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[Poll] Inflated Stats - Like or Dislike?

Wolfaen
Wolfaen
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With the new inflated stats introduced in 1.6. I'd like to hear the opinions of the community on who likes the change and supports it, vs who dislikes it and wishes it was changed back to pre 1.6 numbers.

Personally I dislike the change and see no reason for why it was done. To me it just over-complicates everything and was unnecessary. I hope they consider changing it back.

Does anyone know if ZOS explained themselves on this subject?

What do you guys think?

TO ZOS: If this poll results show a large majority of players dislike the change, I hope you guys will consider reverting back to the more simple stats that most of us came to love..
Edited by Wolfaen on March 10, 2015 11:52PM
Wolfaen Moltencloak | Imperial Dragon Knight
Wolfaen Bloodcloak | Dark Elf Nightblade
Wolfaen | High Elf Sorcerer

[Poll] Inflated Stats - Like or Dislike? 208 votes

Like - I support the change to larger stat numbers
40%
The_Drexillrhubbert_ESOFat_Cat45ben_ESO5ThymosEtharianRook_MasterDazmilan09JahosefatLtCrunchbloodenragedb14_ESODiviniusKalmankelly.medleyb14_ESOc0rpCabotunit_02b14_ESOSmaxxKhajitFurTraderkeni_harringtonb16_ESO 84 votes
Dislike - I prefer the non-inflated stats, Pre 1.6
59%
KalfisImryllkewldriosketchPoxheartSlayerSyrenaizenkim_ESOWolfaenNordJitsueventide03b14a_ESOSythiasYolokin_SwagonbornLawfulEvilArmitasPsychobunniebunts14_ESOGilcroixAnimal_MotherDirtySmeegs33Drazek 124 votes
  • Thymos
    Thymos
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    Like - I support the change to larger stat numbers
    You cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.
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  • nalimoleb14_ESO
    nalimoleb14_ESO
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Had the inflated stats been this way since launch I wouldn't mind, but now in 1.6 it's hard to tell whether your build is better than worse than in 1.5 because now it's like 'YEAHHH 27K DPS wait I don't know what that means...'
  • Soulshine
    Soulshine
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    Wolfaen wrote: »
    With the new inflated stats introduced in 1.6. I'd like to hear the opinions of the community on who likes the change and supports it, vs who dislikes it and wishes it was changed back to pre 1.6 numbers.

    Personally I dislike the change and see no reason for why it was done. To me it just over-complicates everything and was unnecessary. I hope they consider changing it back.

    Does anyone know if ZOS explained themselves on this subject?

    What do you guys think?

    TO ZOS: If this poll results show a large majority of players dislike the change, I hope you guys will consider reverting back to the more simple stats that most of us came to love..

    ZoS did explain very thoroughly the reasons behind the change, in a lot of detail, but unfortunately much of that explanation was given at the Guild Summit presentation last year rather than fully spelled out in more official communication for all players.

    Sage described the reasons for removing the soft caps, overhauling the game and adding in what he called "granularity" (numerous times...) to the system, in order for players to see that things like a .1% added to their stats would have meaning. On the "back end" of the game, a point added into any given stat would be working once you invest the point, but you as a player would not notice the change if the numbers on the front end for the user did not change. You can hear Sage discuss this in the very first 5 minutes of the presentation.
  • Phinix1
    Phinix1
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    Poll needs a "makes no difference whether you move the decimal point a couple places" option.
    Edited by Phinix1 on March 11, 2015 12:43AM
  • Soulshine
    Soulshine
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    Poll needs a "makes no difference whether you move the decimal point a couple places" option.

    Yep.

  • Wolfaen
    Wolfaen
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Soulshine wrote: »
    Poll needs a "makes no difference whether you move the decimal point a couple places" option.

    Yep.

    My bad. Will do a better job on my poll design next time.

    Thank you Soulshine for answering my question though.
    Wolfaen Moltencloak | Imperial Dragon Knight
    Wolfaen Bloodcloak | Dark Elf Nightblade
    Wolfaen | High Elf Sorcerer
  • Panda244
    Panda244
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    No "I Hate With the Burning Passions of a Thousand Suns" option?
    @Wolfaen I am disappoint.
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  • Wolfaen
    Wolfaen
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Panda244 wrote: »
    No "I Hate With the Burning Passions of a Thousand Suns" option?
    @Wolfaen I am disappoint.

    I have failed you...
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    Wolfaen Bloodcloak | Dark Elf Nightblade
    Wolfaen | High Elf Sorcerer
  • Panda244
    Panda244
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Wolfaen wrote: »
    Panda244 wrote: »
    No "I Hate With the Burning Passions of a Thousand Suns" option?
    @Wolfaen I am disappoint.

    I have failed you...
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  • Personofsecrets
    Personofsecrets
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    dont like. makes people think things that aren't true
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    The inflated stats hide the fact that your character has about 1.5K (15K in inflated numbers) less resources in 1.6 than you had in 1.5.

    These resources that you earned with your precious weekly game time were taken from you and locked behind the champion system. This is the part that people don't seem to grasp about the champion system:
    • Investing champion points into stam,magicka, and health actually increases your stats in each.
    • To get back to where you were in 1.5, you need roughly 300 champion points. (100 in each attribute tree).

    This has interesting implications further down the line as hardcore players begin to accumulate more champion points than players that play less often.
    • A player with 300 champion points has a significant statistical advantage in competitive endgame play over a player who does not - and I'm not even talking about champion point passives.
    • Anyone who played PvP shortly after launch remembers the futility of fighting a VR10 at sub-VR level in cyrodiil. Well that feeling will return.
    • Also get ready for "Trials group LFM. Must have 150CP"

    Was this the replacement for veteran ranks we were promised? Oh wait, veteran ranks are still in the game indefinitely. And now we have an account wide version of veteran ranks with a different name and a longer timetable.
    Edited by Yolokin_Swagonborn on March 11, 2015 8:08AM
  • Grim13
    Grim13
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    It's unnecessary bollocks.

    ..but, hey, what can you do... Zos are gonna Zos.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Like - I support the change to larger stat numbers
    anyone who thinks they just added zeros really has no clue at all.
  • Flamescale
    Dislike - I prefer the non-inflated stats, Pre 1.6
    Thymos wrote: »
    You cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.
    You can't be serious
  • kongkim
    kongkim
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    Like - I support the change to larger stat numbers
    Really don't see a problem here. Haters gonna hate.
  • Panda244
    Panda244
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    kongkim wrote: »
    Really don't see a problem here. Haters gonna hate.
    Problem is it makes the math a little harder to do in your head, bigger numbers, bigger calculations, that's fact... Anyway. The opinion is that most people think it makes the game look uglier, and it does, again. Just my opinion. I can't stand WoW because of it's horrid out of date graphics and the absurd damage numbers, it also changed the entire game. We can't compare our new 1.6 builds to the old 1.5 builds without extensive math and testing.

    "I have 4,561 Stamina Regen!"

    What the hell does that even mean in comparison to 1.5?!?!?! :rage:
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  • ElliottXO
    ElliottXO
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    anyone who thinks they just added zeros really has no clue at all.

    Anyone who thinks they can't just simply divide the already adjusted numbers of 1.6 by 10 has no clue at all.
  • sagitter
    sagitter
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    Like - I support the change to larger stat numbers
    You really can t understand that the inflated stats are needed for better and clear values of champion system right?
  • Majic
    Majic
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    Like - I support the change to larger stat numbers
    I like it because bigger numbers mean I'm more uber!

    I'M OVER 9000!*

    But seriously, I think it's better for the game in the long run, and an issue that's going to go away on its own because ZOS isn't going to reverse it and, frankly, in six months no one is going to care -- not even those of us who (understandably) aren't thrilled with the change now -- because it will be the "new normal" and players would be even more vexed if ZOS even considered changing it back.

    So, as is so often the case in these fine forums, the question is moot, but no harm in asking. :)




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  • BlackEar
    BlackEar
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    Like - I support the change to larger stat numbers
    The problem with polls like these are that is biased and based on our experience with the patch. A lot of people feel underpowered since the patch and this will affect their view on the new inflation.

    If this was simply a question of UI it would be different, but this is affecting players in a lot of ways. The poll is not considering that.
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  • Gargragrond
    Gargragrond
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Big numbers are slower to read and process, and they look ugly. This will not change no matter how accustomed you become in the future. Brains will always process smaller number faster. Extra precision is not needed to see the differences provided by CP-system within reasonable precision.

    This is purely UI -issue, nothing would change with game mechanics or balance if the last digits are stripped from the UI.

    It is pointless to compare the new numbers with 1.5 values (no matter what scaling factors you use) as the core game mechanics has changed drastically. Why is blancing/nerfing issues always brought into conversation about usability as it has nothing to do with it.
  • LtCrunch
    LtCrunch
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    Like - I support the change to larger stat numbers
    dont like. makes people think things that aren't true
    You mean like how people think leaving the pinions untouched at a dolmen improves the chances a boss will spawn?
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  • ForTheRealm
    ForTheRealm
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Thymos wrote: »
    You cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.

    Like every poll this is just a representation of view of players. However like in every poll, every single player that doesn't vote should be considered as having no special opinion (missing in-between choice) on that subject.
  • Iago
    Iago
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    either or works for me
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

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  • Seraphyel
    Seraphyel
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    Like - I support the change to larger stat numbers
    Like.

    Inflated numbers needed to be done with 1.6 and the CS.
  • ElliottXO
    ElliottXO
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Seraphyel wrote: »
    Like.

    Inflated numbers needed to be done with 1.6 and the CS.

    So now when you get a bonus from the CS of 0,1% you actually think it makes a difference because your armor rose from 23546 to 23549?

    0,1% is 0,1%. Anyone with half a brain knows that is barely an increase no matter what the number tells you.
  • Merlight
    Merlight
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    Soulshine wrote: »
    Sage described the reasons for removing the soft caps, overhauling the game and adding in what he called "granularity" (numerous times...) to the system, in order for players to see that things like a .1% added to their stats would have meaning. On the "back end" of the game, a point added into any given stat would be working once you invest the point, but you as a player would not notice the change if the numbers on the front end for the user did not change. You can hear Sage discuss this in the very first 5 minutes of the presentation.

    "If you're adding 1%, we have to make that feel meaningful to you."

    The failure here is, that for some people, adding 0.1% to 1000 doesn't feel more meaningful than adding 0.1% to 100. Because it actually is equally meaningless. If it doesn't make a difference in combat, I don't care whether it makes a difference in the character sheet. Had they stuck with the original numbers, they could''ve added an option to extend display past the decimal point, for people who really want to see all those minuscule increases.
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  • ebunts14_ESO
    ebunts14_ESO
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    Dislike - I prefer the non-inflated stats, Pre 1.6
    It is solely for the min/max players. Honestly that isn't that many players when compared to total number of players in game.
  • Spottswoode
    Spottswoode
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    Like - I support the change to larger stat numbers
    Thymos wrote: »
    You cannot consider your idea of a majority of players disliking the change. Every single player that doesn't vote should be considered as being ok with the change. Unless you can get every player to vote, this poll means little.
    You realize, of course, that this logic defeats the purpose of democratic process. Most people just don't care. (Much as in politics.)
    Poll needs a "makes no difference whether you move the decimal point a couple places" option.

    Compounding interest disagrees.
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  • Seraphyel
    Seraphyel
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    Like - I support the change to larger stat numbers
    ElliottXO wrote: »
    Seraphyel wrote: »
    Like.

    Inflated numbers needed to be done with 1.6 and the CS.

    So now when you get a bonus from the CS of 0,1% you actually think it makes a difference because your armor rose from 23546 to 23549?

    0,1% is 0,1%. Anyone with half a brain knows that is barely an increase no matter what the number tells you.

    0,1% may always be 0,1% but if your initial number is higher the resulting number is higher as well.

    100,1 couldn't be displayed properly, 1001 can. That's the only difference.
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