This is disheartening.
Care to name these "top end guilds" that are seeing their members leave?
Also when out of enlightenment, a lot of players log off and play some other game.
IcyDeadPeople wrote: ».....
Starting next week, thousands of fresh meat new people will join the game and I'd imagine there will be a lot of new guilds, more people in Cyrodiil and eventually more players doing veteran dungeons.
For the part I've marked in bold I believe you meant to say February 18/19.IcyDeadPeople wrote: ».....
Starting next week, thousands of fresh meat new people will join the game and I'd imagine there will be a lot of new guilds, more people in Cyrodiil and eventually more players doing veteran dungeons.
I have seen this and many comments similar to it.
Unfortunately, for the "new people" that would come due to B2P, they could have bought the game, waited for April 18/19 install it, get the 30days that came with it and have "free" time until the FTP portion of B2P started on March 17.
So I think a lot of the "new" people, are already here.... and it is none too crowded is it?
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
For the part I've marked in bold I believe you meant to say February 18/19.IcyDeadPeople wrote: ».....
Starting next week, thousands of fresh meat new people will join the game and I'd imagine there will be a lot of new guilds, more people in Cyrodiil and eventually more players doing veteran dungeons.
I have seen this and many comments similar to it.
Unfortunately, for the "new people" that would come due to B2P, they could have bought the game, waited for April 18/19 install it, get the 30days that came with it and have "free" time until the FTP portion of B2P started on March 17.
So I think a lot of the "new" people, are already here.... and it is none too crowded is it?
Happens to the best of us... Just the other day I told my family I was going to Vegas in April, when I meant to say June. I wasn't confused about what month I meant, but somehow the wrong month just came outFor the part I've marked in bold I believe you meant to say February 18/19.IcyDeadPeople wrote: ».....
Starting next week, thousands of fresh meat new people will join the game and I'd imagine there will be a lot of new guilds, more people in Cyrodiil and eventually more players doing veteran dungeons.
I have seen this and many comments similar to it.
Unfortunately, for the "new people" that would come due to B2P, they could have bought the game, waited for April 18/19 install it, get the 30days that came with it and have "free" time until the FTP portion of B2P started on March 17.
So I think a lot of the "new" people, are already here.... and it is none too crowded is it?
Yup.. yup... and OOOOPS!
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
olemanwinter wrote: »Just look at the recent decision to nerf Undaunted helm drops (by moving them all to the last boss, eliminating farming runs).
Zos is catering to the extreme casual RP type crowd that doesn't care, and then also (in an odd way) catering to the extreme hardcore crowd that grind/farm whatever they want no matter how horrible the drop rates by (correctly or incorrectly) assuming they will hang around and grind even if the drop rate falls from 20%, to 2%, to .02%.
If you are a "REGULAR PLAYER", which to me means you play 4 or more days a week, but rarely 7 days a week, and for several hours on those days, but never "all day" without a break.....this game is a slap in the face.
For example: Undaunted Helms.
Without "helm farming runs" you have to find a group to complete the dungeon. With daily pledges it's almost impossible to group for a non-pledge vet dungeon. If the pledge is Wayrest, good luck forming a decent CoH group.
So, not only are you faced with a small chance of getting the drop (maybe 10%) but you also only get a chance to run the dungeon every few days. Pretty horrible.
On the other hand, your die-hard elite grinders and guilds all already have the sets. They grind new content the day it's released. They form up, grind and repeat, till everyone has it and then move on. They do 20 runs in a day when it takes a "regular player" probably 2 months to get 20 runs if they make it a priority.
On the other other hand, your super causal RP type, takes 6 months to get to lvl50, players don't give a rip. They don't care if they get the helm. They don't care if every player other than them already has 3000 CP. They are blissfully ignorant of the barriers in front of certain achievements.
For example: VR14 upcoming removal/releveling
The die-hard elite grinders got here FAST. They've enjoyed months and months of being OP and facerolling everything they find because they efficiently and OBSESSIVELY achieved VR14 almost immediately.
RP types don't care.
"REGULAR PLAYERS" Just recently achieved this milestone. After struggling to compete for months, I finally got my first VR14 only a couple of months ago. I have played since launch but achieved VR14 just in time to learn of the releveling. I have friends in the same boat and friends that are just now VR12 and VR13.
They should have releveled at the start when they realized how fast people were getting VR14 (if that was a problem) or they should leave it alone. It makes no sense to allow the elite few to enjoy it for months and then remove it after the majority of the people who want to achieve it finally get there.
For example: Champion Points.
And now here we go again. VR will be going away and we've all been essentially releveled (per the change). The elite will grind CP like crazy (already happening), the RP type don't care, but the Regular Players will struggle with the game until we finally get to 1000+ CP many months after the elite.....only to immediately see it nerfed/releveled again.
This game rewards the obsessive grinders and the super-casual RP crowd. Everyone in between that I talk to in-game is very frustrated.
xMovingTarget wrote: »At the moment I am also logging in less and less. Just using all enlightenment and then log off. Which is sad. Also the whole Champ sys is quite demotivating. It takes too long to progress and when you finally get 1 CP, it doesnt feel rewarding at all.
On top of that the Buggy enlightenment. I had 2 days worth stored up. Did 1 vDSA today, made almost 1 point before it ran out. Disappointing.
Thats basically how many of the "top tier" players think.
IcyDeadPeople wrote: »xMovingTarget wrote: »At the moment I am also logging in less and less. Just using all enlightenment and then log off. Which is sad. Also the whole Champ sys is quite demotivating. It takes too long to progress and when you finally get 1 CP, it doesnt feel rewarding at all.
On top of that the Buggy enlightenment. I had 2 days worth stored up. Did 1 vDSA today, made almost 1 point before it ran out. Disappointing.
Thats basically how many of the "top tier" players think.
Do you have a target in mind, for example 360 CP (enough to get the final passive in three branches)?
In my case, once I get a certain amount of CP, I can make the build I planned on the PTS, and then I will just go back to PVP in Cyrodiil full time. I'm guessing I'd earn at most 1 or 2 CP per day there.
s7732425ub17_ESO wrote: »The lag in PVP has really changed the scene. Many of the hardcore PVP guilds that play during primetime are just not there anymore. This has caused a big influx of newer players, which is good because they are no longer getting repeatedly stomped by unkillable zerg blobs. However, it's still a blow to the PVP community because you lost its biggest supporters.
There's no reason to play for anybody who is achievement oriented.
No, I am not talking about the "achievements" any monkey can accomplish by installing a mod that tell him where to go, but about true, epic PvE encounters or true, epic PvP battles.
Having played many other MMOs I can only say that trials are just a facade of a raid. I know of only one, 2003 MMO that got worse raiding... because it basically got none as design choice.
Heck, even failed MMOs like Warhammer Online had hours long, lots-of-bosses raids and that was basically a pure PvP game!
And some of its drops were good-to-best-in-slot for certain PvP builds.
Now, not only ESO trials are so flat, so repetitive, so linear, so tactics-less, just "so grindy". No. Now they also don't yield any reward AT ALL.
Why waste the effort setting up a trials guild, getting all online and on Teamspeak, buy tons of expensive potions, foods, shards etc. etc.... and then all you get is gear these days nobody would even give to a craft mule alt?
I have 3-4 and even 5 per every single Aether set piece including jewelry and weapons and... all of this is utter garbage now.
I won't even start talking about PvP, that is the initial reason why I joined ESO ("there thou shalt see DAoC reborn!") and that it took all of an evening to understand it's as bad as SWTOR "outdoor PvP". Plus ages long running back on death.
Now, I know ZoS are (re)setting everything for the console players. And of course, as usual, they are completely oblivious about what awaits them. Console players are not easily pleased. Nor suffer in silence, you can be sure of that.
No augmented censorship (so, not totally oblivious after all!) on the forums won't stop the waterfalls of drama that shall happen once console players will learn they got sold a lemon.
Imagine a console player, maybe accustomed at the millisecond precision of Dark Souls combat, having to mash "rubber controls" in ESO that respond with the same readiness of an 80 old guy.
Imagine a console player accustomed to millimetric balance ending up playing a class easily performing 30% worse than anything else.
Ah, the things that we are going to see!!!
These players will leave and new players will arrive to play a TES game. I can only see ESO becoming the online TES game it wanted to be. Mmo players coming for any other reason other than being absorbed into the lore rich world of TES game will be disappointed.
xMovingTarget wrote: »
I dont even have 90 yet. Thats my goal. I was stupid enough to not grind the -snip- out of Skyreach. And since theres nothing new, it´s just boring to progress.
Still the same vDSA, i completed as world third and like 100 times after it released, SO runs after 6 Month and of course AA and HR. Dont need to say anything about that. People getting burned out. Especially in End Game Guilds. Coz theres nothing to do for us. Most have all the sets complete, got all the achievements. But whatever, console is more important than us loyal Subs since day one.
olemanwinter wrote: »Just look at the recent decision to nerf Undaunted helm drops (by moving them all to the last boss, eliminating farming runs).
Zos is catering to the extreme casual RP type crowd that doesn't care, and then also (in an odd way) catering to the extreme hardcore crowd that grind/farm whatever they want no matter how horrible the drop rates by (correctly or incorrectly) assuming they will hang around and grind even if the drop rate falls from 20%, to 2%, to .02%.
If you are a "REGULAR PLAYER", which to me means you play 4 or more days a week, but rarely 7 days a week, and for several hours on those days, but never "all day" without a break.....this game is a slap in the face.
For example: Undaunted Helms.
Without "helm farming runs" you have to find a group to complete the dungeon. With daily pledges it's almost impossible to group for a non-pledge vet dungeon. If the pledge is Wayrest, good luck forming a decent CoH group.
So, not only are you faced with a small chance of getting the drop (maybe 10%) but you also only get a chance to run the dungeon every few days. Pretty horrible.
On the other hand, your die-hard elite grinders and guilds all already have the sets. They grind new content the day it's released. They form up, grind and repeat, till everyone has it and then move on. They do 20 runs in a day when it takes a "regular player" probably 2 months to get 20 runs if they make it a priority.
On the other other hand, your super causal RP type, takes 6 months to get to lvl50, players don't give a rip. They don't care if they get the helm. They don't care if every player other than them already has 3000 CP. They are blissfully ignorant of the barriers in front of certain achievements.
For example: VR14 upcoming removal/releveling
The die-hard elite grinders got here FAST. They've enjoyed months and months of being OP and facerolling everything they find because they efficiently and OBSESSIVELY achieved VR14 almost immediately.
RP types don't care.
"REGULAR PLAYERS" Just recently achieved this milestone. After struggling to compete for months, I finally got my first VR14 only a couple of months ago. I have played since launch but achieved VR14 just in time to learn of the releveling. I have friends in the same boat and friends that are just now VR12 and VR13.
They should have releveled at the start when they realized how fast people were getting VR14 (if that was a problem) or they should leave it alone. It makes no sense to allow the elite few to enjoy it for months and then remove it after the majority of the people who want to achieve it finally get there.
For example: Champion Points.
And now here we go again. VR will be going away and we've all been essentially releveled (per the change). The elite will grind CP like crazy (already happening), the RP type don't care, but the Regular Players will struggle with the game until we finally get to 1000+ CP many months after the elite.....only to immediately see it nerfed/releveled again.
This game rewards the obsessive grinders and the super-casual RP crowd. Everyone in between that I talk to in-game is very frustrated.
On NA DC, all that is happening is some a of the top end game guilds are merging.
Every game has burn out and 1.6 was a make or break for a lot of players. Now that you a no longer playing a monthly fee, players are not feeling 'forced' to play to get their money's worth. Also when out of enlightenment, a lot of players log off and play some other game.
LonePirate wrote: »I have shoes from 10 years ago which are not as stale as this game.
LonePirate wrote: »This should be no surprise to anyone. SO is 6 months old now. AA and HR are 10 months old. Vet CoA is 4 months old and Vet CoH is 8 months old. When you combine a lack of new content with sub-standard rewards, end game guild membership is going to plummet, especially when people realize it may be another 4 or more months before any new content is released. I have shoes from 10 years ago which are not as stale as this game.