For those whom would prefer to skip past my wall of text, simply scroll down to the end of my post where you will find the points I have highlighted.
Formerly, I played Age of Conan extensively from its release back in 2008 to 2014. It was a wonderful game that was always on the cusp of greatness but remained mediocre in many ways. A game with so much potential, as they say, but fell short of the glory.
Comparatively speaking, ESO is vastly superior game in just about every aspect than AoC ever was. ESO is the game I had wished AoC would have been. I do miss the melee fatalities of AoC and the combat system but will take ESO polish and content over a game that, for the 8 years I played it, continually was a game of potential and nothing more. Even still, the ESO combat system is superb as it is a system which encompasses reaction in the form of blocking, dodging, and defensive measures… knowing when to go offensive with abilities and when to go defensive with counter abilities.
The reason why I bring up AoC is because I fear I have been down this road before with respect to ESO’s newly introduced Champion System. The Champion System is so similar to the Alternate Advancement system found within AoC that it is easy for me to compare. The AA system was introduced back in 2010 with the release of the expansion, Rise of the Godslayer. It quickly became apparent that if one were to succumb and tread down the AA path, it would take a solid 2+ years to obtain all of the AA points within the AA system which was for someone who played quite regularly. What kept people moving along on that treadmill was there being certain AA’s that were just flat out superior to others in every way and once obtained, all the other AA’s were merely passives or ‘just for fun’ abilities. That is the biggest difference when comparing the AA system to the CS system of ESO is that with the AA system you actually got new abilities and or morphed abilities that made the original ability stronger. Still though, it created a gap between new players and veteran players much like what I see the Champion System ultimately becoming down the road.
My primary interest with this post is with regards to PvP. Yes, new content in the form of battlegrounds and arenas would be nice but ultimately what I think many people fail to understand, especially developers, is that for MMO PvP to work, especially Siege / Massive PvP, YOU MUST have a population!!! Certainly, one could argue that new gear and new environments to fight in would keep existing players PvPing and potentially bring in new PvPers. However, without a population, Cyrodiil will obviously become a ghost town. A healthy PvP Player Population is PvP content!
I know it is fun to roflstomp people… but that gets old quickly. I believe that the majority of PvPers, when looking at the subject objectively, will agree that an even playing field is the best route to take so as to encourage new players to stick with it. The only advantage should come from those who have put the time in and understand the mechanics of the game better than someone who is new. The Champion System introduces a significant advantage for those willing to put in the time. Just think about it though, if you become an unstoppable wrecking ball, to those new to the game, how long would that last and would you stick around if you didn’t have people to fight? We NEED people to fight in order for there to be PvP which means we NEED there to be a level playing field. When you take the Champion System out of the equation, there is already a 3 month+ time commitment just to get to max level, obtain sufficient gear, and gain the abilities required to be proficient in PvP.
Prior to 1.6 release, we saw quite a boom in population and Cyrodiil PvP was very much alive and well and still is. Once the game goes to B2P, I am quite certain we will see an even bigger increase in population both for PvE and PvP. How long will that last though? 6 months from now, when the majority of loyal ESO players have obtained a good chunk of the passives, that are specific to their build, those players will have a distinct advantage over new players. This doesn’t matter as much for PvE but when it comes to competitive PvP, players that know they are at a distinct disadvantage will give up and leave or find something else to do in the game. A small percentage of new players will love the game enough to stick with it and grind it out to get to that point where they are on even ground with the competition. However, that small percentage, of new players that stick with it, will not be enough.
In summary,
The Champion System and PvP
- New players will be turned off by the advantage that veteran players have over them due to the Champion System and thus, through attrition, PvP numbers will dwindle to the point of no return.
- When you take the Champion System out of the equation, there is already a 3 month+ time commitment just to get to max level, obtain sufficient gear, and gain the abilities required to be proficient in PvP. This doesn’t include the time it takes to understand the synergies between gear and abilities not to mention how to properly play within an organized group.
- The only advantage a player should have over another is from the time put in to understand the mechanics better than someone who is new.
- In order for PvP to exist, there MUST be a PvP population! PvP’s #1 content is the players. It does not matter how many new pieces of gear you add or how many new battlegrounds you add or how many changes and or additions to Cyrodiil you make, without people to fight, there is no PvP. Obviously, there are no battlegrounds or arena’s in ESO. I simply mention it because I know that there are PvPers who want these features. I include myself in this group.
Agree or disagree, I am hoping that the folks at Zenimax will read and comment on the future of PvP within this wonderful game. I truly do love ESO and my intent with this post is simply out of concern for its future.
Cheers,