayed, the game was unfinished and they knew it, but it didn't matter if PC release failed because the potential market share for ESO games was much more important on consoles.
Last announcement was: Our teams are focusing on console, we won't be adding new content to the game until console launch (which is on JULY) is stabilized (so a couple of months?).
They have developed Imperial City and Wrothgard(or w/e the name is) with PC player's sub money, content is likely ready or almost, but we gotta wait for console players to be on board before enjoying the content because ZOS is too understaffed do take care of both platforms at the same time.
As I said 8 months ago, we where paying beta testers for console release and ZOS clearly put all their eggs in the console basket.
As far as I agree with your statements, your numbers are quite invalid due to the fact that ESO is an MMORPG and Skyrim isn't. That's a huge difference and I would say console playerbase won't be bigger than launch PC playerbase.
And how many skyrym fanboys will buy ESO thinking it's more of the same just like they did for PC version?
I think the number will be smaller than estimated. You know why? ESO / Zenimax built up a reputation over the last 11 months. Last year many naive players bought ESO but 15 months after the initial release I don't see any naive guys buying it.