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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
To me that's one of the biggest problems. Not only do the starting islands really do a good job of teaching you various quest and general gameplay mechanics and such that will help you to be more successful in the first full zone, but they really start off your alliance's story. If you miss them, and come back later, like you say there's very little point to visit (aside from grabbing sky shards), and that means that you're going to miss out on the introduction of some very interesting characters who you will encounter again later, and you're going to miss some key events. For AD, you're going to miss the whole reason why the Greenshade questlines lead to the anointment of a new Silvanar, and why the Malabal Tor questlines lead to the joining of a new Green Lady with the new Silvanar.RainfeatherUK wrote: »Should a new player only find out about it later, after a fair bit of exploring around Auridon, theres very little point in visiting at all. The mobs are barely any challenge for a new character as it is.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
To me that's one of the biggest problems. Not only do the starting islands really do a good job of teaching you various quest and general gameplay mechanics and such that will help you to be more successful in the first full zone, but they really start off your alliance's story. If you miss them, and come back later, like you say there's very little point to visit (aside from grabbing sky shards), and that means that you're going to miss out on the introduction of some very interesting characters who you will encounter again later, and you're going to miss some key events. For AD, you're going to miss the whole reason why the Greenshade questlines lead to the anointment of a new Silvanar, and why the Malabal Tor questlines lead to the joining of a new Green Lady with the new Silvanar.RainfeatherUK wrote: »Should a new player only find out about it later, after a fair bit of exploring around Auridon, theres very little point in visiting at all. The mobs are barely any challenge for a new character as it is.
I would say that the same applies to a lesser extent with the other alliances.RainfeatherUK wrote: »The whole thing AD wise is just completely out of whack. I cant speak for the other factions (pure AD only player) but if they are anything like ours then the transition makes absolutely no sense story wise, exactly as you've said. The flow from Khenarthi to Auridon wasnt just good from a story perspective but its clear that it was purposefully built for that end from the ground up.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I've gone through the starter islands on every alt I've made (I've got 16 of them), and every character that has made it to VR has done the VR starter islands for their next alliance.FadedJeans wrote: »I agree that the player should land in the starter isles, and have the option to skip it right there on the dock.
Much clearer that way.
Even on alts I go through the starter isles anyway. They're fun, and I get needed XP and skyshards.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Absolutely, and that's the biggest issue here. ZOS needs to do something that shows these quests both 1) exist, and 2) belong at the beginning of the chain.I've gone through the starter islands on every alt I've made (I've got 16 of them), and every character that has made it to VR has done the VR starter islands for their next alliance.FadedJeans wrote: »I agree that the player should land in the starter isles, and have the option to skip it right there on the dock.
Much clearer that way.
Even on alts I go through the starter isles anyway. They're fun, and I get needed XP and skyshards.
In a lot of ways I actually think the starter islands may be the best-designed zones of the game. I always think it's such a waste when people skip them, especially when it's because they don't really realize that they should be doing them first.