With the new inflated stats introduced in 1.6. I'd like to hear the opinions of the community on who likes the change and supports it, vs who dislikes it and wishes it was changed back to pre 1.6 numbers.
Personally I dislike the change and see no reason for why it was done. To me it just over-complicates everything and was unnecessary. I hope they consider changing it back.
Does anyone know if ZOS explained themselves on this subject?
What do you guys think?
TO ZOS: If this poll results show a large majority of players dislike the change, I hope you guys will consider reverting back to the more simple stats that most of us came to love..
AlienDiplomat wrote: »Poll needs a "makes no difference whether you move the decimal point a couple places" option.
AlienDiplomat wrote: »Poll needs a "makes no difference whether you move the decimal point a couple places" option.
Yep.
You can't be seriousYou cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.
Problem is it makes the math a little harder to do in your head, bigger numbers, bigger calculations, that's fact... Anyway. The opinion is that most people think it makes the game look uglier, and it does, again. Just my opinion. I can't stand WoW because of it's horrid out of date graphics and the absurd damage numbers, it also changed the entire game. We can't compare our new 1.6 builds to the old 1.5 builds without extensive math and testing.Really don't see a problem here. Haters gonna hate.
dylanjaygrobbelaarb16_ESO wrote: »anyone who thinks they just added zeros really has no clue at all.
You mean like how people think leaving the pinions untouched at a dolmen improves the chances a boss will spawn?Personofsecrets wrote: »dont like. makes people think things that aren't true
You cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.
Like.
Inflated numbers needed to be done with 1.6 and the CS.
Sage described the reasons for removing the soft caps, overhauling the game and adding in what he called "granularity" (numerous times...) to the system, in order for players to see that things like a .1% added to their stats would have meaning. On the "back end" of the game, a point added into any given stat would be working once you invest the point, but you as a player would not notice the change if the numbers on the front end for the user did not change. You can hear Sage discuss this in the very first 5 minutes of the presentation.
You realize, of course, that this logic defeats the purpose of democratic process. Most people just don't care. (Much as in politics.)You cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.
AlienDiplomat wrote: »Poll needs a "makes no difference whether you move the decimal point a couple places" option.
Like.
Inflated numbers needed to be done with 1.6 and the CS.
So now when you get a bonus from the CS of 0,1% you actually think it makes a difference because your armor rose from 23546 to 23549?
0,1% is 0,1%. Anyone with half a brain knows that is barely an increase no matter what the number tells you.